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Thief - S/D with Shadow Arts

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Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Direct damageMobility.

Designed for:


Overview

  • This is the Sword/Dagger build that uses the Shadow Arts line instead of Acrobatics for stealth playstyle.
  • Offers high EHP through the combination of
    Withdraw Withdraw
    18Recharge.png
    Withdraw
    Trick. Roll backward while healing and evade attacks. Cures immobilization, chill, and crippling.
    Heal.pngHealing: 4,344
    Book.pngEvade: 0.75 seconds
    ,
    Shadow's Rejuvenation Shadow's Rejuvenation
    Shadow's Rejuvenation
    Regenerate health while in stealth.
    Heal.pngHealing: 293
    Radius.pngInterval: 1 second
    ,
    Mug Mug
    Mug
    Deal damage and gain life when stealing. This attack cannot critically hit enemies.
    Damage.pngDamage: 366
    Heal.pngHealing: 1,980
    , and high toughness from Cavalier trinkets.

Skill Bar

First Weapon Set

Sword/Dagger
Utility
Elite
Slice
Slice
Chain. Slice your foe.
Damage.pngDamage: 195
Range.pngRange: 130
Infiltrator's Strike
3Initiative.png
Infiltrator's Strike
Shadowstep to a foe and strike them. Use Shadow Return to shadowstep back and cure one condition.
Damage.pngDamage: 183
Immobilize.pngImmobilize (1s): Unable to move.
Range.pngRange: 600
Flanking Strike
4Initiative.png
½Activation.png
Flanking Strike
Dual Wield. Evade and stab your foe.
Damage.pngDamage: 185
Book.pngNumber of Targets: 3
Book.pngEvade: 0.5 seconds
Range.pngRange: 130
Dancing Dagger
3Initiative.png
¼Activation.png
Dancing Dagger
Throw a dagger that cripples nearby foes and returns to you.
Damage.pngDamage: 122
Cripple.pngCripple (3s): -50% Movement Speed
Book.pngNumber of Bounces: 3
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Cloak and Dagger
6Initiative.png
½Activation.png
Cloak and Dagger
Stab your foe and vanish in stealth, leaving them vulnerable.
Damage.pngDamage: 444
Stealth.pngStealth (3s): Invisible to foes.
Vulnerability.png3Vulnerability (5s): 3% Incoming Damage
Range.pngRange: 130
Withdraw
18Recharge.png
Withdraw
Trick. Roll backward while healing and evade attacks. Cures immobilization, chill, and crippling.
Heal.pngHealing: 4,344
Book.pngEvade: 0.75 seconds
Shadow Refuge
¼Activation.png
60Recharge.png
Shadow Refuge
Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.
Heal.pngHealing: 1,775
Stealth.pngStealth (3s): Invisible to foes.
Book.pngPulses: 5
Duration.pngDuration: 4 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Dark
Range.pngRange: 600
Blinding Powder
40Recharge.png
Blinding Powder
Deception. Blind foes in the target area and grant stealth to nearby allies.
Stealth.pngStealth (3s): Invisible to foes.
Blind.pngBlindness (5s): Next outgoing attack misses.
Radius.pngSmoke Bomb Radius: 240
Combo.pngCombo Finisher: Blast
Shadowstep
50Recharge.png
Shadowstep
Deception. Shadowstep to target area. Becomes Shadow Return which returns you to your starting area and cures three conditions.
Stun-Break.pngBreaks stun
Range.pngRange: 1,200
Basilisk Venom
1Activation.png
40Recharge.png
Basilisk Venom
Venom. Your attacks turn foes to stone.
Basilisk Venom.png2Basilisk Venom (30s): Your attacks turn foes to stone.
Stun.pngStone Duration: 1 second
Duration.pngVenom Duration: 30 seconds

Second Weapon Set

Shortbow
Trick Shot
¼Activation.png
Trick Shot
Bounce an arrow between multiple nearby foes.
Damage.pngDamage: 134
Book.pngNumber of Bounces: 2
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Cluster Bomb
3Initiative.png
½Activation.png
Cluster Bomb
Fire a cluster bomb at the target area. Detonate in midair for multiple explosions.
Damage.pngLarge Explosion: 353
Bleed.pngBleeding (4s): 170 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Disabling Shot
4Initiative.png
¼Activation.png
Disabling Shot
Do an evasive leap away from your foe while firing a crippling shot.
Damage.pngDamage: 122
Cripple.pngCripple (2s): -50% Movement Speed
Book.pngEvade: 0.5 seconds
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Choking Gas
4Initiative.png
½Activation.png
Choking Gas
Fire an arrow that fills the target area with a poisonous cloud.
Damage.pngDamage: 71
Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Duration.pngField Duration: 4 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Poison
Range.pngRange: 900
Unblockable.pngUnblockable
Infiltrator's Arrow
6Initiative.png
Infiltrator's Arrow
Fire an arrow and shadowstep to the target area, blinding nearby foes.
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 3
Radius.pngRadius: 120
Range.pngRange: 900

Specializations

AdeptMasterGrandmaster

Can't find such trait "Thief"! Please refer to our trait index Can't find such trait "Thief"! Please refer to our trait index Can't find such trait "Thief"! Please refer to our trait index Can't find such trait "Thief"! Please refer to our trait index Can't find such trait "Thief"! Please refer to our trait index

Weapons

First Weapon Set
  • Main Hand
Sword
Stats: Berserker
Superior Sigil of Air Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
  • Off Hand
Dagger
Stats: Berserker
Superior Sigil of Fire Superior Sigil of Fire
5Recharge.png
Superior Sigil of Fire.pngSuperior Sigil of Fire
50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
Second Weapon Set
  • Main Hand
Shortbow
Stats: Berserker
Superior Sigil of Fire Superior Sigil of Fire
5Recharge.png
Superior Sigil of Fire.pngSuperior Sigil of Fire
50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)

Sigil Variants

Shortbow

  • Superior Sigil of Bloodlust Superior Sigil of Bloodlust
    Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
    Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.

Equipment

Armor
  • Head
Stats: Berserker (Power/Precision/Ferocity)
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
  • Shoulders
Stats: Berserker
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
  • Chest
Stats: Berserker
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
  • Hands
Stats: Berserker
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
  • Legs
Stats: Berserker
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
  • Feet
Stats: Berserker
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
Accessories
  • Amulet
Stats: Berserker (Power/Precision/Ferocity)
  • Ring 1
Stats: Cavalier (Toughness/Power/Ferocity)
  • Ring 2
Stats: Cavalier
  • Earring 1
Stats: Cavalier
  • Earring 2
Stats: Cavalier
  • Back
Stats: Berserker

Accessory Variants

Amulet

  • Stats: Cavalier

Rings

  • Stats: Berserker/Valkyrie (Power/Ferocity/Precision/Vitality)

Back

  • Stats: Cavalier

Nourishment

Utilities

  • Master Maintenance Oil Master Maintenance Oil
    Master Maintenance Oil.pngMaster Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain Concentration equal to 3% of your PrecisionGain Concentration equal to 6% of your Healing Power+10% Experience from Kills
    Consumable

Food

Self-explanatory regarding the stats provided by each food.

  • Plate of Truffle Steak Plate of Truffle Steak
    Plate of Truffle Steak.pngPlate of Truffle Steak
    Nourishment (30m):
    Food.png+100 power+70 precision+10% Experience from kills
    Consumable
  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable
  • Bowl of Curry Butternut Squash Soup Bowl of Curry Butternut Squash Soup
    Bowl of Curry Butternut Squash Soup.pngBowl of Curry Butternut Squash Soup
    Nourishment (30 m):
    Food.png+100 Precision+70 Ferocity+10% Experience from Kills
    Consumable
  • Slice of Candied Dragon Roll Slice of Candied Dragon Roll
    Slice of Candied Dragon Roll.pngSlice of Candied Dragon Roll
    Nourishment (20 m):
    Food.png66% to steal life on critical.+70 precision+10 Experience from kills
    Consumable
    ,
    Omnomberry Pie Omnomberry Pie
    Omnomberry Pie.pngOmnomberry Pie
    Nourishment (30 m):
    Food.png66% chance to steal life on critical.+70 precision+10 Experience from kills
    Consumable
    , or
    Omnomberry Ghost Omnomberry Ghost
    Omnomberry Ghost.pngOmnomberry Ghost
    Nourishment (45 m):
    Food.png66% Chance to Steal Life on Critical+70 Precision+15% Experience from Kills
    Consumable
    .
  • Bowl of Lemongrass Poultry Soup Bowl of Lemongrass Poultry Soup
    Bowl of Lemongrass Poultry Soup.pngBowl of Lemongrass Poultry Soup
    Nourishment (30m):
    Food.png-20% condition duration+70 vitality+10 Experience from kills
    Consumable

Usage

  • Go stealth and do thief things.
  • Add content here...

Counters

This part is hard to fill out because different people will have different results. Good thieves will know what do against a certain class/build, while not so good thieves will struggle in general. So with that being said, here are some class/builds that may give you a hard time and how to deal with them; in no particular order. Anything else not listed isn't really worth mentioning since they are either not a problem to deal with, or I just haven't encountered enough of them to mention it.

  • Thief: Pistol/Dagger and Dagger/Pistol Perplexity x/x/6/x/6.
    • The P/D weaponset by itself should not give you any trouble since you can always outrange them with
      Infiltrator's Strike Infiltrator's Strike
      3Initiative.png
      Infiltrator's Strike
      Shadowstep to a foe and strike them. Use Shadow Return to shadowstep back and cure one condition.
      Damage.pngDamage: 183
      Immobilize.pngImmobilize (1s): Unable to move.
      Range.pngRange: 600
      .
    • With D/P they can go permasteath to both regen up when they get low, and wait for their weapon swap cooldown for another condition burst.
    • Beating this build requires you to be in a situation where you can interrupt their
      Heartseeker Heartseeker
      3Initiative.png
      ¾Activation.png
      Heartseeker
      Leap and strike your foe. The less health your target has, the more damage you cause.
      Damage.pngAbove 50%: 244
      Damage.pngBelow 50%: 365
      Damage.pngBelow 25%: 487
      Combo.pngCombo Finisher: Leap
      Range.pngRange: 450
      in
      Black Powder Black Powder
      6Initiative.png
      ½Activation.png
      Black Powder
      Fire a black powder shot, blinding nearby foes with the smoke cloud.
      Damage.pngDamage: 62
      Blind.pngBlindness (2s): Next outgoing attack misses.
      Book.pngNumber of Targets: 5
      Book.pngPulses: 3
      Duration.pngDuration: 4 seconds
      Radius.pngInterval: 2 seconds
      Radius.pngRadius: 120
      Combo.pngCombo Field: Smoke
      Combo.pngCombo Finisher: Physical Projectile
      Range.pngRange: 900
      to prevent them from going stealth.
  • Thief: Sword/Dagger 2/x/x/6/6 or 2/x/6/x/6
    • Self-explanatory
  • Thief: Dagger/Dagger x/6/x/x/x
    • Dodge
      Cloak and Dagger Cloak and Dagger
      6Initiative.png
      ½Activation.png
      Cloak and Dagger
      Stab your foe and vanish in stealth, leaving them vulnerable.
      Damage.pngDamage: 444
      Stealth.pngStealth (3s): Invisible to foes.
      Vulnerability.png3Vulnerability (5s): 3% Incoming Damage
      Range.pngRange: 130
      or don't get backstabbed. You don't have a lot of HP, so 1 or 2 backstab can kill you if you don't have cooldowns to use.
  • Guardians: Sword/Scepter/Focus and Greatsword Condition Meditation x/x/6/x/x
    • The nerf to
      Flanking Strike Flanking Strike
      4Initiative.png
      ½Activation.png
      Flanking Strike
      Dual Wield. Evade and stab your foe.
      Damage.pngDamage: 185
      Book.pngNumber of Targets: 3
      Book.pngEvade: 0.5 seconds
      Range.pngRange: 130
      made Guardians a little more annoying to fight since you can't pressure them through Aegis Aegis with
      Larcenous Strike Larcenous Strike
      1Initiative.png
      ½Activation.png
      Larcenous Strike
      Dual Wield. Stab your foe and steal a boon from them.
      Damage.pngDamage: 365
      Range.pngRange: 130
      Unblockable.pngUnblockable
      .
    • With Scepter/F, they can pressure you from range and swap to GS when you get close. Watch out for the immobolize when they are in scepter.
    • Watch for the burst following
      Judge's Intervention Judge's Intervention
      45Recharge.png
      Judge's Intervention
      Meditation. Teleport to your target and burn nearby foes.
      Damage.pngDamage: 133
      Burn.png3Burning (3s): 1,179 Damage
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 240
      Stun-Break.pngBreaks stun
      Range.pngRange: 1,200
      . It'll be either
      Zealot's Defense Zealot's Defense
      ½Activation.png
      15Recharge.png
      Zealot's Defense
      Destroy ranged attacks while casting magical projectiles.
      Damage.png8Damage: 640
      Duration.pngBlock Duration: 3 seconds
      Range.pngRange: 600
      or
      Whirling Wrath Whirling Wrath
      ¾Activation.png
      10Recharge.png
      Whirling Wrath
      Spin in a place and swing your greatsword while hurling powerful projectiles.
      Damage.png7Damage: 637
      Book.pngNumber of Impacts: 7
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 130
      Combo.pngCombo Finisher: Whirl
      Range.pngRange: 600
      .
    • A daze combination of
      Steal Steal
      30Recharge.png
      Steal
      Shadowstep to your foe and steal from them.
      Range.pngRange: 1,200
      ->
      Cloak and Dagger Cloak and Dagger
      6Initiative.png
      ½Activation.png
      Cloak and Dagger
      Stab your foe and vanish in stealth, leaving them vulnerable.
      Damage.pngDamage: 444
      Stealth.pngStealth (3s): Invisible to foes.
      Vulnerability.png3Vulnerability (5s): 3% Incoming Damage
      Range.pngRange: 130
      ->
      Tactical Strike Tactical Strike
      Tactical Strike
      Stealth Attack. Blind your foe by bashing them with your sword hilt. Daze them instead if you attack from behind.
      Damage.pngDamage: 182
      Blind.pngBlindness (5s): Next outgoing attack misses.
      Daze.pngDaze (1½s): Unable to use skills.
      Daze.pngDaze (2s): Unable to use skills.
      Range.pngRange: 170
      -> and the stolen skill Mace Head Crack Mace Head Crack should get a guardian low enough to down them with just autoattacks or force them to use Gw2skill Renewed Focus.
  • Elementalist: Dagger/Dagger x/x/x/6/6
    • They can kite you while applying AoE conditions on you, whilst healing up if you don't continue pressure.
    • Arcane Shield Arcane Shield
      75Recharge.png
      Arcane Shield
      Arcane. Block attacks with an energy shield. If it blocks three attacks, it explodes for critical damage.
      Damage.pngDamage: 365
      Arcane Shield.png3Arcane Shield (5s): Block attacks. Explodes after blocking three attacks.
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 360
      Stun-Break.pngBreaks stun
      forces you to either not attack and allow them to heal back up, or continue attacking and take damage from their shield and their AoE conditions.
    • Use your stolen skill Ice Shard Stab Ice Shard Stab after they switch out of
      Water Attunement Water Attunement
      10Recharge.png
      Water Attunement
      Attune to water, gaining superior support and healing abilities.
      to make fighting them more manageable.
  • Engineer: Grenade/Bomb/Tool kit
    • Engineers are a hit or miss. If you get hit by a condition burst with no way out then it's pretty much all ogre.
    • Turrets however, are just annoying and can be easily widdled down.
    • Key points are to either interrupt their turret heal or dodge the
      Supply Crate Supply Crate
      1Activation.png
      180Recharge.png
      Supply Crate
      Turret. Request a supply drop of turrets.
      Damage.pngDamage: 266
      Stun.pngStun (2s): Unable to use skills or move.
      Duration.pngDuration: 60 seconds
      Radius.pngRadius: 240
      Combo.pngCombo Finisher: Blast
      Range.pngRange: 1,200
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