Weaver - The Budget Mirage

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Condition Damage.

Designed for:


A versatile Weaver build, that focuses on heavy condition-damage.

This build works best in smaller skirmishes.





Superior Sigil of Courage
Superior Sigil of Courage.pngSuperior Sigil of Courage
On hit gain might for 10 seconds. (Cooldown: 2s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of the Forge
Superior Rune of the Forge.pngSuperior Rune of the Forge
(1): +25 Toughness (2): +10% Burning Duration (3): +50 Toughness (4): +20% Burning Duration (5): +100 Toughness (6): +20% Burning duration; gain fire aura for 4 seconds when struck by a foe while below 75% health. (Cooldown: 20s)
Mercenary's Amulet
Sage's Amulet.pngSage's Amulet
+1050 Power +560 Vitality +560 Healing Power +1050 Condition Damage



  • Since your cooldown on Attunement-swapping is only 3.5 seconds on this build, try to switch attunements often for maximum benefits from traits like Elemental Attunement.png Elemental Attunement and Arcane Abatement.png Arcane Abatement.
  • While moving between nodes, you can continuously swap between Fire Attunement.png Fire Attunement and Air Attunement.png Air Attunement for some mightstacks and essentially permanent swiftness.
  • Making proper use of combo-fields and combo-finisher is an integral part of successfully playing an elementalist. Don't forget that you also have access to a blast finisher from Evasive Arcana.png Evasive Arcana while on Earth Attunement.png Earth Attunement.

Dealing Damage

  • The majority of your damage will come from conditions, namely Burning Burning.
  • Having a good amount of Might-Stacks helps out a lot when going for damage.Sunspot.png Sunspot gives you a 4 second fire-aura whenever you attune to fire and helps quite a bit when building Might. Blasting your Fire-fields also is a great way to stack Might. A very basic combo is 24px Ring of Fire -> 24px Earthen Vortex -> Dodgeroll while on Earth Attunement.png Earth Attunement (for the Evasive Arcana.png Evasive Arcana proc).

Staying Alive

  • Ether Renewal.png Ether Renewalis a very underrated skill but heals for quite a good amount on Sage Amulet. Every healing pulse also clears one condition, which makes it a very good tool against Scourges and Mirages. Covering its channeltime with24px Bolstered Elementsis usually a good way to maximize its healing.
  • When getting pressured by power-damage, don't be afraid to swap in and out of Earth Attunement.png Earth Attunement often, as you get increased toughness and can maintain a high Protection-Uptime thanks to Elemental Attunement.png Elemental Attunement.


  • Heavy CC
  • massive condition cleanse
Build rating - 4 stars
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2 Ratings
2 stars
Hanz gave this build 2 stars January 2019

A solid build by ele standards and performs really well in low to mid tier games, but eventually you'll hit a roadblock where (like every ele build) it becomes a liability for the team. Doesn't have the sustain to last more than a few seconds in team fights which means it's going to be a sidenode spec, and most meta builds have enough cleansing to deal with ele's poor condition variety.

Sustain's somewhat decent in 1v1s and honestly cleansing is better than I expected, but still below that of a Mender weaver.

EDIT: taking a star off because to me mender is 4/5, sage with water is a bit below so 3/5, and since water > anything this one is 2/5. I really like it tho so let's hope for some changes to it in the future.

5 stars
Ana6251 gave this build 5 stars December 2018

A very solid choice for those who love elementalist class and don't like bunker builds. This build makes the fights more fun by offering a bigger burst than builds like sword mender which personally I find hard to see their value brought into the game. Despite being a hard build to play, it will however reward the ones who like to put effort into things rather than spamming skills. well done ^^

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