Weaver - Sword/x Fresh Air

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Platinum.png

The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageControlActive defenseSustain.

Designed for:

Expansions required:

GW2 Path of Fire logo.png

Overview

A Weaver build for running around in open world. This build is highly mobile and deals high burst damage.

Skill Bar

Sword/DaggerHealingUtilityElite

Weapon Variants

  • You can run Focus for more defensive skills such as
    and
    .
  • You can carry a Staff for tagging mobs in open world farming.

Skill Variants

Healing Skills
  • - burst heal.
  • - if conditions are a problem.
Utility Skills
  • or
    - more damage.
  • - more dodges and stun breaks.
  • - heavy defiance bar damage via
    .
  • - for mobility.
Elite Skills
  • - for mobility.

Specializations

Variants
  • provides ~10% higher burst damage at the cost of ~20% of your health. If running this trait use full Berserker's gear.

Fire Variant

Run Fire instead of Arcane for ~10% higher damage but less sustain from
.
Variants
  • - if you need condition cleanse.
  • - provides more Blind Blind if having trouble with trash mobs.

Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

The Standard Variant uses the same gear as the Weaver - Power DPS Fresh Air Sword build for fractals and raids. This makes it a good general-purpose gear set and is the gear that most players should aim for.
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
6x
Superior Rune of the Scholar
18x
Mighty Infusion

Optimal Equipment

The Optimal Variant is the best possible gear for this build. It's overkill in most cases, and you should only get it if you have spare gold or you don’t care about fractals and raids.
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Assassin stat icon.png
Berserker stat icon.png
Assassin stat icon.png
Assassin stat icon.png
Berserker stat icon.png
Assassin stat icon.png
Assassin stat icon.png
Assassin stat icon.png
Assassin stat icon.png
Assassin stat icon.png
6x
Superior Rune of Strength
18x
Mighty Infusion
Variants
  • provides high sustain at the cost of damage.

Marauder Variant

For a tankier option you can run full Marauder's stats. You lose about 10% damage but your health is increased by 40%. This is especially useful on Sword Weaver because it's one of the lowest-health melee builds.
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
6x
Superior Rune of Strength
16x
Precise Infusion
2x
Mighty Infusion

Consumables

If you're having trouble you can use the following consumables:
Food
  • Fried Golden Dumpling Fried Golden Dumpling
    Fried Golden Dumpling.pngFried Golden Dumpling
    Nourishment (30 m):
    Food.png+100 Concentration+25% Magic Find during Lunar New Year33% Chance for Might (5 seconds) on Crit
    Consumable
    or
    Dragon's Breath Bun Dragon's Breath Bun
    Dragon's Breath Bun.pngDragon's Breath Bun
    Nourishment (20 m):
    Food.png+200 power for 30s after killing an enemy+70 Ferocity+10% Experience from Kills
    Consumable
    for more damage.
  • Bowl of Orrian Truffle and Meat Stew Bowl of Orrian Truffle and Meat Stew
    Bowl of Orrian Truffle and Meat Stew.pngBowl of Orrian Truffle and Meat Stew
    Nourishment (30 m):
    Food.png100% chance to gain might when you dodge.+40% to your Endurance refill rate.+10 Experience from kills
    Consumable
    for more dodges.
  • Scoop of Mintberry Swirl Ice Cream Scoop of Mintberry Swirl Ice Cream for more healing.
Utility
  • Potent Superior Sharpening Stone Potent Superior Sharpening Stone
    Potent Superior Sharpening Stone.pngPotent Superior Sharpening Stone
    Nourishment (1 h):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable

Usage

General

This build relies on the traits
and
. You can swap from Air to any attunement and use the skills you need, then reset the cooldown on
with any critical hit and immediately attune back to Air. This lets you benefit from
and permanent
while still getting the utility of your other attunements.
The attunement you swap to depends on the situation:
  • has powerful burst damage skills in
    ,
    , and
    .
  • grants sustain with
    and
    . It also has an evade in
    , and a decent damage move in
    if you go Fire Water Air.
  • grants an evade in
    , and
    and
    for crowd control.
Constantly swap attunements to gain access to their different skills. Once you've used the skills you need, double attune back to
for maximum
and
uptime.

Damage

  • Your primary damage skills are
    and your
    skills. Use these skills for damage and fill with
    autoattacks.
    • Never interrupt your autoattack chain as most of the damage is in the third hit,
      .
  • in Fire or Air can be used as a high-damage opener.
    • deals more damage, but
      has a much shorter cooldown allowing you to throw it out liberally.

Defense

  • The best defense is always to dodge or sidestep attacks. This build has a lot of vigor and numerous low-cooldown weapon skills with evades, including
    and
    .
  • You can use
    ,
    ,
    , and
    to interrupt enemies.
  • can be used to mitigate pressure.
  • continuously blinds enemies for 10 seconds when used in
    .
  • has no cast time; use it if you need it.
  • , used in
    , creates a tanky elemental that can help take pressure off you.

Sustain

  • is the key to sustain with this build. Use regeneration and
    to top yourself off.
    • You can dodge to get a second
      from
      .
  • Always be spamming skills to maximize the healing from
    .
  • Your condition cleanse comes from
    . You can run
    or
    to better deal with condition pressure.
  • , used in
    , creates an elemental with extremely powerful healing on a short cooldown.

Crowd Control

  • (from Ice Elemental)
  • (from Air Elemental)
Build rating - 5 stars
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
2 Ratings
4 stars
Chinkeeyong gave this build 4 stars September 2018

This build is very fun and has great damage and mobility, but is also very squishy. While it's more than enough to complete all story content, I wouldn't recommend it to hardcore dungeon soloers or players who aren't confident in their dodging skills.

5 stars
Screaming gave this build 5 stars July 2018

An extremely fun build with decent damage, as Weaver Sword is a joy to use and feels so much more dynamic and satisfying on the go than Staff.

Problem is though, as already said, it's extremely squishy. Usually many would say to just deal with it, but for this build, I'd heavily recommend having at least a few pieces of Marauder's gear like two accessories as unlike a Staff or Scepter Elementalist you no longer have the luxury of range. Still though, if you can manage to survive, all the better. Proper use of water attunement should help to some small degree too.

Remove ads

Remove all ads across the entire website for only $4.99! Click here for more info.