Warrior - Dodging Makes Right

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The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageMobility.

Designed for:

A core roaming build expanded on the PvP build. This build gains high sustain with the recently changed trait 24px Might Makes Right.






Peak Performance.png Peak Performance

Forceful Greatsword.png Forceful Greatsword

24px Might Makes Right


Shield Master.png Shield Master

Defy Pain (trait).png Defy Pain (trait)

Last Stand.png Last Stand


Warrior's Sprint.png Warrior's Sprint

Brawler's Recovery.png Brawler's Recovery

Burst Mastery.png Burst Mastery


Ascended Head (Heavy).png
Marauder stat icon.png
Ascended Shoulders (Heavy).png
Marauder stat icon.png
Ascended Chest (Heavy).png
Marauder stat icon.png
Ascended Hands (Heavy).png
Marauder stat icon.png
Ascended Legs (Heavy).png
Marauder stat icon.png
Ascended Feet (Heavy).png
Marauder stat icon.png
Ascended Back.png
Berserker stat icon.png
Ascended Accessory1.png
Berserker stat icon.png
Ascended Accessory2.png
Berserker stat icon.png
Ascended Amulet.png
Berserker stat icon.png
Ascended Ring1.png
Berserker stat icon.png
Ascended Ring2.png
Berserker stat icon.png
Ascended Greatsword.png
Marauder stat icon.png
Superior Sigil of Hydromancy.png
Superior Sigil of Energy.png
PvE weapon swap.png
Ascended Axe.png
Marauder stat icon.png
Ascended Shield.png
Marauder stat icon.png
Superior Sigil of Intelligence.png
Superior Sigil of Strength.png
Superior Rune of Strength.png6x
Superior Rune of Strength
Mighty WvW Infusion.png18x
Mighty WvW Infusion



  • mandatory food, further increases dodge frequence and guarantees healing.
  • option in small group fights when being comfortable with reduced endurance regeneration.




  • Playstyle: this build is about weaving hard hitting skills into chains of block and evade frames. The combos aren't set in stone, rather you'll need to adapt based on what CDs are available. Minimize melee contact, dodge/block/evade as many things as possible, and spike targets when an opening shows. Examples:
  • 24px Might Makes Right causes Might Might applications to heal you and grant a tiny bit of endurance.
  • If possible, dodge into enemies to damage them with Reckless Dodge.png Reckless Dodge and generate Might Might. This is especially useful if you're Blind Blinded as the damage of the dodge will miss, consuming the condition and allowing you to immediately follow up with something.
  • Use Whirlwind Attack.png Whirlwind Attack and Rush.png Rush as often as possible while traveling between capture points. In combat these skills can also get you out of Immobilize Immobilize because of the trait Warrior's Sprint.png Warrior's Sprint.
  • Swapping weapons in the middle of a burst cancels them and retains the adrenaline. You can use this to your advantage by baiting dodges with Eviscerate.png Eviscerate or to keep your adrenaline if you know a burst won't land. Arcing Slice.png Arcing Slice can also be stowed instead of weapon swapped.
  • Burst skills - Arcing Slice.png Arcing Slice and Eviscerate.png Eviscerate:
    • These are vital skills for the build and you should do your best to land them. CC targets beforehand with Bull's Charge.png Bull's Charge or Shield Bash.png Shield Bash, time them to hit just after the target has dodged, etc.
    • You gain 15 endurance via Building Momentum.png Building Momentum and a further 1 stack of Adrenal Health.png Adrenal Health per adrenaline bar consumed upon a successful hit.
    • Most of your adrenaline should be spent on Eviscerate Eviscerate, as its damage scales with adrenaline level. For Arcing Slice Arcing Slice it doesn't matter, the damage is always the same - only the Fury Fury duration scales.
    • Try to land Eviscerate Eviscerate right (or shortly) after swapping to Axe to benefit from
  • Bull's Charge.png Bull's Charge can be your make or break skill during duels or downing an opponent. Try to use it at the end of a player's dodge or stability to make it even harder to dodge, and make the most out of it. Alternatively, this can be used defensively for the evasion and mobility to avoid damage or disengage from a fight.
  • Throw Axe.png Throw Axe is borderline useless except for 2 situations:
    • Your target is trying to escape, in which case the snare can be useful.
    • The target is below 25% health which increased the damage of this skill significantly, making it fairly powerful.
  • Try to block as many attacks with Shield Stance.png Shield Stance as possible. Shield Master.png Shield Master synergizes rather well with the defining trait of the build, 24px Might Makes Right.
  • Brawler's Recovery.png Brawler's Recovery and Warrior's Sprint.png Warrior's Sprint will be used to manage condition levels before resorting to mass cleanses.
Build rating - 5 stars
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3 Ratings
4 stars
Hanz gave this build 4 stars January 2019

Even more broken in WvW than it is in PvP. Really good damage, mobility, and sustain. Overall weaker than spellbreaker though, especially in 1vX situations.

5 stars
Yerlock gave this build 5 stars September 2018

This is my go to for roaming with warrior. An extremely strong dps build with great sustain and in the right "hands" is unmerciful. Timing weapon swaps is important as is the use of Berserker's Stance, but it is so strong and has so many tools at it's disposal it can take down even some of the strongest Counter Warrior builds in WvW in 1v1. As far as roaming with Warrior goes, next to hammer, GS/AxeShield is as good as it gets. Just be careful with condis, and time those shield stances and EP's so that they don't overlap, dodge accordingly, and time those bursts well. Against only the cheesiest of condi burst builds from Mesmer's and the like will this build fail, in which case you can usually outrun them. It's pure Meta imo.

5 stars
Jekkies gave this build 5 stars October 2017

Probably the most powerful 1v1 build out there right now for WvW. But not sure why this shows signet of stamina, that does NOT stack with the endurance regen of the food. It should be Bull's Charge for added gap close and CC.

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