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Overview
Highly mobile and effective warrior roaming build, suitable for small-scale fights.
Skill Bar
First Weapon Set
¾
Dual Shot
¼
6
Fan of Fire
¾
10
Arcing Arrow
¼
15
Smoldering Arrow
¾
25
Pin Down
1¼
20
Healing Signet
60
Berserker Stance
40
Balanced Stance
¼
45
Signet of Stamina
Signet Passive: Grants faster endurance regeneration.
Signet Active: Remove all conditions.
Signet of Stamina: 50% Endurance Regeneration
Conditions Removed: 12
1
60
Signet of Rage
Second Weapon Set
¾
8
Savage Leap
¾
15
Final Thrust
½
15
Impale
2¼
15
Riposte
Slot Changes
Endure Pain 60
Endure Pain
Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
Duration: 4 seconds
Breaks stun
over
Signet of Stamina ¼
45
Signet of Stamina
Signet Passive: Grants faster endurance regeneration.
Signet Active: Remove all conditions.
Signet of Stamina: 50% Endurance Regeneration
Conditions Removed: 12
- if you're having a hard time against high burst classes.
Specializations
Can't find such trait "Warrior"! Please refer to our trait index
Can't find such trait "Warrior"! Please refer to our trait index
Can't find such trait "Warrior"! Please refer to our trait index
Can't find such trait "Warrior"! Please refer to our trait index
Can't find such trait "Warrior"! Please refer to our trait index
Can't find such trait "Warrior"! Please refer to our trait index
Can't find such trait "Warrior"! Please refer to our trait index
Can't find such trait "Warrior"! Please refer to our trait index
Can't find such trait "Warrior"! Please refer to our trait index
Can't find such trait "Warrior"! Please refer to our trait index
Trait Variants
Sure-Footed Increases stance duration.
Duration Increase: 25%
or
Dogged March 10
Dogged March
over
Missile Deflection Reflect missiles whenever you are blocking.
Reflects Missiles
.
Vigorous Focus Gain vigor when using a Stance.
Vigor (6s): 100% Endurance Regeneration
over
Signet Mastery if you've opted for
Endure Pain 60
Endure Pain
Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
Duration: 4 seconds
Breaks stun
over
Signet of Stamina ¼
45
Signet of Stamina
Signet Passive: Grants faster endurance regeneration.
Signet Active: Remove all conditions.
Signet of Stamina: 50% Endurance Regeneration
Conditions Removed: 12
.
Deep Strike Gain precision for each unused signet you have equipped.
Precision: +40
or
Opportunist 10
Opportunist
Gain fury when you immobilize a target.
Fury (10s): 20% Critical Chance
over
Blademaster Increases your critical-hit chance with a sword.
Critical Chance Increase: 10%
.
Weapons
First Weapon Set
- Longbow
- Stats: Carrion (Condition Damage/Vitality/Power)
Superior Sigil of Doom 9 Superior Sigil of Doom Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Geomancy 9 Superior Sigil of Geomancy Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Malign WvW Infusion
Malign WvW Infusion
-
|
Second Weapon Set
- Sword
- Stats: Carrion
Superior Sigil of Doom 9 Superior Sigil of Doom Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Malign WvW Infusion
- Sword
- Stats: Carrion
Superior Sigil of Geomancy 9 Superior Sigil of Geomancy Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Malign WvW Infusion
|
Equipment
Armor
- Stats: Carrion (Condition Damage/Vitality/Power)
Superior Rune of the Krait Superior Rune of the Krait (1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Vital WvW Infusion
- Stats: Carrion
Superior Rune of the Krait Superior Rune of the Krait (1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Vital WvW Infusion
- Stats: Carrion
Superior Rune of the Krait Superior Rune of the Krait (1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Vital WvW Infusion
- Stats: Carrion
Superior Rune of the Krait Superior Rune of the Krait (1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Vital WvW Infusion
- Stats: Dire (Condition Damage/Vitality/toughness)
Superior Rune of the Krait Superior Rune of the Krait (1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Vital WvW Infusion
- Stats: Carrion
Superior Rune of the Krait Superior Rune of the Krait (1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Vital WvW Infusion
|
Accessories
- Stats: Rabid (Condition Damage/Precision/Toughness)
Malign WvW Infusion
- Stats: Rabid
Malign WvW Infusion
- Stats: Rabid
Vital WvW Infusion
- Stats: Rabid
Malign WvW Infusion
- Stats: Dire+Rabid
Malign WvW Infusion
- Stats: Rabid
Malign WvW Infusion
|
Equipment Variants
Superior Rune of the Undead
Superior Rune of the Undead (1): +25 Condition Damage (2): +35 Toughness (3): +50 Condition Damage (4): +65 Toughness (5): +100 Condition Damage (6): 7% of toughness is converted to Condition Damage.
- A cheap alternative.
Superior Rune of the Nightmare
Superior Rune of the Nightmare (1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)
- Hard to get but the fear makes it worthwhile.
Food/Potions
Rare Veggie Pizza
Rare Veggie Pizza Nourishment (30 m):
+100 Expertise+70 Condition Damage+10 Experience from kills Consumable
.
Potent Master Tuning Crystal
Potent Master Tuning Crystal Nourishment (1 h):
Gain Condition Damage equal to 3% of your PrecisionGain Condition Damage equal to 8% of your Expertise+10% Experience from Kills Consumable
.
Usage
- With this build you have two high damage skills:
- The first is - Use it after the enemy is out of endurance or use it to bait a dodge and quickly swap weaponsets. If you land it and the enemy has no condi cleanse left its usually gg, with the bleeds dealing over 20k dmg by themselves.
- The second skill is - Use it the same way you would use . Also very usefull to kill those high mobility kitters as it'll kill them faster the more they run away.
- Try to use
Fan of Fire ¼
6
Fan of Fire
and on melee range as those can do high dmg on those ranges. Simetrically try to stay away from melee with if you need the block.
- Longbow burst skill
Combustive Shot ¾
8
Combustive Shot
is the only Burst Skill that cannot be blinded, therefore it's the most reliable way to benefit from the trait
Cleansing Ire Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent when you hit with a burst skill.
Adrenaline: 1
, making it your primary condition removal.
- You can utilize the fire field produced by
Combustive Shot ¾
8
Combustive Shot
with
Arcing Arrow ¾
10
Arcing Arrow
in order to stack might. You can then choose to use
Savage Leap ¾
8
Savage Leap
in order to gain
Fire Shield 40
Fire Shield
, this is really helpful against melee classes.
- Use
Signet of Rage 1
60
Signet of Rage
whenever is out of cooldow and you are/can get to melee range as with
Superior Rune of the Krait
Superior Rune of the Krait (1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
it is another source of bleed, poison and torment.
- Despite being a condi oriented build
Final Thrust ¾
15
Final Thrust
and
Arcing Arrow ¾
10
Arcing Arrow
can still crit for 3k+ so dont be afraid to use em whenever you have an opportunity.
- This build has a hard time against projectle destruction/reflect skills so try to bait those early to make sure you dont eat your own .
- This build has high mobility with
Savage Leap ¾
8
Savage Leap
and
Warrior's Sprint You move faster while wielding melee weapons.
Movement Speed Increase: 25%
but if you need more mobility get close to a lake and use Spear to get out of danger. You can also swap to Warhorn for perma-swiftness if no enemies are around.
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