Build

Warrior - Shouts Frontliner

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Focused on: Direct damageUtility.

Designed for:

Overview

The Shouts Frontline Warrior provides group heals, crowd control, and AoE cleansing. Is also valuable for blasting water fields, which is vital for group sustain.

Skill Bar

First Weapon Set

HammerHealingUtilityElite
Sword/Warhorn

Skill Variants

  • to
    if you absolutely cannot survive the enemy zerg without it. Loses group sustain and a cleanse of up to three conditions.
  • to
    for pulsing stability which is less susceptible from boonrips.

Specializations

Variants

  • for a small damage boost. Reduces survivability heavily.
  • if more stability is needed.
    can be used less often.

Equipment

Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Cavalier stat icon.png
Soldier stat icon.png
Soldier stat icon.png
Soldier stat icon.png
Soldier stat icon.png
Soldier stat icon.png
Marauder stat icon.png
PvE weapon swap.png
Marauder stat icon.png
Marauder stat icon.png
6x
Superior Rune of the Trooper
18x
Mighty WvW Infusion

Variants

Sigils

  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Hydromancy Superior Sigil of Hydromancy
    9Recharge.png
    Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
    Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Fire Superior Sigil of Fire
    5Recharge.png
    Superior Sigil of Fire.pngSuperior Sigil of Fire
    50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
  • Superior Sigil of Bloodlust Superior Sigil of Bloodlust
    Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
    Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.

Runes

  • Superior Rune of Durability Superior Rune of Durability
    Superior Rune of Resistance.pngSuperior Rune of Durability
    (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
    for more group boon upkeep.

Consumables

Food

  • Fried Oyster Sandwich Fried Oyster Sandwich
    Fried Oyster Sandwich.pngFried Oyster Sandwich
    Nourishment (30 m):
    Food.png+10% Damage Reduction+70 Power+10 Experience from kills
    Consumable
    Offensive option.
  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable
    Alternate offensive option.
  • Carrot Soufflé Carrot Soufflé
    Carrot Soufflé.pngCarrot Soufflé
    Nourishment (60 m):
    Food.png+200 power for 30s after killing an enemy+70 Ferocity+10% Experience from kills
    Consumable
    Alternate damage option.
  • Loaf of Saffron Bread Loaf of Saffron Bread
    Loaf of Saffron Bread.pngLoaf of Saffron Bread
    Nourishment (30 m):
    Food.pngIncoming damage reduced by 20% while stunned, knocked down, or knocked back.-20% condition duration+10 Experience from kills
    Consumable
    Alternate defensive option vs condi pressure.

Utility

  • Magnanimous Sharpening Stone Magnanimous Sharpening Stone
    Magnanimous Sharpening Stone.pngMagnanimous Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 3% of your VitalityGain Power equal to 3% of your Toughness+10% Experience from Kills
    Consumable

Usage

  • Although Warhorn skills are very powerful at cleaning conditions, It might it usually best to save
    for blasting a water field (avoid blasting a fire field with this and putting it on cooldown for when you are condition bombed or need it to blast water).
  • can immobilize key players, such as a support staff elementalist that has fallen into downed state or an enemy necromancer, especially if they are in shroud unable to cleanse their condition.
  • The hammer is not only a beastly crowd-control kit, but also crits like a truck. Because the hammer swings so slowly, skill rotation and situational awareness is very important when you have it out. Be sure to have your enemy clicked on and know if they have stability.
  • Be mindful of your opponent's dodges and boons: look out for Aegis and Stability when attempting to CC-chain. Count their dodges, too; if you see an opponent dodge twice in a row with no stability it is time to unload.
  • If you go to your keybinding options, you can assign a "Stow Weapon" key. If you press your stow weapon key during a long weapon animation (i.e., Hammer 4 and 5) you can cancel the cast and put it on a 3 second cooldown instead of the full duration. This is excellent for baiting dodges from your enemies, as well as cancelling swings you know won't connect.
  • Often times
    is more valuable than
    . Stability and stun breaks are abundant in zerg fights but immobilizes often throw people off-guard. Especially when attempting to assassinate backliners. Not only does it force cleanses but it also disrupts their flow of movement even if they are able to cleanse it quickly. The damage of Flurry is not really important, though, so be sure to stow cancel once the immobilize is in place.
  • If you can identify a moment to help pick off an enemy backliner, such as a clutch stun or immobilize, go for it. But of course, pay attention to your group's movements. No matter how tanky you are you will not be able to endure the wrath of an enemy zerg by yourself. Try not to tunnel vision chasing backliners unless you know you can get it.
  • can be used as an emergency water blast- even if you are at low adrenaline. This is important if your warhorn is on cooldown or you have just swapped weapons and your commander calls for a regroup.

Gameplay Videos

  • YouTube:
    [GS] Diviniya
  • YouTube:
    [Agg] Jackie
  • YouTube Channel: Fedsmoker [Agg]
Build rating: 72%
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5 Ratings
Gold Medal - Great
Xivor said this build was great March 2017

Once the most popular Warrior build for the longest time, now seeing a return due to its strong support capabilities in condi cleanse and shout heals, countering the current condi-meta. Still a very solid build, providing less DPS than more modern Berserker builds, but providing a balance between damage and support from a durable frontliner.

Bronze Medal - Basic
Tyroxin said this build was basic March 2017

-- Sept 17 (Basic)

Condi cleanses and some heal, the build does fill a similar role to the current guard options. However lacking stability (compared to guard), predetermined rune and slightly inferior cleanse (compared to powerful synergy) especially against broad spectrum condi spam only leaves the heal output as an argument to pick this build. Given the abundance of dedicated healer options and the usual guard build, this isn't that useful anymore. (50% rating, still leaning towards 80%)

-- June 17 (Good)

Still a valid core build for condition hate but mostly suppressed by the prevalence of Guardians and (Ventari) Revs. This build does provide group support opposed to the DPS Berserker, but usually the situation is not that dire anymore to warrant the DPS loss.

-- March '17 (Great)

Oldschool build now more popular to react to the current Epidemic.

Silver Medal - Good
Arete said this build was good September 2016

A strong and relatively easy to play support DPS build. Compared to Berserker builds it lacks raw damage, but brings significant group support and strong CCs, very similar in playstyle to frontline Herald, but focuses more on CC support than boon upkeep. The base warrior bursts for sword and hammer can both be much more powerful than the primal burst variants if used correctly.

2 More Ratings
Gold Medal - Great
JonnyMohawk said this build was great May 2016

It offers great group support while still boasting pretty effective CC with hammer and mobility with warhorn.

Silver Medal - Good
Brofernape said this build was good May 2016

Doesn't really feel impactful as almost everyone has stability now. I prefer berserker line for immob on hammer over tactics w/ less shouts (A problem with it is missing the warhorn trait). Keeping the enemy in bombs with the large amount of immobilizes is what I think warriors role is now. Also in general Dolyak signet>Balanced stance for engages since with balanced you'll only have stability half the time against a group that has cc. With Dolyak you get both toughness and the 10 stacks of stability gives you at least 5-10s of being immune to cc (even better with eternal champion in the berserker grandmaster+outrage).

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