Build

Warrior - Shoutbow

Basic.png

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Focused on: BunkeringSupportMobility.

Designed for:

Overview

A tanky, supportive warrior build for PvP mixed with offensive capabilities. Especially good against condition specs/comps.

Skill Bar

Sword/ShieldHealingUtilityElite
Longbow

Slot Changes

For the optional slot:

  • "Fear Me!" "Fear Me!"
    60Recharge.png
    "Fear Me!"
    Shout. Induce fear in your foes.
    Fear.pngFear at Range 0-200 (3s): Flee
    Fear.pngFear at Range 200-400 (2s): Flee
    Fear.pngFear at Range 400-600 (1s): Flee
    Radius.pngRadius: 600
    Unblockable.pngUnblockable
    - extra shout heal and unblockable AoE CC.
  • "On My Mark!" "On My Mark!"
    30Recharge.png
    "On My Mark!"
    Shout. Call out target foe to make them vulnerable.
    Vulnerability.png10Vulnerability (10s): 10% Incoming Damage
    Range.pngRange: 1,200
    - another short CD shout heal.
  • Balanced Stance Balanced Stance
    40Recharge.png
    Balanced Stance
    Stance. You enter into a balanced stance.
    Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Swiftness.pngSwiftness (8s): 33% Movement Speed
    Stun-Break.pngBreaks stun
    - if you must do the stomping / expect heavy CC from the enemy team.

Weapons:

  • Warhorn over Shield against Condition-heavy comps (in this case take
    on Tactics and
    on Defense).

Specializations

Equipment

Sword.png
Shield.png
I.png
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Longbow.png
II.png
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
II.png
Superior Rune of the Soldier
Superior Rune of the Soldier.pngSuperior Rune of the Soldier
(1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.
Settler Amulet
Settler Amulet.pngSettler Amulet
+1200 Toughness +900 Healing Power +900 Condition Damage

Usage

General

  • Shield Bash Shield Bash
    ½Activation.png
    20Recharge.png
    Shield Bash
    Bash your foe with your shield and stun them.
    Damage.pngDamage: 244
    Stun.pngStun (2s): Unable to use skills or move.
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 450
    and
    Savage Leap Savage Leap
    ¾Activation.png
    8Recharge.png
    Savage Leap
    Lunge at your foe, striking them with your sword.
    Damage.pngDamage: 183
    Cripple.pngCripple (3s): -50% Movement Speed
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    can be used in
    Combustive Shot Combustive Shot
    ¾Activation.png
    8Recharge.png
    Combustive Shot
    Burst. Ignite target area, burning nearby foes. Effect increses with adrenaline level.
    Damage.png2Damage: 372
    Burn.png2Burning (5s): 1,310 Damage
    Duration.pngDuration: 9 seconds
    Radius.pngRadius: 360
    Combo.pngCombo Field: Fire
    Range.pngRange: 1,200
    's fire field in order to gain
    Fire Shield Fire Shield
    40Recharge.png
    Fire Shield
    Envelop yourself in a fiery shield that burns foes and grants might every time you are struck (cooldown of 1 second per attacker).
    Fire Shield.pngFire Shield (5s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker).
    Might.pngMight (10s): 30 Power, 30 Condition Damage
    Burn.pngBurning (1s): 328 Damage
    Radius.pngCondition Duration Reduction: 20%
    - the aura's duration doesn't stack, so try not to chain the two leaps. The combo field can also be used for Might stackng with
    Arcing Arrow Arcing Arrow
    ¾Activation.png
    10Recharge.png
    Arcing Arrow
    Shoot a slow, arcing arrow that explodes on impact.
    Damage.pngDamage: 487
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,000
    .
  • Start casting
    Pin Down Pin Down
    ¾Activation.png
    25Recharge.png
    Pin Down
    Fire an arrow that bleeds and immobilizes your target.
    Damage.pngDamage: 97
    Bleed.png6Bleeding (12s): 3,060 Damage
    Immobilize.pngImmobilize (3s): Unable to move.
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,000
    while out of LOS to hide that you are channeling the skill to increase the chance of landing it.
  • Use
    Battle Standard Battle Standard
    2Activation.png
    240Recharge.png
    Battle Standard
    Banner. Place a battle standard that revives falled allies and grants fury, might, and swiftness to allies.
    Fury.pngFury (3s): 20% Critical Chance
    Might.pngMight (10s): 30 Power, 30 Condition Damage
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Duration.pngDuration: 60 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    on downed allies if ressing them would be too risky or impossible. Don't waste it, it has a huge CD.
  • Heal and cleanse allies with shouts.
  • You can secure kills by rooting enemies with
    Flurry Flurry
    ½Activation.png
    8Recharge.png
    Flurry
    Burst. Immobilize your foes with a flurry of bleeding strikes. Effect increases with adrenaline level.
    Damage.png8Damage: 368
    Bleed.png8Bleeding (2s): 352 Damage
    Immobilize.pngLevel 1 Immobilize (2s): Unable to move.
    Immobilize.pngLevel 2 Immobilize (3s): Unable to move.
    Immobilize.pngLevel 3 Immobilize (4s): Unable to move.
    Book.pngNumber of targets: 3
    Range.pngRange: 130
    (sword burst skill) so your team can land the burst.
    • Immobilize Immobilize condition is applied on the first strike of
      Flurry Flurry
      ½Activation.png
      8Recharge.png
      Flurry
      Burst. Immobilize your foes with a flurry of bleeding strikes. Effect increases with adrenaline level.
      Damage.png8Damage: 368
      Bleed.png8Bleeding (2s): 352 Damage
      Immobilize.pngLevel 1 Immobilize (2s): Unable to move.
      Immobilize.pngLevel 2 Immobilize (3s): Unable to move.
      Immobilize.pngLevel 3 Immobilize (4s): Unable to move.
      Book.pngNumber of targets: 3
      Range.pngRange: 130
      ; the channel does not need to be completed to apply the entire root.

Warhorn variant

  • Before the match starts, give Swiftness Swiftness to your allies by using
    Charge Charge
    ½Activation.png
    15Recharge.png
    Charge
    Grant swiftness to yourself and allies, while curing chilled, crippled, and immobilized.
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    Cripple.pngCures Crippled
    Immobilize.pngCures Immobilized
    Chill.pngCures Chilled
    Radius.pngRadius: 1,200
    .
  • Stack might in the fire field of Longbow with
    Call to Arms Call to Arms
    ½Activation.png
    20Recharge.png
    Call to Arms
    Grant vigor to yourself and allies, while weakening nearby foes.
    Vigor.pngVigor (10s): 100% Endurance Regeneration
    Weakness.pngWeakness (6s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Radius.pngRadius: 600
    Combo.pngCombo Finisher: Blast
    Unblockable.pngUnblockable
    .
  • Due to traits both Warhorn skills cure conditions in AoE.

Counters

  • Heavy CC

Top Streamers

Notes

  • Battle Standard Battle Standard
    2Activation.png
    240Recharge.png
    Battle Standard
    Banner. Place a battle standard that revives falled allies and grants fury, might, and swiftness to allies.
    Fury.pngFury (3s): 20% Critical Chance
    Might.pngMight (10s): 30 Power, 30 Condition Damage
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Duration.pngDuration: 60 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    rallies allies by healing them in the downed state, which means it's affected by Poison Poison. This can lead to situations where low HP Poisoned allies won't be rallied by the banner however they'll still gain downed HP.
  • Combustive Shot Combustive Shot
    ¾Activation.png
    8Recharge.png
    Combustive Shot
    Burst. Ignite target area, burning nearby foes. Effect increses with adrenaline level.
    Damage.png2Damage: 372
    Burn.png2Burning (5s): 1,310 Damage
    Duration.pngDuration: 9 seconds
    Radius.pngRadius: 360
    Combo.pngCombo Field: Fire
    Range.pngRange: 1,200
    does not consume adrenaline until it lands so you can swap weapons after firing it with a 2.5 stacks and the discipline trait will bump it up to a 3 stacks, or you can use adrenal shouts while the projectile's still in mid air. Alternatively you can swap weapons and use your other burst skill with the majority of your adreniline before it lands(combustive shot will fizzle if you have less than 1 bar remaining before it lands).
Build rating: 90%
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2 Ratings
Silver Medal - Good
Hanz said this build was good November 2015

Warrior just couldn't keep up with the powercreep. It's not a top tier build anymore, but still has some redeeming qualities like shout heals, rez banner, and unblockable instant AoE CC which is quite useful for finishing off revenants.

Gold Medal - Great
Goruu said this build was great September 2015

After testing this build out again, I am not sure how this build became good again. I had a very terrible experience playing this build in the past. Now, Shoutbow felt like it was back at its OP cele build.