Weaver - The Budget Mirage

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Focused on: Condition Damage.

Designed for:

Overview

A versatile Weaver build, that focuses on heavy condition-damage.

This build works best in smaller skirmishes.

Skillbar

Sword/DaggerHealingUtilityElite

Traits

Equipment

Sword.png
Dagger.png
I.png
Superior Sigil of Courage
2Recharge.png
Superior Sigil of Courage.pngSuperior Sigil of Courage
On hit gain might for 10 seconds. (Cooldown: 2s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Superior Rune of the Forge
Superior Rune of the Forge.pngSuperior Rune of the Forge
(1): +25 Toughness (2): +10% Burning Duration (3): +50 Toughness (4): +20% Burning Duration (5): +100 Toughness (6): +20% Burning duration; gain fire aura for 4 seconds when struck by a foe while below 75% health. (Cooldown: 20s)
Mercenary's Amulet
Sage's Amulet.pngSage's Amulet
+1050 Power +560 Vitality +560 Healing Power +1050 Condition Damage

Usage

Basics

  • Since your cooldown on Attunement-swapping is only 3.5 seconds on this build, try to switch attunements often for maximum benefits from traits like
    and
    .
  • While moving between nodes, you can continuously swap between
    and
    for some mightstacks and essentially permanent swiftness.
  • is your only source of Stability on this build. Since activating a Stance skill (e.g.
    doesn't interrupt spellcasting, this is a great way to make sure channeling skills like
    or
    don't get interrupted.
  • Making proper use of combo-fields and combo-finisher is an integral part of successfully playing an elementalist. Don't forget that you also have access to a blast finisher from
    while on
    .


Dealing Damage

  • The majority of your damage will come from conditions, namely Burning Burning.
  • and
    will be your main attunements for applying conditions.
  • is one of your biggest damage sources and should preferably be used when fully or partially attuned to
    . Try to stay as close to your target as possible while
    is active.
  • Having a good amount of Might-Stacks helps out a lot when going for damage.
    gives you a 4 second fire-aura whenever you attune to fire and helps quite a bit when building Might. Blasting your Fire-fields also is a great way to stack Might. A very basic combo is
    ->
    -> Dodgeroll while on
    (for the
    proc).


Staying Alive

  • is a very underrated skill but heals for quite a good amount on Sage Amulet. Every healing pulse also clears one condition, which makes it a very good tool against Scourges and Mirages. Covering its channeltime with
    is usually a good way to maximize its healing.
  • Outside of
    , your other sources for healing can be found on
    .
  • also leaves behind a water field, which you can combo with for additional healing. Be aware, that blast finisher like
    provide small AoE-healing, while leap finishers like
    or
    heal only yourself, but for a higher amount.
  • When getting pressured by power-damage, don't be afraid to swap in and out of
    often, as you get increased toughness and can maintain a high Protection-Uptime thanks to
    .
  • When facing heavy condition damage on the other hand, you should switch in and out of
    often thanks to the synergy between
    and
    . Other than that, your offhand skills on
    ,
    and dodgerolling on
    (for the
    proc) give some decent access to condition-clear.

Counters

  • Heavy CC
  • massive condition cleanse
Build rating - 4 stars
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2 Ratings
2 stars
Hanz gave this build 2 stars January 2019

A solid build by ele standards and performs really well in low to mid tier games, but eventually you'll hit a roadblock where (like every ele build) it becomes a liability for the team. Doesn't have the sustain to last more than a few seconds in team fights which means it's going to be a sidenode spec, and most meta builds have enough cleansing to deal with ele's poor condition variety.

Sustain's somewhat decent in 1v1s and honestly cleansing is better than I expected, but still below that of a Mender weaver.

EDIT: taking a star off because to me mender is 4/5, sage with water is a bit below so 3/5, and since water > anything this one is 2/5. I really like it tho so let's hope for some changes to it in the future.

5 stars
Ana6251 gave this build 5 stars December 2018

A very solid choice for those who love elementalist class and don't like bunker builds. This build makes the fights more fun by offering a bigger burst than builds like sword mender which personally I find hard to see their value brought into the game. Despite being a hard build to play, it will however reward the ones who like to put effort into things rather than spamming skills. well done ^^

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