Daredevil - Poison S/D Hybrid

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Designed for:


A hybrid of Marauder S/D and S/D Condition


Short bow


  • in place of if more dodges or condi clear is needed



Superior Sigil of Venom
Superior Sigil of Venom.pngSuperior Sigil of Venom
Increase Inflicted Poison Duration: 25%
Superior Sigil of Revocation
Superior Sigil of Revocation.pngSuperior Sigil of Revocation
On hit, remove a boon. (Cooldown: 10s)
Superior Sigil of Venom
Superior Sigil of Venom.pngSuperior Sigil of Venom
Increase Inflicted Poison Duration: 25%
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of Thorns
Superior Rune of Thorns.pngSuperior Rune of Thorns
(1): +25 Condition Damage (2): +10% Poison Duration (3): +50 Condition Damage (4): +15% Poison Duration (5): +100 Condition Damage (6): +20% Poison Duration; gain 50 condition damage for 60 seconds when you're hit by a poisoned foe. (Cooldown: 10s)
Wizard Amulet
Wizard Amulet.pngWizard Amulet
+1050 Power +560 Precision +560 Vitality +1050 Condition Damage



  • See the Marauder S/D for general Thief tips, and general descriptions of each skill in detail.

Short bow

  • in addition to being a good blast finisher, can be paired with to spam area weakness.
  • Use is the main source of poison and damage in the build. Dodge in the field to shoot out poisonous daggers from . Wait until one field has ended to use it again to save on Initiative. Dodge in this field, shoot from it, and use it on downed enemies.


  • Most of the damage will come from a combination of autoattacks and the chain. Start on this set, and use it when endurance is low.
  • is an excellent skill for initiating fights or just closing gaps. This will trigger 3 stacks of poison from . Once your foe is immobilized, switch to Short Bow, use , and proceed to dodge around. Combine with and for added poison. You can get 15+ stacks of poison on in 1-2 seconds this way.
    • provides minor cleansing and an escape route.
  • Don't spam mindlessly. You will become easily predictible and locked in an animation while your enemy can set up burst. Find a balance between your autoattacks and flanking strike. Both this skill and its chain are unblockable. Larcenous Strike will be your main source of burst damage.
  • should be used to clear Aegis Aegis / Blind Blind, cripple foes to catch up, and as cover conditions.

Utilities & elite

  • see the descripion in Marauder S/D
  • is another stun break and initiative filler when on the S/D set.
  • is to be used on cooldown. It adds a ton of poison damage.
  • is both a defensive and offensive elite. The rather lengthy evade frame with increased movement speed makes it an excellent panic button when you're being focused by the enemy team. On the other hand the skill deals heavy AoE damage whilst evading, which makes it great for pressuring melee targets in general with next to no risk. When possible, use just after for added poison.


  • Not moving
  • Lots of condi clear, e.g. Weavers, Support Firebrand
Build rating - 3 stars
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2 Ratings
3 stars
Baescons gave this build 3 stars September 2019

I don’t wanna be too critical cuz I think acro is good. Tbh trickery is same thing as acro but imho trickery is way better but since it’s a different build than condi S/D I need to give it an unbiased review. Honestly this build may need carrion because it’s just to close to other build. Still 3 stars for now. Maybe if I it gets changed I’ll change rating but this seems fair for now

2 stars
Hanz gave this build 2 stars August 2019

It's not worth giving up stats for precision so Wizard amulet is not optimal, outperformed by Carrion and Deadshot builds. Acrobatics is strong, but not good enough to give up Trickery which is a mandatory line for 99% of thief builds. Fixing these parts would just result in the condi build we already have.

Also vigorous recovery is pointless because Acro passively gives 100% combat vigor uptime already.