Warrior - S/S Condi Roamer

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Basic.png

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Condition damageMobility.

Designed for:


Overview

Highly mobile and effective warrior roaming build, suitable for small-scale fights.

Skill Bar

First Weapon Set

Longbow
Utility
Elite
Dual Shot
¾Activation.png
Dual Shot
Shoot a pair of arrows at your foe.
Damage.png2Damage: 160
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,000
Fan of Fire
¼Activation.png
6Recharge.png
Fan of Fire
Fire a spread of three flaming arrows, burning foes.
Damage.png3Damage: 423
Burn.png3Burning (2s): 1968 Damage
Book.pngTargets per Arrow: 5
Book.pngPierces
Range.pngRange: 1,000
Arcing Arrow
¾Activation.png
10Recharge.png
Arcing Arrow
Shoot a slow, arcing arrow that explodes on impact.
Damage.pngDamage: 487
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,000
Smoldering Arrow
¼Activation.png
15Recharge.png
Smoldering Arrow
Shoot an arrow that explodes on impact blinding foes.
Damage.pngDamage: 49
Blind.pngBlindness (5s): Next outgoing attack misses.
Radius.pngRadius: 180
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,000
Pin Down
¾Activation.png
25Recharge.png
Pin Down
Fire an arrow that bleeds and immobilizes your target.
Damage.pngDamage: 97
Bleed.png6Bleeding (12s): 3,060 Damage
Immobilize.pngImmobilize (3s): Unable to move.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,000
Healing Signet
Activation.png
20Recharge.png
Healing Signet
Signet Passive: Regenerate health.
Signet Active: Heal yourself, and grant yourself resistance.
Heal.pngHealing: 2,320
Healing Signet.pngHealing Signet: 362 Heal
Resistance.pngResistance (6s): Conditions currently on you are ineffective; stacks duration.
Radius.pngInterval: 1 second
Berserker Stance
60Recharge.png
Berserker Stance
Stance. Gain adrenaline for a short time. Condition cannot be applied to you.
Berserker Stance.pngBerserker Stance (8s): Gain adrenaline every second.
Attribute bonus.pngAdrenaline: 3
Book.pngPulses: 8
Balanced Stance
40Recharge.png
Balanced Stance
Stance. You enter into a balanced stance.
Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Swiftness.pngSwiftness (8s): 33% Movement Speed
Stun-Break.pngBreaks stun
Signet of Stamina
¼Activation.png
45Recharge.png
Signet of Stamina
Signet Passive: Grants faster endurance regeneration.
Signet Active: Remove all conditions.
Signet of Stamina.pngSignet of Stamina: 50% Endurance Regeneration
Book.pngConditions Removed: 12
Signet of Rage
1Activation.png
60Recharge.png
Signet of Rage
Signet Passive: Grants adrenaline.
Signet Active: Gain fury, might, and swiftness.
Signet of Rage.pngSignet of Rage: Gain adrenaline.
Fury.pngFury (25s): 20% Critical Chance
Might.png5Might (25s): 150 Power, 150 Condition Damage
Swiftness.pngSwiftness (25s): 33% Movement Speed

Second Weapon Set

Sword/Sword
Sever Artery
Sever Artery
Chain. Bleed your foe with a slash.
Damage.pngDamage: 146
Bleed.pngBleeding (8s): 340 Damage
Range.pngRange: 130
Savage Leap
¾Activation.png
8Recharge.png
Savage Leap
Lunge at your foe, striking them with your sword.
Damage.pngDamage: 183
Cripple.pngCripple (3s): -50% Movement Speed
Combo.pngCombo Finisher: Leap
Range.pngRange: 600
Final Thrust
¾Activation.png
15Recharge.png
Final Thrust
Strike your foe with a final powerful thrust that does extra damage against injured foes.
Damage.pngDamage: 365
Damage.pngDamage against foes under 50% health: 731
Range.pngRange: 130
Impale
½Activation.png
15Recharge.png
Impale
Throw your sword at your foe to impale them.
Damage.pngDamage: 122
Torment.png5Torment (8s): 1,275 Damage, 2,550 Damage if Moving
Duration.pngDuration: 4 seconds
Radius.pngInterval: 1 second
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Riposte
Activation.png
15Recharge.png
Riposte
Block the next attack. Riposte and bleed your foe if you block a melee attack. Gain adrenaline if you are not attacked.
Damage.pngDamage: 122
Bleed.png4Bleeding (12s): 2,040 Damage
Attribute bonus.pngAdrenaline If Not Attacked: 6
Range.pngRange: 130

Slot Changes

  • Endure Pain Endure Pain
    60Recharge.png
    Endure Pain
    Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
    Duration.pngDuration: 4 seconds
    Stun-Break.pngBreaks stun
    over
    Signet of Stamina Signet of Stamina
    ¼Activation.png
    45Recharge.png
    Signet of Stamina
    Signet Passive: Grants faster endurance regeneration.
    Signet Active: Remove all conditions.
    Signet of Stamina.pngSignet of Stamina: 50% Endurance Regeneration
    Book.pngConditions Removed: 12
    - if you're having a hard time against high burst classes.

Specializations

Main BuildAdeptMasterGrandmaster

Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index


High Precision VariantAdeptMasterGrandmaster

Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index

Trait Variants

  • Sure-Footed Sure-Footed
    Sure-Footed
    Increases stance duration.
    Radius.pngDuration Increase: 25%
    or
    Dogged March Dogged March
    10Recharge.png
    Dogged March
    Incoming movement-impeding conditions have their durations reduced. Gain regeneration when you are affected by one of these conditions.
    Regeneration.pngRegen (3s): 390 Heal
    Immobilize.pngImmobilize: Unable to move.
    Cripple.pngCripple: -50% Movement Speed
    Chill.pngChilled: -66% Movement Speed, -66% Skill Recharge Rate
    Radius.pngDuration Decreased: 33%
    over
    Missile Deflection Missile Deflection
    Missile Deflection
    Reflect missiles whenever you are blocking.
    Book.pngReflects Missiles
    .
  • Vigorous Focus Vigorous Focus
    Vigorous Focus
    Gain vigor when using a Stance.
    Vigor.pngVigor (6s): 100% Endurance Regeneration
    over Signet Mastery Signet Mastery if you've opted for
    Endure Pain Endure Pain
    60Recharge.png
    Endure Pain
    Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
    Duration.pngDuration: 4 seconds
    Stun-Break.pngBreaks stun
    over
    Signet of Stamina Signet of Stamina
    ¼Activation.png
    45Recharge.png
    Signet of Stamina
    Signet Passive: Grants faster endurance regeneration.
    Signet Active: Remove all conditions.
    Signet of Stamina.pngSignet of Stamina: 50% Endurance Regeneration
    Book.pngConditions Removed: 12
    .
  • Deep Strike Deep Strike
    Deep Strike
    Gain precision for each unused signet you have equipped.
    Attribute bonus.pngPrecision: +40
    or
    Opportunist Opportunist
    10Recharge.png
    Opportunist
    Gain fury when you immobilize a target.
    Fury.pngFury (10s): 20% Critical Chance
    over
    Blademaster Blademaster
    Blademaster
    Increases your critical-hit chance with a sword.
    Stat-Icon-Precision.pngCritical Chance Increase: 10%
    .

Weapons

First Weapon Set
  • Main Hand
Longbow
Stats: Carrion (Condition Damage/Vitality/Power)
Superior Sigil of Doom Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Malign WvW Infusion Malign WvW Infusion
Malign WvW Infusion Malign WvW Infusion
Second Weapon Set
  • Main Hand
Sword
Stats: Carrion
Superior Sigil of Doom Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Malign WvW Infusion Malign WvW Infusion
  • Off Hand
Sword
Stats: Carrion
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Malign WvW Infusion Malign WvW Infusion

Equipment

Armor
  • Head
Stats: Carrion (Condition Damage/Vitality/Power)
Superior Rune of the Krait Superior Rune of the Krait
Superior Rune of the Krait.pngSuperior Rune of the Krait
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Vital WvW Infusion Vital WvW Infusion
  • Shoulders
Stats: Carrion
Superior Rune of the Krait Superior Rune of the Krait
Superior Rune of the Krait.pngSuperior Rune of the Krait
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Vital WvW Infusion Vital WvW Infusion
  • Chest
Stats: Carrion
Superior Rune of the Krait Superior Rune of the Krait
Superior Rune of the Krait.pngSuperior Rune of the Krait
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Vital WvW Infusion Vital WvW Infusion
  • Hands
Stats: Carrion
Superior Rune of the Krait Superior Rune of the Krait
Superior Rune of the Krait.pngSuperior Rune of the Krait
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Vital WvW Infusion Vital WvW Infusion
  • Legs
Stats: Dire (Condition Damage/Vitality/toughness)
Superior Rune of the Krait Superior Rune of the Krait
Superior Rune of the Krait.pngSuperior Rune of the Krait
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Vital WvW Infusion Vital WvW Infusion
  • Feet
Stats: Carrion
Superior Rune of the Krait Superior Rune of the Krait
Superior Rune of the Krait.pngSuperior Rune of the Krait
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Vital WvW Infusion Vital WvW Infusion
Accessories
  • Amulet
Stats: Rabid (Condition Damage/Precision/Toughness)
Malign WvW Infusion Malign WvW Infusion
  • Ring 1
Stats: Rabid
Malign WvW Infusion Malign WvW Infusion
  • Ring 2
Stats: Rabid
Vital WvW Infusion Vital WvW Infusion
  • Earring 1
Stats: Rabid
Malign WvW Infusion Malign WvW Infusion
  • Earring 2
Stats: Dire+Rabid
Malign WvW Infusion Malign WvW Infusion
  • Back
Stats: Rabid
Malign WvW Infusion Malign WvW Infusion

Equipment Variants

  • Superior Rune of the Undead Superior Rune of the Undead
    Superior Rune of the Undead.pngSuperior Rune of the Undead
    (1): +25 Condition Damage (2): +35 Toughness (3): +50 Condition Damage (4): +65 Toughness (5): +100 Condition Damage (6): 7% of toughness is converted to Condition Damage.
    - A cheap alternative.
  • Superior Rune of the Nightmare Superior Rune of the Nightmare
    Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
    (1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)
    - Hard to get but the fear makes it worthwhile.

Food/Potions

  • Rare Veggie Pizza Rare Veggie Pizza
    Rare Veggie Pizza.pngRare Veggie Pizza
    Nourishment (30 m):
    Food.png+100 Expertise+70 Condition Damage+10 Experience from kills
    Consumable
    .
  • Potent Master Tuning Crystal Potent Master Tuning Crystal
    Potent Master Tuning Crystal.pngPotent Master Tuning Crystal
    Nourishment (1 h):
    Potion.pngGain Condition Damage equal to 3% of your PrecisionGain Condition Damage equal to 8% of your Expertise+10% Experience from Kills
    Consumable
    .

Usage

  • With this build you have two high damage skills:
    • The first is
      Pin Down Pin Down
      ¾Activation.png
      25Recharge.png
      Pin Down
      Fire an arrow that bleeds and immobilizes your target.
      Damage.pngDamage: 97
      Bleed.png6Bleeding (12s): 3,060 Damage
      Immobilize.pngImmobilize (3s): Unable to move.
      Combo.pngCombo Finisher: Physical Projectile
      Range.pngRange: 1,000
      - Use it after the enemy is out of endurance or use it to bait a dodge and quickly swap weaponsets. If you land it and the enemy has no condi cleanse left its usually gg, with the bleeds dealing over 20k dmg by themselves.
    • The second skill is
      Impale Impale
      ½Activation.png
      15Recharge.png
      Impale
      Throw your sword at your foe to impale them.
      Damage.pngDamage: 122
      Torment.png5Torment (8s): 1,275 Damage, 2,550 Damage if Moving
      Duration.pngDuration: 4 seconds
      Radius.pngInterval: 1 second
      Combo.pngCombo Finisher: Physical Projectile
      Range.pngRange: 900
      - Use it the same way you would use
      Pin Down Pin Down
      ¾Activation.png
      25Recharge.png
      Pin Down
      Fire an arrow that bleeds and immobilizes your target.
      Damage.pngDamage: 97
      Bleed.png6Bleeding (12s): 3,060 Damage
      Immobilize.pngImmobilize (3s): Unable to move.
      Combo.pngCombo Finisher: Physical Projectile
      Range.pngRange: 1,000
      . Also very usefull to kill those high mobility kitters as it'll kill them faster the more they run away.
  • Try to use
    Fan of Fire Fan of Fire
    ¼Activation.png
    6Recharge.png
    Fan of Fire
    Fire a spread of three flaming arrows, burning foes.
    Damage.png3Damage: 423
    Burn.png3Burning (2s): 1968 Damage
    Book.pngTargets per Arrow: 5
    Book.pngPierces
    Range.pngRange: 1,000
    and
    Riposte Riposte
    Activation.png
    15Recharge.png
    Riposte
    Block the next attack. Riposte and bleed your foe if you block a melee attack. Gain adrenaline if you are not attacked.
    Damage.pngDamage: 122
    Bleed.png4Bleeding (12s): 2,040 Damage
    Attribute bonus.pngAdrenaline If Not Attacked: 6
    Range.pngRange: 130
    on melee range as those can do high dmg on those ranges. Simetrically try to stay away from melee with
    Riposte Riposte
    Activation.png
    15Recharge.png
    Riposte
    Block the next attack. Riposte and bleed your foe if you block a melee attack. Gain adrenaline if you are not attacked.
    Damage.pngDamage: 122
    Bleed.png4Bleeding (12s): 2,040 Damage
    Attribute bonus.pngAdrenaline If Not Attacked: 6
    Range.pngRange: 130
    if you need the block.
  • Longbow burst skill
    Combustive Shot Combustive Shot
    ¾Activation.png
    8Recharge.png
    Combustive Shot
    Burst. Ignite target area, burning nearby foes. Effect increses with adrenaline level.
    Damage.png2Damage: 372
    Burn.png2Burning (5s): 1,310 Damage
    Duration.pngDuration: 9 seconds
    Radius.pngRadius: 360
    Combo.pngCombo Field: Fire
    Range.pngRange: 1,200
    is the only Burst Skill that cannot be blinded, therefore it's the most reliable way to benefit from the trait
    Cleansing Ire Cleansing Ire
    Cleansing Ire
    Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent when you hit with a burst skill.
    Attribute bonus.pngAdrenaline: 1
    , making it your primary condition removal.
  • You can utilize the fire field produced by
    Combustive Shot Combustive Shot
    ¾Activation.png
    8Recharge.png
    Combustive Shot
    Burst. Ignite target area, burning nearby foes. Effect increses with adrenaline level.
    Damage.png2Damage: 372
    Burn.png2Burning (5s): 1,310 Damage
    Duration.pngDuration: 9 seconds
    Radius.pngRadius: 360
    Combo.pngCombo Field: Fire
    Range.pngRange: 1,200
    with
    Arcing Arrow Arcing Arrow
    ¾Activation.png
    10Recharge.png
    Arcing Arrow
    Shoot a slow, arcing arrow that explodes on impact.
    Damage.pngDamage: 487
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,000
    in order to stack might. You can then choose to use
    Savage Leap Savage Leap
    ¾Activation.png
    8Recharge.png
    Savage Leap
    Lunge at your foe, striking them with your sword.
    Damage.pngDamage: 183
    Cripple.pngCripple (3s): -50% Movement Speed
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    in order to gain
    Fire Shield Fire Shield
    40Recharge.png
    Fire Shield
    Envelop yourself in a fiery shield that burns foes and grants might every time you are struck (cooldown of 1 second per attacker).
    Fire Shield.pngFire Shield (5s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker).
    Might.pngMight (10s): 30 Power, 30 Condition Damage
    Burn.pngBurning (1s): 328 Damage
    Radius.pngCondition Duration Reduction: 20%
    , this is really helpful against melee classes.
  • Use
    Signet of Rage Signet of Rage
    1Activation.png
    60Recharge.png
    Signet of Rage
    Signet Passive: Grants adrenaline.
    Signet Active: Gain fury, might, and swiftness.
    Signet of Rage.pngSignet of Rage: Gain adrenaline.
    Fury.pngFury (25s): 20% Critical Chance
    Might.png5Might (25s): 150 Power, 150 Condition Damage
    Swiftness.pngSwiftness (25s): 33% Movement Speed
    whenever is out of cooldow and you are/can get to melee range as with
    Superior Rune of the Krait Superior Rune of the Krait
    Superior Rune of the Krait.pngSuperior Rune of the Krait
    (1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
    it is another source of bleed, poison and torment.
  • Despite being a condi oriented build
    Final Thrust Final Thrust
    ¾Activation.png
    15Recharge.png
    Final Thrust
    Strike your foe with a final powerful thrust that does extra damage against injured foes.
    Damage.pngDamage: 365
    Damage.pngDamage against foes under 50% health: 731
    Range.pngRange: 130
    and
    Arcing Arrow Arcing Arrow
    ¾Activation.png
    10Recharge.png
    Arcing Arrow
    Shoot a slow, arcing arrow that explodes on impact.
    Damage.pngDamage: 487
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,000
    can still crit for 3k+ so dont be afraid to use em whenever you have an opportunity.
  • This build has a hard time against projectle destruction/reflect skills so try to bait those early to make sure you dont eat your own
    Impale Impale
    ½Activation.png
    15Recharge.png
    Impale
    Throw your sword at your foe to impale them.
    Damage.pngDamage: 122
    Torment.png5Torment (8s): 1,275 Damage, 2,550 Damage if Moving
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 1 second
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    .
  • This build has high mobility with
    Savage Leap Savage Leap
    ¾Activation.png
    8Recharge.png
    Savage Leap
    Lunge at your foe, striking them with your sword.
    Damage.pngDamage: 183
    Cripple.pngCripple (3s): -50% Movement Speed
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    and
    Warrior's Sprint Warrior's Sprint
    Warrior's Sprint
    You move faster while wielding melee weapons.
    Book.pngMovement Speed Increase: 25%
    but if you need more mobility get close to a lake and use Spear to get out of danger. You can also swap to Warhorn for perma-swiftness if no enemies are around.
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