Weaver - Sword/x Fresh Air



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Platinum.png

The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageControlActive defenseSustain.

Designed for:

Expansions required:

GW2 Path of Fire logo.png

Overview

A Weaver build for running around in open world. This build is highly mobile and deals high burst damage.

Skill Bar

Sword/DaggerHealingUtilityElite

Weapon Variants

  • You can run Focus for more defensive skills such as Swirling Winds.png Swirling Winds and Obsidian Flesh.png Obsidian Flesh.
  • You can carry a Staff for tagging mobs in open world farming.

Skill Variants

Healing Skills
Utility Skills
Elite Skills

Specializations

Air:


Ferocious Winds.png Ferocious Winds



Aeromancer's Training.png Aeromancer's Training



Fresh Air.png Fresh Air



Arcane:


Renewing Stamina.png Renewing Stamina



Final Shielding.png Final Shielding



Evasive Arcana.png Evasive Arcana



Weaver:


Master's Fortitude.png Master's Fortitude



Swift Revenge.png Swift Revenge



Elements of Rage.png Elements of Rage


Variants
  • Superior Elements.png Superior Elements provides ~10% higher burst damage at the cost of ~20% of your health. If running this trait use full Berserker's gear.

Fire Variant

Run Fire instead of Arcane for ~10% higher damage but less sustain from Evasive Arcana.png Evasive Arcana.


Fire:


Burning Precision.png Burning Precision



Pyromancer's Training.png Pyromancer's Training



Persisting Flames.png Persisting Flames


Variants

Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

The Standard Variant uses the same gear as the Weaver - Power DPS Fresh Air Sword build for fractals and raids. This makes it a good general-purpose gear set and is the gear that most players should aim for.
Ascended Head (Light).png
Berserker stat icon.png
Ascended Shoulders (Light).png
Berserker stat icon.png
Ascended Chest (Light).png
Berserker stat icon.png
Ascended Hands (Light).png
Berserker stat icon.png
Ascended Legs (Light).png
Berserker stat icon.png
Ascended Feet (Light).png
Berserker stat icon.png
Ascended Back.png
Berserker stat icon.png
Ascended Accessory1.png
Berserker stat icon.png
Ascended Accessory2.png
Berserker stat icon.png
Ascended Amulet.png
Berserker stat icon.png
Ascended Ring1.png
Berserker stat icon.png
Ascended Ring2.png
Berserker stat icon.png
Ascended Sword.png
Berserker stat icon.png
Ascended Dagger.png
Berserker stat icon.png
Superior Sigil of Force.png
Superior Sigil of Impact.png
Superior Rune of the Scholar.png6x
Superior Rune of the Scholar
Mighty Infusion.png18x
Mighty Infusion

Optimal Equipment

The Optimal Variant is the best possible gear for this build. It's overkill in most cases, and you should only get it if you have spare gold or you don’t care about fractals and raids.
Ascended Head (Light).png
Berserker stat icon.png
Ascended Shoulders (Light).png
Berserker stat icon.png
Ascended Chest (Light).png
Berserker stat icon.png
Ascended Hands (Light).png
Berserker stat icon.png
Ascended Legs (Light).png
Assassin stat icon.png
Ascended Feet (Light).png
Berserker stat icon.png
Ascended Back.png
Assassin stat icon.png
Ascended Accessory1.png
Assassin stat icon.png
Ascended Accessory2.png
Berserker stat icon.png
Ascended Amulet.png
Assassin stat icon.png
Ascended Ring1.png
Assassin stat icon.png
Ascended Ring2.png
Assassin stat icon.png
Ascended Sword.png
Assassin stat icon.png
Ascended Dagger.png
Assassin stat icon.png
Superior Sigil of Bloodlust.png
Superior Sigil of Strength.png
Superior Rune of Strength.png6x
Superior Rune of Strength
Mighty Infusion.png18x
Mighty Infusion
Variants
  • provides high sustain at the cost of damage.

Marauder Variant

For a tankier option you can run full Marauder's stats. You lose about 10% damage but your health is increased by 40%. This is especially useful on Sword Weaver because it's one of the lowest-health melee builds.
Ascended Head (Light).png
Marauder stat icon.png
Ascended Shoulders (Light).png
Marauder stat icon.png
Ascended Chest (Light).png
Marauder stat icon.png
Ascended Hands (Light).png
Marauder stat icon.png
Ascended Legs (Light).png
Marauder stat icon.png
Ascended Feet (Light).png
Marauder stat icon.png
Ascended Back.png
Marauder stat icon.png
Ascended Accessory1.png
Marauder stat icon.png
Ascended Accessory2.png
Marauder stat icon.png
Ascended Amulet.png
Marauder stat icon.png
Ascended Ring1.png
Marauder stat icon.png
Ascended Ring2.png
Marauder stat icon.png
Ascended Sword.png
Marauder stat icon.png
Ascended Dagger.png
Marauder stat icon.png
Superior Sigil of Bloodlust.png
Superior Sigil of Strength.png
Superior Rune of Strength.png6x
Superior Rune of Strength
Precise Infusion.png16x
Precise Infusion
Mighty Infusion.png2x
Mighty Infusion

Consumables

If you're having trouble you can use the following consumables:
Food
  • Fried Golden Dumpling Fried Golden Dumpling
    Fried Golden Dumpling.pngFried Golden Dumpling
    Nourishment (30 m):
    Food.png+100 Concentration+25% Magic Find during Lunar New Year33% Chance for Might (5 seconds) on Crit
    Consumable
    or
    Dragon's Breath Bun Dragon's Breath Bun
    Dragon's Breath Bun.pngDragon's Breath Bun
    Nourishment (20 m):
    Food.png+200 power for 30s after killing an enemy+70 Ferocity+10% Experience from Kills
    Consumable
    for more damage.
  • Bowl of Orrian Truffle and Meat Stew Bowl of Orrian Truffle and Meat Stew
    Bowl of Orrian Truffle and Meat Stew.pngBowl of Orrian Truffle and Meat Stew
    Nourishment (30 m):
    Food.png100% chance to gain might when you dodge.+40% to your Endurance refill rate.+10 Experience from kills
    Consumable
    for more dodges.
  • Scoop of Mintberry Swirl Ice Cream Scoop of Mintberry Swirl Ice Cream for more healing.
Utility
  • Potent Superior Sharpening Stone Potent Superior Sharpening Stone
    Potent Superior Sharpening Stone.pngPotent Superior Sharpening Stone
    Nourishment (1 h):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable

Usage

General

This build relies on the traits Fresh Air.png Fresh Air and Elements of Rage.png Elements of Rage. You can swap from Air to any attunement and use the skills you need, then reset the cooldown on Air Attunement.png Air Attunement with any critical hit and immediately attune back to Air. This lets you benefit from Electric Discharge.png Electric Discharge and permanent Elements of Rage.png Elements of Rage while still getting the utility of your other attunements.
The attunement you swap to depends on the situation:
Constantly swap attunements to gain access to their different skills. Once you've used the skills you need, double attune back to Air Attunement.png Air Attunement for maximum Fresh Air.png Fresh Air and Elements of Rage.png Elements of Rage uptime.

Damage

Defense

Sustain

Crowd Control

Build rating - 5 stars
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3 Ratings
5 stars
Ashantara gave this build 5 stars 3 weeks ago

I prefer this build with Fire and Earth instead of Air and Arcane, and the following equipment:

Armor: Berserker (Scholar), Weapons (Sword/Dagger): Assassins (Bloodlust+Strength), Amulet+Rings+1 Accessory: Marauder, 1 Accessory: Berserker, Backpack: Berserker+Valkyre, 18 x +5 Power infusions.

Build: Fire 1-1-1, Earth 3-2-3, Weaver 3-2-1.

It is tanky while still dealing lots of damage. It beats playing Tempest, in my opinion.

4 stars
Chinkeeyong gave this build 4 stars September 2018

This build is very fun and has great damage and mobility, but is also very squishy. While it's more than enough to complete all story content, I wouldn't recommend it to hardcore dungeon soloers or players who aren't confident in their dodging skills.

5 stars
Screaming gave this build 5 stars July 2018

An extremely fun build with decent damage, as Weaver Sword is a joy to use and feels so much more dynamic and satisfying on the go than Staff.

Problem is though, as already said, it's extremely squishy. Usually many would say to just deal with it, but for this build, I'd heavily recommend having at least a few pieces of Marauder's gear like two accessories as unlike a Staff or Scepter Elementalist you no longer have the luxury of range. Still though, if you can manage to survive, all the better. Proper use of water attunement should help to some small degree too.

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