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Overview
This build focuses on Empowered Allies and Axe camping.
Skill Bar
First Weapon Set
¼
Chop
Chain. Chop your foe.
Damage: 170
Range: 130
½
6
Cyclone Axe
¼
10
Throw Axe
¾
15
Crushing Blow
½
25
Tremor
1¼
20
Healing Signet
1
120
Banner of Strength
1
120
Banner of Discipline
¼
30
Signet of Fury
Signet Passive: Improves precision.
Signet Active: Gain adrenaline.
Signet of Fury: 180 Precision
Adrenaline: 30
1
60
Signet of Rage
Second Weapon Set
Slot Changes
Two Warriors Present
- Remove either
Banner of Strength 1
120
Banner of Strength
or
Banner of Discipline 1
120
Banner of Discipline
and have the other warrior run the banner that you're not and in it's place use
"For Great Justice!" 25
"For Great Justice!"
if you need more might.
"On My Mark!" 30
"On My Mark!"
Shout. Call out target foe to make them vulnerable.
10Vulnerability (10s): 10% Incoming Damage
Range: 1,200
if you need more vulnerability.
Signet of Might 25
Signet of Might
Signet Passive: Improves power.
Signet Active: Your attacks are unblockable.
Signet of Might: 180 Power
Unblockable (6s)
Duration: 6 seconds
if you don't need either of the others.
Weapon Variants
- You could also carry an extra Sword with
Superior Sigil of Energy 9
Superior Sigil of Energy Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
This sword would be used as offhands.
- You can also carry a Warhorn with
Superior Sigil of Battle 9
Superior Sigil of Battle Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
for trash runs. The sigil isn't necessary but if you feel you might go in battle it would probably benefit you.
- Lastly you should have a Longbow with
Superior Sigil of the Night
Superior Sigil of the Night Outgoing damage is increased by 10% at night.
and
Superior Sigil of Battle 9
Superior Sigil of Battle Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
Specializations
Can't find such trait "Warrior"! Please refer to our trait index
Can't find such trait "Warrior"! Please refer to our trait index
Can't find such trait "Warrior"! Please refer to our trait index
Can't find such trait "Warrior"! Please refer to our trait index
Can't find such trait "Warrior"! Please refer to our trait index
Weapons
First Weapon Set
- Axe
- Stats: Berserker (Power/Precision/Ferocity)
Superior Sigil of the Night Superior Sigil of the Night Outgoing damage is increased by 10% at night.
- Mace
- Stats: Berserker
Superior Sigil of Battle 9 Superior Sigil of Battle Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
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Second Weapon Set
- Do NOT equip a main-hand weapon for this set!
- Sword
- Stats: Berserker
Superior Sigil of Battle 9 Superior Sigil of Battle Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
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Sigil Variants
Use
Superior Sigil of the Night
Superior Sigil of the Night Outgoing damage is increased by 10% at night.
For night time dungeons.
Use
Superior Sigil of Frailty 2
Superior Sigil of Frailty 50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
For day time dungeons.
Use
Superior Sigil of Undead Slaying
Superior Sigil of Undead Slaying
For the ARAH dungeon.
These sigils would replace percent sigil modifiers. DO NOT replace
Superior Sigil of Battle 9
Superior Sigil of Battle Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
or
Superior Sigil of Energy 9
Superior Sigil of Energy Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Equipment
Armor
- Stats: Berserker (Power/Precision/Ferocity)
Superior Rune of the Scholar Superior Rune of the Scholar (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
- Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
- Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
- Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
- Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
- Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
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Accessories
- Stats: Berserker
- Stats: Berserker
- Stats: Berserker
- Stats: Berserker
- Stats: Berserker
- Stats: Berserker
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Equipment Variants
- Use
Superior Rune of Strength
Superior Rune of Strength (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
if you find yourself dipping below 90% health.
Food/Potions
- Always carry the 10% Dungeon specific nourishment buffs.
-
- AC use
Superior Sharpening Stone
Superior Sharpening Stone Nourishment (30 m):
Gain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills Consumable
- A cheaper alternative
Hardened Sharpening Stone
Hardened Sharpening Stone Nourishment (30 m):
Gain power equal to 2% of your precisionGain power equal to 4% of your ferocity+10 Experience from kills Consumable
- TA use
Powerful Potion of Slaying Scarlet's Armies
Powerful Potion of Slaying Scarlet's Armies Nourishment (1 h):
+10% damage vs. Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance- 10% damage from Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance+15% Experience from kills Consumable
Bowl of Curry Butternut Squash Soup
Bowl of Curry Butternut Squash Soup Nourishment (30 m):
+100 Precision+70 Ferocity+10% Experience from Kills Consumable
- A cheaper alternative
Plate of Steak and Asparagus
Plate of Steak and Asparagus Nourishment (30 m):
+80 power+60 precision+10% Experience from kills Consumable
- The absolute best but costs a ton.
Bowl of Seaweed Salad
Bowl of Seaweed Salad Nourishment (30m):
60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills Consumable
- Please read the Variant section for different foods while using different traits.
Usage
Axe/Mace Axe/Sword
- The skill rotation is rather simple:
Cyclone Axe ½
6
Cyclone Axe
Crushing Blow ¾
15
Crushing Blow
- : Use this only if the enemy already has defiant stacks.
Weapon swap
Chop ¼
Chop
Chain. Chop your foe.
Damage: 170
Range: 130
: Complete the full auto attack chain and do not break it since that would be a dps loss.
Rip ¾
1
Rip
Rip your sword from your foe for extra damage.
Damage: 465
Range: 150
Weapon swap
- Repeat.
Video Guides
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