Build

Warrior - Macebow

Basic.png

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Focused on: Hybrid damageControl.

Designed for:

Overview

This tanky hybrid dmg build for PvP which provides heavy single target (and moderate AoE) pressure. Excels in small scale fights.

Build

First Weapon Set

Mace/Sword
Utility
Elite
Mace Smash
½Activation.png
Mace Smash
Chain. Smash your foe.
Damage.pngDamage: 195
Range.pngRange: 130
Counterblow
Activation.png
10Recharge.png
Counterblow
Block the next attack. Counter with an attack if you are in melee range. Gain adrenaline if not attacked.
Damage.pngDamage: 487
Attribute bonus.pngAdrenaline If Not Attacked: 6
Range.pngRange: 130
Pommel Bash
15Recharge.png
Pommel Bash
Daze your foe with a brutal pommel bash.
Damage.pngDamage: 97
Daze.pngDaze (1s): Unable to use skills.
Range.pngRange: 130
Impale
½Activation.png
15Recharge.png
Impale
Throw your sword at your foe to impale them.
Damage.pngDamage: 122
Torment.png5Torment (8s): 1,275 Damage, 2,550 Damage if Moving
Duration.pngDuration: 4 seconds
Radius.pngInterval: 1 second
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Riposte
Activation.png
15Recharge.png
Riposte
Block the next attack. Riposte and bleed your foe if you block a melee attack. Gain adrenaline if you are not attacked.
Damage.pngDamage: 122
Bleed.png4Bleeding (12s): 2,040 Damage
Attribute bonus.pngAdrenaline If Not Attacked: 6
Range.pngRange: 130
Healing Signet
Activation.png
20Recharge.png
Healing Signet
Signet Passive: Regenerate health.
Signet Active: Heal yourself, and grant yourself resistance.
Heal.pngHealing: 2,320
Healing Signet.pngHealing Signet: 362 Heal
Resistance.pngResistance (6s): Conditions currently on you are ineffective; stacks duration.
Radius.pngInterval: 1 second
Berserker Stance
60Recharge.png
Berserker Stance
Stance. Gain adrenaline for a short time. Condition cannot be applied to you.
Berserker Stance.pngBerserker Stance (8s): Gain adrenaline every second.
Attribute bonus.pngAdrenaline: 3
Book.pngPulses: 8
Optional.png
Balanced Stance
40Recharge.png
Balanced Stance
Stance. You enter into a balanced stance.
Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Swiftness.pngSwiftness (8s): 33% Movement Speed
Stun-Break.pngBreaks stun
Signet of Rage
1Activation.png
60Recharge.png
Signet of Rage
Signet Passive: Grants adrenaline.
Signet Active: Gain fury, might, and swiftness.
Signet of Rage.pngSignet of Rage: Gain adrenaline.
Fury.pngFury (25s): 20% Critical Chance
Might.png5Might (25s): 150 Power, 150 Condition Damage
Swiftness.pngSwiftness (25s): 33% Movement Speed

Second Weapon Set

Longbow
Dual Shot
¾Activation.png
Dual Shot
Shoot a pair of arrows at your foe.
Damage.png2Damage: 160
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,000
Fan of Fire
¼Activation.png
6Recharge.png
Fan of Fire
Fire a spread of three flaming arrows, burning foes.
Damage.png3Damage: 423
Burn.png3Burning (2s): 1968 Damage
Book.pngTargets per Arrow: 5
Book.pngPierces
Range.pngRange: 1,000
Arcing Arrow
¾Activation.png
10Recharge.png
Arcing Arrow
Shoot a slow, arcing arrow that explodes on impact.
Damage.pngDamage: 487
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,000
Smoldering Arrow
¼Activation.png
15Recharge.png
Smoldering Arrow
Shoot an arrow that explodes on impact blinding foes.
Damage.pngDamage: 49
Blind.pngBlindness (5s): Next outgoing attack misses.
Radius.pngRadius: 180
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,000
Pin Down
¾Activation.png
25Recharge.png
Pin Down
Fire an arrow that bleeds and immobilizes your target.
Damage.pngDamage: 97
Bleed.png6Bleeding (12s): 3,060 Damage
Immobilize.pngImmobilize (3s): Unable to move.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,000

Skill Variants

  • Dolyak Signet Dolyak Signet
    60Recharge.png
    Dolyak Signet
    Signet Passive: Reduces incoming damage.
    Signet Active: Gain stability.
    Dolyak Signet.pngDolyak Signet: 180 Toughness
    Stability.png10Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Stun-Break.pngBreaks stun
    over
    Balanced Stance Balanced Stance
    40Recharge.png
    Balanced Stance
    Stance. You enter into a balanced stance.
    Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Swiftness.pngSwiftness (8s): 33% Movement Speed
    Stun-Break.pngBreaks stun
    - offers more stacks of stability. Because of the longer CD you should use it with
    Signet Mastery Signet Mastery
    Signet Mastery
    Reduces recharge on signets.
    Book.pngRecharge Reduced: 20%
    .

For the Optional.png slot:

  • Endure Pain Endure Pain
    60Recharge.png
    Endure Pain
    Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
    Duration.pngDuration: 4 seconds
    Stun-Break.pngBreaks stun
    - If you don't feel tanky enough.
  • "Fear Me!" "Fear Me!"
    60Recharge.png
    "Fear Me!"
    Shout. Induce fear in your foes.
    Fear.pngFear at Range 0-200 (3s): Flee
    Fear.pngFear at Range 200-400 (2s): Flee
    Fear.pngFear at Range 400-600 (1s): Flee
    Radius.pngRadius: 600
    Unblockable.pngUnblockable
    - Fear works as an interrupt, capable of triggering
    Distracting Strikes Distracting Strikes
    Distracting Strikes
    Apply confusion when you interrupt a foe.
    Confusion.png4Confusion (8s): 260 Damage On Skill Use
    .
  • Signet of Stamina Signet of Stamina
    ¼Activation.png
    45Recharge.png
    Signet of Stamina
    Signet Passive: Grants faster endurance regeneration.
    Signet Active: Remove all conditions.
    Signet of Stamina.pngSignet of Stamina: 50% Endurance Regeneration
    Book.pngConditions Removed: 12
    - Mainly against condi-heavy groups, but the passive endurance is always valuable. Does not stack with
    Vigorous Focus Vigorous Focus
    Vigorous Focus
    Gain vigor when using a Stance.
    Vigor.pngVigor (6s): 100% Endurance Regeneration
    .

Elite skill variants:

  • Rampage Rampage
    1Activation.png
    180Recharge.png
    Rampage
    Physical. Take the form of a massive juggernaut, reducing the damage you take and the duration of incoming movement-impeding conditions.
    Damage.pngDamage Reduced: 25%
    Stability.png2Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Immobilize.pngDuration Decreased
    Cripple.pngDuration Decreased
    Chill.pngDuration Decreased
    Radius.pngBoon Application Interval: 3 seconds
    Radius.pngDuration Decreased: 33%
    Duration.pngDuration: 15 seconds
    - the stability can secure stomps and resses for you, and it has various CC skills which means this form synergizes well with
    Distracting Strikes Distracting Strikes
    Distracting Strikes
    Apply confusion when you interrupt a foe.
    Confusion.png4Confusion (8s): 260 Damage On Skill Use
    .
  • Battle Standard Battle Standard
    2Activation.png
    240Recharge.png
    Battle Standard
    Banner. Place a battle standard that revives falled allies and grants fury, might, and swiftness to allies.
    Fury.pngFury (3s): 20% Critical Chance
    Might.pngMight (10s): 30 Power, 30 Condition Damage
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Duration.pngDuration: 60 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    - a massive AoE res on huge CD. This skill has the potential to turn fights around.

Traits

AdeptMasterGrandmaster

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Trait Variants

  • Dogged March Dogged March
    10Recharge.png
    Dogged March
    Incoming movement-impeding conditions have their durations reduced. Gain regeneration when you are affected by one of these conditions.
    Regeneration.pngRegen (3s): 390 Heal
    Immobilize.pngImmobilize: Unable to move.
    Cripple.pngCripple: -50% Movement Speed
    Chill.pngChilled: -66% Movement Speed, -66% Skill Recharge Rate
    Radius.pngDuration Decreased: 33%
    or
    Sure-Footed Sure-Footed
    Sure-Footed
    Increases stance duration.
    Radius.pngDuration Increase: 25%
    over
    Missile Deflection Missile Deflection
    Missile Deflection
    Reflect missiles whenever you are blocking.
    Book.pngReflects Missiles
    .
  • Signet Mastery Signet Mastery over
    Vigorous Focus Vigorous Focus
    Vigorous Focus
    Gain vigor when using a Stance.
    Vigor.pngVigor (6s): 100% Endurance Regeneration
    or
    Warrior's Sprint Warrior's Sprint
    Warrior's Sprint
    You move faster while wielding melee weapons.
    Book.pngMovement Speed Increase: 25%
    .

Weapons

First Weapon Set
  • Main Hand
Mace
Superior Sigil of Doom Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
  • Off Hand
Sword
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Second Weapon Set
  • Main Hand
Longbow
Superior Sigil of Hydromancy Superior Sigil of Hydromancy
9Recharge.png
Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Leeching Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)

Equipment

Rune:
Superior Rune of the Nightmare Superior Rune of the Nightmare
Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
(1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)

Amulet:
Celestial Amulet Celestial Amulet
Celestial Amulet.pngCelestial Amulet
+560 Power +560 Precision +560 Toughness +560 Vitality +560 Ferocity +560 Healing Power +560 Condition Damage

Equipment Variants

Usage

General

  • Combustive Shot Combustive Shot
    ¾Activation.png
    8Recharge.png
    Combustive Shot
    Burst. Ignite target area, burning nearby foes. Effect increses with adrenaline level.
    Damage.png2Damage: 372
    Burn.png2Burning (5s): 1,310 Damage
    Duration.pngDuration: 9 seconds
    Radius.pngRadius: 360
    Combo.pngCombo Field: Fire
    Range.pngRange: 1,200
    is the most relyable way of triggering
    Cleansing Ire Cleansing Ire
    Cleansing Ire
    Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent when you hit with a burst skill.
    Attribute bonus.pngAdrenaline: 1
    , as you don't need to hit a target with it in order to cleanse yourself.
    • It's also a Fire field, you can use it to stack might with
      Arcing Arrow Arcing Arrow
      ¾Activation.png
      10Recharge.png
      Arcing Arrow
      Shoot a slow, arcing arrow that explodes on impact.
      Damage.pngDamage: 487
      Radius.pngRadius: 240
      Combo.pngCombo Finisher: Blast
      Range.pngRange: 1,000
      .
  • To apply confusion via
    Distracting Strikes Distracting Strikes
    Distracting Strikes
    Apply confusion when you interrupt a foe.
    Confusion.png4Confusion (8s): 260 Damage On Skill Use
    ) you can use
    Skull Crack Skull Crack
    ½Activation.png
    8Recharge.png
    Skull Crack
    Burst. Stun your foe with a skull crack. Effect increases with adrenaline level.
    Damage.pngDamage: 535
    Stun.pngLevel 1 Stun (1s): Unable to use skills or move.
    Stun.pngLevel 2 Stun (2s): Unable to use skills or move.
    Stun.pngLevel 3 Stun (3s): Unable to use skills or move.
    Range.pngRange: 130
    and
    Pommel Bash Pommel Bash
    15Recharge.png
    Pommel Bash
    Daze your foe with a brutal pommel bash.
    Damage.pngDamage: 97
    Daze.pngDaze (1s): Unable to use skills.
    Range.pngRange: 130
    (
    "Fear Me!" "Fear Me!"
    60Recharge.png
    "Fear Me!"
    Shout. Induce fear in your foes.
    Fear.pngFear at Range 0-200 (3s): Flee
    Fear.pngFear at Range 200-400 (2s): Flee
    Fear.pngFear at Range 400-600 (1s): Flee
    Radius.pngRadius: 600
    Unblockable.pngUnblockable
    too if you've decided to bring it as your optional skill).
  • You can use
    Riposte Riposte
    Activation.png
    15Recharge.png
    Riposte
    Block the next attack. Riposte and bleed your foe if you block a melee attack. Gain adrenaline if you are not attacked.
    Damage.pngDamage: 122
    Bleed.png4Bleeding (12s): 2,040 Damage
    Attribute bonus.pngAdrenaline If Not Attacked: 6
    Range.pngRange: 130
    offensively by blocking an attack in melee range - this way Riposte applies 4 stacks of Bleeding and then ends.
  • Missile Deflection Missile Deflection
    Missile Deflection
    Reflect missiles whenever you are blocking.
    Book.pngReflects Missiles
    reflects projectiles while blocking with
    Counterblow Counterblow
    Activation.png
    10Recharge.png
    Counterblow
    Block the next attack. Counter with an attack if you are in melee range. Gain adrenaline if not attacked.
    Damage.pngDamage: 487
    Attribute bonus.pngAdrenaline If Not Attacked: 6
    Range.pngRange: 130
    and
    Riposte Riposte
    Activation.png
    15Recharge.png
    Riposte
    Block the next attack. Riposte and bleed your foe if you block a melee attack. Gain adrenaline if you are not attacked.
    Damage.pngDamage: 122
    Bleed.png4Bleeding (12s): 2,040 Damage
    Attribute bonus.pngAdrenaline If Not Attacked: 6
    Range.pngRange: 130
    . Being able to reflect an entire
    Rapid Fire Rapid Fire
    Activation.png
    10Recharge.png
    Rapid Fire
    Fire multiple arrows at your foe.
    Damage.png10Damage: 1400
    Vulnerability.png10Vulnerability (10s): 10% Incoming Damage
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,500
    or a
    Pin Down Pin Down
    ¾Activation.png
    25Recharge.png
    Pin Down
    Fire an arrow that bleeds and immobilizes your target.
    Damage.pngDamage: 97
    Bleed.png6Bleeding (12s): 3,060 Damage
    Immobilize.pngImmobilize (3s): Unable to move.
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,000
    this can be extremely valuable. If you're fast enough, it's better to use the skill as the enemy projectile is casted, this way even the most experienced players won't be able to avoid your reflection.
  • Impale Impale
    ½Activation.png
    15Recharge.png
    Impale
    Throw your sword at your foe to impale them.
    Damage.pngDamage: 122
    Torment.png5Torment (8s): 1,275 Damage, 2,550 Damage if Moving
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 1 second
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    is one of your key skills, try to secure landing it by using Skull Crack or Pin Down on your foe, or use it after the enemy dodges.
  • Try to use
    Fan of Fire Fan of Fire
    ¼Activation.png
    6Recharge.png
    Fan of Fire
    Fire a spread of three flaming arrows, burning foes.
    Damage.png3Damage: 423
    Burn.png3Burning (2s): 1968 Damage
    Book.pngTargets per Arrow: 5
    Book.pngPierces
    Range.pngRange: 1,000
    in melee range to make all 3 projectiles hit your target for maximum Burning duration.
  • Smoldering Arrow Smoldering Arrow
    ¼Activation.png
    15Recharge.png
    Smoldering Arrow
    Shoot an arrow that explodes on impact blinding foes.
    Damage.pngDamage: 49
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,000
    doesn't need a target to work and you can aim it by moving your camera. Look down your feet to blind a radius of 180 nearby. This can be really useful against thieves to prevent their backstab when stealthed. You can also use it to let your allies safe stomping by blinding the enemy downed skill.

Tips & Tricks

  • Your adrenaline will rapidly decrease after leaving combat, but when the match begins, technically you haven't left nor entered combat yet. This allows you to stack adrenaline before engaging in battle for the first time during a match by using
    Counterblow Counterblow
    Activation.png
    10Recharge.png
    Counterblow
    Block the next attack. Counter with an attack if you are in melee range. Gain adrenaline if not attacked.
    Damage.pngDamage: 487
    Attribute bonus.pngAdrenaline If Not Attacked: 6
    Range.pngRange: 130
    and
    Riposte Riposte
    Activation.png
    15Recharge.png
    Riposte
    Block the next attack. Riposte and bleed your foe if you block a melee attack. Gain adrenaline if you are not attacked.
    Damage.pngDamage: 122
    Bleed.png4Bleeding (12s): 2,040 Damage
    Attribute bonus.pngAdrenaline If Not Attacked: 6
    Range.pngRange: 130
    - let them to run for the full block duration, do not press them twice!
    • This trick provides early access to your burst skills. It is important, to make it work, that you do not enter combat during the ready up, so do not attack the gate, take falling damage, etc..

Counters

  • Condition Necromancer
  • Stability will make it impossible to proc
    Distracting Strikes Distracting Strikes
    Distracting Strikes
    Apply confusion when you interrupt a foe.
    Confusion.png4Confusion (8s): 260 Damage On Skill Use

Notes

  • Battle Standard Battle Standard
    2Activation.png
    240Recharge.png
    Battle Standard
    Banner. Place a battle standard that revives falled allies and grants fury, might, and swiftness to allies.
    Fury.pngFury (3s): 20% Critical Chance
    Might.pngMight (10s): 30 Power, 30 Condition Damage
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Duration.pngDuration: 60 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    rallies allies by healing them in the downed state, which means it's affected by Poison Poison. This can lead to situations where low HP Poisoned allies won't be rallied by the banner however they'll still gain downed HP.
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