Weaver - Air Staff

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The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damage.

Designed for:

Expansions required:

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Overview

A Weaver build for running around in open world. This build is fragile but deals high AoE damage from a distance.
Compared to Weaver - Arcane Staff, this build is more immobile and takes more planning, but capable of much higher damage. It excels when supported by other players in group events, allowing the Weaver to deal damage from safety.

Skill Bar

StaffHealingUtilityElite

Skill Variants

Healing Skills
  • - if conditions are a problem. Synergizes with
    covering its long channel time.
Utility Skills
  • - higher damage than
    if you don't need the defense.
  • - more mobility.
  • - get out of jail free card.
Elite Skills
  • - high damage and mobility.

Specializations

Variants
  • - if you need condition cleanse.
  • - provides more Blind Blind if having trouble with trash mobs.

Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

The Standard Variant uses the same gear as the Weaver - Power DPS Staff build for fractals and raids. This makes it a good general-purpose gear set and is the gear that most players should aim for.
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6x
Superior Rune of the Flame Legion
18x
Mighty Infusion

Optimal Equipment

The Optimal Variant is the best possible gear for this build. It's overkill in most cases, and you should only get it if you have spare gold or you don’t care about fractals and raids.
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6x
Superior Rune of the Flame Legion
18x
Mighty Infusion

Marauder Variant

For a tankier option you can run full Marauder's stats. You lose about 10% damage but your health is increased by almost 60%. This is especially useful on Staff Weaver because of your low base health pool and lack of defenses.
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6x
Superior Rune of the Flame Legion
18x
Mighty Infusion

Consumables

If you're having trouble you can use the following consumables:
Food
  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable
    or
    Dragon's Breath Bun Dragon's Breath Bun
    Dragon's Breath Bun.pngDragon's Breath Bun
    Nourishment (20 m):
    Food.png+200 power for 30s after killing an enemy+70 Ferocity+10% Experience from Kills
    Consumable
    for more damage.
  • Scoop of Mintberry Swirl Ice Cream Scoop of Mintberry Swirl Ice Cream for more healing.
  • Cup of Light-Roasted Coffee Cup of Light-Roasted Coffee can be used to speed up your burst combo after dismounting.
Utility
  • Potent Superior Sharpening Stone Potent Superior Sharpening Stone
    Potent Superior Sharpening Stone.pngPotent Superior Sharpening Stone
    Nourishment (1 h):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable

Usage

General

  • Attunement management is key to playing Weaver. Continuously swap attunements to get access to your different damaging skills, and double attune to
    whenever possible to benefit from
    .
    • is your main attunement with the high-damage
      and
      .
    • is your best secondary attunement in open world, providing burst damage from
      and
      .
    • deals good delayed damage with
      and
      .
    • isn't really useful but can provide a small amount of healing and condition cleanse.
  • Try to open with Dual Attack skills to benefit from
    and guarantee critical hits for your burst damage skills.
  • AoE placement is very important with this build, as they make up the bulk of your damage. Be sure enemies won't move out of your attacks after you cast them.
    • You can place
      or
      to trap enemies in your
      .
    • You can aggro enemies with a ranged attack, then run behind a wall or corner to break line of sight. This forces enemies to come to you and lets you hit with an easy
      /
      /
      combo.
    • You can use
      without interrupting
      .
  • provides an extra body that can tank damage for you, which can be helpful for doing hero points or group events without support. Earth Elemental draws enemy aggro and takes hits for you, while Ice Elemental provides great crowd control and healing.
  • If using
    or
    , treat these as high-damage fillers you can use while
    and
    are both on cooldown.
  • Remember to cast
    to keep up swiftness for
    .

Air Specific Tips

  • is one of your most powerful skills. You can use it in Air or Fire for a high-damage opener, or in Earth for a zone that continuously blinds enemies.
    • deals more damage, but
      has a much shorter cooldown allowing you to throw it out liberally.
    • blinds enemies for 10 seconds, allowing you to channel
      with impunity.

Crowd Control

  • and
    (in Lightning Hammer)
  • (from Ice Elemental)
  • (from Air Elemental)
Build rating - 4 stars
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1 Ratings
4 stars
Chinkeeyong gave this build 4 stars September 2018

For those who like to play open world on hard mode, Staff Weaver is very strong in the right hands, but has a high skill floor which takes practice to master.

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