Amazing build in both wings. Nearly same dps as condi druid while still having the ability to pull adds, reflect and destroy projectiles.
Loving this build. It's the better choice above the condi druid in wing 2 since those bosses move more and Matthias for example needs more support.
It's more flexible than condi druid since you can choose between using a staff or a longbow depending on if you're the only druid or not and if you're with a group that needs a lot of healing or not.
Optionally you can swap marksmanship for nature magic for some extra support and use different utility skills depending on the fight.
It adds proper damage compared to a magi's druid and has plenty of heals on top of that.
Been using this build or variations of it from the start of raid wing 1 and my experiences with it have only been good. No, it does not offer as much healing as a magi's/cleric's build like some of the comments below point out, but a decent druid does not nééd this from its gear, a decent druid gets this from clever usage of its skills. Therefore, this is still the #1 power build as it allows the most optimal damage while still allowing for good healing with the staff on emergency swap.
Nice DMG, Great Heal, a little harder to play than other healbuilds but way more DMG
If your Team knows how to play and actually dodges hard hitting attacks this is definitely the way to go as Druid.
Today I played Ranger for the first time in raids and the heal output of this build was more than enough to keep everybody alive while still dealing good damage. A common misconception people seem to have is that more healing=more GoTL which isn't really true as the Astral Force doesn't scale from anything besides frequency of heals/hits camping staff (dont do this pls) on this build nets you the same amount as doing so on a Magi build. I switched Staff for Longbow for even higher damage on Gorseval and Sabetha to rotate between both sets to make full use of Quick Draw (we even over damaged Gorsevals first phase) Longbow's fast hit frequency and AoE allowed for even faster Astral Force buildup.
This builds provides great group support with Spotter, Grace of the Lands and permanent Fury uptime. This more offensive setup is absolutely enough to keep every healthbar up and the druid is still able to provide his share of dps.
This builds offers decent self dps while giving pretty good group support paired with decent healing. Played properly, this build offers more than enough healing.
Easier to pull off than the condi variant of a healer build. Used in multiple pugs and groups are always topped off in health. Love that there are variants listed to show how to get even more healing if needed (Though luckily I have not yet had to deal too much with that). Would actually prefer the condi version heal build for even more DPS, but the rotation is a bit harder to memorize and this is easier when you just want to get the job done without too much fuss. Sun spirit can be taken if there are a lot of condi classes on the team, though I find usually frost spirit seems to do well enough with classes that are using sinister/viper thanks to their direct damage attacks as well (The flip side cannot be said for sun spirit afaik).
Although this build does qualify for a good build, Rahjin's review is on point. This build compromises way too much in favor of a marginal dps increase. New druids and inexperienced players who are pugging the raids should play a more support oriented build and let others push the dps further, instead of sacrificing outgoing healing & support in favor of a minor damage boost.
All in all, it's a decent build, but we should definitely assemble something more support oriented and pug-friendly.
Great build for a hard progress run, but not what I would run if your group is average. Zealots/sword+axe isn't vital to a clear unless you're pushing for speed.
Should be what every druid strives for their group to need, but not what every group does need.
Good dps, average support and low heal. Good build, but very orga groups can run without druid. This build have very low heal and there are other classes whos can burst aoe heal if needed but have higher dps than ranger. Not sure if +2% dmg per avatar sklll (and per glyph) is worth to waste spot by *dps druid*.
Great build to aim for in an organized group. Substitute gear and skills for more struggling groups. In some encounters staff will be used more extensively.
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