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Overview
This tanky hybrid dmg build for PvP which provides heavy single target (and moderate AoE) pressure. Excels in small scale fights.
Build
First Weapon Set
½
Mace Smash
Chain. Smash your foe.
Damage: 195
Range: 130
1½
10
Counterblow
15
Pommel Bash
½
15
Impale
2¼
15
Riposte
1¼
20
Healing Signet
60
Berserker Stance
40
Balanced Stance
1
60
Signet of Rage
Second Weapon Set
¾
Dual Shot
¼
6
Fan of Fire
¾
10
Arcing Arrow
¼
15
Smoldering Arrow
¾
25
Pin Down
Skill Variants
Dolyak Signet 60
Dolyak Signet
Signet Passive: Reduces incoming damage.
Signet Active: Gain stability.
Dolyak Signet: 180 Toughness
10Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Breaks stun
over
Balanced Stance 40
Balanced Stance
- offers more stacks of stability. Because of the longer CD you should use it with
Signet Mastery Reduces recharge on signets.
Recharge Reduced: 20%
.
For the
slot:
Endure Pain 60
Endure Pain
Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
Duration: 4 seconds
Breaks stun
- If you don't feel tanky enough.
"Fear Me!" 60
"Fear Me!"
- Fear works as an interrupt, capable of triggering
Distracting Strikes Apply confusion when you interrupt a foe.
4Confusion (8s): 260 Damage On Skill Use
.
Signet of Stamina ¼
45
Signet of Stamina
Signet Passive: Grants faster endurance regeneration.
Signet Active: Remove all conditions.
Signet of Stamina: 50% Endurance Regeneration
Conditions Removed: 12
- Mainly against condi-heavy groups, but the passive endurance is always valuable. Does not stack with
Vigorous Focus Gain vigor when using a Stance.
Vigor (6s): 100% Endurance Regeneration
.
Elite skill variants:
Rampage 1
180
Rampage
Physical. Take the form of a massive juggernaut, reducing the damage you take and the duration of incoming movement-impeding conditions.
Damage Reduced: 25%
2Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Swiftness (3s): 33% Movement Speed
Duration Decreased
Duration Decreased
Duration Decreased
Boon Application Interval: 3 seconds
Duration Decreased: 33%
Duration: 15 seconds
- the stability can secure stomps and resses for you, and it has various CC skills which means this form synergizes well with
Distracting Strikes Apply confusion when you interrupt a foe.
4Confusion (8s): 260 Damage On Skill Use
.
Battle Standard 2
240
Battle Standard
- a massive AoE res on huge CD. This skill has the potential to turn fights around.
Traits
Can't find such trait "Warrior"! Please refer to our trait index
Can't find such trait "Warrior"! Please refer to our trait index
Can't find such trait "Warrior"! Please refer to our trait index
Can't find such trait "Warrior"! Please refer to our trait index
Can't find such trait "Warrior"! Please refer to our trait index
Trait Variants
Dogged March 10
Dogged March
or
Sure-Footed Increases stance duration.
Duration Increase: 25%
over
Missile Deflection Reflect missiles whenever you are blocking.
Reflects Missiles
.
Signet Mastery over
Vigorous Focus Gain vigor when using a Stance.
Vigor (6s): 100% Endurance Regeneration
or
Warrior's Sprint You move faster while wielding melee weapons.
Movement Speed Increase: 25%
.
Weapons
First Weapon Set
- Mace
Superior Sigil of Doom 9 Superior Sigil of Doom Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
- Sword
Superior Sigil of Geomancy 9 Superior Sigil of Geomancy Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
|
Second Weapon Set
- Longbow
Superior Sigil of Hydromancy 9 Superior Sigil of Hydromancy Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Leeching 9 Superior Sigil of Leeching Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
-
|
Equipment
Rune:
Superior Rune of the Nightmare
Superior Rune of the Nightmare (1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)
Amulet:
Celestial Amulet
Celestial Amulet +460 Power +460 Precision +460 Toughness +460 Vitality +460 Ferocity +460 Healing Power +460 Condition Damage
Equipment Variants
Usage
General
Combustive Shot ¾
8
Combustive Shot
is the most relyable way of triggering
Cleansing Ire Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent when you hit with a burst skill.
Adrenaline: 1
, as you don't need to hit a target with it in order to cleanse yourself.
- It's also a Fire field, you can use it to stack might with
Arcing Arrow ¾
10
Arcing Arrow
.
- To apply confusion via
Distracting Strikes Apply confusion when you interrupt a foe.
4Confusion (8s): 260 Damage On Skill Use
) you can use
Skull Crack ½
8
Skull Crack
and
Pommel Bash 15
Pommel Bash
(
"Fear Me!" 60
"Fear Me!"
too if you've decided to bring it as your optional skill).
- You can use offensively by blocking an attack in melee range - this way Riposte applies 4 stacks of Bleeding and then ends.
Missile Deflection Reflect missiles whenever you are blocking.
Reflects Missiles
reflects projectiles while blocking with
Counterblow 1½
10
Counterblow
and . Being able to reflect an entire
Rapid Fire 2½
10
Rapid Fire
or a this can be extremely valuable. If you're fast enough, it's better to use the skill as the enemy projectile is casted, this way even the most experienced players won't be able to avoid your reflection.
- is one of your key skills, try to secure landing it by using Skull Crack or Pin Down on your foe, or use it after the enemy dodges.
- Try to use
Fan of Fire ¼
6
Fan of Fire
in melee range to make all 3 projectiles hit your target for maximum Burning duration.
Smoldering Arrow ¼
15
Smoldering Arrow
doesn't need a target to work and you can aim it by moving your camera. Look down your feet to blind a radius of 180 nearby. This can be really useful against thieves to prevent their backstab when stealthed. You can also use it to let your allies safe stomping by blinding the enemy downed skill.
Tips & Tricks
- Your adrenaline will rapidly decrease after leaving combat, but when the match begins, technically you haven't left nor entered combat yet. This allows you to stack adrenaline before engaging in battle for the first time during a match by using
Counterblow 1½
10
Counterblow
and - let them to run for the full block duration, do not press them twice!
- This trick provides early access to your burst skills. It is important, to make it work, that you do not enter combat during the ready up, so do not attack the gate, take falling damage, etc..
Counters
- Condition Necromancer
- Stability will make it impossible to proc
Distracting Strikes Apply confusion when you interrupt a foe.
4Confusion (8s): 260 Damage On Skill Use
Notes
Battle Standard 2
240
Battle Standard
rallies allies by healing them in the downed state, which means it's affected by
Poison. This can lead to situations where low HP Poisoned allies won't be rallied by the banner however they'll still gain downed HP.
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