This build can get countered easily by many classes, offers no mobility and it has great damage but it can get focused hard to force long cooldowns, chained cc, etc. The lack of stab is also a problem and if you take stab you sacrifice lots of dmg, if you take this build to solo queue ranked better pray that you'll get a solid team because it lacks so much utility for teamwork, no mobility, no sustain. This build is good to have some fun in unranked games
This build is ok but too glassy for a warrior, fighting at a range is really the only option then and classes more suited to fighting at long range would be a problem. Also with almost no defence you would have trouble with a class with a lot of blocks that could wait out your attacks or reflect them at you, then they could come at you with their attacks and slay you quickly. I suggest that you change zerker amulet to a paladin one. But these flaws aside it is ok
Great build, but since your staying ranged most of the time i would suggest taking Signet of Bloodlust and Signet of Accuracy. This works great for me, i rarely go into a melee fight in either stronghold or conquest. This also means your taking the full potential of the Rune of the Scholar, since you never drop below 95%. If you'd ever get into a melee fight, i do as much damage as possible and switch to gs burst. This mostly means you can down 1 or 2 and hope so a team mate to finish when your downed. The downside of this build is mainly that it misses the range of a Ranger longbow. Overall great build!
I have some gripes with this build. I prefer to just go total glass because often times the sustain gained from having Defense is so minimal that you were probably better off with having the extra damage Strength gives you and just focus on killing them before they kill you. Scholar runes seem silly because it's unlikely you'll be staying above 90% health for very long.
This is what I use, I'm currently in Tier 2 Ruby and I haven't actually been playing all that much. It's mostly from win streaks. I haven't really kept track of my W/L but it's certainly over 50%. I've been going back and forth between sigil of Air and Blood. Playing this glass is not easy, but it can carry a team fight by taking out dangerous targets early. If timed correctly the combo of Head Butt (While on GS) -> Swap -> Gun Flame -> Rifle Butt (depending on the situation) -> Blood Reckoning -> Gun Flame -> (Swap to GS) Arc Divider can kill almost every build in the game or at least force a disengage. You gotta use Sigil of Might and Berserker's Stance based on the situation, although generally I use them right as I go for the Head Butt because while you can recover from missing it's much harder.
This is super glass but if you hold off going mid until the fighting starts and then pick your easiest target you'll get an
I'm playing a variant of this and i'm having a lot of fun. My build uses Strenght instead of Defense (i'm too squishy even if Defense traits to care about survivability). Plus, using rune of strenght for more passive damage increase (basically because i'm 90% time < 90% hp). For rifle, i've picked up the 7% crit chance instead of lighting strike slot.
I'm looking forward to try using Rune of the Pack. Btw, using this build smartly, we can get an insane output damage. It requires a good practice on positioning, evading, and escape.
Ps: mine is a full zerk version. I've learned to play on rearguard, and burning down a player (or more if stacked on points) 100 - 0 in something like 5 secs. Now when i see a necro, I do not fear him anymore. Well, if he doesn't notice me ;) .
Warrior/Berserker is in a spot where it either quickly finishes its opponents or dies in the attempt, and this build is probably one of the best picks for doing that. Lacks versatility/party utility though.
This works because the warrior isn't at the frontline being killed. This build requires other players to tank damage.
About as good as pure physical offense warrior builds go but the bar isn't set very high. Popping people with gun flame is great when it works but smart opponents wont let you freecast no matter how good your positioning is. Issues under pressure combined with limited ways to contribute into teamfights outside gun flame leaves little reason to run this over meditrapper DH.
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