Thief - Power DPS
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The current strongest DPS build for core Thief in dungeons.
- You should have a Shortbow for stacking stealth, pulling enemies, and skipping ahead with .
- Use Sword/Pistol instead of dagger/dagger when fighting groups of trash mobs.
- orif conditions are a problem.
- oris the highest damage option for the flex slot.
- for a pulsing blind, projectile screen, and smoke field to blast stealth in.
- for stealth skips.
- can be used to teleport skip in certain places. Combine withfor extreme mobility.
- for more damage if you don't need the CC from.
- for more projectile destruction.
- if you're having trouble surviving. This is a ~10% DPS loss.
Remember to also carry a Shortbow for out of combat utility.
- on night time encounters.
- Slaying sigils if applicable.
- Dagger/Dagger: Spam intoany time you have initiative and aren't revealed. Use your autoattack chain to fill in the gaps.
- Sword/Pistol: Use orto reach max stacks ofthen autoattack.
- Never interrupt your autoattack chain as the third hit does the most damage.
- Activate at the start of the fight for more damage.
- Stay behind or to the side of your enemies to get the bonuses from and.
- Against enemies under 25% health, use instead of.
- Use to blind trash.
- on Shortbow can be used to prestack might with fire fields, as it is a blast finisher.
- on Shortbow can be used to skip parts of certain fractals such as the lasers in Aetherblade and the scaffolding in Cliffside.
- Use with nearby allies to break defiance bars.
Thief's unique support in groups is group-wide stealth access through smoke fields, which can be used for skipping trash and parts of certain fractals.
- should be used as the primary smoke field due to lack of cooldown. Have party members chain blasts in this field with you, while you blast it with. The smoke field only lasts 4s so you need help from your party in order to stack a significant amount of stealth.
- Use Smoke Screen in less organised groups since it gives a longer stealth field for easier blasting.
- gives a large amount of area stealth without needing to use blast finishers. This skill is useful when stealthing next to or on top of mobs since most blast finishers deal damage and thus break stealth. When possible retrait for Shadow Arts before using it to get the benefit ofand the cooldown reduction of
- gives 3s of stealth, is a blast finisher, and causes no damage making it very useful if you have to cover a long distance. It is often used in combination with Black Powder.
Once you trigger certain mob groups while being in stealth they will follow you unless you "path" them. This is done by standing still until the mobs reach you.
After stealthing with your group you can use a lot of skills to skip ahead of your group to trigger bosses/events faster to save time. This requires you to be able to retrait fast for full efficiency but isn't needed.
Shadow Arts should be used instead of Deadly Arts to reduce the cooldowns of Deception skills and get longer stealth from your skills.
- Use to port to mobs.
- Use to blink up ledges and as mobility.
- Use and/orto teleport to mobs (should be used out of range to not hit the mob).
- Use and/or Steal Traited withto gain stealth to not aggro mobs.