Warrior - Xeric's Merciless Berserker

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Designed for:


This is build is designed to be unstoppable, and relentless, coupled with having high stopping power to your enemies. It is equipped with decent condi clear, as well as a heal that can convert damage into healing, including condi damage incase you run out of cleanse. The goal for this build is to constantly press your target with CC, and high damage, whilst being able to break out of CC, and surprise strong enemies with unyielding aggression, speed, and tenacity.

Warriors fall, elementalists fall, revenants fall but can be an even match, rangers fall, necromancers fall if you stand your ground, properly mitigate shroud, and time your condi cleanse, as well as healing, thieves fall, guardians fall, engineers including holo fall, and most mesmers generally fall to the pressure of this build.

Few will be able to stand against you if you master the combinations, and pressure this build can put on your enemies. It has multiple combos, and a high skill ceiling, and it takes practice as well as learning...so get into character when your breaking people's necks out there.




  • incase you feel like being even less stoppable at the cost of an evade, a long stun, and a gap closer...results may vary.



Superior Sigil of Agility
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Cleansing
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Battle
Superior Sigil of Battle.pngSuperior Sigil of Battle
Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Demolisher's Amulet
Demolisher's Amulet.pngDemolisher's Amulet
+1050 Power +1050 Precision +560 Toughness +560 Ferocity


Weapons Rifle over Greatsword - Rifle is a complete game changer when using this build. High damage coupled with being hard to CC, and having lots of CC makes it easy for you to range enemies with annoying AOE. when they get close, switch to your mace, and axe, to punish them.


  • 1 The goal of this build is to CC your enemy and drop high damage whilst they are CC'd. Stuns do not last long nowadays especially with all the stun breaks, and this is why you combo your stuns into a chain, pressing damage between them. You have a incredible movement, and gap closers, with your mace's, , , and , and the movement speed from , you are looking at catching or outrunning most enemies.
  • 2 if you are stunned, you have 3 stun breaks available, two of which are on a synchronized cooldown so use wisely. when you are stunned, your enemy feels they have a chance at harming you, break out, and CC them, or land a powerful attack on them whilst they are complacent.
  • 3 here is an example of a strong combination. , , , , , , , switch weapons, , , , . This is a basic combination.

Dealing With Conditions

is a given when clearing condi, but it is also a stun break. Wait until the enemy has applied a full burst of condi to you before you use it to clear out all the damage. Switching weapons can remove 1 to 2 conditions as well, and if it comes down to it, and you run out of clear for a moment will be handy in holding you over, and healing you to basically full when you run out of counter play for aids.


Evasive staff Thieves, Condi Mirage, and Dead eyes in general are the toughest matchups for you WHILE using Great word. you may switch to rifle to even the odds for dealing with being too far away to melee, or having too many things to mitigate at close range.

(if you have anything to add...go for it...I am not especially good at posting things on metabattle. add information to this if you see fit)

Build rating - 3 stars
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3 Ratings
0 stars
Hanz gave this build 0 stars last month

Berserker remains berserker tier.

@GamerGami87 we care.

5 stars
Daryared gave this build 5 stars last month

Con la nueva actualizacion, me parece que esta build es grande, ya que te permite cambiar entre melee y rango, asi es lo uso con: mazo-hacha y rifle. Esta build te permite controlar enemigos que atacan a distancia o aquellos que se acercan a atacarte cuerpo a cuerpo.

5 stars
GamerGami87 gave this build 5 stars November 2019

who cares if this is effective, this build is just really fun to play with.

1. you get to punch people in the face due to the animation for the Berserker's knockback ability.

2. in a pinch you can just press your heal to absorb Damage which fits well in combat.

3. that off-hand Axe can deal some major damage if it fully impacts. whether you are going berserk or not.

4 it can be really easy to gain adrenaline for your Berserk state.

5.you can be surprisingly resilient in combat and with good practice can absolutely wreck face...

6. I tend to find it can be really fun in PVE as well ^ ^