The build has decent support but is lacking in other department. The self-survival is much worse compared to tempest, scrapper and druid in both 1v1 and teamfight.
Chronobunker died with season 1 and this won't bring it back.
The build does pretty well for a bunker/support mesmer, the damage isn't great, but it can spike the unsuspecting foe. It boasts massive boon support and moderate healing for team fights, but can be shaky solo, if proper clone upkeep & positioning isn't used. Overall it may not be a grab and go build, but it can be very useful in most aspects if played correctly.
Modest healing rates (~4.4k outgoing heals about every 6-8 seconds from Mantra of Pain not including Well of Eternity), strongest boonsharing build in terms of variability, lots of crowd control, is able to dish out mediocre DPS (but good in terms of bunker/support builds), can bunker against most builds but most of all, it solves one of the biggest dilemmas support builds face and that is mobility offered by Portal. This isn't a pure healer build as it relies on boonsharing as well. To sum this build up, it enhances allies so they have a better chance of winning teamfights via boons, offers some healing and condi cleanse, lots of crowd control, some DPS, and offers great team mobility.
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