Build

Warrior - Hammer/GS Roamer

Basic.png

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Focused on: Direct damageMobilityControl.

Designed for:

Overview

A common Warrior WvW build for roaming, Hammer/GS is suitable for taking camps and doing small-scale fights.

Skill Bar

First Weapon Set

Hammer
Utility
Elite
Hammer Swing
½Activation.png
Hammer Swing
Chain. Bash your foe.
Damage.pngDamage: 219
Range.pngRange: 130
Fierce Blow
¾Activation.png
12Recharge.png
Fierce Blow
Weaken your foe with a fierce blow.
Damage.pngDamage: 341
Weakness.pngWeakness (8s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Range.pngRange: 150
Hammer Shock
½Activation.png
12Recharge.png
Hammer Shock
Smash the ground and send out a crippling wave.
Damage.pngDamage: 170
Cripple.pngCripple (7s): -50% Movement Speed
Range.pngRange: 600
Staggering Blow
½Activation.png
20Recharge.png
Staggering Blow
Push back nearby foes with a staggering blow.
Damage.pngDamage: 244
Knockback.pngKnockback: 180
Combo.pngCombo Finisher: Whirl
Range.pngRange: 130
Backbreaker
1Activation.png
30Recharge.png
Backbreaker
Knock down your foe.
Damage.pngDamage: 365
Knockdown.pngKnockdown: 2 seconds
Range.pngRange: 130
Healing Signet
Activation.png
20Recharge.png
Healing Signet
Signet Passive: Regenerate health.
Signet Active: Heal yourself, and grant yourself resistance.
Heal.pngHealing: 2,320
Healing Signet.pngHealing Signet: 362 Heal
Resistance.pngResistance (6s): Conditions currently on you are ineffective; stacks duration.
Radius.pngInterval: 1 second
Berserker Stance
60Recharge.png
Berserker Stance
Stance. Gain adrenaline for a short time. Condition cannot be applied to you.
Berserker Stance.pngBerserker Stance (8s): Gain adrenaline every second.
Attribute bonus.pngAdrenaline: 3
Book.pngPulses: 8
Balanced Stance
40Recharge.png
Balanced Stance
Stance. You enter into a balanced stance.
Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Swiftness.pngSwiftness (8s): 33% Movement Speed
Stun-Break.pngBreaks stun
Bull's Charge
1Activation.png
40Recharge.png
Bull's Charge
Physical. Charge your foe and knock down fleeing foes.
Damage.pngDamage: 183
Knockdown.pngKnockdown: 2 seconds
Combo.pngCombo Finisher: Leap
Range.pngRange: 900
Signet of Rage
1Activation.png
60Recharge.png
Signet of Rage
Signet Passive: Grants adrenaline.
Signet Active: Gain fury, might, and swiftness.
Signet of Rage.pngSignet of Rage: Gain adrenaline.
Fury.pngFury (25s): 20% Critical Chance
Might.png5Might (25s): 150 Power, 150 Condition Damage
Swiftness.pngSwiftness (25s): 33% Movement Speed

Second Weapon Set

Greatsword
Greatsword Swing
½Activation.png
Greatsword Swing
Chain. Slash your foe.
Damage.pngDamage: 170
Vulnerability.pngVulnerability (8s): 1% Incoming Damage
Range.pngRange: 130
Hundred Blades
Activation.png
8Recharge.png
Hundred Blades
Repeatedly strike multiple foes. The last strike does extra damage.
Damage.png8Damage: 1,032
Damage.pngFinal Strike Damage: 271
Book.pngNumber of Targets: 3
Range.pngRange: 130
Whirlwind Attack
1Activation.png
10Recharge.png
Whirlwind Attack
Whirl in a target's direction, slashing foes along your path.
Damage.pngDamage: 164
Book.pngNumber of Impacts: 4
Book.pngNumber of Targets: 3
Book.pngEvade: 0.75 seconds
Combo.pngCombo Finisher: Whirl
Range.pngRange: 450
Bladetrail
¾Activation.png
15Recharge.png
Bladetrail
Throw your greatsword at your foe so that it returns to you, crippling foes along the way.
Damage.pngDamage: 183
Cripple.pngCripple (4s): -50% Movement Speed
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Rush
2Activation.png
20Recharge.png
Rush
Charge and strike your foe.
Damage.pngDamage: 414
Range.pngRange: 1,200

Skill Variants

  • Throw Bolas Throw Bolas
    ½Activation.png
    20Recharge.png
    Throw Bolas
    Physical. Throw bolas to immobilize your foe.
    Damage.pngDamage: 61
    Immobilize.pngImmobilize (4s): Unable to move.
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    over
    Bull's Charge Bull's Charge
    1Activation.png
    40Recharge.png
    Bull's Charge
    Physical. Charge your foe and knock down fleeing foes.
    Damage.pngDamage: 183
    Knockdown.pngKnockdown: 2 seconds
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 900
    .
  • Endure Pain Endure Pain
    60Recharge.png
    Endure Pain
    Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
    Duration.pngDuration: 4 seconds
    Stun-Break.pngBreaks stun
    over
    Berserker Stance Berserker Stance
    60Recharge.png
    Berserker Stance
    Stance. Gain adrenaline for a short time. Condition cannot be applied to you.
    Berserker Stance.pngBerserker Stance (8s): Gain adrenaline every second.
    Attribute bonus.pngAdrenaline: 3
    Book.pngPulses: 8
    .

Specializations

AdeptMasterGrandmaster

Can't find such trait "Warrior"! Can't find such trait "Warrior"! Can't find such trait "Warrior"! Can't find such trait "Warrior"! Can't find such trait "Warrior"!

Trait Variants

  • Signet Mastery Signet Mastery
    Signet Mastery
    Reduces recharge on signets.
    Book.pngRecharge Reduced: 20%
    or
    Vigorous Focus Vigorous Focus
    Vigorous Focus
    Gain vigor when using a Stance.
    Vigor.pngVigor (6s): 100% Endurance Regeneration
    over
    Warrior's Sprint Warrior's Sprint
    Warrior's Sprint
    You move faster while wielding melee weapons.
    Book.pngMovement Speed Increase: 25%
    .
  • Sure-Footed Sure-Footed
    Sure-Footed
    Increases stance duration.
    Radius.pngDuration Increase: 25%
    over
    Dogged March Dogged March
    10Recharge.png
    Dogged March
    Incoming movement-impeding conditions have their durations reduced. Gain regeneration when you are affected by one of these conditions.
    Regeneration.pngRegen (3s): 390 Heal
    Immobilize.pngImmobilize: Unable to move.
    Cripple.pngCripple: -50% Movement Speed
    Chill.pngChilled: -66% Movement Speed, -66% Skill Recharge Rate
    Radius.pngDuration Decreased: 33%
    .
  • You can relocate 2 points from Strength into Tactics and take Leg-Specialist Leg-Specialist.


Weapons

First Weapon Set
  • Main Hand
Hammer
Stats: Berserker (Power/Precision/Ferocity)
Superior Sigil of Impact Superior Sigil of Impact
Superior Sigil of Impact.pngSuperior Sigil of Impact
+10% damage vs stunned or knocked down foes.
Superior Sigil of Doom Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Second Weapon Set
  • Main Hand
Greatsword
Stats: Berserker
Superior Sigil of Hydromancy Superior Sigil of Hydromancy
9Recharge.png
Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage

Equipment

Armor
  • Head
Stats: Berserker
Superior Rune of Melandru Superior Rune of Melandru
Superior Rune of Melandru.pngSuperior Rune of Melandru
(1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): -10% Incoming Condition Duration; -10% Incoming Stun Duration (5): +100 Toughness (6): -15% Incoming Condition Duration; -15% Incoming Stun Duration
  • Shoulders
Stats: Berserker
Superior Rune of Melandru Superior Rune of Melandru
Superior Rune of Melandru.pngSuperior Rune of Melandru
(1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): -10% Incoming Condition Duration; -10% Incoming Stun Duration (5): +100 Toughness (6): -15% Incoming Condition Duration; -15% Incoming Stun Duration
  • Chest
Stats: Berserker
Superior Rune of Melandru Superior Rune of Melandru
Superior Rune of Melandru.pngSuperior Rune of Melandru
(1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): -10% Incoming Condition Duration; -10% Incoming Stun Duration (5): +100 Toughness (6): -15% Incoming Condition Duration; -15% Incoming Stun Duration
  • Hands
Stats: Berserker
Superior Rune of Melandru Superior Rune of Melandru
Superior Rune of Melandru.pngSuperior Rune of Melandru
(1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): -10% Incoming Condition Duration; -10% Incoming Stun Duration (5): +100 Toughness (6): -15% Incoming Condition Duration; -15% Incoming Stun Duration
  • Legs
Stats: Berserker
Superior Rune of Melandru Superior Rune of Melandru
Superior Rune of Melandru.pngSuperior Rune of Melandru
(1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): -10% Incoming Condition Duration; -10% Incoming Stun Duration (5): +100 Toughness (6): -15% Incoming Condition Duration; -15% Incoming Stun Duration
  • Feet
Stats: Berserker
Superior Rune of Melandru Superior Rune of Melandru
Superior Rune of Melandru.pngSuperior Rune of Melandru
(1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): -10% Incoming Condition Duration; -10% Incoming Stun Duration (5): +100 Toughness (6): -15% Incoming Condition Duration; -15% Incoming Stun Duration
Accessories
  • Amulet
Stats: Berserker
  • Ring 1
Stats: Berserker
  • Ring 2
Stats: Berserker
  • Earring 1
Stats: Berserker
  • Earring 2
Stats: Berserker
  • Back
Stats: Berserker

Food & Nourishment

Usage

  • Your trait in the tactics line,
    Leg Specialist Leg Specialist
    5Recharge.png
    Leg Specialist
    Immobilize a target when you cripple them with a skill.
    Immobilize.pngImmobilize (1s): Unable to move.
    immobilizes targets when applying cripple with
    Hammer Shock Hammer Shock
    ½Activation.png
    12Recharge.png
    Hammer Shock
    Smash the ground and send out a crippling wave.
    Damage.pngDamage: 170
    Cripple.pngCripple (7s): -50% Movement Speed
    Range.pngRange: 600
    or
    Bladetrail Bladetrail
    ¾Activation.png
    15Recharge.png
    Bladetrail
    Throw your greatsword at your foe so that it returns to you, crippling foes along the way.
    Damage.pngDamage: 183
    Cripple.pngCripple (4s): -50% Movement Speed
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    . The Immobilize is short, but just enough to enhance the performance of both sets:
  • On Hammer: prevents your target from dodging your CC chain which is any combination of
    Earthshaker Earthshaker
    ¾Activation.png
    8Recharge.png
    Earthshaker
    Burst. Jump to the targeted location and slam your hammer down, damaging and stunning foes.
    Damage.pngDamage: 391
    Stun.pngLevel 1 Stun (1s): Unable to use skills or move.
    Stun.pngLevel 2 Stun (1½s): Unable to use skills or move.
    Stun.pngLevel 3 Stun (2s): Unable to use skills or move.
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    +
    Staggering Blow Staggering Blow
    ½Activation.png
    20Recharge.png
    Staggering Blow
    Push back nearby foes with a staggering blow.
    Damage.pngDamage: 244
    Knockback.pngKnockback: 180
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
    +
    Backbreaker Backbreaker
    1Activation.png
    30Recharge.png
    Backbreaker
    Knock down your foe.
    Damage.pngDamage: 365
    Knockdown.pngKnockdown: 2 seconds
    Range.pngRange: 130
    , followed by a
    Fierce Blow Fierce Blow
    ¾Activation.png
    12Recharge.png
    Fierce Blow
    Weaken your foe with a fierce blow.
    Damage.pngDamage: 341
    Weakness.pngWeakness (8s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Range.pngRange: 150
    after.
  • On GS: roots the target for a short time which helps you land a part of
    Hundred Blades Hundred Blades
    Activation.png
    8Recharge.png
    Hundred Blades
    Repeatedly strike multiple foes. The last strike does extra damage.
    Damage.png8Damage: 1,032
    Damage.pngFinal Strike Damage: 271
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    .
  • After you've used
    Earthshaker Earthshaker
    ¾Activation.png
    8Recharge.png
    Earthshaker
    Burst. Jump to the targeted location and slam your hammer down, damaging and stunning foes.
    Damage.pngDamage: 391
    Stun.pngLevel 1 Stun (1s): Unable to use skills or move.
    Stun.pngLevel 2 Stun (1½s): Unable to use skills or move.
    Stun.pngLevel 3 Stun (2s): Unable to use skills or move.
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    , you can swap to GS set and cleave your target with
    Hundred Blades Hundred Blades
    Activation.png
    8Recharge.png
    Hundred Blades
    Repeatedly strike multiple foes. The last strike does extra damage.
    Damage.png8Damage: 1,032
    Damage.pngFinal Strike Damage: 271
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    .
  • Try to keep
    Rush Rush
    2Activation.png
    20Recharge.png
    Rush
    Charge and strike your foe.
    Damage.pngDamage: 414
    Range.pngRange: 1,200
    as a disengage panic button.
  • Don't forget that
    Whirlwind Attack Whirlwind Attack
    1Activation.png
    10Recharge.png
    Whirlwind Attack
    Whirl in a target's direction, slashing foes along your path.
    Damage.pngDamage: 164
    Book.pngNumber of Impacts: 4
    Book.pngNumber of Targets: 3
    Book.pngEvade: 0.75 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 450
    also evades for a short time, you can use it to avoid some key attacks your enemy while doing counterpressure.
  • Cleansing Ire Cleansing Ire
    Cleansing Ire
    Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent when you hit with a burst skill.
    Attribute bonus.pngAdrenaline: 1
    is your main condi removal, makes you lose 1 condition for each bar of adrenaline spent.
  • Chain
    Bull's Charge Bull's Charge
    1Activation.png
    40Recharge.png
    Bull's Charge
    Physical. Charge your foe and knock down fleeing foes.
    Damage.pngDamage: 183
    Knockdown.pngKnockdown: 2 seconds
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 900
    with
    Hundred Blades Hundred Blades
    Activation.png
    8Recharge.png
    Hundred Blades
    Repeatedly strike multiple foes. The last strike does extra damage.
    Damage.png8Damage: 1,032
    Damage.pngFinal Strike Damage: 271
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    .

Counters

  • High stability classes. Your hammer loses a lot of power if your enemy has stability when you do your chain.
  • High kiting classes. Your hammer is a slow attacking weapon. Any enemy (e.g., P/D Thief) that can keep a permanent distance with you won't have problem killing you.


Video Guides

  • YouTube:
    Shin's guide
  • YouTube:
    Diablo Sinz


Streamer(s)

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