Build

Warrior - Hornbow

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Basic.png

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Direct damageSupport.

Designed for:

Overview

A more support oriented version of the Axe/Sword Build, this build provides almost permanent Vigor Vigor uptime for allies, permanent Swiftness Swiftness, enhanced ressing and great short-CD AoE condi cleanses while still doing decent damage.

Skill Bar

First Weapon Set

Axe/Warhorn
Utility
Elite
Chop
¼Activation.png
Chop
Chain. Chop your foe.
Damage.pngDamage: 170
Range.pngRange: 130
Cyclone Axe
½Activation.png
6Recharge.png
Cyclone Axe
Spin around and attack all nearby foes.
Damage.png2Damage: 170
Vulnerability.png4Vulnerability (8s): 4% Incoming Damage
Combo.pngCombo Finisher: Whirl
Range.pngRange: 130
Throw Axe
¼Activation.png
10Recharge.png
Throw Axe
Throw an axe that cripple foes.
Damage.pngDamage: 163
Cripple.pngCripple (4s): -50% Movement Speed
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Charge
½Activation.png
15Recharge.png
Charge
Grant swiftness to yourself and allies, while curing chilled, crippled, and immobilized.
Swiftness.pngSwiftness (10s): 33% Movement Speed
Cripple.pngCures Crippled
Immobilize.pngCures Immobilized
Chill.pngCures Chilled
Radius.pngRadius: 1,200
Call to Arms
½Activation.png
20Recharge.png
Call to Arms
Grant vigor to yourself and allies, while weakening nearby foes.
Vigor.pngVigor (10s): 100% Endurance Regeneration
Weakness.pngWeakness (6s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Radius.pngRadius: 600
Combo.pngCombo Finisher: Blast
Unblockable.pngUnblockable
Healing Signet
Activation.png
20Recharge.png
Healing Signet
Signet Passive: Regenerate health.
Signet Active: Heal yourself, and grant yourself resistance.
Heal.pngHealing: 2,320
Healing Signet.pngHealing Signet: 362 Heal
Resistance.pngResistance (6s): Conditions currently on you are ineffective; stacks duration.
Radius.pngInterval: 1 second
Berserker Stance
60Recharge.png
Berserker Stance
Stance. Gain adrenaline for a short time. Condition cannot be applied to you.
Berserker Stance.pngBerserker Stance (8s): Gain adrenaline every second.
Attribute bonus.pngAdrenaline: 3
Book.pngPulses: 8
Endure Pain
60Recharge.png
Endure Pain
Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
Duration.pngDuration: 4 seconds
Stun-Break.pngBreaks stun
Balanced Stance
40Recharge.png
Balanced Stance
Stance. You enter into a balanced stance.
Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Swiftness.pngSwiftness (8s): 33% Movement Speed
Stun-Break.pngBreaks stun
Optional.png

Second Weapon Set

Longbow
Dual Shot
¾Activation.png
Dual Shot
Shoot a pair of arrows at your foe.
Damage.png2Damage: 160
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,000
Fan of Fire
¼Activation.png
6Recharge.png
Fan of Fire
Fire a spread of three flaming arrows, burning foes.
Damage.png3Damage: 423
Burn.png3Burning (2s): 1968 Damage
Book.pngTargets per Arrow: 5
Book.pngPierces
Range.pngRange: 1,000
Arcing Arrow
¾Activation.png
10Recharge.png
Arcing Arrow
Shoot a slow, arcing arrow that explodes on impact.
Damage.pngDamage: 487
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,000
Smoldering Arrow
¼Activation.png
15Recharge.png
Smoldering Arrow
Shoot an arrow that explodes on impact blinding foes.
Damage.pngDamage: 49
Blind.pngBlindness (5s): Next outgoing attack misses.
Radius.pngRadius: 180
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,000
Pin Down
¾Activation.png
25Recharge.png
Pin Down
Fire an arrow that bleeds and immobilizes your target.
Damage.pngDamage: 97
Bleed.png6Bleeding (12s): 3,060 Damage
Immobilize.pngImmobilize (3s): Unable to move.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,000

Slot Changes

Signets

  • Signet of Stamina Signet of Stamina
    ¼Activation.png
    45Recharge.png
    Signet of Stamina
    Signet Passive: Grants faster endurance regeneration.
    Signet Active: Remove all conditions.
    Signet of Stamina.pngSignet of Stamina: 50% Endurance Regeneration
    Book.pngConditions Removed: 12
    over
    Endure Pain Endure Pain
    60Recharge.png
    Endure Pain
    Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
    Duration.pngDuration: 4 seconds
    Stun-Break.pngBreaks stun
    against condition-heavy teams.
  • Dolyak Signet Dolyak Signet
    60Recharge.png
    Dolyak Signet
    Signet Passive: Reduces incoming damage.
    Signet Active: Gain stability.
    Dolyak Signet.pngDolyak Signet: 180 Toughness
    Stability.png10Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Stun-Break.pngBreaks stun
    over
    Balanced Stance Balanced Stance
    40Recharge.png
    Balanced Stance
    Stance. You enter into a balanced stance.
    Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Swiftness.pngSwiftness (8s): 33% Movement Speed
    Stun-Break.pngBreaks stun
    for more Stability stacks.

For the Optional.png slot:

  • Signet of Rage Signet of Rage
    1Activation.png
    60Recharge.png
    Signet of Rage
    Signet Passive: Grants adrenaline.
    Signet Active: Gain fury, might, and swiftness.
    Signet of Rage.pngSignet of Rage: Gain adrenaline.
    Fury.pngFury (25s): 20% Critical Chance
    Might.png5Might (25s): 150 Power, 150 Condition Damage
    Swiftness.pngSwiftness (25s): 33% Movement Speed
    - more damage.
  • Battle Standard Battle Standard
    2Activation.png
    240Recharge.png
    Battle Standard
    Banner. Place a battle standard that revives falled allies and grants fury, might, and swiftness to allies.
    Fury.pngFury (3s): 20% Critical Chance
    Might.pngMight (10s): 30 Power, 30 Condition Damage
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Duration.pngDuration: 60 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    - more party support.
  • Rampage Rampage
    1Activation.png
    180Recharge.png
    Rampage
    Physical. Take the form of a massive juggernaut, reducing the damage you take and the duration of incoming movement-impeding conditions.
    Damage.pngDamage Reduced: 25%
    Stability.png2Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Immobilize.pngDuration Decreased
    Cripple.pngDuration Decreased
    Chill.pngDuration Decreased
    Radius.pngBoon Application Interval: 3 seconds
    Radius.pngDuration Decreased: 33%
    Duration.pngDuration: 15 seconds
    - more CC and safe stomps.

Specializations

AdeptMasterGrandmaster

Can't find such trait "Warrior"! Can't find such trait "Warrior"! Can't find such trait "Warrior"! Can't find such trait "Warrior"! Can't find such trait "Warrior"!

Trait Variants

  • General:
    Sure-Footed Sure-Footed
    Sure-Footed
    Increases stance duration.
    Radius.pngDuration Increase: 25%
    over
    Dogged March Dogged March
    10Recharge.png
    Dogged March
    Incoming movement-impeding conditions have their durations reduced. Gain regeneration when you are affected by one of these conditions.
    Regeneration.pngRegen (3s): 390 Heal
    Immobilize.pngImmobilize: Unable to move.
    Cripple.pngCripple: -50% Movement Speed
    Chill.pngChilled: -66% Movement Speed, -66% Skill Recharge Rate
    Radius.pngDuration Decreased: 33%
    .
  • Battle Standard Battle Standard
    2Activation.png
    240Recharge.png
    Battle Standard
    Banner. Place a battle standard that revives falled allies and grants fury, might, and swiftness to allies.
    Fury.pngFury (3s): 20% Critical Chance
    Might.pngMight (10s): 30 Power, 30 Condition Damage
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Duration.pngDuration: 60 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    variant:
    Inspiring Banners Inspiring Banners
    Inspiring Banners
    Banners apply their bonuses to a larger area. Reduces recharge on banners.
    Book.pngRecharge Reduced: 20%
    Book.pngRadius Increase: 50%
    over
    Leg Specialist Leg Specialist
    5Recharge.png
    Leg Specialist
    Immobilize a target when you cripple them with a skill.
    Immobilize.pngImmobilize (1s): Unable to move.
    .
  • Signet of Rage Signet of Rage
    1Activation.png
    60Recharge.png
    Signet of Rage
    Signet Passive: Grants adrenaline.
    Signet Active: Gain fury, might, and swiftness.
    Signet of Rage.pngSignet of Rage: Gain adrenaline.
    Fury.pngFury (25s): 20% Critical Chance
    Might.png5Might (25s): 150 Power, 150 Condition Damage
    Swiftness.pngSwiftness (25s): 33% Movement Speed
    variant:
    Signet Mastery Signet Mastery
    Signet Mastery
    Reduces recharge on signets.
    Book.pngRecharge Reduced: 20%
    over
    Vigorous Focus Vigorous Focus
    Vigorous Focus
    Gain vigor when using a Stance.
    Vigor.pngVigor (6s): 100% Endurance Regeneration
    .

Weapons

First Weapon Set
  • Main Hand
Axe
Superior Sigil of Intelligence Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
  • Off Hand
Sword
Superior Sigil of Battle Superior Sigil of Battle
9Recharge.png
Superior Sigil of Battle.pngSuperior Sigil of Battle
Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
Second Weapon Set
  • Main Hand
Longbow
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Doom Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)

Sigil Variants

Longbow

  • Superior Sigil of Leeching Superior Sigil of Leeching
    9Recharge.png
    Superior Sigil of Leeching.pngSuperior Sigil of Leeching
    Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)

Equipment

Rune:
Superior Rune of Hoelbrak Superior Rune of Hoelbrak
Superior Rune of Hoelbrak.pngSuperior Rune of Hoelbrak
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.

Amulet:
Celestial Amulet Celestial Amulet
Celestial Amulet.pngCelestial Amulet
+460 Power +460 Precision +460 Toughness +460 Vitality +460 Ferocity +460 Healing Power +460 Condition Damage

Equipment Variants

  • Soldier Amulet Soldier Amulet
    Soldier Amulet.pngSoldier Amulet
    +1200 Power +900 Toughness +900 Vitality
  • Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): +15% Might Duration; 25% chance when struck to gain might for 5 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
    : longer might duration, 5% extra damage (while having Might Might).
  • Superior Rune of the Pack Superior Rune of the Pack
    Superior Rune of the Pack.pngSuperior Rune of the Pack
    (1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
    : increased critical strike chance and a nice buff for your party.

Usage

  • Before the match starts, give Swiftness Swiftness to your allies by using
    Charge Charge
    ½Activation.png
    15Recharge.png
    Charge
    Grant swiftness to yourself and allies, while curing chilled, crippled, and immobilized.
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    Cripple.pngCures Crippled
    Immobilize.pngCures Immobilized
    Chill.pngCures Chilled
    Radius.pngRadius: 1,200
    .
  • Longbow skill
    Combustive Shot Combustive Shot
    ¾Activation.png
    8Recharge.png
    Combustive Shot
    Burst. Ignite target area, burning nearby foes. Effect increses with adrenaline level.
    Damage.png2Damage: 372
    Burn.png2Burning (5s): 1,310 Damage
    Duration.pngDuration: 9 seconds
    Radius.pngRadius: 360
    Combo.pngCombo Field: Fire
    Range.pngRange: 1,200
    (F1) is the only Burst Skill that cannot be blinded, therefore it's the most relyable way to benefit from the trait
    Cleansing Ire Cleansing Ire
    Cleansing Ire
    Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent when you hit with a burst skill.
    Attribute bonus.pngAdrenaline: 1
    , making it your primary condition removal.
  • You can utilize the fire field produced by Combustive Shot with
    Arcing Arrow Arcing Arrow
    ¾Activation.png
    10Recharge.png
    Arcing Arrow
    Shoot a slow, arcing arrow that explodes on impact.
    Damage.pngDamage: 487
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,000
    and
    Call to Arms Call to Arms
    ½Activation.png
    20Recharge.png
    Call to Arms
    Grant vigor to yourself and allies, while weakening nearby foes.
    Vigor.pngVigor (10s): 100% Endurance Regeneration
    Weakness.pngWeakness (6s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Radius.pngRadius: 600
    Combo.pngCombo Finisher: Blast
    Unblockable.pngUnblockable
    in order to stack might.
  • Your main source of damage is your axe Burst Skill
    Eviscerate Eviscerate
    ¾Activation.png
    8Recharge.png
    Eviscerate
    Burst. Leap at your foe with a devastating attack. Effect increases with adrenaline level.
    Damage.pngLevel 1 Damage: 710
    Damage.pngLevel 2 Damage: 888
    Damage.pngLevel 3 Damage: 1,066
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 300
    (F1) - after swapping to the axe set, your
    Superior Sigil of Intelligence Superior Sigil of Intelligence
    9Recharge.png
    Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
    Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
    will give your next 3 attacks a 100% chance to critically hit the target, this is the period where you will use up your Eviscerate.
  • To make the most out of your burst, you can shoot an
    Arcing Arrow Arcing Arrow
    ¾Activation.png
    10Recharge.png
    Arcing Arrow
    Shoot a slow, arcing arrow that explodes on impact.
    Damage.pngDamage: 487
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,000
    from a distance, swap to the axe set just before it lands, making Arcing benefit from your
    Superior Sigil of Intelligence Superior Sigil of Intelligence
    9Recharge.png
    Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
    Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
    too.
  • Use
    Battle Standard Battle Standard
    2Activation.png
    240Recharge.png
    Battle Standard
    Banner. Place a battle standard that revives falled allies and grants fury, might, and swiftness to allies.
    Fury.pngFury (3s): 20% Critical Chance
    Might.pngMight (10s): 30 Power, 30 Condition Damage
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Duration.pngDuration: 60 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    on downed allies if ressing them would be too risky or impossible. Don't waste it, it has a huge CD.
  • Your Warhorn skills convert 1 Condition into a Boon for you and your allies.
Beware!
Combustive Shot Combustive Shot
¾Activation.png
8Recharge.png
Combustive Shot
Burst. Ignite target area, burning nearby foes. Effect increses with adrenaline level.
Damage.png2Damage: 372
Burn.png2Burning (5s): 1,310 Damage
Duration.pngDuration: 9 seconds
Radius.pngRadius: 360
Combo.pngCombo Field: Fire
Range.pngRange: 1,200
's AoE keeps ticking on a huge field, if you swap weapons while the field is active, it can consume your Intelligence charges before you can even land an
Eviscerate Eviscerate
¾Activation.png
8Recharge.png
Eviscerate
Burst. Leap at your foe with a devastating attack. Effect increases with adrenaline level.
Damage.pngLevel 1 Damage: 710
Damage.pngLevel 2 Damage: 888
Damage.pngLevel 3 Damage: 1,066
Combo.pngCombo Finisher: Leap
Range.pngRange: 300
.

Stack Swiftness Swiftness for your team before thematch starts!

  • Use Warhorn skill 4,
    Charge Charge
    ½Activation.png
    15Recharge.png
    Charge
    Grant swiftness to yourself and allies, while curing chilled, crippled, and immobilized.
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    Cripple.pngCures Crippled
    Immobilize.pngCures Immobilized
    Chill.pngCures Chilled
    Radius.pngRadius: 1,200
    some seconds before the start.
  • If an elementalist used
    Static Field Static Field
    ¾Activation.png
    40Recharge.png
    Static Field
    Create an electrical field that stuns foes crossing it.
    Damage.pngDamage: 122
    Stun.pngStun (2s): Unable to use skills or move.
    Duration.pngDuration: 4 seconds
    Radius.pngRadius: 180
    Combo.pngCombo Field: Lightning
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    , you can use blast finishers (such as
    Arcing Arrow Arcing Arrow
    ¾Activation.png
    10Recharge.png
    Arcing Arrow
    Shoot a slow, arcing arrow that explodes on impact.
    Damage.pngDamage: 487
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,000
    and
    Call to Arms Call to Arms
    ½Activation.png
    20Recharge.png
    Call to Arms
    Grant vigor to yourself and allies, while weakening nearby foes.
    Vigor.pngVigor (10s): 100% Endurance Regeneration
    Weakness.pngWeakness (6s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Radius.pngRadius: 600
    Combo.pngCombo Finisher: Blast
    Unblockable.pngUnblockable
    ) in order to stack Swiftness.

Counters

  • High Poison Poison uptime reduces the effectiveness of this build's health regeneration leaving the warrior with barely any healing.

Top Streamer(s)

Notes

  • Battle Standard Battle Standard
    2Activation.png
    240Recharge.png
    Battle Standard
    Banner. Place a battle standard that revives falled allies and grants fury, might, and swiftness to allies.
    Fury.pngFury (3s): 20% Critical Chance
    Might.pngMight (10s): 30 Power, 30 Condition Damage
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Duration.pngDuration: 60 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    rallies allies by healing them in the downed state, which means it's affected by Poison Poison. This can lead to situations where low HP Poisoned allies won't be rallied by the banner however they'll still gain downed HP.

See Also

Build rating: Not Rated
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
Be the first to rate.