Bunker chrono 3.0. Already terrorized the meta twice before and it's back for another round. Anet gutted phantasm damage which caused its downfall a couple of months ago, but thanks to the completely over the top damage buffs to scepter that's not a problem anymore. Still not perfect, but it's very annoying to play against because it's near-immortal in 1v1s and the beam can punish you hard if you slip up just once.
EDIT: scepter may have been overnerfed, but at it's not entirely a lost cause. At the very least the clone generation of skill #2 still helps a ton when it comes to maintaining Alacrity, but the build is a lot weaker now. Fell out of meta and dropped a tier.
Chronobunker is back! An absolute tank. Scepter's buff slides in a sneaky burst most wouldn't expect from Chronobunk. The new Signet of Inspiration extends really powerful boons such as Stability, Alacrity, and Resistance to help strengthen sustainability by a lot. Finally, Demolisher amulet sees some excellent synergy with Rune of Radiance's boon duration AND vitality bonus.
Edit: with scepter 3 nerfed the build doesn't really have as much spike anymore so it's less dangerous. Still strong mind you but I feel other classes may be better for point-holding/dueling now.
23-4-19 Update: With the scepter nerfs, the kill potential of this build went down. It's basically just a regular node bunker now.
Due to the recent nerfs I would give this build a good rating. It isn;t the 1v1 powerhouse anymore and mistakes are more punishing.
It is very strong against chip damage but needs to play around heavy burst specs to be played at high level.
Not sure if this is the best way to go for a phantasm mesmer build. Overall the build feels clumsy that requires shatter for stability to cover a lot of skills with long cast time. It is a good 1v1 build but feels very lacking in all other departments(support, mobility). The best I can do with the build is a side-node contester. So I am trying out a variant with illusion and portal.
This is very dumb fun, and there's a lot of room for customization in this build as far as heals/utilities/elite and amulet/rune go. This build does something very interesting in this game which is almost completely forgo autoattacks in favor of spamming Mantra of Pain as the consistent damage output. This steady stream of instant 1200 range DPS is supplemented by the incredible power of Chronophantasma and the new Phantasms for damage output and Chrono's iconic very powerful defensive tools. This build in particular is very unique, as pretty much none of the skills require you to face your target, allowing you to run directly away from your opponent at all times while unloading your full arsenal.
Mantra of Pain being reloaded every 3 seconds gives considerable healing to the build. On top of that, the defensive boon generation of the traits give this build surprising longevity and the stripping of Disenchanter give this build a solid strength against bunker builds. I personally prefer the healing Mantra over the well since it's traited and works so well with the inspiration line, but there's a lot of room for personal tastes to be slotted in on the heals/utility/elite.
It's a very solid bruiser build that doesn't really play like anything else before it.
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