Weaver - Mender's Sword

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The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageMobilityControl.

Designed for:


A high sustain, power based Weaver build for sPvP designed to contest capture points in 1v1s and other smaller skirmishes, occasionally supporting nearby allies through boon sharing and minor healing.

Best build of the worst PvP profession, Elementalist.

Skill Bar




  • can be taken for more Vigor Vigor uptime.


Superior Sigil of Courage
Superior Sigil of Courage.pngSuperior Sigil of Courage
On hit gain might for 10 seconds. (Cooldown: 2s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of Leadership
Superior Rune of Leadership.pngSuperior Rune of Leadership
(1): +8 to All Stats (2): +5% Boon Duration (3): +12 to All Stats (4): +10% Boon Duration (5): +16 to All Stats (6): +10% Boon Duration; when you use an elite skill, convert up to 3 conditions into boons of all nearby allies. (Cooldown: 45 seconds)
Mender's Amulet
Mender's Amulet.pngMender's Amulet
+1050 Power +560 Precision +560 Vitality +1050 Healing power



  • 's 6th bonus synergizes with traits, triggering a condition removal whenever you evade an attack. Needless to say this makes the build extremely good against condition based specs, but keep in mind that - aside from the 6th bonus - this rune doesn't offer much. Weaver's cleansing is already great, which means most of the time this rune won't be necessary, and in the current meta it's only going to help vs Mirage. (although it does make a significant difference that matchup).


  • Superior Sigil of Cleansing Superior Sigil of Cleansing
    Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
    Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
    for even more cleansing.
  • Superior Sigil of Doom Superior Sigil of Doom
    Superior Sigil of Doom.pngSuperior Sigil of Doom
    Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
    for healing reduction.


Weaver Basics

  • Weaver changes the way you attunement swap, if you swap into
    then into
    , skills 1 and 2 will be Air, Skills 4 and 5 will be Fire and skill 3 will be a new skill that mixes Air and Fire. If we then attune to
    , skills 1 and 2 will be Water, skills 4 and 5 will be Air and skill 3 will be a mix of Water and Air. We will refer to the attunement that defines your 1 and 2 skills as your primary attunement and the attunement that defines your 4 and 5 skills as your secondary attunement.
  • To attune to a single element in the way other Elementalists can, simply attune to that element twice in a row. This build makes little use of this outside of occasionally
    when engaging for access to


  • Gaining Regeneration Regeneration cleanses a condition. Obtaining Swiftness Swiftness and Superspeed Superspeed applies Regeneration as well, significally enhancing your options when it comes to cleansing by turning things like
    into anti-condition tools.
  • Cycle fire -> air -> fire -> air to maintain Swiftness while roaming between capture points.
  • Stances grant Stability Stability, which has many uses including safe stomping downed enemies or securing important skills.
    • When used offensively,
      is best used on any attunement combination that contains Air for the Vulnerability Vulnerability stacking.
  • should seldom be touched, as the passive is extremely valuable. Note that several trait procs also count as skill activations and will benefit from the passive of this signet.
    • Unless you either have a high amount of Confusion Confusion on you, or you're already at maximum health, you should always be casting something auto attackswill do too. This is to get the most out of this signet's passive.


The defensive rotation is definitely something you should learn and utilize whenever heavy healing is needed

  1. which also triggers
    and grants Regeneration Regeneration.
  2. Dodge in order to proc the water part of
    for healing and condition cleansing.
  3. for evasion, healing, and condition cleansing.
    1. Optional
      and the first dodge after entering Earth are both blast finishers therefore can be used for the same purpose as Earthen Vortex. Earthquake is only available if you were already in Earth before entering Water.
  4. to blast the water field left behind by Riptide.
    1. Optional
      can provide direct damage reduction and allow you to gain a small heal and remove 1 condition if you cast
  5. for the barrier and some counterpressure.
  • Note:
    can easily be interrupted. If you do not want to risk that, consider using
    for the Stability Stability.

Notable Attunement Mixes

Mixing Fire Attunement Fire Attunement with Air Attunement Air Attunement

  • Provides access to great burst damage through skills such as
  • Has excellent mobility thanks to

Mixing Fire Attunement Fire Attunement with Earth Attunement Earth Attunement

  • Will provide maximum access to blasting fire fields as well as some reasonable defense.
  • Useful for setting up fire fields with either
    which we can later blast with any mix of
    , dodging in
    , or even
  • 's barrier is a nice boost to sustain.

Mixing Air Attunement Air Attunement with Earth Attunement Earth Attunement

  • Best combination for CC as it has
  • If you have set up a long lasting field such as
    beforehand or your allies have put down fields, it should be noted that you have plenty of access to various finishers through
    and all the blast finishers available in
    as detailed above.

Video Guide(s)

  • YouTube:
    Cellofrag version, gameplay/guide
Build rating - 4 stars
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17 Ratings
5 stars
Xenex gave this build 5 stars October 2018

It's an amazing build whit crazy survivability lots of stability and good damage IF MASTERED it can easy carry 5v5 whit it's amzing cc and boon application.it can do sustained condi power dmg and it'can be letal if combined whit the cc. One of the best builds atm but requires a medium-good skil cap if played ar high ranks

3 stars
Dome gave this build 3 stars September 2018

The only valid one atm.

3 stars
LazySummer gave this build 3 stars September 2018

Low damage build that doesn't do anything better than meta side noders such as holo and spellbreaker yet gets nerfed every balance patch because ANet. It also has some trouble 1v2, especially against power burst damages, but pretty much the only viable build for ele currently.

14 More Ratings
4 stars
Baescons gave this build 4 stars September 2018

I think the build looks fun. I wouldnt mind seeing ele do well in pvp its just still so uncommon

5 stars
Auser gave this build 5 stars August 2018

After the patch this build got a lot better. While not as good as spellbreakers its more than capable of taking its spot. Although id suggest swapping mender for sage for the increased damage

5 stars
Utrex gave this build 5 stars April 2018

Underrated damage. ANet has thrown in sword damage buffs since PoF release and it's starting to show as other classes are getting nerfed. Menders provides excellent sustain that makes this build about as tanky as the nerfed Druid perhaps even more

Can get pressured by condition builds such as Mirage, however. High CC uptime (Holosmith) can counter this as well.

5 stars
Nathanel gave this build 5 stars April 2018

The nerfs to other classes atleast from what I've seen have made it a bit more popular and I definately notice the build packing relatively a bit more of a punch.

5 stars
Hanz gave this build 5 stars April 2018

I was a bit harsh on this before the patch, but I still think it was not very impressive before. Now I'd say this is a solid tier 1.5 build (kinda between two categories) which has the potential to rise to meta in time, but not just yet. The sustain's fine, the support is okay, the damage is improving and the CC gets to shine a bit more after the nerfs to other professions.

5 stars
Kdb424 gave this build 5 stars February 2018

This is still a pretty strong bruiser, though it's not as tanky as it used to be. Don't be expecting to hold a 3v1 like you used to, but it's gotten a bit stronger at fighting on point so you don't have to dance for ages waiting for a friend. From Cellofrag himself "the balance patch gave a BUFF to this build. The nerf from Water #2 is very small because the most important (evade + Water field) are untouched. And the DPS increase was very massive. The build is even better than before ! Had 15 win 4 lose since balance patch."

5 stars
Creps244 gave this build 5 stars February 2018

I have been playing this build for a while and it's pretty good though I'm not near as good as cellofrag. It has some damage and cc but lots of sustain which makes it tanky and good to hold points with I think with the upcoming balance change it might become even more viable.

5 stars
Nikegipple gave this build 5 stars February 2018

Hard to kill and do a lot of damage

5 stars
Nemesis1860 gave this build 5 stars January 2018

Best weaver build very fun to Play.

0 stars
Nefras gave this build 0 stars January 2018

Not the best weaver build out there by far.

5 stars
Vik gave this build 5 stars January 2018

I have tried cellofrags version and it is by all means a great build, easy targeting, healing and tanking, damage more damage output would be desired but still a great build IMO. I prefere to run a very similar build only difference is Woven Stride vs Invigoration Strikes, final shielding, rune of the monk and Sage Amulet. I found the condition removal was adequate the way it is without Woven Stride and since I'm a bit of a newbie I went for more damage soaking instead.

5 stars
Elr198 gave this build 5 stars January 2018

Good build at the very least.

Really can't kill anything, but that's ok because you'll live long enough to bore them to death. If scourge we're not a thing, this probably would've been a meta bunker spec. Also brings good healing to team fights.

I'll be honest though, if this guy Cellofrag (whose name is too easy to make fun of) ran this build to legendary, in EU no less, then he, and the build itself, probably deserves some credit.

July 2018 Edit: Updating my ranking of this build to great. This stems mostly from some dmg buffs to sword along with nerfs to other classes and meta specs. Playing Weaver now feels much more effective than playing it back in the winter.

5 stars
Cellofrag gave this build 5 stars January 2018

No change for the build post 6th february : the only nerf is about the Heal of Sword #2, the most important was the evade & water field., they are still here. On the other side there is a big buff to DPS Dual skill. This build is doing a bit better than before, to me :)

5 stars
Jbuckman81 gave this build 5 stars January 2018

I use to run condi spec for weaver, then I realized that the condi cleanses that are in the meta currently make that build ineffective. I then went to Fresh Air weaver, which is fun... certainly when you get get a full rotation and a CC on someone, they go poof faster than they could imagine, however, in SPVP at gold and above, most folks react quick enough to avoid the burst and make you blow all your CD's before you can make them go pop. I therefore changed to this build a few weeks ago to give it a go. Honestly, I will never look back, this build is unkillable 1vs1 for the most part. I typically hold my own 1vs2 and in some instanced I have gone 30+ seconds 1vs3 (if all CD's are up). Certainly not going to be topping the damage charts, but can put out enough hurt to not be ignored and to slowly widdle down a warrior 1vs1. The condi cleans is great, so you can stand tall to necro's and mezmer's. Holo's with great timing that catch you down a few CD's can certainly kill you quick, but alas, that can happen to most classes. Definitely recommend giving it a try.

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