Warrior - Silverwastes Condition

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Designed for:


Overview

High mobility, high damage condition Warrior with the ability to maintain 25 personal stacks of might and simultaneously keep it self clear of conditions. Having one of these warriors around in the Silverwastes can be a total game changer as they deal many times the damage of berserker specs vs key opponents such as Mordrem Lobbers, taking them out with great speed and ease, and dealing solid damage to any other types of opponent. And it can easily be modified to be one of the highest damage condition specs in the game making it highly suitable for any encounter where mobs are resistant to physical damage.

First Weapon Set

Sword/Sword
Utility
Elite
Sever Artery
Sever Artery
Chain. Bleed your foe with a slash.
Damage.pngDamage: 146
Bleed.pngBleeding (8s): 340 Damage
Range.pngRange: 130
Savage Leap
¾Activation.png
8Recharge.png
Savage Leap
Lunge at your foe, striking them with your sword.
Damage.pngDamage: 183
Cripple.pngCripple (3s): -50% Movement Speed
Combo.pngCombo Finisher: Leap
Range.pngRange: 600
Final Thrust
¾Activation.png
15Recharge.png
Final Thrust
Strike your foe with a final powerful thrust that does extra damage against injured foes.
Damage.pngDamage: 365
Damage.pngDamage against foes under 50% health: 731
Range.pngRange: 130
Impale
½Activation.png
15Recharge.png
Impale
Throw your sword at your foe to impale them.
Damage.pngDamage: 122
Torment.png5Torment (8s): 1,275 Damage, 2,550 Damage if Moving
Duration.pngDuration: 4 seconds
Radius.pngInterval: 1 second
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Riposte
Activation.png
15Recharge.png
Riposte
Block the next attack. Riposte and bleed your foe if you block a melee attack. Gain adrenaline if you are not attacked.
Damage.pngDamage: 122
Bleed.png4Bleeding (12s): 2,040 Damage
Attribute bonus.pngAdrenaline If Not Attacked: 6
Range.pngRange: 130
Healing Signet
Activation.png
20Recharge.png
Healing Signet
Signet Passive: Regenerate health.
Signet Active: Heal yourself, and grant yourself resistance.
Heal.pngHealing: 2,320
Healing Signet.pngHealing Signet: 362 Heal
Resistance.pngResistance (6s): Conditions currently on you are ineffective; stacks duration.
Radius.pngInterval: 1 second
"For Great Justice!"
25Recharge.png
"For Great Justice!"
Shout. Grant fury and might to yourself and nearby allies.
Fury.pngFury (8s): 20% Critical Chance
Might.png3Might (25s): 90 Power, 90 Condition Damage
Radius.pngRadius: 600
Signet of Fury
¼Activation.png
30Recharge.png
Signet of Fury
Signet Passive: Improves precision.
Signet Active: Gain adrenaline.
Signet of Fury.pngSignet of Fury: 180 Precision
Attribute bonus.pngAdrenaline: 30
Signet of Might
25Recharge.png
Signet of Might
Signet Passive: Improves power.
Signet Active: Your attacks are unblockable.
Signet of Might.pngSignet of Might: 180 Power
Unblockable.pngUnblockable (6s)
Duration.pngDuration: 6 seconds
Signet of Rage
1Activation.png
60Recharge.png
Signet of Rage
Signet Passive: Grants adrenaline.
Signet Active: Gain fury, might, and swiftness.
Signet of Rage.pngSignet of Rage: Gain adrenaline.
Fury.pngFury (25s): 20% Critical Chance
Might.png5Might (25s): 150 Power, 150 Condition Damage
Swiftness.pngSwiftness (25s): 33% Movement Speed

Second Weapon Set

Longbow
Dual Shot
¾Activation.png
Dual Shot
Shoot a pair of arrows at your foe.
Damage.png2Damage: 160
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,000
Fan of Fire
¼Activation.png
6Recharge.png
Fan of Fire
Fire a spread of three flaming arrows, burning foes.
Damage.png3Damage: 423
Burn.png3Burning (2s): 1968 Damage
Book.pngTargets per Arrow: 5
Book.pngPierces
Range.pngRange: 1,000
Arcing Arrow
¾Activation.png
10Recharge.png
Arcing Arrow
Shoot a slow, arcing arrow that explodes on impact.
Damage.pngDamage: 487
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,000
Smoldering Arrow
¼Activation.png
15Recharge.png
Smoldering Arrow
Shoot an arrow that explodes on impact blinding foes.
Damage.pngDamage: 49
Blind.pngBlindness (5s): Next outgoing attack misses.
Radius.pngRadius: 180
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,000
Pin Down
¾Activation.png
25Recharge.png
Pin Down
Fire an arrow that bleeds and immobilizes your target.
Damage.pngDamage: 97
Bleed.png6Bleeding (12s): 3,060 Damage
Immobilize.pngImmobilize (3s): Unable to move.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,000


Specializations

AdeptMasterGrandmaster

Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index

Weapons

First Weapon Set
  • Main Hand
Sword
Stats: Giver's
Superior Sigil of Strength Superior Sigil of Strength
1Recharge.png
Superior Sigil of Strength.pngSuperior Sigil of Strength
60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)
  • Off Hand
Sword
Stats: Giver's
Superior Sigil of Bursting Superior Sigil of Bursting
Superior Sigil of Bursting.pngSuperior Sigil of Bursting
Adds 6% to current condition damage.
Second Weapon Set
  • Main Hand
Longbow
Stats: Giver's
Superior Sigil of Corruption Superior Sigil of Corruption
Superior Sigil of Corruption.pngSuperior Sigil of Corruption
Gain a charge of +10 condition damage each time you kill a foe, five if you kill an enemy player.
Superior Sigil of Battle Superior Sigil of Battle
9Recharge.png
Superior Sigil of Battle.pngSuperior Sigil of Battle
Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)

Equipment

Armor
  • Head
Stats: Sinister
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Shoulders
Stats: Sinister
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Chest
Stats: Sinister
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Hands
Stats: Sinister
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Legs
Stats: Sinister
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Feet
Stats: Sinister
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Accessories
  • Amulet
Stats: Sinister (Condition Damage/Power/Precision)
  • Ring 1
Stats: Sinister
  • Ring 2
Stats: Sinister
  • Earring 1
Stats: Sinister
  • Earring 2
Stats: Sinister
  • Back
Stats: Rampager, until Sinister becomes available.

Equipment Variants

  • Superior Rune of the Aristocracy Superior Rune of the Aristocracy
    Superior Rune of the Aristocracy.pngSuperior Rune of the Aristocracy
    (1): +25 Condition Damage (2): +10% Might Duration (3): +50 Condition Damage (4): +15% Might Duration (5): +100 Condition Damage (6): +20% Might Duration; When you use a healing skill, gain 3 stacks of might for 10 seconds. (Cooldown: 10s)
    are equal to
    Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
    , as you will be able to maintain 25 stacks of might at a stable basis regardless of whether you're using Aristocracy or Strength, this means Aristocracy runes have the benefit of added condition damage while Strength offers you 5% damage in addition to the 150 power.

Usage

Start on S/S, leap in with Savage Leap, use Impale, autoattack until you can use Flurry (only need level one), do first and second autoattack after using Flurry and swap to Longbow before using Hamstring, use Fan of Fire, Pin Down, drop Combustive shot for fire field and blast it with Arcing arrow, swap back to S/S, autoattack and do another flurry as soon as possible, after this you just keep spamming autoattacks and using Impale on cooldown. Against soft targets Final Thrust should be used when target is below 50% HP, and use Riposte if attacked. Swap weapon sets if you need to clear conditions.

Food & Consumables

  • Koi Cake Koi Cake
    Koi Cake.pngKoi Cake
    Nourishment (20 m):
    Food.png+100 Expertise+70 Condition Damage+10 Experience from kills
    Consumable
    or
    Rare Veggie Pizza Rare Veggie Pizza
    Rare Veggie Pizza.pngRare Veggie Pizza
    Nourishment (30 m):
    Food.png+100 Expertise+70 Condition Damage+10 Experience from kills
    Consumable
    for the 40% extra condition duration is an absolute necessity.
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