Weaver - Open World Survival

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Focused on: Damage/survival.

Designed for:

Overview

The focus of this build is to smoothly play alone in open world without constantly dying.

Skillbar

Sword/DaggerHealingUtilityElite

Variants

If you need even more Survivabilty use a focus instead of a dagger which gives you more defensive skills in exchange for damage skills.

Traits




Equipment

All equipment here recomended is Ascended with infusions but Exotic gear without infusions will do it to for most of the time.

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6x
Superior Rune of the Scholar
18x
Mighty +5 Agony Infusion

Consumables

Consumables may be usefull but expensiv if you want to have them activ constantly. If you you want to I recommend these:

Food

or

Utility

Usage

  • Dodging means Living especially with
    which grants us barrier for dodging, while granting 50% more stamina regeneration after dual attacks. So don't forget to dodge even if there are no attacks that have to be dodged.
  • The two most important elmental attunments for this build are
    and
    but as we have skilled
    and
    dual attacks are important to this build and we would only have the dual attack
    if we use only those two attunements, so we ad
    to our Rotation to gain
    and
    as aditional dual attacks.

Sword/Dagger Rotation

  • Start with
    /
  1. inside firefield for Might
  2. inside firefield for Might
  3. /
    /
  • Use first
    with
    • Drop Weapon
    • Start from 3.
  • and in the Next Rotation
    • Drop Weapon
    • Start from 3.
  • If Both are on CD
    • Start fromm 3.

Sword/Focus Rotation

  • Start with
    /
  1. inside firefield for Might
  2. inside firefield for Might
  3. /
    /
  • Use first
    with
    • Drop Weapon
    • Start from 3.
  • and in the Next Rotation
    • Drop Weapon
    • Start from 3.
  • If Both are on CD
    • Start fromm 3.
Build rating - 3 stars
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2 Ratings
2 stars
Ether gave this build 2 stars March 2019

Earth traits are just terrible on all ele specs atm. Diamond Skin is pretty much useless when you're fighting any small group mobs/vets since they usually one shot u to half health, especially in POF/HOT maps. If you honestly care about defense/utility, then arcane traits performs much better since it also offers multiple boons (things like healing you when u swap attunements, granting vigor when crit on an enemy, gaining boons when struck by others, gaining arcane shield when health is below half, etc etc) which synergizes extremely well w/ weaver's low attunement CDs. I would highly suggest replacing arcane shield w/ twist of fate since both skills have the same cd, except TOF has 2 charges, breaks stun, evades, AND superspeeds. Replacing heal skill to etheral renewal is also very beneficial as enemies in POF/HOT will litter your character w/ condis.

3 stars
Chinkeeyong gave this build 3 stars November 2018

Decent base that will get you through open world, but has lowish damage and doesn't make good use of the Earth traitline. In my opinion this would be better as a condi build. If the focus of this build is surviving it also seems like a good idea to build with more defensive stats.

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