Build

Warrior - Hybrid Sword Warrior

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Basic.png

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Focused on: Hybrid damageMobility.

Designed for:

Overview

The Hybrid Sword warrior combines sustained damage and great mobility.

Build

First Weapon Set

Sword/Sword
Utility
Elite
Sever Artery
Sever Artery
Chain. Bleed your foe with a slash.
Damage.pngDamage: 146
Bleed.pngBleeding (8s): 340 Damage
Range.pngRange: 130
Savage Leap
¾Activation.png
8Recharge.png
Savage Leap
Lunge at your foe, striking them with your sword.
Damage.pngDamage: 183
Cripple.pngCripple (3s): -50% Movement Speed
Combo.pngCombo Finisher: Leap
Range.pngRange: 600
Final Thrust
¾Activation.png
15Recharge.png
Final Thrust
Strike your foe with a final powerful thrust that does extra damage against injured foes.
Damage.pngDamage: 365
Damage.pngDamage against foes under 50% health: 731
Range.pngRange: 130
Impale
½Activation.png
15Recharge.png
Impale
Throw your sword at your foe to impale them.
Damage.pngDamage: 122
Torment.png5Torment (8s): 1,275 Damage, 2,550 Damage if Moving
Duration.pngDuration: 4 seconds
Radius.pngInterval: 1 second
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Riposte
Activation.png
15Recharge.png
Riposte
Block the next attack. Riposte and bleed your foe if you block a melee attack. Gain adrenaline if you are not attacked.
Damage.pngDamage: 122
Bleed.png4Bleeding (12s): 2,040 Damage
Attribute bonus.pngAdrenaline If Not Attacked: 6
Range.pngRange: 130
Healing Signet
Activation.png
20Recharge.png
Healing Signet
Signet Passive: Regenerate health.
Signet Active: Heal yourself, and grant yourself resistance.
Heal.pngHealing: 2,320
Healing Signet.pngHealing Signet: 362 Heal
Resistance.pngResistance (6s): Conditions currently on you are ineffective; stacks duration.
Radius.pngInterval: 1 second
Berserker Stance
60Recharge.png
Berserker Stance
Stance. Gain adrenaline for a short time. Condition cannot be applied to you.
Berserker Stance.pngBerserker Stance (8s): Gain adrenaline every second.
Attribute bonus.pngAdrenaline: 3
Book.pngPulses: 8
Endure Pain
60Recharge.png
Endure Pain
Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
Duration.pngDuration: 4 seconds
Stun-Break.pngBreaks stun
Balanced Stance
40Recharge.png
Balanced Stance
Stance. You enter into a balanced stance.
Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Swiftness.pngSwiftness (8s): 33% Movement Speed
Stun-Break.pngBreaks stun
Signet of Rage
1Activation.png
60Recharge.png
Signet of Rage
Signet Passive: Grants adrenaline.
Signet Active: Gain fury, might, and swiftness.
Signet of Rage.pngSignet of Rage: Gain adrenaline.
Fury.pngFury (25s): 20% Critical Chance
Might.png5Might (25s): 150 Power, 150 Condition Damage
Swiftness.pngSwiftness (25s): 33% Movement Speed

Second Weapon Set

Longbow
Dual Shot
¾Activation.png
Dual Shot
Shoot a pair of arrows at your foe.
Damage.png2Damage: 160
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,000
Fan of Fire
¼Activation.png
6Recharge.png
Fan of Fire
Fire a spread of three flaming arrows, burning foes.
Damage.png3Damage: 423
Burn.png3Burning (2s): 1968 Damage
Book.pngTargets per Arrow: 5
Book.pngPierces
Range.pngRange: 1,000
Arcing Arrow
¾Activation.png
10Recharge.png
Arcing Arrow
Shoot a slow, arcing arrow that explodes on impact.
Damage.pngDamage: 487
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,000
Smoldering Arrow
¼Activation.png
15Recharge.png
Smoldering Arrow
Shoot an arrow that explodes on impact blinding foes.
Damage.pngDamage: 49
Blind.pngBlindness (5s): Next outgoing attack misses.
Radius.pngRadius: 180
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,000
Pin Down
¾Activation.png
25Recharge.png
Pin Down
Fire an arrow that bleeds and immobilizes your target.
Damage.pngDamage: 97
Bleed.png6Bleeding (12s): 3,060 Damage
Immobilize.pngImmobilize (3s): Unable to move.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,000

Skill Variants

  • Battle Standard Battle Standard
    2Activation.png
    240Recharge.png
    Battle Standard
    Banner. Place a battle standard that revives falled allies and grants fury, might, and swiftness to allies.
    Fury.pngFury (3s): 20% Critical Chance
    Might.pngMight (10s): 30 Power, 30 Condition Damage
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Duration.pngDuration: 60 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    over
    Signet of Rage Signet of Rage
    1Activation.png
    60Recharge.png
    Signet of Rage
    Signet Passive: Grants adrenaline.
    Signet Active: Gain fury, might, and swiftness.
    Signet of Rage.pngSignet of Rage: Gain adrenaline.
    Fury.pngFury (25s): 20% Critical Chance
    Might.png5Might (25s): 150 Power, 150 Condition Damage
    Swiftness.pngSwiftness (25s): 33% Movement Speed
    - drop in damage in favor of inreased party support via a long CD AoE res.
  • Signet of Stamina Signet of Stamina
    ¼Activation.png
    45Recharge.png
    Signet of Stamina
    Signet Passive: Grants faster endurance regeneration.
    Signet Active: Remove all conditions.
    Signet of Stamina.pngSignet of Stamina: 50% Endurance Regeneration
    Book.pngConditions Removed: 12
    over
    Endure Pain Endure Pain
    60Recharge.png
    Endure Pain
    Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
    Duration.pngDuration: 4 seconds
    Stun-Break.pngBreaks stun
    - if you prefer an extra full cleanse and the extra endurance regen.

Traits

AdeptMasterGrandmaster

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Trait Variants

  • Dual Wielding Dual Wielding
    Dual Wielding
    Damage is increased when wielding an axe, mace, or sword in your off hand.
    Damage.pngDamage Increase: 5%
    or
    Leg Specialist Leg Specialist
    5Recharge.png
    Leg Specialist
    Immobilize a target when you cripple them with a skill.
    Immobilize.pngImmobilize (1s): Unable to move.
    over
    Deep Cuts Deep Cuts
    Deep Cuts
    Bleeds you apply last longer.
    Radius.pngDuration Increase: 50%
  • Brawler's Recovery Brawler's Recovery
    Brawler's Recovery
    Remove conditions when you swap weapons.
    Book.pngConditions Removed: 1
    over
    Burst Mastery Burst Mastery
    Burst Mastery
    Burst skills deal more damage and restore adrenaline on use.
    Damage.pngDamage Increase: 7%
    Attribute bonus.pngStage 1 Adrenaline Restored: 3
    Attribute bonus.pngStage 2 Adrenaline Restored: 7
    Attribute bonus.pngStage 3 Adrenaline Restored: 10

Weapons

First Weapon Set
  • Main Hand
Sword
Superior Sigil of Battle Superior Sigil of Battle
9Recharge.png
Superior Sigil of Battle.pngSuperior Sigil of Battle
Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Sword
Superior Sigil of Intelligence Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
Second Weapon Set
  • Main Hand
Longbow
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Doom Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)

Sigil Variants

  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
    instead of
    Superior Sigil of Geomancy Superior Sigil of Geomancy
    9Recharge.png
    Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
    Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
    or
    Superior Sigil of Intelligence Superior Sigil of Intelligence
    9Recharge.png
    Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
    Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)

Equipment

Rune:
Superior Rune of Hoelbrak Superior Rune of Hoelbrak
Superior Rune of Hoelbrak.pngSuperior Rune of Hoelbrak
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.

Amulet:
Celestial Amulet Celestial Amulet
Celestial Amulet.pngCelestial Amulet
+460 Power +460 Precision +460 Toughness +460 Vitality +460 Ferocity +460 Healing Power +460 Condition Damage

Usage

  • Use
    Combustive Shot Combustive Shot
    ¾Activation.png
    8Recharge.png
    Combustive Shot
    Burst. Ignite target area, burning nearby foes. Effect increses with adrenaline level.
    Damage.png2Damage: 372
    Burn.png2Burning (5s): 1,310 Damage
    Duration.pngDuration: 9 seconds
    Radius.pngRadius: 360
    Combo.pngCombo Field: Fire
    Range.pngRange: 1,200
    for reliable condi cleanse via
    Cleansing Ire Cleansing Ire
    Cleansing Ire
    Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent when you hit with a burst skill.
    Attribute bonus.pngAdrenaline: 1
    .
  • A lot of your pressure will come from
    Superior Sigil of Geomancy Superior Sigil of Geomancy
    9Recharge.png
    Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
    Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
    and
    Superior Sigil of Doom Superior Sigil of Doom
    9Recharge.png
    Superior Sigil of Doom.pngSuperior Sigil of Doom
    Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
    . Use Sword to stay on top of your enemy and time your weapon swap to apply poison and bleeding.
  • Time
    Final Thrust Final Thrust
    ¾Activation.png
    15Recharge.png
    Final Thrust
    Strike your foe with a final powerful thrust that does extra damage against injured foes.
    Damage.pngDamage: 365
    Damage.pngDamage against foes under 50% health: 731
    Range.pngRange: 130
    with
    Leg Specialist Leg Specialist
    5Recharge.png
    Leg Specialist
    Immobilize a target when you cripple them with a skill.
    Immobilize.pngImmobilize (1s): Unable to move.
    and
    Superior Sigil of Intelligence Superior Sigil of Intelligence
    9Recharge.png
    Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
    Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
    .
  • You can use
    Riposte Riposte
    Activation.png
    15Recharge.png
    Riposte
    Block the next attack. Riposte and bleed your foe if you block a melee attack. Gain adrenaline if you are not attacked.
    Damage.pngDamage: 122
    Bleed.png4Bleeding (12s): 2,040 Damage
    Attribute bonus.pngAdrenaline If Not Attacked: 6
    Range.pngRange: 130
    offensively by blocking an attack in melee range - this way Riposte applies 4 stacks of Bleeding and then ends.
  • Savage Leap Savage Leap
    ¾Activation.png
    8Recharge.png
    Savage Leap
    Lunge at your foe, striking them with your sword.
    Damage.pngDamage: 183
    Cripple.pngCripple (3s): -50% Movement Speed
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    through
    Combustive Shot Combustive Shot
    ¾Activation.png
    8Recharge.png
    Combustive Shot
    Burst. Ignite target area, burning nearby foes. Effect increses with adrenaline level.
    Damage.png2Damage: 372
    Burn.png2Burning (5s): 1,310 Damage
    Duration.pngDuration: 9 seconds
    Radius.pngRadius: 360
    Combo.pngCombo Field: Fire
    Range.pngRange: 1,200
    for
    Fire Shield Fire Shield
    40Recharge.png
    Fire Shield
    Envelop yourself in a fiery shield that burns foes and grants might every time you are struck (cooldown of 1 second per attacker).
    Fire Shield.pngFire Shield (5s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker).
    Might.pngMight (10s): 30 Power, 30 Condition Damage
    Burn.pngBurning (1s): 328 Damage
    Radius.pngCondition Duration Reduction: 20%
    , which gives Might and Burning.
  • Cancel skills like
    Final Thrust Final Thrust
    ¾Activation.png
    15Recharge.png
    Final Thrust
    Strike your foe with a final powerful thrust that does extra damage against injured foes.
    Damage.pngDamage: 365
    Damage.pngDamage against foes under 50% health: 731
    Range.pngRange: 130
    ,
    Pin Down Pin Down
    ¾Activation.png
    25Recharge.png
    Pin Down
    Fire an arrow that bleeds and immobilizes your target.
    Damage.pngDamage: 97
    Bleed.png6Bleeding (12s): 3,060 Damage
    Immobilize.pngImmobilize (3s): Unable to move.
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,000
    and
    Impale Impale
    ½Activation.png
    15Recharge.png
    Impale
    Throw your sword at your foe to impale them.
    Damage.pngDamage: 122
    Torment.png5Torment (8s): 1,275 Damage, 2,550 Damage if Moving
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 1 second
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    with *stow weapon* if you see they are going to miss.

Streamers

Notes

  • Battle Standard Battle Standard
    2Activation.png
    240Recharge.png
    Battle Standard
    Banner. Place a battle standard that revives falled allies and grants fury, might, and swiftness to allies.
    Fury.pngFury (3s): 20% Critical Chance
    Might.pngMight (10s): 30 Power, 30 Condition Damage
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Duration.pngDuration: 60 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    rallies allies by healing them in the downed state, which means it's affected by Poison Poison. This can lead to situations where low HP Poisoned allies won't be rallied by the banner however they'll still gain downed HP.
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