Build

Thief - Solo Camp Flipper

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Basic.png

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Focused on: Direct damageMobilityControl.

Designed for:

Overview

An easy to play thief build. Can even take upgraded camps as shown in the video below.

Skill Bar

First Weapon Set

Sword/Pistol
Utility
Elite
Slice
Slice
Chain. Slice your foe.
Damage.pngDamage: 195
Range.pngRange: 130
Infiltrator's Strike
3Initiative.png
Infiltrator's Strike
Shadowstep to a foe and strike them. Use Shadow Return to shadowstep back and cure one condition.
Damage.pngDamage: 183
Immobilize.pngImmobilize (1s): Unable to move.
Range.pngRange: 600
Pistol Whip
6Initiative.png
¾Activation.png
Pistol Whip
Dual Wield. Pistol whip your foe, stunning them, then slash repeatedly with your sword.
Damage.png9Damage: 765
Stun.pngStun (½s): Unable to use skills or move.
Range.pngRange: 130
Headshot
4Initiative.png
Headshot
Daze your foe with a head shot.
Damage.pngDamage: 61
Daze.pngDaze (¼s): Unable to use skills.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Black Powder
6Initiative.png
½Activation.png
Black Powder
Fire a black powder shot, blinding nearby foes with the smoke cloud.
Damage.pngDamage: 62
Blind.pngBlindness (2s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 4 seconds
Radius.pngInterval: 2 seconds
Radius.pngRadius: 120
Combo.pngCombo Field: Smoke
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Signet of Malice
Activation.png
15Recharge.png
Signet of Malice
Signet Passive: Heals when your attack.
Signet Active: Gain health.
Heal.pngSignet of Malice: 132
Heal.pngHealing: 3,275
Caltrops
1Activation.png
30Recharge.png
Caltrops
Trick. Scatter caltrops that bleed and cripple foes.
Bleed.png2Bleeding (3s): 255 Damage
Cripple.pngCripple (10s): -50% Movement Speed
Duration.pngCaltrops Duration: 10 seconds
Radius.pngRadius: 240
Unblockable.pngUnblockable
Smoke Screen
½Activation.png
30Recharge.png
Smoke Screen
Deception. Create a smoke screen that blocks projectiles and blinds foes.
Blind.pngBlindness (1s): Next outgoing attack misses.
Duration.pngSmoke Screen Duration: 7 seconds
Combo.pngCombo Field: Smoke
Unblockable.pngUnblockable
Ambush
½Activation.png
35Recharge.png
Ambush
Trap. Set at trap that, when triggered, calls in a thief who attacks nearby foes for twenty seconds.
Duration.pngTriggered Thief Duration: 20 seconds
Unblockable.pngUnblockable
Thieves Guild
Activation.png
180Recharge.png
Thieves Guild
Deception. Call more thieves to support you in combat.
Book.pngNumber of Thieves: 2
Duration.pngDuration: 30 seconds

Second Weapon Set

Shortbow
Trick Shot
¼Activation.png
Trick Shot
Bounce an arrow between multiple nearby foes.
Damage.pngDamage: 134
Book.pngNumber of Bounces: 2
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Cluster Bomb
3Initiative.png
½Activation.png
Cluster Bomb
Fire a cluster bomb at the target area. Detonate in midair for multiple explosions.
Damage.pngLarge Explosion: 353
Bleed.pngBleeding (4s): 170 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Disabling Shot
4Initiative.png
¼Activation.png
Disabling Shot
Do an evasive leap away from your foe while firing a crippling shot.
Damage.pngDamage: 122
Cripple.pngCripple (2s): -50% Movement Speed
Book.pngEvade: 0.5 seconds
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Choking Gas
4Initiative.png
½Activation.png
Choking Gas
Fire an arrow that fills the target area with a poisonous cloud.
Damage.pngDamage: 71
Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Duration.pngField Duration: 4 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Poison
Range.pngRange: 900
Unblockable.pngUnblockable
Infiltrator's Arrow
6Initiative.png
Infiltrator's Arrow
Fire an arrow and shadowstep to the target area, blinding nearby foes.
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 3
Radius.pngRadius: 120
Range.pngRange: 900

Specializations

AdeptMasterGrandmaster

Can't find such trait "Thief"! Can't find such trait "Thief"! Can't find such trait "Thief"! Can't find such trait "Thief"! Can't find such trait "Thief"!

Trait Variants

  • Executioner Executioner
    Executioner
    Deal extra damage when your target is below the health threshold.
    Damage.pngDamage Increase: 20%
    Radius.pngHealth Threshold: 50%
    can be changed to
    Invigorating Precision Invigorating Precision
    Invigorating Precision
    You are healed for a percentage of outgoing critical hit damage.
    Book.pngPercent: 15%
    for more sustain. Though one may argue that killing the foes faster is the best defense.

Weapons

First Weapon Set
  • Main Hand
Sword
Stats: Berserker
Superior Sigil of Fire Superior Sigil of Fire
5Recharge.png
Superior Sigil of Fire.pngSuperior Sigil of Fire
50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
  • Off Hand
Pistol
Stats: Berserker
Major Sigil of Fire Major Sigil of Fire
7Recharge.png
Major Sigil of Fire.pngMajor Sigil of Fire
50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 7s)
Second Weapon Set
  • Main Hand
Shortbow
Stats: Berserker
Superior Sigil of Fire Superior Sigil of Fire
5Recharge.png
Superior Sigil of Fire.pngSuperior Sigil of Fire
50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
Superior Sigil of Bloodlust Superior Sigil of Bloodlust
Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.


Equipment

Armor
  • Head
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
  • Shoulders
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
  • Chest
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
  • Hands
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
  • Legs
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
  • Feet
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
Accessories
  • Amulet
Stats: Berserker
  • Ring 1
Stats: Berserker
  • Ring 2
Stats: Berserker
  • Earring 1
Stats: Berserker
  • Earring 2
Stats: Berserker
  • Back
Stats: Berserker

Equipment Variants

  • Superior Rune of the Ogre Superior Rune of the Ogre
    Superior Rune of the Ogre.pngSuperior Rune of the Ogre
    (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): 25% chance when struck to summon a rock dog. (Cooldown: 90s) (5): +100 Power (6): +4% Damage
  • Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): +15% Might Duration; 25% chance when struck to gain might for 5 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.

Usage

This build abuses quick hits, blinds, evades, and strong NPC allies to get the job done. Might be easier to just watch the video below.

  • Find a place to pull everyone around to.
  • Lay down the
    Ambush Ambush
    ½Activation.png
    35Recharge.png
    Ambush
    Trap. Set at trap that, when triggered, calls in a thief who attacks nearby foes for twenty seconds.
    Duration.pngTriggered Thief Duration: 20 seconds
    Unblockable.pngUnblockable
    trap so that someone will trigger it on the way there.
  • Use shortbow to hit the nearest enemy to your spot (Use "closest enemy" hotkey in options, if needed).
  • Run back to your corner.
  • Lay down
    Smoke Screen Smoke Screen
    ½Activation.png
    30Recharge.png
    Smoke Screen
    Deception. Create a smoke screen that blocks projectiles and blinds foes.
    Blind.pngBlindness (1s): Next outgoing attack misses.
    Duration.pngSmoke Screen Duration: 7 seconds
    Combo.pngCombo Field: Smoke
    Unblockable.pngUnblockable
    and
    Caltrops Caltrops
    1Activation.png
    30Recharge.png
    Caltrops
    Trick. Scatter caltrops that bleed and cripple foes.
    Bleed.png2Bleeding (3s): 255 Damage
    Cripple.pngCripple (10s): -50% Movement Speed
    Duration.pngCaltrops Duration: 10 seconds
    Radius.pngRadius: 240
    Unblockable.pngUnblockable
    .
  • Activate
    Thieves Guild Thieves Guild
    Activation.png
    180Recharge.png
    Thieves Guild
    Deception. Call more thieves to support you in combat.
    Book.pngNumber of Thieves: 2
    Duration.pngDuration: 30 seconds
    .
  • By now the enemies should be balled up.
  • Use
    Steal Steal
    30Recharge.png
    Steal
    Shadowstep to your foe and steal from them.
    Range.pngRange: 1,200
    on any enemy close to you (the main guard if possible)
  • This is important at this step, as it will grant Fury Fury to your allies and possibly, with a 60% chance, recharge one of your utilities.
  • It may be beneficial to cast steal while channeling
    Pistol Whip Pistol Whip
    6Initiative.png
    ¾Activation.png
    Pistol Whip
    Dual Wield. Pistol whip your foe, stunning them, then slash repeatedly with your sword.
    Damage.png9Damage: 765
    Stun.pngStun (½s): Unable to use skills or move.
    Range.pngRange: 130
    to reduce the chance of being blinded while stealing.
  • For damage only use
    Pistol Whip Pistol Whip
    6Initiative.png
    ¾Activation.png
    Pistol Whip
    Dual Wield. Pistol whip your foe, stunning them, then slash repeatedly with your sword.
    Damage.png9Damage: 765
    Stun.pngStun (½s): Unable to use skills or move.
    Range.pngRange: 130
    .
  • You already have good blinds with the smoke screen as well as one or two thief allies dropping blinding powder.
  • You have an extremely good health regen with caltrops (possibly two if it recharged) and with the quick hits of Pistol Whip.

It may be required to do this twice if the camp is upgraded. Usually the second "pull" is difficult when you have an ally, but there are usually so few that you can go ahead and run into the camp to finish them off. If an upgraded dolyak arrives, target the dolyak and don't worry about its guards. They will despawn when the dolyak dies.

Counters

  • Time -- Though you are quite safe with this build it is possible that while you are flipping the camp another group comes by and kills you. Sadly this whole process will take at least a half minute and at least a minute for an upgraded camp. After which a single player takes 30 seconds to "flip" the camp when the circle comes up.

Video Guides

  • An example of a "worst case scenario" against an upgraded camp, no improvisation procs, no food, no utility potion, no stat sigil increase, no guard increase, but it's still a walk in the park: YouTube:
    Solo Camp Flip

See Also

  • WvW Intel - A website that helps track objectives and when they were last flipped. (Takes 5 minutes to update RI timers).
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