Guide

Raid Team Composition (Legacy)


This guide is outdated and while it contains useful information it is largely incorrect due to the many balance changes that have occurred since its creation. For an up-to-date version see Raid Team Composition

Introduction

This is a basic Raid Team composition that covers a lot of offensive and defensive boons and buffs. With this composition the whole raid should have high uptime on most of the following boons:

  • Boons: Might Might, Fury Fury, Quickness Quickness, Swiftness Swiftness, Regeneration Regeneration and Protection Protection (if running hammer DH)
  • Buffs: Alacrity Alacrity,
    Banner of Strength Banner of Strength
    1Activation.png
    120Recharge.png
    Banner of Strength
    Banner. Place a banner that improves power and condition damage for you and nearby allies.
    Banner of Strength.pngBanner of Strength: 170 Power, 170 Condition Damage
    Duration.pngDuration: 90 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    ,
    Banner of Discipline Banner of Discipline
    1Activation.png
    120Recharge.png
    Banner of Discipline
    Banner. Place a banner that improves precision and critical damage for you and nearby allies.
    Banner of Discipline.pngBanner of Discipline: 170 Precision, 170 Ferocity
    Duration.pngDuration: 90 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    ,Empower Allies Empower Allies, Spotter Spotter,
    Grace of the Land Grace of the Land
    Grace of the Land.pngGrace of the Land
    Allies you heal with celestial avatar abilities gain increased damage.
    Grace of the Land.pngGrace of the Land (8s): 2% Damage, 2% Condition Damage
    Book.pngMaximum Stacks: 5
    Book.pngNumber of Targets: 10
    ,
    Glyph of Empowerment Glyph of Empowerment
    ½Activation.png
    20Recharge.png
    Glyph of Empowerment
    Glyph. Increase outgoing damage of nearby allies.
    Glyph of Empowerment.pngGlyph of Empowerment (6s): 10% Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    ,
    Frost Spirit Frost Spirit
    1Activation.png
    20Recharge.png
    Frost Spirit
    Spirit. Summon a frost spirit that has a chance to grant bonus damage to nearby allies.
    Frost Spirit.pngSpirit of Frost (6s): 75% chance to grant 10% bonus damage on hit.
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 1,000
    and
    Sun Spirit Sun Spirit
    1Activation.png
    20Recharge.png
    Sun Spirit
    Spirit. Summon a sun spirit that grants allies a chance to inflict burning.
    Sun Spirit.pngSun Spirit (6s): 75% chance to apply burning on hit.
    Burning.png2Burning (3s): 786 Damage
    Book.pngNumber of Targets: 5
    Duration.pngEffect Recharge: 8 seconds
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 1,000
    .

Party Composition

  • Both subgroups have a Berserker for Might, Banners, and Empower Allies.
  • The Chronomancer's primary role is to provide Quickness and Alacrity to the squad, while also being strong at sharing boons with
    Signet of Inspiration Signet of Inspiration
    ¾Activation.png
    30Recharge.png
    Signet of Inspiration
    Signet Passive: Grants swiftness and an additional random boon every ten seconds.
    Signet Active: Copy all of your boons to nearby allies.
    Aegis.pngAegis (10s): Block the next incoming attack.
    Fury.pngFury (5s): 20% Critical Chance
    Might.pngMight (20s): 35 Power, 35 Condition Damage
    Protection.pngProtection (3s): -33% Incoming Damage
    Regeneration.pngRegen (5s): 650 Heal
    Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
    Swiftness.pngAlways receive - Swiftness (5s): 33% Movement Speed
    Vigor.pngVigor (5s): 100% Endurance Regeneration
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    .
  • The Healer, Tank and DPS roles can be taken by multiple Classes that are capable of fulfilling it.
Raid Essentials
Subgroup Role Profession Build
Subgroup 1 Quickness Dark-icon-chronomancer.png Chronomancer Chronomancer - Utility DPS (R)
Might/DPS Dark-icon-berserker.png Berserker Berserker - Support Condition
Heal/DPS/Fury Dark-icon-druid.png Druid Druid - DPS/Support Condition
DPS Any DPS Profession DPS Build of DPS Profession
DPS Any DPS Profession DPS Build of DPS Profession
Subgroup 2 Quickness Dark-icon-chronomancer.png Chronomancer Chronomancer - Utility DPS (R)
Might Dark-icon-berserker.png Berserker Berserker - Support Condition
DPS/Fury/Heal Any DPS Profession DPS Build of DPS Profession
DPS Any DPS Profession DPS Build of DPS Profession
DPS Any DPS Profession DPS Build of DPS Profession

Variations

As this is just a Base group composition with a lot of variable space there are a lot of variations. The core roles of Berserker, Herald and Chronomancer stay mostly the same, but can be replaced by Builds that offer the same support/boons.

  • Fury from Condi PS or Druid can be Sustained by Chronomancers for 100% uptime.
  • You should run with 2 Druids for higher uptime on Grace of the Land and better Spotter coverage.
  • You can replace the Power Phalanx Warriors with the Power Variant Berserker - Support Power
  • When using a Tempest - Auramancer Raid Healer as Healer consider putting them in a 3th separate Subgroup as Auras unlike normal heals prioritize the Subgroup instead of low health targets/proximity.
  • When running with multiple of one profession in the same Subgroup try to split up buffs such as Banners between them to open up room for other utilities.

DPS Builds

Most of the DPS Builds are fairly competitive in terms of Damage, the highest being Tempest, Condi Ranger and engineer you can however still run every other Build without getting problems with the Enrage Timer. Mechanics and execution are more important in a Raid scenario than just DPS numbers. Stacking high DPS Classes helps if you are not familiar/practiced enough with the mechanics or want to go for speed kills.

DPS Builds
Profession Build Damagetype
Dark-icon-tempest.png Tempest Tempest - Staff DPS (R) Ranged Direct
Tempest - Fresh Air DPS (R) Melee Direct
Dark-icon-daredevil.png Daredevil Daredevil - Raid DPS Melee Direct
Thief - Raid DPS Melee Direct
Dark-icon-dragonhunter.png Dragonhunter Dragonhunter - DPS/Support Melee Direct
Dark-icon-engineer.png Engineer Engineer - Condition Raids Melee/Ranged Condition
Dark-icon-herald.png Herald Herald - DPS/Support Melee Direct
Dark-icon-berserker.png Berserker Berserker - DPS Condition Ranged Condition
Dark-icon-reaper.png Reaper Reaper - Viper Horror Ranged Condition
Dark-icon-ranger.png Ranger Ranger - A/T SB Condition Melee/Ranged Condition

Tanking

The Tanking role can be taken by most professions that have good self sustain or high block/evade/invuln uptime, some Professions give up more personal DPS than others some need external Healing. Depending on the encounter Ranged or Melee Tanks are preferred.

Tanking Professions
Profession Tanking mechanic Damagetype External Heal
Dark-icon-chronomancer.png Chronomancer Block, Blur, Evade, Distortion Melee Direct Required
Dark-icon-daredevil.png Daredevil Evade, Self-sustain Melee Direct Self-sustainable
Dark-icon-reaper.png Reaper Lifeforce, Self-sustain Ranged Condition Self-sustainable

These are just the most offensive versions of Tanking, with enough defensive gear every class can fulfill this role while the bosses should still be killable well within the Enrage timer.

General Usage

Boons and Buffs

Boons and Buffs are a important factor when making a Raid group, proper buffing will increase your DPS and survivability by a lot this is why this Team covers the most important ones.

  • Chronomancer is stacking high amounts of Quickness for the entire raid however the distribution is somewhat random due to the fact that the Chronomancer is in a seperate Subgroup. This is assisted by the Herald's Facet of Nature.
  • Herald keep up Facet of Nature permanently to assist other boon stacking classes.
  • Revenants keep up as much boons as needed which get shared by the Chronomancers'
    Signet of Inspiration Signet of Inspiration
    ¾Activation.png
    30Recharge.png
    Signet of Inspiration
    Signet Passive: Grants swiftness and an additional random boon every ten seconds.
    Signet Active: Copy all of your boons to nearby allies.
    Aegis.pngAegis (10s): Block the next incoming attack.
    Fury.pngFury (5s): 20% Critical Chance
    Might.pngMight (20s): 35 Power, 35 Condition Damage
    Protection.pngProtection (3s): -33% Incoming Damage
    Regeneration.pngRegen (5s): 650 Heal
    Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
    Swiftness.pngAlways receive - Swiftness (5s): 33% Movement Speed
    Vigor.pngVigor (5s): 100% Endurance Regeneration
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    . This can provide the Raid group with a longer duration of the boons they have.
  • Warriors are the primary might stacking class, assisted by Facet of Nature.
  • Warriors bring Banners and Empower Allies.
  • Druids have Spotter, Frost Spirit, Glyph of Emporment and Grace of the Land. These buffs are so strong that even taking 2 Druids (one for each subgroup) is a valid option.

Breakbar

A lot of Raid mechanics revolve around breaking Bosses breakbars try to not use to many CC skills to not cripple your DPS but make sure the bar still gets broken fast enough.

If a lot of CC is needed for example on Gorseval a Engineer with
Slick Shoes Slick Shoes
45Recharge.png
Slick Shoes
Gadget. Spray oil behind you, knocking down foes. If underwater, foes entering the field are blinded.
Blind.pngBlindness (5s): Next outgoing attack misses.
Knockdown.pngKnockdown: 2 seconds
Duration.pngOil Slick Duration: 3 seconds
Duration.pngDuration: 3 seconds
Unblockable.pngUnblockable
is a really strong pick.

Soft control effects

Condition Defiance Bar Damage
Fear Fear 100 per second
Taunt Taunt 75 per second
Immobilize Immobilize 50 per second
Slow Slow 50 per second
Chilled Chilled 33 per second
Blind Blind 20 per second
Weakness Weakness 20 per second
Crippled Crippled 15 per second

Hard control effects

Effect Defiance Bar Damage
Daze Daze, Knockdown Knockdown, Stun Stun 100* duration
Knockback Knockback, Pull Pull 150
Launch Launch 232 or 332

Hard control by profession

Profession Control Effect Defiance Bar Damage
Dark-icon-berserker.png Berserker
Wild Blow Wild Blow
Not usable underwater.png
¾Activation.png
20Recharge.png
Wild Blow
Rage. Lash out with a critical attack that launches your target. Your target flies backward with such force that they knock back other foes in the way. Gain bonus adrenaline if this move hits.
Damage.pngDamage: 1,579
Blind.pngCondition Removed
Weakness.pngCondition Removed
Critical Chance Increase.pngCritical Chance Increase: 100%
Adrenaline.pngAdrenaline: 10
Launch.pngLaunch: 600
Knockback.pngKnockback: 200
Book.pngNumber of Targets: 5
Range.pngRange: 170

Head Butt Head Butt
Not usable underwater.png
½Activation.png
20Recharge.png
Head Butt
Rage. Stun your target. Stun yourself. Gain adrenaline if you hit.
Damage.pngDamage: 1,894
Adrenaline.pngAdrenaline: 30
Stun.pngStun: 3 seconds
Stun.pngSelf-Stun: 1 second
Breaks Stun.pngBreaks Stun
Range.pngRange: 180
,
Skull Crack Skull Crack
½Activation.png
8Recharge.png
Skull Crack
Burst. Stun your foe with a skull crack. Effect increases with adrenaline level.
Damage.pngDamage: 550
Stun.pngLevel 1 stun: 1 second
Stun.pngLevel 2 stun: 2 seconds
Stun.pngLevel 3 stun: 3 seconds
Range.pngRange: 130

Shield Bash Shield Bash
½Activation.png
20Recharge.png
Shield Bash
Bash your foe with your shield and stun them.
Damage.pngDamage: 302
Stun.pngStun: 2 seconds
Combo.pngCombo Finisher: Leap
Range.pngRange: 450

Pommel Bash Pommel Bash
12Recharge.png
Pommel Bash
Daze your foe with a brutal pommel bash.
Damage.pngDamage: 147
Daze.pngDaze: 1 second
Range.pngRange: 130
,
Skull Grinder Skull Grinder
½Activation.png
5Recharge.png
Skull Grinder
Primal burst. Unleash a powerful skull strike that dazes your target and inflicts multiple conditions.
Damage.pngDamage: 399
Blind.pngBlind (5s): Next outgoing attack misses.
Bleeding.png4Bleeding (8s): 704 Damage
Confusion.png4Confusion (4s): 198 Damage On Skill Use, 160 Damage
Crippled.pngCrippled (8s): -50% Movement Speed
Daze.pngDaze: 1 second
Combo.pngCombo Finisher: Blast
Range.pngRange: 300
332
300
200
100
Dark-icon-chronomancer.png Chronomancer
Into the Void Into the Void
Into the Void
Shatter your Temporal Curtain, pulling nearby enemies toward its position.
Book.pngNumber of Targets: 5
Radius.pngRadius: 600

Tides of Time Tides of Time
½Activation.png
40Recharge.png
Tides of Time
Launch a wave of temporal energy that damages and stops enemies it passes through and buffs allies. The wave then returns to you. Touching the returning wave reduces the recharge of this skill.
Damage.pngDamage: 264
Quickness.pngQuickness (1½s): Skills and actions are 50% faster.
Stun.pngStun: 1 second
Book.pngBlocks Missiles
Book.pngRecharge Reduced: 10%
Combo.pngCombo Field: Ethereal
Range.pngRange: 600
(6-10 hits),
Diversion Diversion
38Recharge.png
Diversion
Shatter. Destroy all your clones and phantasms, dazing their targets. The shatter effect also occurs at your location.
Daze.pngDaze: 1 second
Book.pngEnemies Dazed: 1
Radius.pngRadius: 240
Range.pngRange: 1,200
(1-4 hits)
Counter Blade Counter Blade
¾Activation.png
Counter Blade
Shoot out a bolt that dazes foes in a line.
Damage.pngDamage: 37
Daze.pngDaze: 1 second
Book.pngNumber of Targets: 5
Range.pngRange: 900
150
100 per hit
100
Dark-icon-daredevil.png Daredevil

Dark-icon-thief.pngThief

Uppercut Uppercut
Not usable underwater.png
¾Activation.png
Uppercut
Physical. Deal a heavy blow with your fist, sending enemies flying.
Damage.pngDamage: 1,331
Launch.pngLaunch: 0
Range.pngRange: 130

Impact Strike Impact Strike
Not usable underwater.png
½Activation.png
40Recharge.png
Impact Strike
Physical. Strike your enemy and daze them.
Damage.pngDamage: 444
Daze.pngDaze: 2 seconds
Range.pngRange: 300
,
Palm Strike Palm Strike
½Activation.png
Palm Strike
Physical. Strike your foe once to deal massive damage and stun them, marking them with a Pulmonary Impact.
Damage.pngDamage: 739
Damage.pngSecond Strike Damage: 1,940
Palm Strike.pngPulmonary Impact: Explosively damaging attack.
Stun.pngStun: 2 seconds
Range.pngRange: 130

Basilisk Venom Basilisk Venom
1Activation.png
40Recharge.png
Basilisk Venom
Venom. Your attacks turn foes to stone.
Basilisk Venom.pngBasilisk Venom (30s): Your attacks turn foes to stone.
Stun.pngStone Duration: 1 second
Duration.pngVenom Duration: 30 seconds
Book.pngUnblockable
232
200
150 per hit
Dark-icon-dragonhunter.png Dragonhunter
Bane Signet Bane Signet
¾Activation.png
30Recharge.png
Bane Signet
Signet Passive: Improved power.
Signet Active: Knock down and damage your foe.
Damage.pngDamage: 246
Bane Signet.pngSignet Passive: 180 Power
Knockdown.pngKnockdown: 3 seconds
Range.pngRange: 1,200

Banish Banish
1Activation.png
18Recharge.png
Banish
Launch your foe with a powerful smash.
Damage.pngDamage: 370
Launch.pngLaunch: 750
Range.pngRange: 130

Ring of Warding Ring of Warding
¾Activation.png
40Recharge.png
Ring of Warding
Ward. Create a ring around you that foes cannot cross. Trapped enemies cannot exit the ring while it is active.
Duration.pngDuration: 5 seconds
Combo.pngCombo Field: Light
Radius.pngRadius: 180
,
Spear of Justice Spear of Justice
¾Activation.png
20Recharge.png
Spear of Justice
Virtue: Burn foes every few attacks.
Activate: Hurl a spear of light that passes through foes. Enemies struck become tethered and receive conditions periodically.
Damage.pngDamage: 224
Spear of Justice.pngJustice (6s): Periodically applies burning as long as you are within range of the caster.
Burning.pngBurning (passive effect) (2s): 262 Damage
Burning.pngBurning (active effect) (2s): 262 Damage
Crippled.pngCrippled (1½s): -50% Movement Speed
Book.pngNumbers of Attack to Trigger: 5
Radius.pngInterval: 1 second
Book.pngPierces
Book.pngUnblockable
Range.pngRange: 1,200
 Forward arrow blue.png 
Hunter's Verdict Hunter's Verdict
½Activation.png
40Recharge.png
Hunter's Verdict
Pull all enemies tethered by the Spear of Justice to you, breaking the link. This ability's recharge is separate from that of Spear of Justice.
Radius.pngPull: 1,200

Shield of Absorption Shield of Absorption
4Activation.png
24Recharge.png
Shield of Absorption
Create a dome around you that pushes foes back and absorbs projectiles.
Knockback.pngKnockback Distance: 320
Book.pngNumber of Targets: 5
Duration.pngShield Duration: 4 seconds
Combo.pngCombo Field: Light
,
Binding Blade Binding Blade
¾Activation.png
25Recharge.png
Binding Blade
Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.
Damage.pngDamage: 369
Book.pngNumber of Targets: 5
Duration.pngMaximum Blade Duration: 10 seconds
Radius.pngMaximum Leash Range: 600
Combo.pngCombo Finisher: Whirl
 Forward arrow blue.png 
Pull Pull
¾Activation.png
Pull
Pull your foes to you.
Radius.pngLeash Range: 600
Range.pngRange: 600
300
232
150
150
Dark-icon-engineer.png Engineer
Big Ol' Bomb Big Ol' Bomb
½Activation.png
25Recharge.png
Big Ol' Bomb
Set a timed charge with a big blast that launches nearby foes.
Damage.pngDamage: 598
Launch.pngLaunch: 400
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Blast
Radius.pngRadius: 300

Detonate Healing Turret Detonate Healing Turret
Detonate Healing Turret
Detonate your healing turret.
Damage.pngDamage: 1,270
Combo.pngCombo Finisher: Blast
Radius.pngRadius: 120
,
Air Blast Air Blast
½Activation.png
15Recharge.png
Air Blast
Push back foes and projectiles with a hot air blast.
Knockback.pngKnockback distance: 400
Book.pngNumber of Targets: 5
Duration.pngExtends Burning Duration: 2 seconds
Range.pngRange: 300
232
150
Dark-icon-herald.png Herald
Facet of Chaos Facet of Chaos
5Upkeep.png
Facet of Chaos
Legendary Dragon Stance. Place the Facet of Chaos on yourself to grant nearby allies protection every few seconds.
Facet of Chaos.pngFacet of Chaos: Pulse protection to nearby allies every few seconds.
Protection.pngProtection (3s): -33% Incoming Damage
Book.pngNumber of Targets: 5
Radius.pngInterval: 3 seconds
Radius.pngRadius: 600
 Forward arrow blue.png 
Chaotic Release Chaotic Release
Not usable underwater.png
Activation.png
45Recharge.png
Chaotic Release
Legendary Dragon Stance. Consume Facet of Chaos releasing chaotic winds damaging and knocking back foes while granting superspeed to allies. Facet of Chaos will be disabled while this skill is recharging.
Damage.pngDamage: 532
Superspeed.pngSuperspeed (5s): Movement speed is greatly increased.
Launch.pngLaunch: 360
Book.pngNumber of Targets: 5
Range.pngRange: 450

Surge of the Mists Surge of the Mists
1Activation.png
20Recharge.png
15Energy.png
Surge of the Mists
Charge forward, knocking back enemies that cross your path.
Damage.pngDamage (9x): 2,745
Knockback.pngKnockback: 120
Book.pngEvade: ½ seconds
Book.pngNumber of Targets: 3
Range.pngRange: 600
(4-7 hits)
Temporal Rift Temporal Rift
½Activation.png
15Recharge.png
10Energy.png
Temporal Rift
Slice into the Mists, creating an unstable rift. After a short duration, this rift will collapse in on itself, pulling in enemies.
Damage.pngDamage: 382
Torment.png4Torment (8s): 509 Damage, 1,018 Damage if Moving
Book.pngNumber of Targets: 5
Duration.pngDuration: 1 second
Radius.pngWidth: 300
Range.pngRange: 900
232
150 per hit
150
Dark-icon-reaper.png Reaper
Summon Flesh Golem Summon Flesh Golem
Not usable underwater.png
Activation.png
48Recharge.png
Summon Flesh Golem
Minion. Summon a flesh golem to attack foes with crippling claws.
Damage.pngDamage: 578
Damage.pngFinal Strike Damage: 963
Crippled.pngCrippled (1s): -50% Movement Speed
 Forward arrow blue.png 
Charge Charge
¾Activation.png
40Recharge.png
Charge
Command your flesh golem to gain stability and charge a foe, knocking down or launching enemies in its path.
Damage.pngDamage: 193
Damage.pngFinal Strike Damage: 1,444
Chilled.pngCondition Effect Ignored
Crippled.pngCondition Effect Ignored
Stability.pngStability (15s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Launch.pngLaunch: 400
Knockdown.pngKnockdown: 1 second
Book.pngNumber of Hits: 10
Range.pngRange: 1,200
(launch)
Summon Flesh Golem Summon Flesh Golem
Not usable underwater.png
Activation.png
48Recharge.png
Summon Flesh Golem
Minion. Summon a flesh golem to attack foes with crippling claws.
Damage.pngDamage: 578
Damage.pngFinal Strike Damage: 963
Crippled.pngCrippled (1s): -50% Movement Speed
 Forward arrow blue.png 
Charge Charge
¾Activation.png
40Recharge.png
Charge
Command your flesh golem to gain stability and charge a foe, knocking down or launching enemies in its path.
Damage.pngDamage: 193
Damage.pngFinal Strike Damage: 1,444
Chilled.pngCondition Effect Ignored
Crippled.pngCondition Effect Ignored
Stability.pngStability (15s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Launch.pngLaunch: 400
Knockdown.pngKnockdown: 1 second
Book.pngNumber of Hits: 10
Range.pngRange: 1,200
(knockdown)
Wail of Doom Wail of Doom
½Activation.png
30Recharge.png
Wail of Doom
Screech a wail of doom in a cone pattern, dazing foes.
Daze.pngDaze: 2 seconds
Book.pngUnblockable
Book.pngNumber of Targets: 5
Range.pngRange: 600
,
"Chilled to the Bone!" "Chilled to the Bone!"
Not usable underwater.png
Activation.png
90Recharge.png
"Chilled to the Bone!"
Shout. Freeze all enemies around. Gain boons for each foe you freeze.
Damage.pngDamage: 1,034
Chilled.pngChilled (4s): -66% Skill Recharge Rate, -66% Movement Speed
Stability.png2Stability (10s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Stun.pngStun: 2 seconds
Book.pngNumber of Targets: 5
Radius.pngRadius: 600

Executioner's Scythe Executioner's Scythe
Activation.png
30Recharge.png
Executioner's Scythe
Deliver a powerful overhand strike to stun a single target. Deals more damage the lower health the target is. Leaves behind a field of ice.
Damage.pngDamage at 50% or Above: 605
Damage.pngDamage Below 50%: 806
Damage.pngDamage Below 25%: 1,008
Chilled.pngChilled (1½s): -66% Skill Recharge Rate, -66% Movement Speed
Stun.pngStun: 1½ seconds
Duration.pngDuration: 4 seconds
Combo.pngCombo Field: Ice
Radius.pngRadius: 240

Terrify Terrify
½Activation.png
Terrify
Detonate your armor to make foes around you flee in fear.
Fear.pngFear (1s): Involuntary retreat; unable to act; stacks duration.
Radius.pngRadius: 360
332
200 per hit
200
150
100
Dark-icon-tempest.png Tempest (Staff)
Dark-icon-tempest.png Tempest (Fresh Air)
Deep Freeze Deep Freeze
Activation.png
30Recharge.png
Deep Freeze
Encase your target in a block of solid ice.
Damage.pngDamage: 284
Chilled.png5Chilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
Duration.pngDuration: 5 seconds
Range.pngRange: 900

Wind Blast Wind Blast
1Activation.png
18Recharge.png
Wind Blast
Launch your foe with a banishing smash.
Damage.pngDamage: 117
Launch.pngLaunch: 600
Range.pngRange: 130

Static Field Static Field
¾Activation.png
25Recharge.png
Static Field
Manifest an electrical field that stuns foes crossing it.
Damage.pngDamage: 178
Stun.pngStun: 2 seconds
Duration.pngDuration: 4 seconds
Combo.pngCombo Field: Lightning
Range.pngRange: 240
Book.pngUnblockable
,
Static Field Static Field
¾Activation.png
40Recharge.png
Static Field
Create an electrical field that stuns foes crossing it.
Damage.pngDamage: 202
Stun.pngStun: 2 seconds
Duration.pngDuration: 4 seconds
Radius.pngRadius: 180
Combo.pngCombo Field: Lightning
Range.pngRange: 1,200
Book.pngUnblockable

Gust Gust
¼Activation.png
25Recharge.png
Gust
Push foes backward with a burst of air.
Knockback.pngKnockback: 400
Book.pngNumber of Targets: 5
Range.pngRange: 1,200
,
Cyclone Cyclone
1Activation.png
25Recharge.png
Cyclone
Blast out a cyclone that pulls enemies toward its location and grants swiftness to allies it affects.
Damage.pngDamage: 297
Swiftness.pngSwiftness (10s): 33% Movement Speed
Radius.pngPull: 180
Book.pngNumber of Impacts: 9
Book.pngNumber of Targets: 3
Radius.pngRadius: 240
Range.pngRange: 750
Book.pngUnblockable
,
Tidal Surge Tidal Surge
¼Activation.png
35Recharge.png
Tidal Surge
Send out a tidal wave that regenerates and heal allies, then knock enemies back.
Damage.pngDamage: 333
Healing.pngHealing: 1,302
Regeneration.pngRegeneration (8s): 1,040 Heal
Knockback.pngKnockback: 240
Radius.pngHealing Radius: 360
Range.pngRange: 360
300
232
200
150

Tanking

In toughness based Tanking encounters the Tank should have the highest toughness of the group to maintain aggro. Don't forget that certain traits and skills increase toughness for example
Determined Revival Determined Revival
Determined Revival.pngDetermined Revival
Gain extra toughness per level while reviving.
Attribute bonus.pngAttribute Adjust: 400
or
Embrace the Darkness Embrace the Darkness
¾Activation.png
5Energy.png
-7Upkeep.png
Embrace the Darkness
Legendary Demon Stance. Summon the power of the legendary demon to transform into a powerful avatar. Increase all attributes, and pulse torment to nearby foes.
Embrace the Darkness.pngEmbrace the Darkness: 10% All Stats
Torment.pngTorment (6s): 95 Damage, 191 Damage if Moving
Book.pngNumber of Targets: 5
Radius.pngInterval: 1s
Duration.pngDuration: 4s
Radius.pngRadius: 240
adjust your Toughness accordingly. A bit over 1400 toughness is a safe value to go for at Vale Guardian in case somebody dies and a Warrior starts reviving this will not mess up the positioning of the Boss.

If your healer is running a defensive more heal based build make sure to have more toughness than him or let the healer tank and heal at the same time to open up a DPS slot.

Healing

Healing is mainly there to keep your group alive and above 90% health to keep up Scholar buff. If your group is still learning or not 100% consisted in clearing the content, bringing a defensive more heal based Build for this role helps a lot. Optimally you wanna go for a Healer in DPS gear to shorten room for error by improving over all kill times / phase transitions. There is different ways of Healing, Druid heals are proximity based while Tempest heals are Aura based. If you run with a Tempest healer he has to be in a 4th subgroup to spread the heals to everybody in the Raid. Separated form the rest of the raid the Tempest might not get a lot of boons from other classes. A Druid healer should be in a subgroup with other direct damage focused professions so they can make use of the Druids offensive buffs and the guaranteed fury.