Warrior - Color Guard Frontliner

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Focused on: Support.

Designed for:

Overview

This frontliner support build can provide excellent team buffs for a large number of players. While in small numbers a more traditional shout or destroyer build will be more valuable, in large numbers having a single Banner Warrior on your team can provide some excellent utility to a WvW group while still doing fair amounts of damage.

The idea of this build is to reach around 1190 Healing Power before buffs, then with the 170 Healing Power gained from

Banner of Tactics Banner of Tactics
1Activation.png
120Recharge.png
Banner of Tactics
Banner. Place a banner that increases healing power and boon duration for you and nearby allies.
Banner of Tactics.pngBanner of Tactics: 170 Healing, 10% Boon Duration
Duration.pngDuration: 90 seconds
Radius.pngEffective Radius: 600
Combo.pngCombo Finisher: Blast
Range.pngRange: 600

you will be able to maintain 300 health regen ticks on anyone who approaches your banners.

It is possible to reach 400+ Regen ticks by doing a pure Healing Power gear set, but the loss of damage is not worth the trade-off.

Skill Bar

First Weapon Set

Hammer
Utility
Elite
Hammer Swing
½Activation.png
Hammer Swing
Chain. Bash your foe.
Damage.pngDamage: 219
Range.pngRange: 130
Fierce Blow
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12Recharge.png
Fierce Blow
Weaken your foe with a fierce blow.
Damage.pngDamage: 341
Weakness.pngWeakness (8s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Range.pngRange: 150
Hammer Shock
½Activation.png
12Recharge.png
Hammer Shock
Smash the ground and send out a crippling wave.
Damage.pngDamage: 170
Cripple.pngCripple (7s): -50% Movement Speed
Range.pngRange: 600
Staggering Blow
½Activation.png
20Recharge.png
Staggering Blow
Push back nearby foes with a staggering blow.
Damage.pngDamage: 244
Knockback.pngKnockback: 180
Combo.pngCombo Finisher: Whirl
Range.pngRange: 130
Backbreaker
1Activation.png
30Recharge.png
Backbreaker
Knock down your foe.
Damage.pngDamage: 365
Knockdown.pngKnockdown: 2 seconds
Range.pngRange: 130
Healing Signet
Activation.png
20Recharge.png
Healing Signet
Signet Passive: Regenerate health.
Signet Active: Heal yourself, and grant yourself resistance.
Heal.pngHealing: 2,320
Healing Signet.pngHealing Signet: 362 Heal
Resistance.pngResistance (6s): Conditions currently on you are ineffective; stacks duration.
Radius.pngInterval: 1 second
Banner of Discipline
1Activation.png
120Recharge.png
Banner of Discipline
Banner. Place a banner that improves precision and critical damage for you and nearby allies.
Banner of Discipline.pngBanner of Discipline: 170 Precision, 170 Ferocity
Duration.pngDuration: 90 seconds
Radius.pngEffective Radius: 600
Combo.pngCombo Finisher: Blast
Range.pngRange: 600
Banner of Tactics
1Activation.png
120Recharge.png
Banner of Tactics
Banner. Place a banner that increases healing power and boon duration for you and nearby allies.
Banner of Tactics.pngBanner of Tactics: 170 Healing, 10% Boon Duration
Duration.pngDuration: 90 seconds
Radius.pngEffective Radius: 600
Combo.pngCombo Finisher: Blast
Range.pngRange: 600
Balanced Stance
40Recharge.png
Balanced Stance
Stance. You enter into a balanced stance.
Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Swiftness.pngSwiftness (8s): 33% Movement Speed
Stun-Break.pngBreaks stun
Battle Standard
2Activation.png
240Recharge.png
Battle Standard
Banner. Place a battle standard that revives falled allies and grants fury, might, and swiftness to allies.
Fury.pngFury (3s): 20% Critical Chance
Might.pngMight (10s): 30 Power, 30 Condition Damage
Swiftness.pngSwiftness (3s): 33% Movement Speed
Duration.pngDuration: 60 seconds
Radius.pngEffective Radius: 600
Combo.pngCombo Finisher: Blast
Range.pngRange: 600

Second Weapon Set

Sword/Warhorn
Sever Artery
Sever Artery
Chain. Bleed your foe with a slash.
Damage.pngDamage: 146
Bleed.pngBleeding (8s): 340 Damage
Range.pngRange: 130
Savage Leap
¾Activation.png
8Recharge.png
Savage Leap
Lunge at your foe, striking them with your sword.
Damage.pngDamage: 183
Cripple.pngCripple (3s): -50% Movement Speed
Combo.pngCombo Finisher: Leap
Range.pngRange: 600
Final Thrust
¾Activation.png
15Recharge.png
Final Thrust
Strike your foe with a final powerful thrust that does extra damage against injured foes.
Damage.pngDamage: 365
Damage.pngDamage against foes under 50% health: 731
Range.pngRange: 130
Charge
½Activation.png
15Recharge.png
Charge
Grant swiftness to yourself and allies, while curing chilled, crippled, and immobilized.
Swiftness.pngSwiftness (10s): 33% Movement Speed
Cripple.pngCures Crippled
Immobilize.pngCures Immobilized
Chill.pngCures Chilled
Radius.pngRadius: 1,200
Call to Arms
½Activation.png
20Recharge.png
Call to Arms
Grant vigor to yourself and allies, while weakening nearby foes.
Vigor.pngVigor (10s): 100% Endurance Regeneration
Weakness.pngWeakness (6s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Radius.pngRadius: 600
Combo.pngCombo Finisher: Blast
Unblockable.pngUnblockable

Slot Changes

  • Banner of Discipline Banner of Discipline
    1Activation.png
    120Recharge.png
    Banner of Discipline
    Banner. Place a banner that improves precision and critical damage for you and nearby allies.
    Banner of Discipline.pngBanner of Discipline: 170 Precision, 170 Ferocity
    Duration.pngDuration: 90 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    can be switched out for
    Banner of Strength Banner of Strength
    1Activation.png
    120Recharge.png
    Banner of Strength
    Banner. Place a banner that improves power and condition damage for you and nearby allies.
    Banner of Strength.pngBanner of Strength: 170 Power, 170 Condition Damage
    Duration.pngDuration: 90 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    or
    Banner of Defense Banner of Defense
    1Activation.png
    120Recharge.png
    Banner of Defense
    Banner. Place a banner that increases toughness and vitality for you and nearby allies.
    Banner of Defense.pngBanner of Defense: 170 Toughness, 170 Vitality
    Duration.pngDuration: 90 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    if you so choose. But
    Banner of Tactics Banner of Tactics
    1Activation.png
    120Recharge.png
    Banner of Tactics
    Banner. Place a banner that increases healing power and boon duration for you and nearby allies.
    Banner of Tactics.pngBanner of Tactics: 170 Healing, 10% Boon Duration
    Duration.pngDuration: 90 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    should stay on at all times for the Healing Power bump to put you over the 1360 HP threshold you need to hit 300 Regen.

Specializations

AdeptMasterGrandmaster

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Equipment

Zealot stat icon.png
Zealot stat icon.png
Cleric stat icon.png
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Cleric stat icon.png
Zealot stat icon.png
Berserker stat icon.png
Cleric stat icon.png
Cleric stat icon.png
Cleric stat icon.png
Cleric stat icon.png
Cleric stat icon.png
Zealot stat icon.png
PvE weapon swap.png
Zealot stat icon.png
Zealot stat icon.png
6x
Superior Rune of Hoelbrak
18x
Mighty WvW Infusion
6x
Precise WvW Infusion
5x
Vital WvW Infusion
1x
Healing WvW Infusion

Usage

  • As a tanky, supportive Warrior, you're going to be frontlining for your team. If you're not up on the front line you're not doing your job right.
  • With your spec, you can keep your non-Elite banners up 97% of the time: they despawn about 6 seconds before their cooldown is up again. Be sure to carry them forward if you're able to. If you're running with friends, ask them to carry them forward if they can.
  • When engaging you want to drop your banners ahead of you, closer to your opponents than yourself. The range is not huge so you want to make absolutely sure you'll be under their effects when you're actually fighting.
  • The 5th skill on your banners are blast finishers. Remind your allies of this.
  • Banner of Tactics increases Boon Duration on allies. The 3rd skill on your banners provides Swiftness. The 4th skill is a rush forward. Banners can be
  • If you're taking a beating, don't use your adrenal burst skill. High adrenaline means more regen, and a bigger heal if you're running Healing Surge.
  • You can use your Sword burst skill every time you reach one bar of adrenaline. The damage is always the same regardless of what stage of adrenaline you're at. The immobilization is the only thing that changes based on adrenaline level.
  • Your Sword 2 is an invaluable escape skill. It will launch you far forward. It's great for escaping death. Combined with your Warhorn 4 removing cripple, chill, immobilize, and granting you swiftness, you should have no problem getting out of a sticky situation.
  • If you're coordinating with your group, remember there only has to be one of these guys. Your gimmicky boon will cover the entire group in no time at all, so there is no need for extra Banner Regen Warriors. In fact, there's barely even a need for you!

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