Warrior - Shouts Frontliner

Default Gear Choice[edit]

While I know a lot of people (myself and most of my current and former guild mates) prefer a more damage-oriented build but I feel like for the "primary" shout frontliner Warrior this might want to be one of the more defense-oriented ones, i.e. a Soldier/Knights/Valkyrie mixture. Any thoughts? Deany Kong (talk) 17:21, 23 July 2014 (UTC)

I don't know the details of shout war as my guild runs almost exclusively stance wars (with all zerk). It would make sense for a shout war tomix in a fair amount of more defensive gear though. Use your best judgement for now, and we can see if we can get some more experienced opinions (and maybe some math?) in the next couple of days--TahiriVeila (talk) 17:33, 23 July 2014 (UTC)
I definitely think the frontline shout warrior is usually very tanky. At least on T1 I often see full soldier's or knight's (which makes no sense from a theoretical standpoint as cavalier offers the same toughness but more DPS). However, I'm more accustomed to seeing shouts like Shake it Off or For Great Justice or Fear Me! instead of banners on the shout frontliner ;) Chase (talk) 23:52, 27 July 2014 (UTC)
Yeah, I dunno why that guy changed the skills from shouts to banners. Thanks for putting it back. Deany Kong (talk) 02:23, 30 July 2014 (UTC)
I agree with (talk), the frontline Warrior is a high defense Warrior, wich means he'll go for Soldier gear, you might want to mix the accessories with some Knight/Cavalier stats but it should have 3.000+ Armor and 25.000 + Vitality.

I think it's much better to go for a soldier armor+full zerker trinkets mix. Cavalier's isn't nearly as good due to the ferocity nerf and toughness scaling. From an effective power and health standpoint, it makes more sense to mix zerker with soldier. Quick calculations: Cav/zerker combo= Ehealth=39327 Effective Power=2605 Soldier/zerk= Ehealth=40227 Effective power=2751.Nailuj (talk) 16:51, 23 August 2014 (UTC)

Willing to second that. I need to do some homework on different combos, I know there are more efficient mix-and-match sets out there, I just don't want to over-complicate the base build if I don't have to.~ Deany Kong - 19:41, 3 September 2014 (UTC)
What Nailuj said is correct. Cavalier chooses toughness over power. Stats in WvW for power builds should always go Berserker's, Valkyrie, Soldiers in order of increasing defense. Argument that most don't get is that even cavalier is better than knights from what I can calculate. Knights is not a good choice at all (imo). A combination of Soldier's and Berserker's is incredible. Full soldier's, if survivability is of utmost importance (which in some cases it is more important to survive than anything else). « Chase ♥ ♥ ♥ » 20:10, 3 September 2014 (UTC)
I don't know how you calculate Cav's being better than Knights. Since the ferocity nerf they offer roughly half the critical damage they did and got no buffs. Unless you are at 60%+ crit rate (depending on exactly spec) Cav's is not a good choice. Targettio (talk) 14:39, 4 September 2014 (UTC)
Well considering they both suck, I didn't calculate the difference after the nerf. « Chase ♥ ♥ ♥ » 16:52, 4 September 2014 (UTC)
You said "knight's (which makes no sense from a theoretical standpoint as cavalier offers the same toughness but more DPS)", which I disagree with. That is why I was asking, and as a follow up question I was going to ask why there is so much Cav in the build? Targettio (talk) 07:32, 5 September 2014 (UTC)
Just to make it clear, it doesn't really matter how you get to this stats but the meta warrior must have 2.8k toughness (more if you are not experienced), 30 % critical chance ( 50% with permanent fury) and 23k Vitality (25.5k with guard stacks). I've seen many people running two celestial trinekts for Healing Power wich affects your signet and gives extra healing with Shouts. --Warrior Icon Color.png Billaboong (billa-talk) 10:43, 5 September 2014 (UTC)
Those numbers are just made up things imo xP some people only hit the 30% crit chance to get better tags, it's not from a proper DPS perspective. This build highly revolves around maximizing EHP and DPS properly. It can be that they go pure tank mode and use full soldier's. And on the other hand there is pure DPS full zerk (not recommended) everything in between is the spectrum we should work on. People will definitely do best if they mix a combination of Soldier's, Valkyrie, and Berserker's. All Soldier's is a viable choice for pure EHP. Soldier's + Zerk's is a good middle ground area. Pure Zerk is something I wouldn't recommend. But Valkyrie Armor + Soldier trinkets is something I've seen as well. These choices all lead to great numbers and very optimized results. Sadly there just aren't any other power based choices that make sense. Cavalier should be removed when we re-do this guide. I'm too tired from re-vamping the ele one yesterday and busy with work today as well. « Chase ♥ ♥ ♥ » 13:49, 5 September 2014 (UTC)

The build into the Meta[edit]

I'm surpried this build isn't in meta build, Shout Warrior has always been a must have for all organized zergs.--Billaboong (talk) 10:49, 6 August 2014 (UTC)

Coming up with a meta for WvW will be particularly difficult b/c all guilds run different compositions, and sometimes those compositions can vary greatly. Personally, my guild runs no shoutwars and all stance hammers--TV Thief Icon.jpgTahiriVeila(talk) 13:59, 6 August 2014 (UTC)

September 2014 Feature Pack/Balance changes[edit]

Checked all incoming changes for warrior. I think everyone agrees that nothing will change for the WvW meta. --Warrior Icon Color.png Billaboong (billa-talk) 19:05, 25 August 2014 (UTC)

Don't rush so much. It's possible that there are other changes too, or other classes get buffs that make you change skills traits etc. --Necromancer Icon Color.pngHanz(talk) 19:10, 25 August 2014 (UTC)

Redone[edit]

With different headings. I don't know why we keep using those old templates. Honestly the plain text is more free nad easier to read in my opinion. Usually all one stat anyways with the same rune set. Esp now that rune mixing is nerfed. Like since forever ago xP /rant Sorry, I shared this with my guild mates before a raid and my commander chewed me out for all these stupid mistakes that were in the build. « Chase ♥ ♥ ♥ » 20:56, 11 September 2014 (UTC)

I like the idea but still use one template so it's easier for your eye to recognize a rune/sigil. Also I don't think any warrior runs without fast weapon swap. --Warrior Icon Color.png Billaboong (billa-talk) 21:08, 11 September 2014 (UTC)
I think we were using the old templates because this was one of the first builds put on Metabattle. :P Also I disagree with the "0/0/6/6/2" trait spread being on there for the same reason Billaboong raised: no fast hands is no Warrior and running Spiked Armor as a frontliner zergling is pretty redundant seeing as you'd almost always be running with one or more Guardians per Warrior.~ Deany Kong - 12:46, 19 September 2014 (UTC)

Sigil of Intelligence[edit]

This page is suddenly putting a *lot* of emphasis on a Sigil of Intelligence. I feel like putting Sigil of Intelligence as one of the suggested Sigils is a-ok but to make it such a focal point I feel turns this build into more of a Destroyer-type role than a Frontliner-type role. But maybe I'm overthinking it. Anyone got any opinions? ~ Deany Kong - 13:11, 19 September 2014 (UTC)

I prefer full soldier's with intelligence over the knights+soldier's. People keep thinking knights is a better option, which to me feels like they're putting too much emphasis on dps. Also with intelli+renewal you have a good reason to run 3+ points in discipline, something a lot of warriors keep thinking isn't worth doing. I put the emphasis for that reason. If you feeel the emphasis is too much, feel free to tone it down and make it more concise; maybe put it all into one section somehow « Chase ♥ ♥ ♥ » 14:30, 19 September 2014 (UTC)
With all the mess goin on I don't see how you can rely on such a sigil. Don't even see why you should use it since you have no real burst as other builds. --Warrior Icon Color.png Billaboong (billa-talk) 14:49, 19 September 2014 (UTC)
I made a comment in the Admin discussion; I don't like Intelligence sigil at all. -- Haru (talk) 00:08, 23 September 2014 (UTC)
Should get about 6k on hammer 2 with crit, that's a pretty good hit. 30% crit chance is good, but why not go for full survivability? 3 critical hits every 10 seconds seems strong to me with all that survivability. If a player gears for 30% crit then obviously intelligence sigils make no sense, esp when they hit 50% with fury. I wrote it in for those that go full soldier's « Chase ♥ ♥ ♥ » 00:31, 23 September 2014 (UTC)
It's not reliable like it is in PvP. The way you're supposed to rotate between Hammer and Sword/Warhorn is not favorable to Intelligence sigils. -- Haru (talk) 22:12, 11 October 2014 (UTC)

Admin Discussions[edit]

  • I am thinking of taking down 00662 as a build. Builds without Fast Hands are extremely outdated and thus we should be wary of promoting these traits to someone just picking up the warrior. Need comments. -- Haru (talk) 23:55, 22 September 2014 (UTC)
  • Paralyzation sigil is a poor choice. Stability upkeep is much higher than it was a year ago. I'm also having reservations of promoting the Intelligence sigil. When a build is properly created, it will have 30% critical chance (50% critical chance with fury) and thus critting will not be difficult. -- Haru (talk) 00:04, 23 September 2014 (UTC)
You want to start discussions at the bottom of the page, it helps keep things organized and people can more easily find the newer discussions vs the old ones. Any changes you see that are beneficial be bold and make the changes. Especially as an Admin on any builds tagged as Meta since we really want those to be correct and up to date. Those are the builds new players are going to look at first so they need some extra attention. --Human icon.png Dantes (talk) 01:54, 23 September 2014 (UTC)
Got it, I'll make the changes tomorrow. -- Haru (talk) 05:24, 23 September 2014 (UTC)

Main build[edit]

Adjusted format a bit to match the rest of the site, it was a bit chaotic. Tried to keep everything, but there were things like 4 sigils suggested for 1 weapon, so feel free to make changes to the currently main-bar'd ones if you need to. --Necromancer Icon Color.pngHanz(talk) 15:12, 23 November 2014 (UTC)

Giver meta[edit]

I'm finding always more guild on EU that run both Givers sword and warhorn with sigil of Malice for the +condi duration, the meta is to Flurry for 5+ second of immobilize and let the bomb destroy your enemies. --Warrior Icon Color.png Billaboong (billa-talk) 19:00, 26 January 2015 (UTC)

Won't lie, that's an interesting idea. Will have to test it out in WvW « Chase ♥ ♥ ♥ » 00:57, 27 January 2015 (UTC)
Forgot to mention, it goes along with Toxic Sharpening Stone. --Warrior Icon Color.png Billaboong (billa-talk) 12:54, 27 January 2015 (UTC)

Whith the new food Sweet Bean Bun this variant works even better. You can say EU meta is Flurry + Wells + Ice field --Warrior Icon Color.png Billaboong (billa-talk) 20:28, 10 February 2015 (UTC)

I never made Giver's weapon something for Metabattle because it's really a guild meta thing atm. NA GvG has been using it since the summer. Not sure if it's suitable for pugs. --Haru ✯✯✯ 22:02, 11 February 2015 (UTC)

Stability changes[edit]

I think we should main bar Dolyak Signet after these changes. Also, I don't think we need 2 trait tables for 1 trait point difference :P --Necromancer Icon Color.pngHanz(talk) 14:51, 17 March 2015 (UTC)

What's wrong with 2 trait tables? The visual representation of Armored Attack and more toughness/healing power might help people understand the trade-offs better. Regarding the stability changes, I'm thinking change meta to Dolyak Stance with 00464 traits, using Inspiring Shouts and Signet Mastery in the Discipline tree. --Haru ✯✯✯ 18:41, 17 March 2015 (UTC)
Nothing's wrong with having 2 trait tables, but it feels a bit much when the only difference is 1 minor trait. (but that's just an opinion). --Necromancer Icon Color.pngHanz(talk) 19:06, 17 March 2015 (UTC)

Post Trait/Specialization Changes[edit]

Due to this build being nerfed quite hard in terms of shouts, it is now no longer considered the meta warrior build. I myself have continued to see at least most EU guilds retain this build, not sure about NA. However I do agree that in order to keep shouts one would need to make the necessary gear changes with more healing power, and with shrug it off the combined effects of 3 shouts can exceed that of shouts pre specialization patch. --Shades7138 (talk) 20:37, 15 July 2015 (UTC)

Suggested food[edit]

Can

Sweet Bean Bun Sweet Bean Bun
Sweet Bean Bun.pngSweet Bean Bun
Nourishment (30 m):
Food.png+70 Expertise-20% Condition Duration (Incoming)+25% Magic Find during Lunar New Year
Consumable

after the nerf still be considered the best possible food since it merges in- and outgoing condition duration? Otherwise it could switch order with

Bowl of Lemongrass Poultry Soup Bowl of Lemongrass Poultry Soup
Bowl of Lemongrass Poultry Soup.pngBowl of Lemongrass Poultry Soup
Nourishment (30m):
Food.png-20% condition duration+70 vitality+10 Experience from kills
Consumable

or even

Loaf of Saffron Bread Loaf of Saffron Bread
Loaf of Saffron Bread.pngLoaf of Saffron Bread
Nourishment (30 m):
Food.pngIncoming damage reduced by 20% while stunned, knocked down, or knocked back.-20% condition duration+10 Experience from kills
Consumable

. --Tyroxin (talk) 22:22, 17 January 2016 (UTC)

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