Warrior - Shoutbreak Sage

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Bronze.png

Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Hybrid damageControlSustainSupport.

Designed for:


Overview

This is a sustained warrior build focused on hybrid damage and team support.

Skill Bar

Mace/TorchHealingUtilityElite
Sword/Warhorn

Slot Changes

Warhorn (

Charge Charge
½Activation.png
15Recharge.png
Charge
Grant swiftness to yourself and allies, while curing chilled, crippled, and immobilized.
Swiftness.pngSwiftness (10s): 33% Movement Speed
Cripple.pngCures Crippled
Immobilize.pngCures Immobilized
Chill.pngCures Chilled
Radius.pngRadius: 1,200

,

Call to Arms Call to Arms
½Activation.png
20Recharge.png
Call to Arms
Grant vigor to yourself and allies, while weakening nearby foes.
Vigor.pngVigor (10s): 100% Endurance Regeneration
Weakness.pngWeakness (6s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Radius.pngRadius: 600
Combo.pngCombo Finisher: Blast
Unblockable.pngUnblockable

) Shield (

Shield Bash Shield Bash
½Activation.png
20Recharge.png
Shield Bash
Bash your foe with your shield and stun them.
Damage.pngDamage: 244
Stun.pngStun (2s): Unable to use skills or move.
Combo.pngCombo Finisher: Leap
Range.pngRange: 450

,

Shield Stance Shield Stance
3Activation.png
25Recharge.png
Shield Stance
Block attacks.
Duration.pngDuration: 3 seconds

)

  • better defense against direct damage, reflect, additional cc, leap finsiher
  • less condi cleanse, less team support, less mobility

Utility

  • "To the Limit!" "To the Limit!"
    1Activation.png
    30Recharge.png
    "To the Limit!"
    Shout. Heal yourself and regain all adrenaline. Nearby allies gain endurance.
    Heal.pngHealing: 6,540
    Attribute bonus.pngAdrenaline: 30
    Book.pngEndurance Gained: 25
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    could potentially be changed for alternative heals like
    Defiant Stance Defiant Stance
    ¼Activation.png
    30Recharge.png
    Defiant Stance
    Stance. Heal yourself. Absorb all incoming strikes for a period of time.
    Heal.pngInitial Self Heal: 1,853
    Defiant Stance.pngDefiant Stance (3s): All incoming attacks heal you.
    ,
    Mending Mending
    1Activation.png
    20Recharge.png
    Mending
    Heal yourself and remove conditions.
    Heal.pngHealing: 5,240
    Book.pngConditions Removed: 3
    or
    Healing Signet Healing Signet
    Activation.png
    20Recharge.png
    Healing Signet
    Signet Passive: Regenerate health.
    Signet Active: Heal yourself, and grant yourself resistance.
    Heal.pngHealing: 2,320
    Healing Signet.pngHealing Signet: 362 Heal
    Resistance.pngResistance (6s): Conditions currently on you are ineffective; stacks duration.
    Radius.pngInterval: 1 second
    depending on preference
  • Wild Blow Wild Blow
    30Recharge.png
    Wild Blow
    Rage. Lash out with a critical attack that launches your target. Your target flies backward with such force that they knock back other foes in the way. Gain bonus adrenaline if this move hits.
    can be used on downed players and can be a great tool to stop enemies from reviving, it can also be used to decap a protected controlpoint or keep a target cc locked after applying a large amount of conditions
  • Signet of Stamina Signet of Stamina
    ¼Activation.png
    45Recharge.png
    Signet of Stamina
    Signet Passive: Grants faster endurance regeneration.
    Signet Active: Remove all conditions.
    Signet of Stamina.pngSignet of Stamina: 50% Endurance Regeneration
    Book.pngConditions Removed: 12
    is a great additional condition cleanse and provides together with
    Call to Arms Call to Arms
    ½Activation.png
    20Recharge.png
    Call to Arms
    Grant vigor to yourself and allies, while weakening nearby foes.
    Vigor.pngVigor (10s): 100% Endurance Regeneration
    Weakness.pngWeakness (6s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Radius.pngRadius: 600
    Combo.pngCombo Finisher: Blast
    Unblockable.pngUnblockable
    almost permanent +100% increased endurance regeneration (dodge every 5 seconds instead of 10 which helps the build to maintain melee range against soft cc)

Specializations



Variants

Equipment

Mace.png
Torch.png
I.png
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Smoldering
Superior Sigil of Smoldering.pngSuperior Sigil of Smoldering
Increase Inflicted Burning Duration: 20%
I.png
Sword.png
Warhorn.png
II.png
Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
Superior Sigil of Smoldering
Superior Sigil of Smoldering.pngSuperior Sigil of Smoldering
Increase Inflicted Burning Duration: 20%
II.png
Superior Rune of the Tempest
Superior Rune of the Tempest.pngSuperior Rune of the Tempest
(1): +8 to All Stats (2): +5% Condition Duration (3): +12 to All Stats (4): +10% Condition Duration (5): +16 to All Stats (6): Heal nearby allies when you break a stun (radius 360).
Mercenary's Amulet
Sage's Amulet.pngSage's Amulet
+1050 Power +560 Vitality +560 Healing Power +1050 Condition Damage

Equipment Variants

Keeping the (group) sustain theme of the build there is little varation:

  • Sage amulet should not be changed since it is the only amulet left with condi damage and healing power
  • Superior Rune of the Tempest Superior Rune of the Tempest
    Superior Rune of the Tempest.pngSuperior Rune of the Tempest
    (1): +8 to All Stats (2): +5% Condition Duration (3): +12 to All Stats (4): +10% Condition Duration (5): +16 to All Stats (6): Heal nearby allies when you break a stun (radius 360).
    also goes with the sustain theme due to the ~1.5k AoE (360) heal to yourself and allies, the condition duration is a nice damage push for the otherwise short burn duration

However other viable condi build options include:

  • Amulets
    • Mercenary's Amulet Mercenary's Amulet
      Mercenary's Amulet.pngMercenary's Amulet
      +1050 Power +560 Toughness +560 Vitality +1050 Condition Damage
    • Carrion Amulet Carrion Amulet
      Carrion Amulet.pngCarrion Amulet
      +900 Power +900 Vitality +1200 Condition Damage
    • Viper's Amulet Viper's Amulet
      Viper's Amulet.pngViper's Amulet
      +1050 Power +560 Precision +1050 Condition Damage +560 Expertise
  • Runes
    • Superior Rune of Scavenging Superior Rune of Scavenging
      Superior Rune of Scavenging.pngSuperior Rune of Scavenging
      (1): +25 Condition Damage (2): +35 Vitality (3): +50 Condition Damage (4): +65 Vitality (5): +100 Condition Damage (6): +20% Poison Duration, convert 7% of your Vitality into Condition Damage.
      with Carrion
    • Superior Rune of the Nightmare Superior Rune of the Nightmare
      Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
      (1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)
    • Superior Rune of the Krait Superior Rune of the Krait
      Superior Rune of the Krait.pngSuperior Rune of the Krait
      (1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)

Usage

  • offensively the build focusses on single target pressure via burst skills and hard CC, check for stability or blocks and open with
    Head Butt Head Butt
    20Recharge.png
    Head Butt
    Rage. Stun your target. Stun yourself. Gain adrenaline if you hit.
    Damage.pngDamage: 1,894
    Attribute bonus.pngAdrenaline: 30
    Stun.pngStun: 3s
    Stun.pngSelf-Stun: 1s
    Stun-Break.pngBreaks Stun
    Range.pngRange: 180
    into
    Berserk Berserk
    15Recharge.png
    Berserk
    Rage. Gain adrenaline, an attack-speed boost, and access to primal burst skills.
    Radius.pngAttack Speed Increase: 15%
    Adrenaline.pngAdrenaline: 10
    Duration.pngDuration: 15s
    (which breaks the head butt selfstun due to Savage Instinct Savage Instinct) and Primal Burst
  • your other biggest damage source is
    Final Thrust Final Thrust
    ¾Activation.png
    15Recharge.png
    Final Thrust
    Strike your foe with a final powerful thrust that does extra damage against injured foes.
    Damage.pngDamage: 365
    Damage.pngDamage against foes under 50% health: 731
    Range.pngRange: 130
    on targets below 50% health right after weapon swap to make it a garanteed crit with
    Superior Sigil of Intelligence Superior Sigil of Intelligence
    9Recharge.png
    Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
    Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
  • defensively sustain yourself and your team with shouts (~ 1.5k heal in 600 AoE) and continuesly breaking stuns (~ 3k selfheal with Rousing Resilience Rousing Resilience and ~1.5k heal in 360 AoE with
    Superior Rune of the Tempest Superior Rune of the Tempest
    Superior Rune of the Tempest.pngSuperior Rune of the Tempest
    (1): +8 to All Stats (2): +5% Condition Duration (3): +12 to All Stats (4): +10% Condition Duration (5): +16 to All Stats (6): Heal nearby allies when you break a stun (radius 360).
    )
  • breaking a stun with
    "Shake It Off!" "Shake It Off!"
    25Recharge.png
    "Shake It Off!"
    Shout. Cure a condition from yourself and nearby allies. Also breaks stuns.
    Book.pngConditions Removed: 1
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    Stun-Break.pngBreaks stun
    will heal yourself for almost 6k health, 3k of that is AoE
  • the build has four stunbreaks on very low cooldown:
    • Berserk Berserk
      15Recharge.png
      Berserk
      Rage. Gain adrenaline, an attack-speed boost, and access to primal burst skills.
      Radius.pngAttack Speed Increase: 15%
      Adrenaline.pngAdrenaline: 10
      Duration.pngDuration: 15s
      (with Savage Instinct Savage Instinct) 15s
    • Head Butt Head Butt
      20Recharge.png
      Head Butt
      Rage. Stun your target. Stun yourself. Gain adrenaline if you hit.
      Damage.pngDamage: 1,894
      Attribute bonus.pngAdrenaline: 30
      Stun.pngStun: 3s
      Stun.pngSelf-Stun: 1s
      Stun-Break.pngBreaks Stun
      Range.pngRange: 180
      20s
    • "Shake It Off!" "Shake It Off!"
      25Recharge.png
      "Shake It Off!"
      Shout. Cure a condition from yourself and nearby allies. Also breaks stuns.
      Book.pngConditions Removed: 1
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 600
      Stun-Break.pngBreaks stun
      20s
    • Outrage Outrage
      10Recharge.png
      Outrage
      Rage. Break out of stun and gain adrenaline for each foe near you.
      10s
  • while you somewhat rely on external hard CC you can use
    Head Butt Head Butt
    20Recharge.png
    Head Butt
    Rage. Stun your target. Stun yourself. Gain adrenaline if you hit.
    Damage.pngDamage: 1,894
    Attribute bonus.pngAdrenaline: 30
    Stun.pngStun: 3s
    Stun.pngSelf-Stun: 1s
    Stun-Break.pngBreaks Stun
    Range.pngRange: 180
    to stun yourself (only if you hit something)
  • look out for control effects like
    Slick Shoes Slick Shoes
    45Recharge.png
    Slick Shoes
    Gadget. Spray oil behind you, knocking down foes. If underwater, foes entering the field are blinded.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Knockdown.pngKnockdown: 2 seconds
    Duration.pngOil Slick Duration: 3 seconds
    Duration.pngDuration: 3 seconds
    Unblockable.pngUnblockable
    or ground targeted walls/rings that block movement, it can make sense to actively run into them for a stunbreak heal
  • use swords
    Savage Leap Savage Leap
    ¾Activation.png
    8Recharge.png
    Savage Leap
    Lunge at your foe, striking them with your sword.
    Damage.pngDamage: 183
    Cripple.pngCripple (3s): -50% Movement Speed
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    and warhorn skills to roam fast and also disengage/cleanse conditions when neccessary
  • Head Butt Head Butt
    20Recharge.png
    Head Butt
    Rage. Stun your target. Stun yourself. Gain adrenaline if you hit.
    Damage.pngDamage: 1,894
    Attribute bonus.pngAdrenaline: 30
    Stun.pngStun: 3s
    Stun.pngSelf-Stun: 1s
    Stun-Break.pngBreaks Stun
    Range.pngRange: 180
    can be canceled via weapon swap which sets it on a 3 second cooldown and can be used to travel across the map faster

Counters

  • soft CC prevents the build from stunbreaking which is the main source of sustain
  • stability immune to various forms of hard cc the build offers
Build rating - 0 stars
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1 Ratings
0 stars
Calcium Carbonate gave this build 0 stars April 2016

Tempest+Sage might have niche usage when paired with the listed-elsewhere Ragezerker build, but Tactics and Warhorn (even with recent buffs) gut too much of condition Warrior's offensive potential.