Warrior - GS/Rifle PvE

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Bronze.png

Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Designed for:


Overview

Incredible survivality, more than enough damage, almost immortal for most NPC's. Just like Chuck Norris.

Skill Bar

First Weapon Set

Greatsword
Utility
Elite
Greatsword Swing
½Activation.png
Greatsword Swing
Chain. Slash your foe.
Damage.pngDamage: 170
Vulnerability.pngVulnerability (8s): 1% Incoming Damage
Range.pngRange: 130
Hundred Blades
Activation.png
8Recharge.png
Hundred Blades
Repeatedly strike multiple foes. The last strike does extra damage.
Damage.png8Damage: 1,032
Damage.pngFinal Strike Damage: 271
Book.pngNumber of Targets: 3
Range.pngRange: 130
Whirlwind Attack
1Activation.png
10Recharge.png
Whirlwind Attack
Whirl in a target's direction, slashing foes along your path.
Damage.pngDamage: 164
Book.pngNumber of Impacts: 4
Book.pngNumber of Targets: 3
Book.pngEvade: 0.75 seconds
Combo.pngCombo Finisher: Whirl
Range.pngRange: 450
Bladetrail
¾Activation.png
15Recharge.png
Bladetrail
Throw your greatsword at your foe so that it returns to you, crippling foes along the way.
Damage.pngDamage: 183
Cripple.pngCripple (4s): -50% Movement Speed
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Rush
2Activation.png
20Recharge.png
Rush
Charge and strike your foe.
Damage.pngDamage: 414
Range.pngRange: 1,200
Healing Signet
Activation.png
20Recharge.png
Healing Signet
Signet Passive: Regenerate health.
Signet Active: Heal yourself, and grant yourself resistance.
Heal.pngHealing: 2,320
Healing Signet.pngHealing Signet: 362 Heal
Resistance.pngResistance (6s): Conditions currently on you are ineffective; stacks duration.
Radius.pngInterval: 1 second
Signet of Might
25Recharge.png
Signet of Might
Signet Passive: Improves power.
Signet Active: Your attacks are unblockable.
Signet of Might.pngSignet of Might: 180 Power
Unblockable.pngUnblockable (6s)
Duration.pngDuration: 6 seconds
Signet of Fury
¼Activation.png
30Recharge.png
Signet of Fury
Signet Passive: Improves precision.
Signet Active: Gain adrenaline.
Signet of Fury.pngSignet of Fury: 180 Precision
Attribute bonus.pngAdrenaline: 30
"For Great Justice!"
25Recharge.png
"For Great Justice!"
Shout. Grant fury and might to yourself and nearby allies.
Fury.pngFury (8s): 20% Critical Chance
Might.png3Might (25s): 90 Power, 90 Condition Damage
Radius.pngRadius: 600
Signet of Rage
1Activation.png
60Recharge.png
Signet of Rage
Signet Passive: Grants adrenaline.
Signet Active: Gain fury, might, and swiftness.
Signet of Rage.pngSignet of Rage: Gain adrenaline.
Fury.pngFury (25s): 20% Critical Chance
Might.png5Might (25s): 150 Power, 150 Condition Damage
Swiftness.pngSwiftness (25s): 33% Movement Speed

Second Weapon Set

Rifle
Fierce Shot
¾Activation.png
Fierce Shot
Fire a shot at your target, gaining bonus adrenaline against vulnerable targets.
Damage.pngDamage: 135
Attribute bonus.pngBonus Adrenaline: 1
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Aimed Shot
¼Activation.png
8Recharge.png
Aimed Shot
Fire a precise shot that cripples your foe.
Damage.pngDamage: 85
Cripple.pngCripple (5s): -50% Movement Speed
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Volley
Activation.png
10Recharge.png
Volley
Fire a volley of shots at your foe.
Damage.png5Damage: 730
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Brutal Shot
½Activation.png
15Recharge.png
Brutal Shot
Shoot your foe and make them vulnerable.
Damage.pngDamage: 122
Vulnerability.png8Vulnerability (12s): 8% Incoming Damage
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Rifle Butt
¼Activation.png
15Recharge.png
Rifle Butt
Push your foe back with your rifle butt.
Damage.pngDamage: 244
Knockback.pngKnockback: 600
Range.pngRange: 130

Slot Changes

Skill variants go here.

  • "For Great Justice!" "For Great Justice!"
    25Recharge.png
    "For Great Justice!"
    Shout. Grant fury and might to yourself and nearby allies.
    Fury.pngFury (8s): 20% Critical Chance
    Might.png3Might (25s): 90 Power, 90 Condition Damage
    Radius.pngRadius: 600
    Banner of Discipline Banner of Discipline
    1Activation.png
    120Recharge.png
    Banner of Discipline
    Banner. Place a banner that improves precision and critical damage for you and nearby allies.
    Banner of Discipline.pngBanner of Discipline: 170 Precision, 170 Ferocity
    Duration.pngDuration: 90 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    - best switch when considering party play.
  • "For Great Justice!" "For Great Justice!"
    25Recharge.png
    "For Great Justice!"
    Shout. Grant fury and might to yourself and nearby allies.
    Fury.pngFury (8s): 20% Critical Chance
    Might.png3Might (25s): 90 Power, 90 Condition Damage
    Radius.pngRadius: 600
    Optional.png - should you need to use another utility skill, switch this.

Specializations

AdeptMasterGrandmaster

Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index

Trait Variants

  • Sweet Revenge Sweet Revenge
    Sweet Revenge
    Vengeance has an increased chance to rally.
    Book.pngChance: 100%
    Inspiring Shouts Inspiring Shouts
    Inspiring Shouts
    Gain adrenaline when using a shout.
    Attribute bonus.pngAdrenaline: 8
    for Justice Lovers.
  • 2 points in Discipline 2 points in Tactics for
    Inspiring Banners Inspiring Banners
    Inspiring Banners
    Banners apply their bonuses to a larger area. Reduces recharge on banners.
    Book.pngRecharge Reduced: 20%
    Book.pngRadius Increase: 50%

Weapons

First Weapon Set
  • Main Hand
Greatsword
Stats: Cavalier (+Toughness, Power, Ferocity)
Superior Sigil of Bloodlust Superior Sigil of Bloodlust
Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Second Weapon Set
  • Main Hand
Rifle
Stats: Berserker (+Power, Precision, Ferocity)
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Superior Sigil of Accuracy Superior Sigil of Accuracy
Superior Sigil of Accuracy.pngSuperior Sigil of Accuracy
+7% Critical Chance

Sigil Variants

Sigil Variants

  • Superior Sigil of Force Superior Sigil of Force
    Superior Sigil of Force.pngSuperior Sigil of Force
    +5% Damage
    &
    Superior Sigil of Accuracy Superior Sigil of Accuracy
    Superior Sigil of Accuracy.pngSuperior Sigil of Accuracy
    +7% Critical Chance
    on Rifle.
    • These can be changed for whatever you want to use.


Equipment

Armor
  • Head
Stats: Cavalier (+Toughness, Power, Ferocity)
Superior Rune of Rage Superior Rune of Rage
Superior Rune of Rage.pngSuperior Rune of Rage
(1): +25 Ferocity (2): +10% Fury Duration (3): +50 Ferocity (4): 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30s) (5): +100 Ferocity (6): +20% Fury Duration; While under the effects of fury gain +5% damage.
  • Shoulders
Stats: Berserker
Superior Rune of Rage Superior Rune of Rage
Superior Rune of Rage.pngSuperior Rune of Rage
(1): +25 Ferocity (2): +10% Fury Duration (3): +50 Ferocity (4): 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30s) (5): +100 Ferocity (6): +20% Fury Duration; While under the effects of fury gain +5% damage.
  • Chest
Stats: Cavalier
Superior Rune of Rage Superior Rune of Rage
Superior Rune of Rage.pngSuperior Rune of Rage
(1): +25 Ferocity (2): +10% Fury Duration (3): +50 Ferocity (4): 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30s) (5): +100 Ferocity (6): +20% Fury Duration; While under the effects of fury gain +5% damage.
  • Hands
Stats: Cavalier
Superior Rune of Rage Superior Rune of Rage
Superior Rune of Rage.pngSuperior Rune of Rage
(1): +25 Ferocity (2): +10% Fury Duration (3): +50 Ferocity (4): 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30s) (5): +100 Ferocity (6): +20% Fury Duration; While under the effects of fury gain +5% damage.
  • Legs
Stats: Cavalier
Superior Rune of Rage Superior Rune of Rage
Superior Rune of Rage.pngSuperior Rune of Rage
(1): +25 Ferocity (2): +10% Fury Duration (3): +50 Ferocity (4): 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30s) (5): +100 Ferocity (6): +20% Fury Duration; While under the effects of fury gain +5% damage.
  • Feet
Stats: Cavalier
Superior Rune of Rage Superior Rune of Rage
Superior Rune of Rage.pngSuperior Rune of Rage
(1): +25 Ferocity (2): +10% Fury Duration (3): +50 Ferocity (4): 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30s) (5): +100 Ferocity (6): +20% Fury Duration; While under the effects of fury gain +5% damage.
Accessories
  • Amulet
Stats: Acended Cavalier
  • Ring 1
Stats: Ascended Cavalier
  • Ring 2
Stats: Ascended Berserker&Valkyrie (+Power, Preicision, Ferocity, Vitality)
  • Earring 1
Stats: Exotic Cavalier (+Toughness, Power, Ferocity)
Exquisite Emerald Jewel Exquisite Emerald Jewel
  • Earring 2
Stats: Exotic Cavalier
Exquisite Emerald Jewel Exquisite Emerald Jewel
  • Back
Stats: Exotic Cavalier
Exquisite Emerald Jewel Exquisite Emerald Jewel

Equipment Variants

  • There is no equipment variant for this build.

Usage

Sporting about 3k Armor and 2k Power, with no less than 50%, rush into the world with your heart's content, by channeling the powers of the greatest spirit of the mists.

When enemies knock you, you'll stand still. When enemies sough to hurt you, you'll feel no pain.

Use

"For Great Justice!" "For Great Justice!"
25Recharge.png
"For Great Justice!"
Shout. Grant fury and might to yourself and nearby allies.
Fury.pngFury (8s): 20% Critical Chance
Might.png3Might (25s): 90 Power, 90 Condition Damage
Radius.pngRadius: 600

,

Signet of Rage Signet of Rage
1Activation.png
60Recharge.png
Signet of Rage
Signet Passive: Grants adrenaline.
Signet Active: Gain fury, might, and swiftness.
Signet of Rage.pngSignet of Rage: Gain adrenaline.
Fury.pngFury (25s): 20% Critical Chance
Might.png5Might (25s): 150 Power, 150 Condition Damage
Swiftness.pngSwiftness (25s): 33% Movement Speed

, and

Arcing Slice Arcing Slice
½Activation.png
8Recharge.png
Arcing Slice
Burst. Deliver a circular attack to foes around you, and gain fury. Deal more damage to foes with low health.
Damage.pngDamage: 516
Damage.pngDamage against foes under 50% health: 773
Fury.pngLevel 1 Adrenaline (5s): 20% Critical Chance
Fury.pngLevel 2 Adrenaline (10s): 20% Critical Chance
Fury.pngLevel 3 Adrenaline (15s): 20% Critical Chance
Book.pngNumber of Targets: 5
Range.pngRange: 150

to generate an endless supply of Fury. As long as you have Fury, all pieces of the build will work. You will have around 50~70% crit chance that allows you to pump up your damage thanks to the might from

Forceful Greatsword Forceful Greatsword
Forceful Greatsword
Gain might on a critical hit with a greatsword or spear. Reduces recharge on greatsword and spear skill.
Might.pngMight on critical hit (5s): 30 Power, 30 Condition Damage
Book.pngRecharge Reduced: 20%

, which will top the extra power from

Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage

. That might not be the best damage combination for the warrior, but it surely packs a punch!. The increidble high armor rating also allows usage of

Healing Signet Healing Signet
Activation.png
20Recharge.png
Healing Signet
Signet Passive: Regenerate health.
Signet Active: Heal yourself, and grant yourself resistance.
Heal.pngHealing: 2,320
Healing Signet.pngHealing Signet: 362 Heal
Resistance.pngResistance (6s): Conditions currently on you are ineffective; stacks duration.
Radius.pngInterval: 1 second

to its fullest - stay out of trouble a few seconds and your HP will be full in no time! Soak all the damage! Tank! Tank!


If going the

Banner of Discipline Banner of Discipline
1Activation.png
120Recharge.png
Banner of Discipline
Banner. Place a banner that improves precision and critical damage for you and nearby allies.
Banner of Discipline.pngBanner of Discipline: 170 Precision, 170 Ferocity
Duration.pngDuration: 90 seconds
Radius.pngEffective Radius: 600
Combo.pngCombo Finisher: Blast
Range.pngRange: 600

route, remember to pickup the banner and spam

Furious Rally Furious Rally
1Activation.png
10Recharge.png
Furious Rally
Inspire nearby allies, granting fury.
Fury.pngFury (8s): 20% Critical Chance
Book.pngNumber of Targets: 5
Range.pngRange: 600

and

Inspire Inspire
1Activation.png
15Recharge.png
Inspire
Inspire nearby allies, granting swiftness.
Swiftness.pngSwiftness (10s): 33% Movement Speed
Book.pngNumber of Targets: 10
Radius.pngRadius: 1,200

between fights.


Use

Kill Shot Kill Shot
Activation.png
8Recharge.png
Kill Shot
Burst. Fire a powerful shot. Damage increases with adrenaline level.
Damage.pngLevel 1 Damage: 919
Damage.pngLevel 2 Damage: 1,124
Damage.pngLevel 3 Damage: 1,328
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,500

for targets unworthy of running to. Then proceed to switching into Greatsword again. Use

Fried Golden Dumpling Fried Golden Dumpling
Fried Golden Dumpling.pngFried Golden Dumpling
Nourishment (30 m):
Food.png+100 Concentration+25% Magic Find during Lunar New Year33% Chance for Might (5 seconds) on Crit
Consumable

for extra Might and Fury duration. Or

Mango Pie Mango Pie
Mango Pie.pngMango Pie
Nourishment (30 m):
Food.pngGain health every second.+70 vitality+10 Experience from kills
Consumable

for extra Tankiness.

Build Insight

It seems that a lot of people are truly not getting the point of the build. Let's look at some raw data.

Using the current build, sitting on Lion's Arch (which means these stats apply to the highest level exploration maps and upcoming Heart of Thorns content), I have:

  • 2088 Power -> High
  • 3379 Armor -> Very High
  • 18562 Max Hp -> Medium (Warrior is one of the classes with the highest HP pool, but vitality is unboosted)
  • 53.80% Crit Chance -> Mid to High (1/2 attacks are criticals)
  • 201.20% Crit Damage -> Very High (Number only reached by sporting a lot of Ferocity)

This is without counting with bonuses like Bloodlust or

"For Great Justice!" "For Great Justice!"
25Recharge.png
"For Great Justice!"
Shout. Grant fury and might to yourself and nearby allies.
Fury.pngFury (8s): 20% Critical Chance
Might.png3Might (25s): 90 Power, 90 Condition Damage
Radius.pngRadius: 600

,

Signet of Rage Signet of Rage
1Activation.png
60Recharge.png
Signet of Rage
Signet Passive: Grants adrenaline.
Signet Active: Gain fury, might, and swiftness.
Signet of Rage.pngSignet of Rage: Gain adrenaline.
Fury.pngFury (25s): 20% Critical Chance
Might.png5Might (25s): 150 Power, 150 Condition Damage
Swiftness.pngSwiftness (25s): 33% Movement Speed

, or

Arcing Slice Arcing Slice
½Activation.png
8Recharge.png
Arcing Slice
Burst. Deliver a circular attack to foes around you, and gain fury. Deal more damage to foes with low health.
Damage.pngDamage: 516
Damage.pngDamage against foes under 50% health: 773
Fury.pngLevel 1 Adrenaline (5s): 20% Critical Chance
Fury.pngLevel 2 Adrenaline (10s): 20% Critical Chance
Fury.pngLevel 3 Adrenaline (15s): 20% Critical Chance
Book.pngNumber of Targets: 5
Range.pngRange: 150

(Fury on hit). So right now we're sitting on a character that has two things: An assload of defense and Above Average Damage (let's remember that full Berserk setups will effectively outdamage by very few thousand but will not have access to the tankiness apported by the build - that means they only do damage, not Do damage and take a few punchs.) This is, while still having access to the best heal skill in the game,

Healing Signet Healing Signet
Activation.png
20Recharge.png
Healing Signet
Signet Passive: Regenerate health.
Signet Active: Heal yourself, and grant yourself resistance.
Heal.pngHealing: 2,320
Healing Signet.pngHealing Signet: 362 Heal
Resistance.pngResistance (6s): Conditions currently on you are ineffective; stacks duration.
Radius.pngInterval: 1 second


Now, defense is not only achieved through numbers, but also traits. To be more precise, if you werent tough as nails yet,

Last Stand Last Stand
90Recharge.png
Last Stand
Activates Balanced Stance when disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, or launch).
Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, or feared.
Swiftness.pngSwiftness (8s): 33% Movement Speed
Stun-Break.pngBreaks stun

and

Defy Pain Defy Pain
60Recharge.png
Defy Pain
Activates Endure Pain when you are struck while below the health threshold.
Radius.pngHealth Threshold: 25%

will give you access to automatic Stability and

Endure Pain Endure Pain
60Recharge.png
Endure Pain
Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
Duration.pngDuration: 4 seconds
Stun-Break.pngBreaks stun

, ensuring that these skills are used only when you need them, without having them sitting in your utility bar unactivated for long periods.

Sure-Footed Sure-Footed
Sure-Footed
Increases stance duration.
Radius.pngDuration Increase: 25%

applies over traited stances.


This is where signets and

Deep Strike Deep Strike
Deep Strike
Gain precision for each unused signet you have equipped.
Attribute bonus.pngPrecision: +40

take over. By not requiring stances to be in your utility slots for survivality, these signets double their fuction as not only you gian their own passive but also boost precision past the 50% threshold. You're looking at +300 precision, +180 Power, 377/s heal recovery if

Signet of Rage Signet of Rage
1Activation.png
60Recharge.png
Signet of Rage
Signet Passive: Grants adrenaline.
Signet Active: Gain fury, might, and swiftness.
Signet of Rage.pngSignet of Rage: Gain adrenaline.
Fury.pngFury (25s): 20% Critical Chance
Might.png5Might (25s): 150 Power, 150 Condition Damage
Swiftness.pngSwiftness (25s): 33% Movement Speed

was activated. Double than

Empower Allies Empower Allies
Empower Allies
Increases power for nearby allies.
Trait VIII.pngEmpower Allies (9s): Increases power of nearby allies by 150 points.
Radius.pngRadius: 600
Book.pngCombat Only

but with precision, and adds even more precision from traitline bonuses.


There's also these two traits on the Discipline line:

Warrior's Sprint Warrior's Sprint
Warrior's Sprint
You move faster while wielding melee weapons.
Book.pngMovement Speed Increase: 25%

and

Sweet Revenge Sweet Revenge
Sweet Revenge
Vengeance has an increased chance to rally.
Book.pngChance: 100%

.

Warrior's Sprint Warrior's Sprint
Warrior's Sprint
You move faster while wielding melee weapons.
Book.pngMovement Speed Increase: 25%

is a pretty popular choice for faster running overall. On the other hand,

Sweet Revenge Sweet Revenge
Sweet Revenge
Vengeance has an increased chance to rally.
Book.pngChance: 100%

is a very unpopular trait that actually puts the icing on the cake for this build. Think twice: you're exploring the vast world, then running into an event, got swarmed by mobs because somehow it is overscaled. What do you? Cast

Vengeance Vengeance
½Activation.png
20Recharge.png
Vengeance
Rally and fight normally for a brief time. You have a chance to fully rally if you kill an enemy. When the vengeance ends, you are defeated.
Radius.pngPercent: 25%
Duration.pngVengeance Duration: 15 seconds
Book.pngPrevents Capture-Point Contribution

, slice the enemy group with

Whirlwind Attack Whirlwind Attack
1Activation.png
10Recharge.png
Whirlwind Attack
Whirl in a target's direction, slashing foes along your path.
Damage.pngDamage: 164
Book.pngNumber of Impacts: 4
Book.pngNumber of Targets: 3
Book.pngEvade: 0.75 seconds
Combo.pngCombo Finisher: Whirl
Range.pngRange: 450

, and rise unscathed because the build does sport that much damage. What got you by surprise is now your prey. Of course, this is icing on the cake, and if you prefer chocolate topping over syrup, you can always take the proposed trait change to switch

"For Great Justice!" "For Great Justice!"
25Recharge.png
"For Great Justice!"
Shout. Grant fury and might to yourself and nearby allies.
Fury.pngFury (8s): 20% Critical Chance
Might.png3Might (25s): 90 Power, 90 Condition Damage
Radius.pngRadius: 600

to

Banner of Discipline Banner of Discipline
1Activation.png
120Recharge.png
Banner of Discipline
Banner. Place a banner that improves precision and critical damage for you and nearby allies.
Banner of Discipline.pngBanner of Discipline: 170 Precision, 170 Ferocity
Duration.pngDuration: 90 seconds
Radius.pngEffective Radius: 600
Combo.pngCombo Finisher: Blast
Range.pngRange: 600

and get more bonk for your buck. This whis lower ferocity however, but should be more than made up by

Banner of Discipline Banner of Discipline
1Activation.png
120Recharge.png
Banner of Discipline
Banner. Place a banner that improves precision and critical damage for you and nearby allies.
Banner of Discipline.pngBanner of Discipline: 170 Precision, 170 Ferocity
Duration.pngDuration: 90 seconds
Radius.pngEffective Radius: 600
Combo.pngCombo Finisher: Blast
Range.pngRange: 600

.


So now that we got through understanding the reasoning behind the traits, remember how I said as long as fury is active, every piece of the build shall fall in its place?

Superior Rune of Rage Superior Rune of Rage
Superior Rune of Rage.pngSuperior Rune of Rage
(1): +25 Ferocity (2): +10% Fury Duration (3): +50 Ferocity (4): 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30s) (5): +100 Ferocity (6): +20% Fury Duration; While under the effects of fury gain +5% damage.

adds even more ferocity, while allowing to have unlimited Fury as long as two Fury Sources are used. Thes sources avaliable to you are

"For Great Justice!" "For Great Justice!"
25Recharge.png
"For Great Justice!"
Shout. Grant fury and might to yourself and nearby allies.
Fury.pngFury (8s): 20% Critical Chance
Might.png3Might (25s): 90 Power, 90 Condition Damage
Radius.pngRadius: 600

,

Signet of Rage Signet of Rage
1Activation.png
60Recharge.png
Signet of Rage
Signet Passive: Grants adrenaline.
Signet Active: Gain fury, might, and swiftness.
Signet of Rage.pngSignet of Rage: Gain adrenaline.
Fury.pngFury (25s): 20% Critical Chance
Might.png5Might (25s): 150 Power, 150 Condition Damage
Swiftness.pngSwiftness (25s): 33% Movement Speed

,

Arcing Slice Arcing Slice
½Activation.png
8Recharge.png
Arcing Slice
Burst. Deliver a circular attack to foes around you, and gain fury. Deal more damage to foes with low health.
Damage.pngDamage: 516
Damage.pngDamage against foes under 50% health: 773
Fury.pngLevel 1 Adrenaline (5s): 20% Critical Chance
Fury.pngLevel 2 Adrenaline (10s): 20% Critical Chance
Fury.pngLevel 3 Adrenaline (15s): 20% Critical Chance
Book.pngNumber of Targets: 5
Range.pngRange: 150

, and

Furious Rally Furious Rally
1Activation.png
10Recharge.png
Furious Rally
Inspire nearby allies, granting fury.
Fury.pngFury (8s): 20% Critical Chance
Book.pngNumber of Targets: 5
Range.pngRange: 600

, which means you can adapt to any combat situation because you have a lot of Fury sources to choose from and enough fury duration to not depend on their Cooldowns. There's also the nice +5% damage bonus coming form the runes as long as you have Fury. Now, fury adds a 20% crit chance to our already good crit chance, effectively pumping crit chance past 70%, that's 2/3-3/4 chances that your attack will be critical. You'll be doing more critical hits than normal hits by a far shot. While not sacrificing any defensive means. The high crit chance allows for

Forceful Greatsword Forceful Greatsword
Forceful Greatsword
Gain might on a critical hit with a greatsword or spear. Reduces recharge on greatsword and spear skill.
Might.pngMight on critical hit (5s): 30 Power, 30 Condition Damage
Book.pngRecharge Reduced: 20%

, which will top Power bonuses given by

Superior Sigil of Bloodlust Superior Sigil of Bloodlust
Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.

, and add synergy with

Arcing Slice Arcing Slice
½Activation.png
8Recharge.png
Arcing Slice
Burst. Deliver a circular attack to foes around you, and gain fury. Deal more damage to foes with low health.
Damage.pngDamage: 516
Damage.pngDamage against foes under 50% health: 773
Fury.pngLevel 1 Adrenaline (5s): 20% Critical Chance
Fury.pngLevel 2 Adrenaline (10s): 20% Critical Chance
Fury.pngLevel 3 Adrenaline (15s): 20% Critical Chance
Book.pngNumber of Targets: 5
Range.pngRange: 150

.


That means that where I was sitting with 'good' attack and 'great' defense, I am now sitting on 'Great' attack and 'Great' defense. Both at the same time. of course, full berserks get God-tier damage numbers, but they are nowhere near being able to hold the line as much as this build. You got the damage, you got the defense. Hell, you even got the healing from

Healing Signet Healing Signet
Activation.png
20Recharge.png
Healing Signet
Signet Passive: Regenerate health.
Signet Active: Heal yourself, and grant yourself resistance.
Heal.pngHealing: 2,320
Healing Signet.pngHealing Signet: 362 Heal
Resistance.pngResistance (6s): Conditions currently on you are ineffective; stacks duration.
Radius.pngInterval: 1 second

to nullify the weaker attacks with your 3,3k armor, while also getting FREE RALLIES if you screw up! What else do you want for world exploration!? Because, let's remember, this build is for general purpose. It will not outshine builds specificly made for certain stuff, like dungeon builds, but in the same manner a Surgeon is better than your average doctor at a surgical operation, because he specialized in these.

Counters

No condition removals. Use your damage soaking expertise to focus all your rage into condition dealers.

Video Guides

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