Warrior - Dodging Makes Right

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Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageMobility.

Designed for:

A core roaming build expanded on the PvP build. This build gains high sustain with the recently changed trait

.

Skillbar

GreatswordHealingUtilityElite
Axe/Shield

Variants

  • Higher passive endurance regeneration.

Traits




Equipment

Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Marauder stat icon.png
PvE weapon swap.png
Marauder stat icon.png
Marauder stat icon.png
6x
Superior Rune of Strength
18x
Mighty WvW Infusion

Consumables

Food

  • mandatory food, further increases dodge frequence and guarantees healing.
  • option in small group fights when being comfortable with reduced endurance regeneration.

Utility

Usage

General

  • Playstyle: this build is about weaving hard hitting skills into chains of block and evade frames. The combos aren't set in stone, rather you'll need to adapt based on what CDs are available. Minimize melee contact, dodge/block/evade as many things as possible, and spike targets when an opening shows. Examples:
    • from outside melee range dodge to your target
    • weapon swap
  • causes Might Might applications to heal you and grant a tiny bit of endurance.
  • If possible, dodge into enemies to damage them with
    and generate Might Might. This is especially useful if you're Blind Blinded as the damage of the dodge will miss, consuming the condition and allowing you to immediately follow up with something.
  • Use
    and
    as often as possible while traveling between capture points. In combat these skills can also get you out of Immobilize Immobilize because of the trait
    .
  • Swapping weapons in the middle of a burst cancels them and retains the adrenaline. You can use this to your advantage by baiting dodges with
    or to keep your adrenaline if you know a burst won't land.
    can also be stowed instead of weapon swapped.
  • Burst skills -
    and
    :
    • These are vital skills for the build and you should do your best to land them. CC targets beforehand with
      or
      , time them to hit just after the target has dodged, etc.
    • You gain 15 endurance via
      and a further 1 stack of
      per adrenaline bar consumed upon a successful hit.
    • Most of your adrenaline should be spent on Eviscerate Eviscerate, as its damage scales with adrenaline level. For Arcing Slice Arcing Slice it doesn't matter, the damage is always the same - only the Fury Fury duration scales.
    • Try to land Eviscerate Eviscerate right (or shortly) after swapping to Axe to benefit from
      .
  • can be your make or break skill during duels or downing an opponent. Try to use it at the end of a player's dodge or stability to make it even harder to dodge, and make the most out of it. Alternatively, this can be used defensively for the evasion and mobility to avoid damage or disengage from a fight.
  • is borderline useless except for 2 situations:
    • Your target is trying to escape, in which case the snare can be useful.
    • The target is below 25% health which increased the damage of this skill significantly, making it fairly powerful.
  • Try to block as many attacks with
    as possible.
    synergizes rather well with the defining trait of the build,
    .
  • and
    will be used to manage condition levels before resorting to mass cleanses.
Build rating - 5 stars
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3 Ratings
4 stars
Hanz gave this build 4 stars January 2019

Even more broken in WvW than it is in PvP. Really good damage, mobility, and sustain. Overall weaker than spellbreaker though, especially in 1vX situations.

5 stars
Yerlock gave this build 5 stars September 2018

This is my go to for roaming with warrior. An extremely strong dps build with great sustain and in the right "hands" is unmerciful. Timing weapon swaps is important as is the use of Berserker's Stance, but it is so strong and has so many tools at it's disposal it can take down even some of the strongest Counter Warrior builds in WvW in 1v1. As far as roaming with Warrior goes, next to hammer, GS/AxeShield is as good as it gets. Just be careful with condis, and time those shield stances and EP's so that they don't overlap, dodge accordingly, and time those bursts well. Against only the cheesiest of condi burst builds from Mesmer's and the like will this build fail, in which case you can usually outrun them. It's pure Meta imo.

5 stars
Jekkies gave this build 5 stars October 2017

Probably the most powerful 1v1 build out there right now for WvW. But not sure why this shows signet of stamina, that does NOT stack with the endurance regen of the food. It should be Bull's Charge for added gap close and CC.

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