Necromancer - Cleric Signet

Thanks for the help Hanz, much appreciated.

Zion (talk) 10:30, 9 August 2015 (UTC)Zion


Deleted the duplicate pages. Though we could have just renamed the 1s page instead of creating 2 more :P Also this name is super overcomplicated. Cleric signet or Cleric Bunker would be enough. Btw this build lacks viable LF management. --Necromancer Icon Color.pngHanz(talk) 10:33, 9 August 2015 (UTC)

Ah right, well you can't fault a man for trying haha. Feel free to rename it Cleric Bunker or if that does not suffice perhaps CLERIC SUPER SIGNET ALTRUISTIC BUNKER HEALER SUPPORT MONK. Caps in this case would be a must. It seems I am alone in my appreciation for overcomplicated naming conventions :D. LF can be an issue especially earlier in the game (surprise, surprise) which can be overcome by taking Flesh Wurm. However, I have found that through the dagger skill 1 chain it does have the ability to generate life force quite efficiently in close combat and staff 1 produces a sufficient amount of life force at range.The benefit of this build is that it doesn't necessarily need to spend a large amount of time in DS, it's healing and condition cleanse through transfers, spiteful renewal, and shrouded removal is sufficient enough to offset any lack of abundant life force management. In fact it works best when you "dance" in and out of DS due to "Beyond the Veil" and "Life from Death" while getting a few cheeky Life Blasts off in between for additional might stacks (not as necessary if your target is below 50% hp due to Siphoned Power). If life force management feels particularly difficult that can always be offset by taking "Unholy Martyr" over "Transfusion" at the cost of a 7425hp aoe heal. This will improve your own ability to survive but will also negate a relatively significant amount of utility which could otherwise be provided to your allies. I have been looking into creating a variant of this build that utilizes Soul Reaping over Death Magic which may be what you are looking for so stay tuned :). Apologies for the wall of text.--Zion (talk) 11:28, 9 August 2015 (UTC)Zion
Nah it's a discussion page, you write walls of text whenever you want to ^^ The thing is you can't make a viable necro build without SR. I'd get rid of Spite and signets instead. Without SR traits and vitaliy from amulet your DS will run out way too fast when you are focused, and iT's also going to be harder to build it up. With spite you could also get some DS skill CD reduction for a better Transfusion. --Necromancer Icon Color.pngHanz(talk) 13:37, 9 August 2015 (UTC)
I have played around with a build that doesn't utilize Spite but I found that it was relatively underpowered, especially considering that it has no ability to gain additional power through might. This build really excels in smaller skirmishes but it can certainly support a team quite effectively in larger engagements provided you have good positioning and you time fight changing abilities like Transfusion well. The idea behind going with toughness is that it carries/scales your healing further meaning you will have higher effective hitpoints. An alternative would be to go the Celestial route in which case you'd end up with a more support oriented build than the current meta build. The alternative build still using Clerics amulet but switching out Death Magic for SR would be SR: Mid or Bot|Mid|Mid, Spite: Mid|Top|Top, Blood Magic: Mid|Top|Bot. Ofc if you wanted to ditch all of your offensive ability through Clerics amulet and to go with a dedicated support/bunker build you could go with Magi Amulet with SR:Bot or Mid|Mid|Top, Blood Magic: Mid|Top|Bot, Death Magic: Mid|Mid|Bot or Mid, but say goodbye to low signet cd's (+6 seconds can feel like a long time sometimes), boon corruption and doing any meaningful amount of damage. Perhaps the latter build is what you're looking for? If you're happy to test it out please let me know how it goes. Cheers Hanz :).--Zion (talk) 02:05, 10 August 2015 (UTC)Zion


Build has been updated with variants in Specializations and Equipment. Please feel free to contribute to the discussion with any questions and/or critiques. Cheers.--Zion (talk) 00:14, 12 August 2015 (UTC)Zion

i use blood, spite , soul with 3 signets and crusader amulet which result in better way to do dmg while support my team with heal. also active signet of vamp is bugged and yield at max healing only 500 per tick and not +800. check it yourself. my life force abilities are good and with lich i can do insane dmg. my counter is hard cc builds --Messiah (talk) 06:46, 4 September 2015 (UTC)

Maybe move to good[edit]

These build fits the new criteria for "good". Move to good pls or wait for more votes Fredor (talk) 23:50, 12 September 2015 (UTC)

Core Changes[edit]

The problem with this build is that it's trying to do too much in 1 build. Giving up Spite it could actually be converted into a somewhat viable ressbott/bunker. EDIT: something like this --Necromancer Icon Color.pngHanz(talk) 09:02, 17 September 2015 (UTC)

I think you should mention the variation that includes spite anyway. Boonrip in the current meta is the most powerful asset of the necromancer and dismissing it completly seems like a mistake. Making it an option instead of DM weights it slightly away trom tank to support. --LunarN (talk) 09:35, 19 September 2015 (UTC)
It's important indeed but it's simply not your role - if you give up DM or any of the other lines you'll become significantly easier to take down. You shouldn't be taking offensive traits with Cleric amulet, for the tanky yet offensive playstyle there's Cele signet. --Necromancer Icon Color.pngHanz(talk) 17:09, 20 September 2015 (UTC)