Elementalist - D/D Conditions

I made an account just to comment on how bizarre this build is. What are you going for here? Pressure builds only work if they can survive long enough for that pressure to have an effect. With 0 points in Water, D/D loses its great condi cleanse and sustain. You're left with the poor man's Terrormancer. I respect you for trying to make Elementalist condi work, but this build will not fill that role. --Terriblebuilddude (talk) 22:13, 31 January 2015 (UTC)

Adding water[edit]

I have had great success with this build. I do however move the 4 points in arcane over to water sometimes for the healing and vitality. I was going to add another skill tree with a water varient for that purpose. The best thing about this build is if you are with a team its very effective, the water traits are best when solo. I didn't say anything about that and im sorry I neglected to. This build only works wonders if you stay with a team.

4 in arcana can be considered mandatory for any pvp ele build. This build is a lot weaker version of the current meta build Elementalist - Dagger/Dagger, so if you enjoyed the playstyle you should try that one as well. --Necromancer Icon Color.pngHanz(talk) 08:25, 1 February 2015 (UTC)

Updated to have more survival[edit]

I played more with this build and found that this works better with 1v1 and long team fights. Those who commented were right, and the build was more damage focused rather than survival and this update is much more balanced. Part of the benefit of this build is no one expects your conditions to be so powerful as an elementalist and ignores them until its too late.

This new trait setup still has a powerful 1500 condition damage with strong support and self healing.

Don't forget to use your signature on discussion pages btw. I've added perma vigor to the build. But now it's basically the weaker version of 2 builds :P --Necromancer Icon Color.pngHanz(talk) 16:57, 1 February 2015 (UTC)