Build

Thief - The Ninja Medic

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Focused on: Support.

Designed for:


Information

This build is a novel interpretation of the thief's abilities. It's a fun build, but sub-par for high level content. Instead of emphasizing the burst aspect, it chooses to heal and revive it's fellow allies. It is currently unviable for Solo / Team Arena and will likely upset your team as you lose capture points. It can be used in Hot Join. This guide is meant for WvW.


Build

First Weapon Set

Shortbow
Utility
Elite
Trick Shot
¼Activation.png
Trick Shot
Bounce an arrow between multiple nearby foes.
Damage.pngDamage: 134
Book.pngNumber of Bounces: 2
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Cluster Bomb
3Initiative.png
½Activation.png
Cluster Bomb
Fire a cluster bomb at the target area. Detonate in midair for multiple explosions.
Damage.pngLarge Explosion: 353
Bleed.pngBleeding (4s): 170 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Disabling Shot
4Initiative.png
¼Activation.png
Disabling Shot
Do an evasive leap away from your foe while firing a crippling shot.
Damage.pngDamage: 122
Cripple.pngCripple (2s): -50% Movement Speed
Book.pngEvade: 0.5 seconds
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Choking Gas
4Initiative.png
½Activation.png
Choking Gas
Fire an arrow that fills the target area with a poisonous cloud.
Damage.pngDamage: 71
Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Duration.pngField Duration: 4 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Poison
Range.pngRange: 900
Unblockable.pngUnblockable
Infiltrator's Arrow
6Initiative.png
Infiltrator's Arrow
Fire an arrow and shadowstep to the target area, blinding nearby foes.
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 3
Radius.pngRadius: 120
Range.pngRange: 900
Hide in Shadows
1Activation.png
30Recharge.png
Hide in Shadows
Deception. Vanish in stealth and gain regeneration. Cures burning, poison and bleeding.
Heal.pngHealing: 5,240
Stealth.pngStealth (3s): Invisible to foes.
Regeneration.pngRegen (4s): 520 Heal
Blinding Powder
40Recharge.png
Blinding Powder
Deception. Blind foes in the target area and grant stealth to nearby allies.
Stealth.pngStealth (3s): Invisible to foes.
Blind.pngBlindness (5s): Next outgoing attack misses.
Radius.pngSmoke Bomb Radius: 240
Combo.pngCombo Finisher: Blast
Shadow Refuge
¼Activation.png
60Recharge.png
Shadow Refuge
Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.
Heal.pngHealing: 1,775
Stealth.pngStealth (3s): Invisible to foes.
Book.pngPulses: 5
Duration.pngDuration: 4 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Dark
Range.pngRange: 600
Shadowstep
50Recharge.png
Shadowstep
Deception. Shadowstep to target area. Becomes Shadow Return which returns you to your starting area and cures three conditions.
Stun-Break.pngBreaks stun
Range.pngRange: 1,200
Thieves Guild
Activation.png
180Recharge.png
Thieves Guild
Deception. Call more thieves to support you in combat.
Book.pngNumber of Thieves: 2
Duration.pngDuration: 30 seconds

Second Weapon Set

Pistol/Dagger
Vital Shot
½Activation.png
Vital Shot
Bleed your foe with a shot to the vitals.
Damage.pngDamage: 97
Bleed.pngBleeding (4s): 170 Damage
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Body Shot
4Initiative.png
½Activation.png
Body Shot
Make your foe vulnerable with a body shot.
Damage.pngDamage: 122
Vulnerability.png5Vulnerability (3s): 5% Incoming Damage
Immobilize.pngImmobilize (1s): Unable to move.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Shadow Strike
4Initiative.png
Shadow Strike
Dual Wield. Stab your foe, then shadowstep away and shoot them.
Damage.pngDamage: 73
Damage.pngShot damage: 304
Torment.png2Torment (5s): 319 Damage, 638 Damage if Moving
Range.pngRange: 600
Dancing Dagger
3Initiative.png
¼Activation.png
Dancing Dagger
Throw a dagger that cripples nearby foes and returns to you.
Damage.pngDamage: 122
Cripple.pngCripple (3s): -50% Movement Speed
Book.pngNumber of Bounces: 3
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Cloak and Dagger
6Initiative.png
½Activation.png
Cloak and Dagger
Stab your foe and vanish in stealth, leaving them vulnerable.
Damage.pngDamage: 444
Stealth.pngStealth (3s): Invisible to foes.
Vulnerability.png3Vulnerability (5s): 3% Incoming Damage
Range.pngRange: 130

OR

Dagger/Pistol
Double Strike
Double Strike
Chain. Strike your foe twice.
Damage.png2Damage: 138
Book.pngNumber of Targets: 2
Range.pngRange: 130
Heartseeker
3Initiative.png
¾Activation.png
Heartseeker
Leap and strike your foe. The less health your target has, the more damage you cause.
Damage.pngAbove 50%: 244
Damage.pngBelow 50%: 365
Damage.pngBelow 25%: 487
Combo.pngCombo Finisher: Leap
Range.pngRange: 450
Shadow Shot
4Initiative.png
Shadow Shot
Dual Wield. Fire an unblockable shot shot at your foe, which blinds them, and then shadowstep to them for a dagger strike.
Damage.pngDamage: 304
Blind.pngBlindness (5s): Next outgoing attack misses.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Unblockable.pngUnblockable
Headshot
4Initiative.png
Headshot
Daze your foe with a head shot.
Damage.pngDamage: 61
Daze.pngDaze (¼s): Unable to use skills.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Black Powder
6Initiative.png
½Activation.png
Black Powder
Fire a black powder shot, blinding nearby foes with the smoke cloud.
Damage.pngDamage: 62
Blind.pngBlindness (2s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 4 seconds
Radius.pngInterval: 2 seconds
Radius.pngRadius: 120
Combo.pngCombo Field: Smoke
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900

Skill Variants

  • Haste Haste
    60Recharge.png
    Haste
    Trick. Gain quickness and fury.
    Quickness.pngQuickness (6s): Skills and actions are 50% faster.
    Fury.pngFury (6s): 20% Critical Chance
    Stun-Break.pngBreaks stun
    over
    Shadowstep Shadowstep
    50Recharge.png
    Shadowstep
    Deception. Shadowstep to target area. Becomes Shadow Return which returns you to your starting area and cures three conditions.
    Stun-Break.pngBreaks stun
    Range.pngRange: 1,200
    - loss of extra mobility, stunbreak, and condition cleanse for a burst rez but the endurance loss is huge if misused.
  • Dagger Storm Dagger Storm
    Activation.png
    90Recharge.png
    Dagger Storm
    Trick. Spin around, reflecting projectiles and throwing daggers that cripple and bleed nearby foes. You can move while spinning.
    Damage.pngDamage: 266
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Bleed.pngBleeding (5s): 110 Damage
    Cripple.pngCripple (2s): -50% Movement Speed
    Radius.pngBoon Application Interval: 3 seconds
    Duration.pngDagger Storm Duration: 8 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 900
    over
    Thieves Guild Thieves Guild
    Activation.png
    180Recharge.png
    Thieves Guild
    Deception. Call more thieves to support you in combat.
    Book.pngNumber of Thieves: 2
    Duration.pngDuration: 30 seconds
    - loss in distracting thieves for projectile reflection and stability. Useful for staying alive long enough for a stealth/mobility skill to become available.

Weapon

Pistol/Dagger gives the build more killing potential and enemy movement impairment. Dagger/Pistol provides a leap finisher and smoke field for a costlier, more reliable stealth. The smoke field can also be combined with
Cluster Bomb Cluster Bomb
3Initiative.png
½Activation.png
Cluster Bomb
Fire a cluster bomb at the target area. Detonate in midair for multiple explosions.
Damage.pngLarge Explosion: 353
Bleed.pngBleeding (4s): 170 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
or
Blinding Powder Blinding Powder
40Recharge.png
Blinding Powder
Deception. Blind foes in the target area and grant stealth to nearby allies.
Stealth.pngStealth (3s): Invisible to foes.
Blind.pngBlindness (5s): Next outgoing attack misses.
Radius.pngSmoke Bomb Radius: 240
Combo.pngCombo Finisher: Blast
for AoE stealth.


Traits

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Trait Variants

Trait variants go here. Feel free to add content here.

Weapons

First Weapon Set
  • Main Hand
Shortbow
Stats: Dire (Condition Damage/Toughness/Vitality)
Superior Sigil of Momentum Superior Sigil of Momentum
Superior Sigil of Momentum.pngSuperior Sigil of Momentum
Gain a charge of +5 toughness each time you kill a foe, five if you kill an enemy player.
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Second Weapon Set
  • Main Hand
Pistol
Stats: Dire
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Dagger
Stats: Dire
Superior Sigil of Momentum Superior Sigil of Momentum
Superior Sigil of Momentum.pngSuperior Sigil of Momentum
Gain a charge of +5 toughness each time you kill a foe, five if you kill an enemy player.

Equipment

  • Rune:
    Superior Rune of Mercy Superior Rune of Mercy
    Superior Rune of Mercy.pngSuperior Rune of Mercy
    (1): +25 Toughness (2): Gain up to 400 toughness while revivng allies, based on your level. (3): +50 Toughness (4): You resurrect allies with 30% more health. (5): +100 Toughness (6): You revive allied players 20% faster.
    • Increases rez speed by 10% which fits perfectly with the idea of the build.
  • Armor: Dire (Condition Damage/Toughness/Vitality)
    • Helps the Condi pressure from Pistol/Dagger and decent Bulk.
  • Trinket: Dire/Rabid
    • Fills out extra defensive stats.
  • Benchmarks High Toughness for a large amount of sustain
    • Don't forget to include Applied Fortitude Applied Fortitude which gives 250 Vitality/Toughness and Applied Strength Applied Strength which gives 100 Power/Condi Damage at max stacks (5) if you have the points for them.

Equipment Variants

  • Nomads (Toughness/Vitality/Healing Power) Weapons/Armor/Trinkets
    • Much higher sustain when a dedicated Ninja Medic is preferred. 4K armor can be achieved when fully buffed.


Usage

Your role on the battlefield is switching from squishy-chaser to unkillable pain-in-the-butt AoE condition dispenser using almost nothing but the Shortbow and
Choking Gas Choking Gas
4Initiative.png
½Activation.png
Choking Gas
Fire an arrow that fills the target area with a poisonous cloud.
Damage.pngDamage: 71
Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Duration.pngField Duration: 4 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Poison
Range.pngRange: 900
Unblockable.pngUnblockable
with
Cluster Bomb Cluster Bomb
3Initiative.png
½Activation.png
Cluster Bomb
Fire a cluster bomb at the target area. Detonate in midair for multiple explosions.
Damage.pngLarge Explosion: 353
Bleed.pngBleeding (4s): 170 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
to apply Area Weakness, which means if it shows up on your screen as hostile, you'll most likely end up tagging it. While you don't get the satisfaction of bursting down single targets, you will get a ridiculous amount of loot from any battle you're involved in. Now for the hilarious fun parts: Reviving allies. You spot a Downed friend or two in distress, surrounded by carnage and 10-50 enemy Invaders. What you do now is
Infiltrator's Arrow Infiltrator's Arrow
6Initiative.png
Infiltrator's Arrow
Fire an arrow and shadowstep to the target area, blinding nearby foes.
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 3
Radius.pngRadius: 120
Range.pngRange: 900
directly on top of them, then double-tap
Shadow Refuge Shadow Refuge
¼Activation.png
60Recharge.png
Shadow Refuge
Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.
Heal.pngHealing: 1,775
Stealth.pngStealth (3s): Invisible to foes.
Book.pngPulses: 5
Duration.pngDuration: 4 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Dark
Range.pngRange: 600
, which casts it on your location. 90% of the time, opponent players will now completely forget that you and your friends are even there; what happens now is this:
  • Regeneration kicks in from
    Shadow Protector Shadow Protector
    Shadow Protector
    When you grant stealth to an ally, they gain regeneration. This effect does not trigger if your ally already has regeneration.
    Regeneration.pngRegen (10s): 1,300 Heal
    , which applies to Downed allies as well and speeds up the recovery process. If they're already bandaging themselves, this will usually get them up the rest of the way.
  • The smart enemy players that actually do catch on to your shenanigans are now too busy chasing off your Merciful Ambush thief, which you can supplement with
    Thieves Guild Thieves Guild
    Activation.png
    180Recharge.png
    Thieves Guild
    Deception. Call more thieves to support you in combat.
    Book.pngNumber of Thieves: 2
    Duration.pngDuration: 30 seconds
    to create a total of three expendable dudes that act like giant bait pinatas dancing around your Shadow Refuge. Put on Yakety Sax. Bring popcorn.
  • If for some reason you need to rally your friend really fast, use
    Haste Haste
    60Recharge.png
    Haste
    Trick. Gain quickness and fury.
    Quickness.pngQuickness (6s): Skills and actions are 50% faster.
    Fury.pngFury (6s): 20% Critical Chance
    Stun-Break.pngBreaks stun
    . Reviving players is an action, which is now twice as fast. In combination with the Rune of Mercy bonus, you can use it to scrape a dead friend off the ground with a single Refuge and still be home in time for dinner (note that +Healing doesn't affect the revival speed from Death, only from Downed).
  • When you're done reviving your friends, we'll use
    Bountiful Theft Bountiful Theft
    Bountiful Theft
    Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
    Book.pngBoons Stolen: 2
    Vigor.pngVigor (10s): 100% Endurance Regeneration
    Radius.pngRadius: 240
    to not only steal the opponent's dignity, but also two of their Boons just because we can.
  • Thanks to Resilience Of Shadows Resilience Of Shadows wich also applies to your allies, you will have a damage reduction of 50%, it means you can staay in the middle of the enemy zerg and still not die.
If you're going for a simple ress, just press F and
Merciful Ambush Merciful Ambush
Merciful Ambush
Stealth yourself and and your target when reviving an ally.
Stealth.pngStealth (2s): Invisible to foes.
will automatically stealth you and you're downed ally. In alternative use
Blinding Powder Blinding Powder
40Recharge.png
Blinding Powder
Deception. Blind foes in the target area and grant stealth to nearby allies.
Stealth.pngStealth (3s): Invisible to foes.
Blind.pngBlindness (5s): Next outgoing attack misses.
Radius.pngSmoke Bomb Radius: 240
Combo.pngCombo Finisher: Blast
to gain additional stealth. Do not waste your
Shadow Refuge Shadow Refuge
¼Activation.png
60Recharge.png
Shadow Refuge
Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.
Heal.pngHealing: 1,775
Stealth.pngStealth (3s): Invisible to foes.
Book.pngPulses: 5
Duration.pngDuration: 4 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Dark
Range.pngRange: 600

Counters

Build counters goes here. Feel free to add content here.

Video Guides

  • YouTube:
    Gw2 Noble Soul Rezzing
  • YouTube:
    Gw2 Roaming Medic Thief
  • YouTube:
    GW2 Dual Healing Thieves

See Also

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