Weaver - Sword/x Fresh Air

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Platinum.png

The community gave this build a rating, making it top-tier: Great.

Focused on: Solo contentEventsDirect damage.

Designed for:

Expansions required:

GW2 Path of Fire logo.png
This build is up to date as of October 5, 2019.


Overview

This build is highly mobile with great burst damage. It performs well in Solo Content and Event farming and can Tag well with a Staff.

Skill Bar

Sword/DaggerHealingUtilityElite

Weapon Variants

  • You can run Focus for more defensive skills such as and .
  • You can carry a Staff for tagging mobs in open world farming.

Skill Variants

Healing Skills
  • - burst heal.
  • - if conditions are a problem.
Utility Skills
  • or - more damage.
  • - more dodges and stun breaks.
  • - heavy defiance bar damage via .
  • - for mobility.
Elite Skills
  • - for mobility.

Specializations



Variants
  • provides ~10% higher burst damage at the cost of ~20% of your health.

Fire Variant

Run Fire instead of Arcane for ~10% higher damage but less sustain from .


Variants
  • - if you need condition cleanse.
  • - provides more Blind Blind if having trouble with trash mobs.

Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

The Standard Variant uses the same gear as the Weaver - Power DPS Fresh Air Sword build for fractals and raids. This makes it a good general purpose gear set.
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
6x
Superior Rune of the Scholar
18x
Mighty Infusion

Marauder Variant

For a tankier option you can run full Marauder's stats. You lose some damage but gain a massive boost to health. This variant is highly recommended for general open world play.
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
6x
Superior Rune of Strength
16x
Precise Infusion
2x
Mighty Infusion
Variants
  • provides high sustain at the cost of damage. Switch your Strength sigil for or if running these runes.

Optimal DPS Variant

The Optimal DPS Variant is the best possible gear for this build. It's overkill in most cases and is only recommended for players that prefer the glass cannon playstyle.
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Assassin stat icon.png
Berserker stat icon.png
Assassin stat icon.png
Assassin stat icon.png
Berserker stat icon.png
Assassin stat icon.png
Assassin stat icon.png
Assassin stat icon.png
Assassin stat icon.png
Assassin stat icon.png
6x
Superior Rune of Strength
18x
Mighty Infusion
Variants
  • provides high sustain at the cost of damage. Switch your Strength sigil for or if running these runes.

Consumables

Food
  • or
    for more damage.
  • for playing with groups.
  • is a good budget option.
  • for more dodges.
  • is a fantastic food for farming open world. It's cheap, provides a moderate boost to both damage and survivability, and increases magic find significantly.
  • for more healing.
  • is a great option when you do not need any extra damage or sustain.
Utility
  • or
    is your best damage option.
  • is a great budget option.

Usage

General

This build relies on the traits and . You can swap from Air to any attunement and use the skills you need, then reset the cooldown on with any critical hit and immediately attune back to Air. This lets you benefit from and permanent while still getting the utility of your other attunements.
The attunement you swap to depends on the situation:
  • has powerful burst damage skills in , , and .
  • grants sustain with and . It also has an evade in , and a decent damage move in if you go Fire Water Air.
  • grants an evade in , and and for crowd control.
Constantly swap attunements to gain access to their different skills. Once you've used the skills you need, double attune back to for maximum and uptime.

Damage

  • Your primary damage skills are and your skills. Use these skills for damage and fill with autoattacks.
    • Never interrupt your autoattack chain as most of the damage is in the third hit, .
  • in Fire or Air can be used as a high-damage opener.
    • deals more damage, but has a much shorter cooldown allowing you to throw it out liberally.

Defense

  • The best defense is always to dodge or sidestep attacks. This build has a lot of vigor and numerous low-cooldown weapon skills with evades, including and .
  • You can use , , , and to interrupt enemies.
  • can be used to mitigate pressure.
  • continuously blinds enemies for 10 seconds when used in .
  • has no cast time; use it if you need it.
  • , used in , creates a tanky elemental that can help take pressure off you.

Sustain

  • is the key to sustain with this build. Use regeneration and to top yourself off.
    • You can dodge to get a second from .
  • Always be spamming skills to maximize the healing from .
  • Your condition cleanse comes from . You can run or to better deal with condition pressure.
  • , used in , creates an elemental with extremely powerful healing on a short cooldown.

Crowd Control

  • (from Ice Elemental)
  • (from Air Elemental)
Build rating - 5 stars
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
4 Ratings
5 stars
Linera gave this build 5 stars 2 weeks ago

Despite this builds' tricky-to-play nature. This build brings solid damage and a very entertaining, dynamic, playstyle. You can't take many hits, so you must rely on e-frames to dodge, which brings the difficulty curve. Overall, a solid and fun build. 5/5

5 stars
Ashantara gave this build 5 stars June 2019

I prefer this build with Fire and Earth instead of Air and Arcane, and the following equipment:

Armor: Berserker (Scholar), Weapons (Sword/Dagger): Assassins (Bloodlust+Strength), Amulet+Rings+1 Accessory: Marauder, 1 Accessory: Berserker, Backpack: Berserker+Valkyre, 18 x +5 Power infusions.

Build: Fire 1-1-1, Earth 3-2-3, Weaver 3-2-1.

It is tanky while still dealing lots of damage. It beats playing Tempest, in my opinion.

4 stars
Chinkeeyong gave this build 4 stars September 2018

This build is very fun and has great damage and mobility, but is also very squishy. While it's more than enough to complete all story content, I wouldn't recommend it to hardcore dungeon soloers or players who aren't confident in their dodging skills.

1 More Rating
5 stars
Screaming gave this build 5 stars July 2018

An extremely fun build with decent damage, as Weaver Sword is a joy to use and feels so much more dynamic and satisfying on the go than Staff.

Problem is though, as already said, it's extremely squishy. Usually many would say to just deal with it, but for this build, I'd heavily recommend having at least a few pieces of Marauder's gear like two accessories as unlike a Staff or Scepter Elementalist you no longer have the luxury of range. Still though, if you can manage to survive, all the better. Proper use of water attunement should help to some small degree too.

Premium Membership

Upgrade to premium membership and take advantage of all the premium benefits, including complete ad removal across the entire website, for only $8.99 per year! Click here for more info.