The main difference in survivability between this build and the typical DH build is Shield of Courage and Renewed Focus, except the DH build has to function in close-range most of the time. If people have trouble playing this, I'd imagine they'd probably have trouble even playing the current meta DH build, or even a power revenant. With that said, this build is really lacking in damage and the relative "glassiness" prevents it from bunkering or standing on points for long, but it more than makes up for those areas with its support potential and ability to secure stomps and revives. As long as one doesn't take this build into a team comp of squishy teammates with no point-holder, they should be fine. One build isn't required to do everything.
Clearly people haven't bothered actually playing or playing against this build before rating it, or they wouldn't claim that it's as easy to take down as it is. Its healing may be stronger on allies, but it still has more than enough to take care of itself. Frankly the name "Glass healer" is a complete misnomer because it's not really glass.
Registered just so I can tell how bad this shit is. Once sanctuary wears off nothing's going to save you. Nothing. A caondi war with stability goes through even that one thing this has going for it.
I've had two of these in my groups tonight, I want to spare anyone from going through what I had to endure.
Worst part? We carried his ass one game and won so he was convinced he did well. That's where I ragequit the fuck out.
"other support builds can't hold a candle to it" FUCKING WHAT? This can't even cleanse itself letalone others. Necros can be allowed to have this shitty sustain because they carry the dps charts and have an ele to support them but this forces an ele out of the team. Please delete this and system 32.
Due to the relatively low cooldown on Virtue of Courage, a stability skill isn't really needed to cast those signets. The only thing which can really shut down this build easily is if Merciful Intervention is on cooldown and the enemy chain-spams cc and boon stripping to stunlock the build to death, then again that takes down any build without a panic button easily, so that "argument" goes for any druid and necro build despite those builds being meta.
Druids and eles do more damage and are tankier, but they don't hold a candle to this build supportively. The fact that this build has so much range on its skills let's them heal without getting cleaved on, whereas druids and even eles both need to get literally on top of an ally to heal them, and they'll be healing them for far less and much less frequently.
The build is somewhat hard to play due to its reliance on MI for an escape and having to actually time some skills, but it being squishy does not mean it's necessarily easy to take down. The basic concept of using distance as a defense shouldn't be hard to understand. It dying from an entire team focusing it is not a valid argument, especially when you consider that necros literally suffer from being focused every game (which this build ironically solves) and yet they're a staple to any proper team comp.
I rarely get killed using this build providing that I've positioned correctly. It doesn't have the tools to bunker or anything, but it definitely has the tools to survive. Most of the time people don't even have the amount of stability needed to break through Sanctuary. If one plays this like a bunker or a meditation/trap DH, it obviously isn't going to function well. If an entire team focuses it, they'll be doing so a far distance away from the point and suffer the consequences of leaving an ally to get gangbanged there or leaving the point to be free-capped. The only thing that can actually persistently chase this is a thief, and even then that's only if sanctuary is on cd. Since all of its healing is ranged and bursty, you can usually just kite and then stop for a moment to heal allies who need it.
"Hurr durr squish ur bronze". You mean mudslinging is actually considered to be a "rating" on this site?
This is a joke right? And a bad one at that. Even target golems could kill this shit. I've seen better builds in beta. Dead man can't support the team no matter how much healing you pack into it
LOL at the previous comment. Aoiri do you even play this game? Bronze one or two?
This build offers tons of support and utility. Nothing else comes close to being able to keep important allies alive even if they're focused by the entire enemy team, and this build is doing even better with the recent buffs to the staff. Keeping necros alive with this is really easy whereas they'd normally be the first to get focused and die. Sanctuary is an almost guaranteed way to secure a stomp, with the only thing countering it being rare instances of teleport-based revival. Support eles and bunker druids don't really compare in this regard, as they lack the extreme burst healing and revival capabilities that this build has. Of course eles and druids can hold a point much more effectively as this build is kind of glassy (as the name states), but that's not really the purpose of this build.
If most of the enemy team tries to rush at you from long range, you can get away pretty easily by teleporting to distant allies with Merciful Intervention or by kiting with the staff and Sanctuary, at which point the rest of your team should have little issue capping the point or finishing off whoever else is on point.
Low sustain and low offensive skills are the downside, the high support potential is the upside. It can miraculously save teamfights with the signets provided you're at a safe distance. With Sanctuary you can use channels such as Empower and Signets. Situational but fairly easy to maneuver. The hard part is staying alive.
Not to be rude but this is the definition of useless. The entire build is about keeping range hoping nobody has the brain cells to go ham at the sight of a signet guard who has almost no options to avoid taking damage. The big skills you need to pull off have such long cast times there is no way any of them are going to go off more than once against any competent player, especially without stability.
Btw, Sigil of Escape and Agility are both on 18s CD, which they share among both sets. This means on one of the sets it'll never activate if you swap every ~10 seconds.
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