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Warrior - Carrion CC

General[edit]

This is a build I've been playing around with and felt like sharing with others to see some different opinions.

This is also the first build I've posted on metabattle. any and all criticism is welcome. The preceding unsigned comment was added by Dtox (talk • contribs) .

Hi and welcome :P The concept is good, in fact a more refined version of this build is already on the frontpage. Btw having Geomancy on both set makes no sense as it has a 9 sec CD while weapon swap only has 5, making the 2nd geomancy act like an empty sigil slot. Also, why Krait runes? --Necromancer Icon Color.pngHanz(talk) 08:12, 15 August 2015 (UTC)
See, i knew about that build and I was thinking about it like "is my build that similar to it?", and decided that, aside from pretty much the exact same setup in specializations, the use, equipment, and philosophy of my build is quite a bit different (also i think many specialization setups for the warrior are gonna be similar regardless, due to how many traits are limited in their usefulness). I dont want anyone thinking I copied that build, because I didnt know about it before I came on here to share what I've been playing around with. As for the sigil, I knew about the CD, its just i was thinking you aren't always going to swap your weapon on the dot, i would love to hear suggestions for a varient. I went with krait because of the enormous bonus duration for bleeding, and im sure there could be a more useful rune. im just really bad at determining which rune is the best for certain builds lol. --Dtox (talk) 10:54, 15 August 2015 (UTC)
Terrormancer runes are good because it procs Distracting Strikes at tthe very beginning of the fight. I don't like Krait simply because you have a high cooldown elite and the rune offers a shrot 30 sec CD. You might want to drop one of the two paralization sigils, since it improves the burst duration and you won't have enough adrenaline to deliver both full adrenaline skil. Take a sigil of energy/generosity. Also, instead of one of the two geomancy sigils I suggest hiddromancy, the build is full melee and easy to kite, you need to slow down your opponent. --Warrior Icon Color.png Billaboong (billa-talk) 11:53, 15 August 2015 (UTC)
Ill take nightmare rune then, i suppose it does make more sense given the cd on rampage, also it will affect all other conditions instead of just bleed. Ill definitely add in an energy sigil over one paralyzation, but im not sure about hydromancy. If I could apply the chill effect at a greater distance I would agree, however I think I'd rather have another energy sigil to give a bit more survivability. the build has a couple of ways to clear some distance, and being able to evade would add to that.--Dtox (talk) 13:37, 15 August 2015 (UTC)
I pummel macebow warriors constantly with this build, they have no chance against this not even 2v1. I have not had such experiences with the macebow build (which is ok, but will lose against h/gs marauder). I ran a slightly modified version of this build, however (nightmare runes, paralyzation/doom on mace/shield, energy/hydromancy on hammer, also run merciless hammer). --AryaD (talk) 17:45, 16 September 2015 (UTC)

Lockdown backfire[edit]

The main issue with playing this build is that it has skills to keep your enemy locked down for a long time, but it is not the main purpose. In order to proc Distractign Strikes you have to interrupt your enemy, not simply CC him. I don't know if you deal more damage with keeping your enemy locked down or using your skills with a delay to let your enemy start using skills, interrupt him and inflict condition damage. As you find the solution, it sure is something that must be mentioned on the Usage. --Warrior Icon Color.png Billaboong (billa-talk) 15:07, 15 August 2015 (UTC)

Actually, that is its main purpose, to keep the enemy locked down. There is so much control going on, with skills coming off of cooldown frequently, that interrupting enemies is really just a biproduct (and all the better). Of course you don't want to use every skill as fast as possible, timing and spaced out usage is still important, but a skill that can control someone will be available to use at nearly all times. I'll try to think of a way to put that into words in the usage category...--Dtox (talk) 16:41, 15 August 2015 (UTC)
Btw something like this used to be a thing 2 years ago, but it was nerfed and hambow was created to take its place, but now even hambow's gone. It's a very outdated and gimmicky concept to go full lockdown so I'm not sure if it's worth the effort. --Necromancer Icon Color.pngHanz(talk) 16:55, 15 August 2015 (UTC)
Well I've personally been having a great deal of success using it, I made it cause I've felt the warrior has been rather lackluster. Most of the builds i see for the warrior have a "burst or die" theme, and I just dont find them very enjoyable. My own enjoyment out of the way though, I do think this build is effective, but i will continue to put it through trials.--Dtox (talk) 17:16, 15 August 2015 (UTC)

Move or trash[edit]

Three weeks and one vote. Either vote for it and trash it or move it to it's category Fredor (talk) 23:53, 12 September 2015 (UTC)

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