Warrior - Core GS/Axe Roaming

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Focused on: Direct damageMobility.

Designed for:


Overview

Description

A high mobility build with an emphasis on dps/sustain, and burst damage.

Skillbar

GreatswordHealingUtilityElite
Axe/Shield


Skill Variants

Elite

  • can replace for more adrenaline, might, and fury.

Traits



Variants

  • for more damage against boon heavy opponents

Equipment

Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
PvE weapon swap.png
Berserker stat icon.png
Berserker stat icon.png
6x
Superior Rune of Durability
18x
Mighty WvW Infusion


Variants

Runes

  • for more might duration and power.
  • for more might duration and condition mitigation.

Sigils

  • for overall better crit-chance when using axe.
  • as an alternative for Air Sigil.

Consumables

Food

  • for more power.
  • for more precision.

Utility

Usage

  • Allows for 33% damage boost after using for 5 seconds. This makes
    Hundred Blades Hundred Blades
    Activation.png
    8Recharge.png
    Hundred Blades
    Repeatedly strike multiple foes. The last strike does extra damage.
    Damage.png8Damage: 1,032
    Damage.pngFinal Strike Damage: 271
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    and
    Eviscerate Eviscerate
    ¾Activation.png
    8Recharge.png
    Eviscerate
    Burst. Leap at your foe with a devastating attack. Effect increases with adrenaline level.
    Damage.pngLevel 1 Damage: 710
    Damage.pngLevel 2 Damage: 888
    Damage.pngLevel 3 Damage: 1,066
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 300
    very good followup attacks.
  • When using ,
    Throw Boulder Throw Boulder
    1Activation.png
    12Recharge.png
    Throw Boulder
    Throw a large boulder at your foe.
    Damage.pngDamage: 724
    Stun.pngStun (2s): Unable to use skills or move.
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    and
    Seismic Leap Seismic Leap
    ¾Activation.png
    15Recharge.png
    Seismic Leap
    Leap into the air and knock down nearby foes where you land.
    Damage.pngDamage: 579
    Knockdown.pngKnockdown: 2 seconds
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    are good combat openers against Stability-heavy builds. They also allow for good CC, which can be followed up with
    Smash Smash
    ½Activation.png
    Smash
    Chain. Smash your foe.
    Damage.pngDamage: 579
    Cripple.pngCripple (2s): -50% Movement Speed
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    ,
    Bash Bash
    ½Activation.png
    Bash
    Chain. Bash your foe with another blow.
    Damage.pngDamage: 579
    Vulnerability.png5Vulnerability (5s): 5% Incoming Damage
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    , and
    Dash Dash
    ¾Activation.png
    6Recharge.png
    Dash
    Charge your foe.
    Damage.pngDamage: 869
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,000
    . Or combo'd with
    Hundred Blades Hundred Blades
    Activation.png
    8Recharge.png
    Hundred Blades
    Repeatedly strike multiple foes. The last strike does extra damage.
    Damage.png8Damage: 1,032
    Damage.pngFinal Strike Damage: 271
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    or
    Eviscerate Eviscerate
    ¾Activation.png
    8Recharge.png
    Eviscerate
    Burst. Leap at your foe with a devastating attack. Effect increases with adrenaline level.
    Damage.pngLevel 1 Damage: 710
    Damage.pngLevel 2 Damage: 888
    Damage.pngLevel 3 Damage: 1,066
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 300
    . Note that also is in effect when activating Rampage or after using Rampage abilities.
  • The timing of is pivotal. Ensuring that conditions are already applied and adrenaline needed is when it is most effective.
  • and can be stacked up to three times. This means hitting with
    Eviscerate Eviscerate
    ¾Activation.png
    8Recharge.png
    Eviscerate
    Burst. Leap at your foe with a devastating attack. Effect increases with adrenaline level.
    Damage.pngLevel 1 Damage: 710
    Damage.pngLevel 2 Damage: 888
    Damage.pngLevel 3 Damage: 1,066
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 300
    and
    Arcing Slice Arcing Slice
    ½Activation.png
    8Recharge.png
    Arcing Slice
    Burst. Deliver a circular attack to foes around you, and gain fury. Deal more damage to foes with low health.
    Damage.pngDamage: 516
    Damage.pngDamage against foes under 50% health: 773
    Fury.pngLevel 1 Adrenaline (5s): 20% Critical Chance
    Fury.pngLevel 2 Adrenaline (10s): 20% Critical Chance
    Fury.pngLevel 3 Adrenaline (15s): 20% Critical Chance
    Book.pngNumber of Targets: 5
    Range.pngRange: 150
    grants passive damage amplification and health regeneration unmatched by non-core Warriors.
  • Rush Rush
    2Activation.png
    20Recharge.png
    Rush
    Charge and strike your foe.
    Damage.pngDamage: 414
    Range.pngRange: 1,200
    ,
    Whirlwind Attack Whirlwind Attack
    1Activation.png
    10Recharge.png
    Whirlwind Attack
    Whirl in a target's direction, slashing foes along your path.
    Damage.pngDamage: 164
    Book.pngNumber of Impacts: 4
    Book.pngNumber of Targets: 3
    Book.pngEvade: 0.75 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 450
    , , and
    Dash Dash
    ¾Activation.png
    6Recharge.png
    Dash
    Charge your foe.
    Damage.pngDamage: 869
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,000
    can get you out of tight spots if necessary.

Gameplay Tips

  • Time your Stances, including
    Shield Stance Shield Stance
    3Activation.png
    25Recharge.png
    Shield Stance
    Block attacks.
    Duration.pngDuration: 3 seconds
    , well.
  • Avoid letting your conditions stack up too high. Swapping weapons frequently will help. Keep an eye out for condition stacks as they might seem small but the number of one stack may be great. When conditions become rampant or too high, as a last resort, using can provide extra resistance. Only when conditions become too large to manage should it be pressed.
  • Bursting is essential in this build. In fights, it is better to burst anything than nothing. Keeping your Adrenal Health and Berserker's Power at 3 stacks will make you very viable.
Build rating - 5 stars
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1 Ratings
5 stars
Yerlock gave this build 5 stars December 2017

Use this build all the time. Core warrior is great for solo roaming right now, especially with peak performance being buffed. Add that with great burst potential and sustain from the three stacks of adrenal health and berserker's power and you have good sustain. In duels, changing to signet of might and endure pain could be a good alternative, but with the changes to balanced stance that don't allow for crits it's still really good against power.