Warrior - Banner Bunker

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Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: SupportBunkering.

Designed for:

Overview

Banner Bunker is a very tanky bunker build with less defensive support than a Bunker Guardian. It attempts to make up with this with it's plethora of CC and Battle Standard.

Note that this build is supposed to replace bunker guardian on your team - if your team has both one of you must change builds or class (likely you).

Skill Bar

First Weapon Set

Sword/Warhorn
Utility
Elite
Sever Artery
Sever Artery
Chain. Bleed your foe with a slash.
Damage.pngDamage: 146
Bleed.pngBleeding (8s): 340 Damage
Range.pngRange: 130
Savage Leap
¾Activation.png
8Recharge.png
Savage Leap
Lunge at your foe, striking them with your sword.
Damage.pngDamage: 183
Cripple.pngCripple (3s): -50% Movement Speed
Combo.pngCombo Finisher: Leap
Range.pngRange: 600
Final Thrust
¾Activation.png
15Recharge.png
Final Thrust
Strike your foe with a final powerful thrust that does extra damage against injured foes.
Damage.pngDamage: 365
Damage.pngDamage against foes under 50% health: 731
Range.pngRange: 130
Charge
½Activation.png
15Recharge.png
Charge
Grant swiftness to yourself and allies, while curing chilled, crippled, and immobilized.
Swiftness.pngSwiftness (10s): 33% Movement Speed
Cripple.pngCures Crippled
Immobilize.pngCures Immobilized
Chill.pngCures Chilled
Radius.pngRadius: 1,200
Call to Arms
½Activation.png
20Recharge.png
Call to Arms
Grant vigor to yourself and allies, while weakening nearby foes.
Vigor.pngVigor (10s): 100% Endurance Regeneration
Weakness.pngWeakness (6s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Radius.pngRadius: 600
Combo.pngCombo Finisher: Blast
Unblockable.pngUnblockable
Healing Signet
Activation.png
20Recharge.png
Healing Signet
Signet Passive: Regenerate health.
Signet Active: Heal yourself, and grant yourself resistance.
Heal.pngHealing: 2,320
Healing Signet.pngHealing Signet: 362 Heal
Resistance.pngResistance (6s): Conditions currently on you are ineffective; stacks duration.
Radius.pngInterval: 1 second
Balanced Stance
40Recharge.png
Balanced Stance
Stance. You enter into a balanced stance.
Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Swiftness.pngSwiftness (8s): 33% Movement Speed
Stun-Break.pngBreaks stun
Berserker Stance
60Recharge.png
Berserker Stance
Stance. Gain adrenaline for a short time. Condition cannot be applied to you.
Berserker Stance.pngBerserker Stance (8s): Gain adrenaline every second.
Attribute bonus.pngAdrenaline: 3
Book.pngPulses: 8
Banner of Defense
1Activation.png
120Recharge.png
Banner of Defense
Banner. Place a banner that increases toughness and vitality for you and nearby allies.
Banner of Defense.pngBanner of Defense: 170 Toughness, 170 Vitality
Duration.pngDuration: 90 seconds
Radius.pngEffective Radius: 600
Combo.pngCombo Finisher: Blast
Range.pngRange: 600
Battle Standard
2Activation.png
240Recharge.png
Battle Standard
Banner. Place a battle standard that revives falled allies and grants fury, might, and swiftness to allies.
Fury.pngFury (3s): 20% Critical Chance
Might.pngMight (10s): 30 Power, 30 Condition Damage
Swiftness.pngSwiftness (3s): 33% Movement Speed
Duration.pngDuration: 60 seconds
Radius.pngEffective Radius: 600
Combo.pngCombo Finisher: Blast
Range.pngRange: 600

Second Weapon Set

Mace/Shield
Mace Smash
½Activation.png
Mace Smash
Chain. Smash your foe.
Damage.pngDamage: 195
Range.pngRange: 130
Counterblow
Activation.png
10Recharge.png
Counterblow
Block the next attack. Counter with an attack if you are in melee range. Gain adrenaline if not attacked.
Damage.pngDamage: 487
Attribute bonus.pngAdrenaline If Not Attacked: 6
Range.pngRange: 130
Pommel Bash
15Recharge.png
Pommel Bash
Daze your foe with a brutal pommel bash.
Damage.pngDamage: 97
Daze.pngDaze (1s): Unable to use skills.
Range.pngRange: 130
Shield Bash
½Activation.png
20Recharge.png
Shield Bash
Bash your foe with your shield and stun them.
Damage.pngDamage: 244
Stun.pngStun (2s): Unable to use skills or move.
Combo.pngCombo Finisher: Leap
Range.pngRange: 450
Shield Stance
3Activation.png
25Recharge.png
Shield Stance
Block attacks.
Duration.pngDuration: 3 seconds

Slot Changes

  • Banner of Discipline Banner of Discipline
    1Activation.png
    120Recharge.png
    Banner of Discipline
    Banner. Place a banner that improves precision and critical damage for you and nearby allies.
    Banner of Discipline.pngBanner of Discipline: 170 Precision, 170 Ferocity
    Duration.pngDuration: 90 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    or
    Banner of Strength Banner of Strength
    1Activation.png
    120Recharge.png
    Banner of Strength
    Banner. Place a banner that improves power and condition damage for you and nearby allies.
    Banner of Strength.pngBanner of Strength: 170 Power, 170 Condition Damage
    Duration.pngDuration: 90 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    over
    Banner of Defense Banner of Defense
    1Activation.png
    120Recharge.png
    Banner of Defense
    Banner. Place a banner that increases toughness and vitality for you and nearby allies.
    Banner of Defense.pngBanner of Defense: 170 Toughness, 170 Vitality
    Duration.pngDuration: 90 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    for offensive support.
  • Dolyak Signet Dolyak Signet
    60Recharge.png
    Dolyak Signet
    Signet Passive: Reduces incoming damage.
    Signet Active: Gain stability.
    Dolyak Signet.pngDolyak Signet: 180 Toughness
    Stability.png10Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Stun-Break.pngBreaks stun
    over
    Balanced Stance Balanced Stance
    40Recharge.png
    Balanced Stance
    Stance. You enter into a balanced stance.
    Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Swiftness.pngSwiftness (8s): 33% Movement Speed
    Stun-Break.pngBreaks stun
    for more passive toughness. Move 2 points from Strength to Discipline for
    Signet Mastery Signet Mastery
    Signet Mastery
    Reduces recharge on signets.
    Book.pngRecharge Reduced: 20%
    .

Specializations

AdeptMasterGrandmaster

Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index

Trait Varinats

  • Vigorous Focus Vigorous Focus
    Vigorous Focus
    Gain vigor when using a Stance.
    Vigor.pngVigor (6s): 100% Endurance Regeneration
    might also be preferred for higher Vigor uptime.

Weapons

First Weapon Set
  • Main Hand
Sword
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Warhorn
Superior Sigil of Renewal Superior Sigil of Renewal
9Recharge.png
Superior Sigil of Renewal.pngSuperior Sigil of Renewal
Heal Nearby Allies on Weapon Swap (360 radius). (Cooldown: 9s)
Second Weapon Set
  • Main Hand
Mace
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Shield
Superior Sigil of Renewal Superior Sigil of Renewal
9Recharge.png
Superior Sigil of Renewal.pngSuperior Sigil of Renewal
Heal Nearby Allies on Weapon Swap (360 radius). (Cooldown: 9s)

Equipment

Rune:

Superior Rune of Mercy Superior Rune of Mercy
Superior Rune of Mercy.pngSuperior Rune of Mercy
(1): +25 Toughness (2): Gain up to 400 toughness while revivng allies, based on your level. (3): +50 Toughness (4): You resurrect allies with 30% more health. (5): +100 Toughness (6): You revive allied players 20% faster.


Amulet:

Cleric Amulet Cleric Amulet
Cleric Amulet.pngCleric Amulet
+900 Power +900 Toughness +1200 Healing Power

Equipment Variants

  • Soldier Amulet Soldier Amulet
    Soldier Amulet.pngSoldier Amulet
    +1200 Power +900 Toughness +900 Vitality
    .
  • Superior Rune of Melandru Superior Rune of Melandru
    Superior Rune of Melandru.pngSuperior Rune of Melandru
    (1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): -10% Incoming Condition Duration; -10% Incoming Stun Duration (5): +100 Toughness (6): -15% Incoming Condition Duration; -15% Incoming Stun Duration
    - the Revival Speed from Mercy Runes stacks with Fast Healer so this isn't preferred in organized groups.

Usage

  • This build relies on the inherent tankiness and sustain of Warrior. Healing Signet ticks for 423, Regen 283, and at max Adrenal Health for 543 every 3s. You have a large amount of dodges with double energy sigils and high Vigor uptime from
    Call to Arms Call to Arms
    ½Activation.png
    20Recharge.png
    Call to Arms
    Grant vigor to yourself and allies, while weakening nearby foes.
    Vigor.pngVigor (10s): 100% Endurance Regeneration
    Weakness.pngWeakness (6s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Radius.pngRadius: 600
    Combo.pngCombo Finisher: Blast
    Unblockable.pngUnblockable
    . Blocks such as
    Counterblow Counterblow
    Activation.png
    10Recharge.png
    Counterblow
    Block the next attack. Counter with an attack if you are in melee range. Gain adrenaline if not attacked.
    Damage.pngDamage: 487
    Attribute bonus.pngAdrenaline If Not Attacked: 6
    Range.pngRange: 130
    and
    Shield Stance Shield Stance
    3Activation.png
    25Recharge.png
    Shield Stance
    Block attacks.
    Duration.pngDuration: 3 seconds
    . You can also use
    Savage Leap Savage Leap
    ¾Activation.png
    8Recharge.png
    Savage Leap
    Lunge at your foe, striking them with your sword.
    Damage.pngDamage: 183
    Cripple.pngCripple (3s): -50% Movement Speed
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    to temporarily escape from melee targets. These combined make you very difficult to debunk and kill.
  • When you aren't being focused, your job is to lock down a target for your team to focus. Use
    Flurry Flurry
    ½Activation.png
    8Recharge.png
    Flurry
    Burst. Immobilize your foes with a flurry of bleeding strikes. Effect increases with adrenaline level.
    Damage.png8Damage: 368
    Bleed.png8Bleeding (2s): 352 Damage
    Immobilize.pngLevel 1 Immobilize (2s): Unable to move.
    Immobilize.pngLevel 2 Immobilize (3s): Unable to move.
    Immobilize.pngLevel 3 Immobilize (4s): Unable to move.
    Book.pngNumber of targets: 3
    Range.pngRange: 130
    to immobilize target preventing them from evading and moving. The immobilize is at the start of the animation so you can cancel the rest of the animation with a weapon swap.
    Skull Crack Skull Crack
    ½Activation.png
    8Recharge.png
    Skull Crack
    Burst. Stun your foe with a skull crack. Effect increases with adrenaline level.
    Damage.pngDamage: 535
    Stun.pngLevel 1 Stun (1s): Unable to use skills or move.
    Stun.pngLevel 2 Stun (2s): Unable to use skills or move.
    Stun.pngLevel 3 Stun (3s): Unable to use skills or move.
    Range.pngRange: 130
    to stun enemies for extend periods of time.
    Skull Crack Skull Crack
    ½Activation.png
    8Recharge.png
    Skull Crack
    Burst. Stun your foe with a skull crack. Effect increases with adrenaline level.
    Damage.pngDamage: 535
    Stun.pngLevel 1 Stun (1s): Unable to use skills or move.
    Stun.pngLevel 2 Stun (2s): Unable to use skills or move.
    Stun.pngLevel 3 Stun (3s): Unable to use skills or move.
    Range.pngRange: 130
    ,
    Pommel Bash Pommel Bash
    15Recharge.png
    Pommel Bash
    Daze your foe with a brutal pommel bash.
    Damage.pngDamage: 97
    Daze.pngDaze (1s): Unable to use skills.
    Range.pngRange: 130
    , and
    Shield Bash Shield Bash
    ½Activation.png
    20Recharge.png
    Shield Bash
    Bash your foe with your shield and stun them.
    Damage.pngDamage: 244
    Stun.pngStun (2s): Unable to use skills or move.
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 450
    are also all interrupts allowing you to stop heals, rezing, and other key skills.
  • Something to keep in mind is that rotations around a bunker Warrior are different from that of a bunker Guardian. If you can get the enemy team to waste time 3v1ing the bunker Warrior while your team caps the other points, then you've won the fight.

Counters

Notes

  • Battle Standard Battle Standard
    2Activation.png
    240Recharge.png
    Battle Standard
    Banner. Place a battle standard that revives falled allies and grants fury, might, and swiftness to allies.
    Fury.pngFury (3s): 20% Critical Chance
    Might.pngMight (10s): 30 Power, 30 Condition Damage
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Duration.pngDuration: 60 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    rallies allies by healing them in the downed state, which means it's affected by Poison Poison. This can lead to situations where low HP Poisoned allies won't be rallied by the banner however they'll still gain downed HP.
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