condition thief is really good rn. i think basically the amount of consistent damage it outputs is by far the highest of the thief builds. this build is really good at plus 1ing, can even take a number of 1v1s and has great mobility so it seems to have an option for any match.
Played a little bit different build in vanilla game. And now it is back! A perfect build against most classes who don`t have mass condi cleaning.
Surprised to see this build again but with changes to DA and DD it might just now be the best HoT thief build. Edit: I like this for ranked just give venom ammo and it’ll be meta
Took several huge hits this month. Before the patch this was a controversial build, a case could be made about any rating from good to meta, now it's more about useless vs passable. I think we can forget about solo 100-0ing people who got no CDs, but this can still do okay as part of a coordinated spike. May or may not archive it this month, I'll play a few more games and give it a week or two to see if people still play it or not.
EDIT: as of July 2019 this build is making a comeback in ranked
This build is very situational. It is super useful when you know there will be a spellbreaker going for your home and this build can easily kill the spellbreaker if you can avoid popping his full counter. This is also very effective in killing mes too. However if the other team has a very good FB, you can do nothing in teamfight. Also, core guard can easily kill you but you can do no damage in 1v1 to him too. If the opposite team has a tanky comp, you should better switch to power S/D.
I really like this build but personally i would exchance dagger with pistol for more interruptions and condi with the right trait from daredevil. Yet its still a solid build and with a fast combo can 100 - 0 most of unaware players in spvp
I find this spec to be a lot of fun and really effective, despite the slight condi nerf. I simply replaced the venom skill for impairing daggers and it works wonders. The slow at crucial moments is truly devastating. I seriously doubt this will fall out of favour or stop being effective unless more nerfs come in or other changes make counters more effective. Many players don't log in to prove their skill but just to have fun and I feel the negative comments as to 'lack of skill' and 'falling out of meta' are from disgruntled players who've been at the wrong end of this, which again shows that in the right (unskilled?) hands, it still gets the job done. Which is the point at the end of the day. Maybe at top end pvp levels and such it is not good, I have no idea but as GW is also full of a casual community who never run into many such players, I find it to be a very rewarding and fun spec to play for people who aren't out there with the need to carry the 'I'm so skilled' flag. I am running around in gold level and can comfortably say that at least 8/10 encounters 1v1 I am left standing. This is definitely good enough for me. I love this spec and will keep up with it. Great fun without a doubt.
It had a nerf but I think that this is the build that has done the best job of surviving the expansion. Thieves have to contribute to teamfights now and this build has a better teamfight than any of the marauder builds. In addition it has an evade which adds survivability giving it an edge over the D/P builds in a Full Counter world.
Just run fallibility/venom on the S/D set after the nerf and you're good to go.
Finally a way to enjoy S/D again :^) This build is surprisingly good and pretty fun, not nearly as good as d/p but still very playable.
I'd put PI over escapist and Pressure Striking over Bountiful Theft as optional traits for some extra damage from steal/basi in 1v1s and some serious extra group pressure, especially control on downs, which this build lacks. Escapist isn't really a huge loss, only really miss it against dumb stuff like burn guard which it can still beat without, though losing Bountiful Theft is kind of big, so you could just run PI without Pressure Striking. Energy sigil on S/D should also be put as an alternative over Compounding.
Some things this build lacks:
1. Mobility: Maybe I'm just used to being wherever the hell on the map I want to be with D/P but this build feels awfully slow at times, even with Lynx rune, which is a lot less damage than Thorns.
2. Teamfight ability: The build kind of relies on your team to output enough offensive pressure that you can actually make impact in a teamfight, and if that doesn't happen, this build can't really turn the tides in a teamfight like a D/P +1 can.
3. Counter to mobility-hindering condis: Again I'm probably used to D/P Dash being ridiculous but if you get hit by chill/immob/cripple it feels like you have to sacrifice a CD or init just to be useful again.
4. Stealth access: No blinding powder for teammates and harder to peel yourself from a fight than D/P, especiall
Great in any fight, has great mobility but slightly less than D/P meta because of no Dash.
Solid, gotta say. Using spider venom always, huge dps increase if played well. Hits all the tones a thief must: mobility, damage, CC. AND it can 1v1.
Mobility still decent and can definitely 1v1. Maybe struggles a little against mesmer since clones soak up some of the damage from dodges. But overall has solid versatility and is effective in team fights as well as 1v1s with choking gas and venom share.
I play it since 3 Days now and i really need to say its so fun to play and kinda strong in my opinion im happy to try it in ranked next week
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