LH stands for Lightning Hammer afaik, yet it's missing from the build. Shouldn't FB be replaced by it and list FB in the "Variant section"? --Hanz (talk) 09:41, 25 July 2014 (UTC)
I don't know the Ele meta that well but shouldn't we have the 6/6/2/0/0 version of S/F LH as well. It should go 6/6/2/0/0 for the first Ele and the second Ele runs 5/4/0/5/0 or 5/5/2/2/0 (I don't know which is better). --DantesS_P (talk) 21:25, 26 July 2014 (UTC)
- I will do all the edits just do me a favor and list all the trait variants What is the 66200 spread look like. and the 5/4/0/5/0 Spread look like give me them in the trait code we use on the site
- fill it with the correct trait and trait number. Then I will fix it into the variant section. Put your edit here so I can do the transfer. --Josepepowner (talk) 21:33, 26 July 2014 (UTC)
Tempest Defense 25
as a variant since the Deep Freeze from Ice Bow will give you the 20% damage boost from this trait.
While the second Ele runs the build on the current page. The first build gives the group Perma Fury with a minimal DPS loss while the second is higher DPS and doesn't give redundant fury. So we should have both distributions on the page as basically Ele 1 and Ele 2. Adding either build as a variant isn't entirely accurate because in practice they should both be in use.--DantesS_P (talk) 21:56, 26 July 2014 (UTC)
Okay revisions made along with adding the variants please double check the build to insure its good. --Josepepowner (talk) 22:55, 26 July 2014 (UTC)
This is what I intended. The differences in traits are fairly drastic so it is difficult for new players make out how their traits should be distributed if we mention them with just text. We want to keep things concise but this feels necessary with how different the trait distributions are. --DantesS_P (talk) 01:05, 27 July 2014 (UTC)
- Well this way works to I just didnt want the page to have so many trait pages but whatever.--Josepepowner (talk) 02:09, 27 July 2014 (UTC)
S/D provides a greater damage output than S/F. The utility of S/F outweighs the extra DPS from S/D in some situations like high lvl fractals, or where a large number of projectiles need reflecting. I think this build should be labeled S/X or S/D with focus as a weapon variant. --Sketal (talk) 14:50, 1 August 2014 (UTC)
With the new spezialisations ele lost some of it's flat damage stacking traits (like
Deal more damage when you are within a range of 600 of your target.
Damage Increase: 10%
But I think LH is still viable. The traitlines with the highest damage output should be:
Gain power while in fire attunement.
Attribute Adjust: 150
Gain fire aura when an ally picks up a conjured weapon. Conjured weapons have more charges.
Fire Shield (5s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker). Additional Charges: 10
Use cleansing fire automatically when you have a number of conditions on you.
Conditions to Trigger: 3
Deal more damage while attuned to fire. Reduces recharge on all fire weapon skills.
Damage Increase: 10% Recharge Reduced: 33%
One with Fire
Fire auras you apply last longer and grant might when applied.
2Might (10s): +60 Power, +60 Condition Damage Duration Increase: 33%
Gain condition damage based on your power.
Gain condition damage Based on a Percentage of power: 10%
Deal more damage to burning foes.
Damage Increase: 10%
Executing blast finishers on fire fields grant fury. Fire fields last longer. Create a lava font when you go down.
Fury (10s): 20% Critical Chance Duration Increase: 2 seconds
Each skill you use while attuned to fire grants you might.
Might (15s): +30 Power, +30 Condition Damage Combat Only
Blind foes that you burn.
Blind (4s): Next outgoing attack misses.
Move faster while attuned to air.
Movement Speed Increase: 25%
Auras grant Fury and Swiftness for 5 seconds when applied
Fury (5s): 20% Critical Chance Swiftness (5s): 33% Movement Speed
One with Air
Gain superspeed when attuning to air.
Superspeed (3s): Movement speed is greatly increased.
Gain ferocity based on your precision.
Gain Ferocity Based on a Percentage of Precision: 7%
Strike your target with a bolt of lightning when attuning to air.
Gain precision while attuned to air. Reduces recharge on all air weapon skills.
Precision Increase: 190 Recharge Reduced: 33%
Surround yourself with a Shocking Aura when disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, or launch). Deal more damage to stunned or knocked-down foes.
Damage Increase: 20% Shocking Aura (4s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).
Chance to cause vulnerability on critical hits.
Chance on Critical Hit: 60% Vulnerability (5s): 1% Incoming Damage, 1% Incoming Condition Damage
Bolt to the Heart
Deal more damage when your foe's health drops below the threshold.
Damage Increase: 20% Health Threshold: 50%
Recharge air attunement on a critical hit.
Recharge Reduced: 100%
Disabling an enemy causes them to be struck by a lightning bolt.
You and nearby allies regenerate health while you are attuned to water. Radius 300
Gain regeneration and frost aura for 4 seconds when critically hit
While attuned to water, your spells deal 20% more damage to vulnerable foes. Vulnerability lasts 33% longer
Stop, Drop, and Roll
Dodge-rolling removes burning and chilled from you and nearby allies
Heal nearby allies when attuning to water
Cantrips grant you regeneration and vigor for 6 seconds. Cantrips have 20% reduced recharge
Remove a condition from you and allies when attuning to water
Deal 10% extra damage when your health is above 90%. All water weapon skills have their recharge reduced by 33%
Healing done to allies is increased by 15%
Remove a condition when granting regeneration to yourself or an ally
When you apply an aura to yourself, grant that aura to all nearby allies as well
The healing effect of soothing mist is increased by 200%
to Soothing Power, because there is only one skill that grants regeneration to you or allies, so the triple healing could be better. Cleansing Water
Remove a condition when granting regeneration to yourself or an ally.
Conditions Removed: 1
My personal feeling is, that the overall damage is nearly the same as before. But I can't prove it because I have no direct comparison.
What do you guys think about that?
- The only difference to the dnt build is that they use piercing shards. https://www.youtube.com/watch?v=UzGBvLg9edk Fredor (talk) 20:13, 21 July 2015 (UTC)
- Oh sorry... That's my fault. I mixed up the traits. Of course piercing shards is used. It is correct now. I did not know the video. thanks for that. :) T1r1g0n (talk) 23:42, July 2015 (UTC)
I have updated most of the page, and I agree with changing the title to S/x LH as might stacking is not as important as it used to be for the build, thus you can skip most of your blast finishers making S/D higher damage than S/F. If someone could change the name of the build to S/x LH and include the Dagger skills with the weaponset that would be nice. Abe (talk) 21:25, 21 July 2015 (UTC)