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Deadeye - Poisonous Rifle Roamer

4 stars
4 stars
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4 Ratings
5 stars
Peet gave this build 5 stars August 2020

Broken and toxic af

5 stars
Anput gave this build 5 stars June 2020

Still good even though the rifle damage got gutted, the pistol 3 got a huge damage buff. 1,5s immob on spotter shot is good CC now.

4 stars
Gloflop gave this build 4 stars June 2020

The strength of the build is the range attacks. It is nice to play (and hard to play against) when the enemy is weak with ranged attacks. The build plays nicely with stealth and range attack, stealth and range attack,...

1 star
Hanz gave this build 1 star June 2020

This build isn't good, condi thief is. You literally couldn't make a build that's not at least playable as long as you have a pistol, condi gear, and deadly arts.

The only real reason to go Deadeye would be to run rifle, but that's centered around spamming 2 for the immob while the poison on immob trait got gutted. You're literally building around spamming a 1 second base duration poison, that you manage to bring up to 2 seconds. If you slapped on some tanky power gear I bet you'd get a better build. I'll go one step further: get a bursty power gear, drop Deadly Arts, take Trickery, keep doing the exact same rifle rotation and you have a really strong build.

What's good about this build is the pistol, but honestly if you dropped Deadeye and just focused on that you'd get a way better build.

IF everything goes well then sure, this build can work. But it has a couple of weakpoints that could easily make it all fall apart. For starters you're not running Trickery, which is a crime. I get that you're trying to make up for it with Maleficent 7 and Mercy, but you could just take them all and be better off. If even just one or two shots miss, you're screwed because you run out of initiative before hitting the malice cap. Cleansing is rather bad, and having less initiative means you can't even spam Death's Retreat to remedy that.

You're clinging on to a dead trait here for no real reason.

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