Weaver - Sword/x Fresh Air

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The community gave this build a rating, making it top-tier: Great.

Focused on: Solo contentEventsDirect damage.

Designed for:

 

Expansions required:

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Overview

This build is highly mobile with great burst damage.

Skill Bar

Sword/DaggerHealingUtilityElite

Weapon Variants

  • You can run Focus for more defensive skills such as and .
  • You can carry a Staff for groups of mobs in open world farming.

Skill Variants

Healing Skills
  • - burst heal.
  • - if conditions are a problem.
Utility Skills
  • or - more damage.
  • - more dodges and stun breaks.
  • - heavy defiance bar damage via .
  • - for mobility.
Elite Skills
  • - for mobility.

Specializations

Build Code

[&DQYpKyUeOBt0ABcBywDLAL4B6wBOAfYAJgCWAAAAAAAAAAAAAAAAAAAAAAA=]
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Variants
  • provides ~10% higher burst damage at the cost of ~20% of your health.

Fire Variant

Run Fire instead of Arcane for ~10% higher damage but less sustain from .


Variants
  • - if you need condition cleanse.
  • - provides more Blind Blind if having trouble with trash mobs.

Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

The Standard Variant uses the same gear as the Weaver - Power DPS Fresh Air Sword build for fractals and raids. This makes it a good general purpose gear set.
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6x
Superior Rune of the Scholar
18x
Mighty Infusion
Variants
  • - Much higher damage than
  • - Higher crit chance, good replacement for
  • - Very strong option for farming mobs or groups, very weak vs single-target bosses.
  • - Higher DPS over time, much lower burst
  • - Very simple, "always on" replacement for Scholar.
  • - Provides much higher sustain at a significant damage loss.

Marauder Variant

For a tankier option you can run full Marauder's stats. You lose some damage but gain a massive boost to health.
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6x
Superior Rune of the Flame Legion
16x
Precise Infusion
2x
Mighty Infusion
Variants
  • - Higher crit chance, good replacement for
  • - Strong replacement for either sigil, especially in groups.
  • - Very strong option for farming mobs or groups, very weak vs single-target bosses.
  • - Higher DPS over time, much lower burst
  • - Very simple, "always on" replacement for Scholar.
  • / / - Provides much higher sustain at a significant damage loss.

Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions.
  • - Use for general farming.
  • - Use for when you need to max out magic find.
  • - more sustain
  • Can't find such food "Tropical Peppermint Cake"! Please refer to our food index. - sustain for builds with no crit chance
  • Anything - Any food is better than none, but you should prioritize the food above before using any other food.
Utility
  • ,
    ,
    - general farming
  • - good damage option with +karma

Usage

General

This build relies on the traits and . You can swap from Air to any attunement and use the skills you need, then reset the cooldown on with any critical hit and immediately attune back to Air. This lets you benefit from and permanent while still getting the utility of your other attunements.
The attunement you swap to depends on the situation:
  • has powerful burst damage skills in , , and .
  • grants sustain with and . It also has an evade in , and a decent damage move in if you go Fire Water Air.
  • grants an evade in , and and for crowd control.
Constantly swap attunements to gain access to their different skills. Once you've used the skills you need, double attune back to for maximum and uptime.

Damage

  • Your primary damage skills are and your skills. Use these skills for damage and fill with autoattacks.
    • Never interrupt your autoattack chain as most of the damage is in the third hit, .
  • in Fire or Air can be used as a high-damage opener.
    • deals more damage, but has a much shorter cooldown allowing you to throw it out liberally.

Defense

  • The best defense is always to dodge or sidestep attacks. This build has a lot of vigor and numerous low-cooldown weapon skills with evades, including and .
  • You can use , , , and to interrupt enemies.
  • can be used to mitigate pressure.
  • continuously blinds enemies for 10 seconds when used in .
  • has no cast time; use it if you need it.
  • , used in , creates a tanky elemental that can help take pressure off you.

Sustain

  • is the key to sustain with this build. Use regeneration and to top yourself off.
    • You can dodge to get a second from .
  • Always be spamming skills to maximize the healing from .
  • Your condition cleanse comes from . You can run or to better deal with condition pressure.
  • , used in , creates an elemental with extremely powerful healing on a short cooldown.

Crowd Control

  • (from Ice Elemental)
  • (from Air Elemental)
Build rating - 5 stars
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4 Ratings
5 stars
Linera gave this build 5 stars October 2019

Despite this builds' tricky-to-play nature. This build brings solid damage and a very entertaining, dynamic, playstyle. You can't take many hits, so you must rely on e-frames to dodge, which brings the difficulty curve. Overall, a solid and fun build. 5/5

5 stars
Ashantara gave this build 5 stars June 2019

I prefer this build with Fire and Earth instead of Air and Arcane, and the following equipment:

Armor: Berserker (Scholar), Weapons (Sword/Dagger): Assassins (Bloodlust+Strength), Amulet+Rings+1 Accessory: Marauder, 1 Accessory: Berserker, Backpack: Berserker+Valkyre, 18 x +5 Power infusions.

Build: Fire 1-1-1, Earth 3-2-3, Weaver 3-2-1.

It is tanky while still dealing lots of damage. It beats playing Tempest, in my opinion.

4 stars
Chinkeeyong gave this build 4 stars September 2018

This build is very fun and has great damage and mobility, but is also very squishy. While it's more than enough to complete all story content, I wouldn't recommend it to hardcore dungeon soloers or players who aren't confident in their dodging skills.

1 More Rating
5 stars
Screaming gave this build 5 stars July 2018

An extremely fun build with decent damage, as Weaver Sword is a joy to use and feels so much more dynamic and satisfying on the go than Staff.

Problem is though, as already said, it's extremely squishy. Usually many would say to just deal with it, but for this build, I'd heavily recommend having at least a few pieces of Marauder's gear like two accessories as unlike a Staff or Scepter Elementalist you no longer have the luxury of range. Still though, if you can manage to survive, all the better. Proper use of water attunement should help to some small degree too.