Thief - Tequatl (Attack Team)

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Focused on: Direct damageUtility.

Designed for:

Overview

An ideal build for causing heavy damage to Teq, packed with a bit of anti-projectile.

Skill Bar

First Weapon Set

Sword/Pistol
Utility
Elite
Slice
Slice
Chain. Slice your foe.
Damage.pngDamage: 195
Range.pngRange: 130
Infiltrator's Strike
3Initiative.png
Infiltrator's Strike
Shadowstep to a foe and strike them. Use Shadow Return to shadowstep back and cure one condition.
Damage.pngDamage: 183
Immobilize.pngImmobilize (1s): Unable to move.
Range.pngRange: 600
Pistol Whip
6Initiative.png
¾Activation.png
Pistol Whip
Dual Wield. Pistol whip your foe, stunning them, then slash repeatedly with your sword.
Damage.png9Damage: 765
Stun.pngStun (½s): Unable to use skills or move.
Range.pngRange: 130
Headshot
4Initiative.png
Headshot
Daze your foe with a head shot.
Damage.pngDamage: 61
Daze.pngDaze (¼s): Unable to use skills.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Black Powder
6Initiative.png
½Activation.png
Black Powder
Fire a black powder shot, blinding nearby foes with the smoke cloud.
Damage.pngDamage: 62
Blind.pngBlindness (2s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 4 seconds
Radius.pngInterval: 2 seconds
Radius.pngRadius: 120
Combo.pngCombo Field: Smoke
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Signet of Malice
Activation.png
15Recharge.png
Signet of Malice
Signet Passive: Heals when your attack.
Signet Active: Gain health.
Heal.pngSignet of Malice: 132
Heal.pngHealing: 3,275
Smoke Screen
½Activation.png
30Recharge.png
Smoke Screen
Deception. Create a smoke screen that blocks projectiles and blinds foes.
Blind.pngBlindness (1s): Next outgoing attack misses.
Duration.pngSmoke Screen Duration: 7 seconds
Combo.pngCombo Field: Smoke
Unblockable.pngUnblockable
Assassin's Signet
45Recharge.png
Assassin's Signet
Signet Passive: Grants increased power.
Signet Active: Deal 15% more damage on your next five attacks.
Assassin's Signet.pngPassive Power Increase: 180 Power
Assassin's Signet.png5Assassin's Signet (20s): Deal 15% more damage on your next five attacks.
Optional.png
Thieves Guild
Activation.png
180Recharge.png
Thieves Guild
Deception. Call more thieves to support you in combat.
Book.pngNumber of Thieves: 2
Duration.pngDuration: 30 seconds

Second Weapon Set

Second Sword/Pistol Set
Slice
Slice
Chain. Slice your foe.
Damage.pngDamage: 195
Range.pngRange: 130
Infiltrator's Strike
3Initiative.png
Infiltrator's Strike
Shadowstep to a foe and strike them. Use Shadow Return to shadowstep back and cure one condition.
Damage.pngDamage: 183
Immobilize.pngImmobilize (1s): Unable to move.
Range.pngRange: 600
Pistol Whip
6Initiative.png
¾Activation.png
Pistol Whip
Dual Wield. Pistol whip your foe, stunning them, then slash repeatedly with your sword.
Damage.png9Damage: 765
Stun.pngStun (½s): Unable to use skills or move.
Range.pngRange: 130
Headshot
4Initiative.png
Headshot
Daze your foe with a head shot.
Damage.pngDamage: 61
Daze.pngDaze (¼s): Unable to use skills.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Black Powder
6Initiative.png
½Activation.png
Black Powder
Fire a black powder shot, blinding nearby foes with the smoke cloud.
Damage.pngDamage: 62
Blind.pngBlindness (2s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 4 seconds
Radius.pngInterval: 2 seconds
Radius.pngRadius: 120
Combo.pngCombo Field: Smoke
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900

Slot Changes

  • For the Optional.png slot you should bring a stunbreaker:
  • Shadowstep Shadowstep
    50Recharge.png
    Shadowstep
    Deception. Shadowstep to target area. Becomes Shadow Return which returns you to your starting area and cures three conditions.
    Stun-Break.pngBreaks stun
    Range.pngRange: 1,200
    - also removes conditions (which is unnecessary because you can remove conditions with sword's
    Infiltrator's Return Infiltrator's Return
    2Initiative.png
    ¼Activation.png
    Infiltrator's Return
    Return to your original location. Cure one condition.
    Duration.pngDuration: 15 seconds
    Range.pngRange: 1,200
    ).
  • Haste Haste
    60Recharge.png
    Haste
    Trick. Gain quickness and fury.
    Quickness.pngQuickness (6s): Skills and actions are 50% faster.
    Fury.pngFury (6s): 20% Critical Chance
    Stun-Break.pngBreaks stun
    - stunbreaker and damage boost.

Specializations

AdeptMasterGrandmaster

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Trait Variants

  • Note that most of your otherwise great traits are useless during this fight because you can't crit hit Teq. The main reason to put 6 points into Deadly Arts is the passive power increase and
    Combined Training Combined Training
    Combined Training
    Dual skills deal more damage.
    Damage.pngDamage Increase: 5%
    , and the only reason to put points into the Ciritcal Strikes line is
    Executioner Executioner
    Executioner
    Deal extra damage when your target is below the health threshold.
    Damage.pngDamage Increase: 20%
    Radius.pngHealth Threshold: 50%
    which is really useful during the Burn Phase.

Weapons

First Weapon Set
  • Main Hand
Sword
Stats: Soldier
Superior Sigil of Battle Superior Sigil of Battle
9Recharge.png
Superior Sigil of Battle.pngSuperior Sigil of Battle
Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Pistol
Stats: Soldier
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Second Weapon Set
  • Main Hand
Sword
Stats: Soldier
Superior Sigil of Battle Superior Sigil of Battle
9Recharge.png
Superior Sigil of Battle.pngSuperior Sigil of Battle
Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Pistol
Stats: Soldier
Superior Sigil of Bloodlust Superior Sigil of Bloodlust
Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.

Sigil Variants

  • Superior Sigil of Force Superior Sigil of Force
    Superior Sigil of Force.pngSuperior Sigil of Force
    +5% Damage
    over
    Superior Sigil of Bloodlust Superior Sigil of Bloodlust
    Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
    Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
    - if you don't want to stack Bloodlust before Teq arrives.

Equipment

Armor
  • Head
Stats: Soldier (Power/Toughness/Vitality)
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Shoulders
Stats: Soldier
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Chest
Stats: Soldier
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Hands
Stats: Soldier
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Legs
Stats: Soldier
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Feet
Stats: Soldier
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Accessories
  • Amulet
Stats: Soldier
  • Ring 1
Stats: Soldier
  • Ring 2
Stats: Soldier
  • Earring 1
Stats: Soldier
  • Earring 2
Stats: Soldier
  • Back
Stats: Soldier

Gear & Rune Variants

  • Superior Rune of the Flame Legion Superior Rune of the Flame Legion
    Superior Rune of the Flame Legion.pngSuperior Rune of the Flame Legion
    (1): +25 Power (2): +10% Burning Duration (3): +50 Power (4): 25% chance to cause burning for 1 sec when hit. (Cooldown: 10s) (5): +100 Power (6): +20% Burning Duration; +7% damage against burning foes.
    - a cheaper alternative (Teq will have permanent burning to trigger the damage bonus).

Usage

If you have

Superior Sigil of Bloodlust Superior Sigil of Bloodlust
Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.

kill 25 enemies before Teq arrives to build up extra Power.

First Phase:

  • Stay in melee ranger and cleave Teq with autoattacks and
    Pistol Whip Pistol Whip
    6Initiative.png
    ¾Activation.png
    Pistol Whip
    Dual Wield. Pistol whip your foe, stunning them, then slash repeatedly with your sword.
    Damage.png9Damage: 765
    Stun.pngStun (½s): Unable to use skills or move.
    Range.pngRange: 130
    - you can also use Pistol Whip to skip the waves while doing damage.
  • Dodging gives you Migh because of
    Power of Inertia Power of Inertia
    Power of Inertia
    Gain might whenever you dodge.
    Might.pngMight (15s): 30 Power, 30 Condition Damage
    .
  • If you play double S/P with battle sigils, swap weapon every 10 seconds just to proc the sigil.
  • Use
    Smoke Screen Smoke Screen
    ½Activation.png
    30Recharge.png
    Smoke Screen
    Deception. Create a smoke screen that blocks projectiles and blinds foes.
    Blind.pngBlindness (1s): Next outgoing attack misses.
    Duration.pngSmoke Screen Duration: 7 seconds
    Combo.pngCombo Field: Smoke
    Unblockable.pngUnblockable
    when Tequatl's Fingers spawn to shield your zerg from projectiles.
  • You can remove conditons from yourself by using
    Infiltrator's Return Infiltrator's Return
    2Initiative.png
    ¼Activation.png
    Infiltrator's Return
    Return to your original location. Cure one condition.
    Duration.pngDuration: 15 seconds
    Range.pngRange: 1,200
    (chain skill of Sword skill #2 -
    Infiltrator's Strike Infiltrator's Strike
    3Initiative.png
    Infiltrator's Strike
    Shadowstep to a foe and strike them. Use Shadow Return to shadowstep back and cure one condition.
    Damage.pngDamage: 183
    Immobilize.pngImmobilize (1s): Unable to move.
    Range.pngRange: 600
    ) - you can cancel target before using the sword teleport skill so you won't leave your current position (auto-targeting must be disabled).
  • Keep your stunbreaker for Tequatl's Fear.
  • Use
    Thieves Guild Thieves Guild
    Activation.png
    180Recharge.png
    Thieves Guild
    Deception. Call more thieves to support you in combat.
    Book.pngNumber of Thieves: 2
    Duration.pngDuration: 30 seconds
    maximum 2 times in this phase - you need this to be ready for the 3rd phase.

Battery Phase:

  • Utilize your CC to prevent enemies from damaging the Batteries and the Megalaser.
  • Do not use your Elite Skill here!

Burn Phase:

  • Unleash all you've got, do as much damage as possible.
  • Use
    Thieves Guild Thieves Guild
    Activation.png
    180Recharge.png
    Thieves Guild
    Deception. Call more thieves to support you in combat.
    Book.pngNumber of Thieves: 2
    Duration.pngDuration: 30 seconds
    in this phase.
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