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Overview
A more support oriented version of the Axe/Sword Build, this build provides almost permanent
Vigor uptime for allies, permanent
Swiftness, enhanced ressing and great short-CD AoE condi cleanses while still doing decent damage.
Skill Bar
First Weapon Set
Axe/Warhorn
Utility
Elite
¼
Chop
Chain. Chop your foe.
Damage: 170
Range: 130
½
6
Cyclone Axe
¼
10
Throw Axe
½
15
Charge
½
20
Call to Arms
1¼
20
Healing Signet
60
Berserker Stance
60
Endure Pain
Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
Duration: 4 seconds
Breaks stun
40
Balanced Stance
Second Weapon Set
¾
Dual Shot
¼
6
Fan of Fire
¾
10
Arcing Arrow
¼
15
Smoldering Arrow
¾
25
Pin Down
Slot Changes
Signets
Signet of Stamina ¼
45
Signet of Stamina
Signet Passive: Grants faster endurance regeneration.
Signet Active: Remove all conditions.
Signet of Stamina: 50% Endurance Regeneration
Conditions Removed: 12
over
Endure Pain 60
Endure Pain
Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
Duration: 4 seconds
Breaks stun
against condition-heavy teams.
Dolyak Signet 60
Dolyak Signet
Signet Passive: Reduces incoming damage.
Signet Active: Gain stability.
Dolyak Signet: 180 Toughness
10Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Breaks stun
over
Balanced Stance 40
Balanced Stance
for more Stability stacks.
For the
slot:
Signet of Rage 1
60
Signet of Rage
- more damage.
Battle Standard 2
240
Battle Standard
- more party support.
Rampage 1
180
Rampage
Physical. Take the form of a massive juggernaut, reducing the damage you take and the duration of incoming movement-impeding conditions.
Damage Reduced: 25%
2Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Swiftness (3s): 33% Movement Speed
Duration Decreased
Duration Decreased
Duration Decreased
Boon Application Interval: 3 seconds
Duration Decreased: 33%
Duration: 15 seconds
- more CC and safe stomps.
Specializations
Can't find such trait "Warrior"! Please refer to our trait index
Can't find such trait "Warrior"! Please refer to our trait index
Can't find such trait "Warrior"! Please refer to our trait index
Can't find such trait "Warrior"! Please refer to our trait index
Can't find such trait "Warrior"! Please refer to our trait index
Trait Variants
- General:
Sure-Footed Increases stance duration.
Duration Increase: 25%
over
Dogged March 10
Dogged March
.
Battle Standard 2
240
Battle Standard
variant:
Inspiring Banners Banners apply their bonuses to a larger area. Reduces recharge on banners.
Recharge Reduced: 20%
Radius Increase: 50%
over
Leg Specialist 5
Leg Specialist
Immobilize a target when you cripple them with a skill.
Immobilize (1s): Unable to move.
.
Signet of Rage 1
60
Signet of Rage
variant:
Signet Mastery Reduces recharge on signets.
Recharge Reduced: 20%
over
Vigorous Focus Gain vigor when using a Stance.
Vigor (6s): 100% Endurance Regeneration
.
Weapons
First Weapon Set
- Axe
Superior Sigil of Intelligence 9 Superior Sigil of Intelligence Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
- Sword
Superior Sigil of Battle 9 Superior Sigil of Battle Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
|
Second Weapon Set
- Longbow
Superior Sigil of Geomancy 9 Superior Sigil of Geomancy Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Doom 9 Superior Sigil of Doom Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
-
|
Sigil Variants
Longbow
Superior Sigil of Leeching 9
Superior Sigil of Leeching Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
Equipment
Rune:
Superior Rune of Hoelbrak
Superior Rune of Hoelbrak (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.
Amulet:
Celestial Amulet
Celestial Amulet +460 Power +460 Precision +460 Toughness +460 Vitality +460 Ferocity +460 Healing Power +460 Condition Damage
Equipment Variants
Soldier Amulet
Soldier Amulet +1200 Power +900 Toughness +900 Vitality
Superior Rune of Strength
Superior Rune of Strength (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
: longer might duration, 5% extra damage (while having
Might).
Superior Rune of the Pack
Superior Rune of the Pack (1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
: increased critical strike chance and a nice buff for your party.
Usage
- Before the match starts, give
Swiftness to your allies by using .
- Longbow skill
Combustive Shot ¾
8
Combustive Shot
(F1) is the only Burst Skill that cannot be blinded, therefore it's the most relyable way to benefit from the trait
Cleansing Ire Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent when you hit with a burst skill.
Adrenaline: 1
, making it your primary condition removal.
- You can utilize the fire field produced by Combustive Shot with
Arcing Arrow ¾
10
Arcing Arrow
and
Call to Arms ½
20
Call to Arms
in order to stack might.
- Your main source of damage is your axe Burst Skill
Eviscerate ¾
8
Eviscerate
(F1) - after swapping to the axe set, your
Superior Sigil of Intelligence 9
Superior Sigil of Intelligence Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
will give your next 3 attacks a 100% chance to critically hit the target, this is the period where you will use up your Eviscerate.
- To make the most out of your burst, you can shoot an
Arcing Arrow ¾
10
Arcing Arrow
from a distance, swap to the axe set just before it lands, making Arcing benefit from your
Superior Sigil of Intelligence 9
Superior Sigil of Intelligence Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
too.
- Use
Battle Standard 2
240
Battle Standard
on downed allies if ressing them would be too risky or impossible. Don't waste it, it has a huge CD.
- Your Warhorn skills convert 1 Condition into a Boon for you and your allies.
Beware!
Combustive Shot ¾
8
Combustive Shot
's AoE keeps ticking on a huge field, if you swap weapons while the field is active, it can consume your Intelligence charges before you can even land an
Eviscerate ¾
8
Eviscerate
.
Stack
Swiftness for your team before thematch starts!
- Use Warhorn skill 4, some seconds before the start.
- If an elementalist used
Static Field ¾
40
Static Field
, you can use blast finishers (such as
Arcing Arrow ¾
10
Arcing Arrow
and
Call to Arms ½
20
Call to Arms
) in order to stack Swiftness.
Counters
- High
Poison uptime reduces the effectiveness of this build's health regeneration leaving the warrior with barely any healing.
Top Streamer(s)
Notes
Battle Standard 2
240
Battle Standard
rallies allies by healing them in the downed state, which means it's affected by
Poison. This can lead to situations where low HP Poisoned allies won't be rallied by the banner however they'll still gain downed HP.
See Also
Comments