Power shiro is alright but the meta has shifted towards condi rev.
Updated for the February balance patch. Power rev remains top tier because of its high damage output, excellent mobility, and decent sustain.
Power shiro is outshined by condi rev at the moment. Damage at too low and sustain is now pretty meh as you don't have that much condi removal.
Only good for duo queue or if you are lucky enough to run into perfect teamcomp every single time.
Everything that makes Power Shiro great is still there, but the lack of superspeed from Impossible Odd has striked hard and made this build less reliability.
Don't get me wrong, you can still retk people in 1v1 or even in teamfight, but you would run out of gas really fast without proper support from teamate.
Recommended for rev players, but not for newer players.
Edit: Take demolisher amulet + hardening persistence for better sustain in sticky situation. You lose out the ability to max out 25 stacks of might, but the trade off is worth it imo.
I don't see why this isn't listed with the meta. While remaining as one of the most complex builds in the game, it is very rewarding once you learn it well and deploy your skills with good timing. Highly versatile and still crazy good burst damage. Use staff 5 to break through crowds and sword 3 to sap the life out of your enemy. Better than thief for +1s and the gap closers make this build really mobile too. All in all this is the definition of a meta-build.
If you have a support, this build can easily carry entire teams. If you don't, you risk getting farmed all game without putting in any valuable input. Rev is a very high damage, high mobility class. It is technically very survivable, but you can't sustain while doing damage as rev. Whereas rifle holo can put up wall and keep pressuring, rev has to evade and block, which means it can't deal damage while playing defensively. That's why having a support with it is key; supports let rev freecast, just like necro.
Super high direct damage, great cleave, one of the best mobility, good duelist, best +1 imo. Usefull if well played, but I do not recommend it for new players, it's in my opinion one of the hardest class to master in gw2.
DO NOT USE JADE WINDS
Revenant in general has quite the reputation, which causes people to severely underestimate what this can be capable of. This puts out an insane - massively unbalanced I'd dare say - amount of burst damage, with really oppressive mobility between Phase Traversal and Deathstrike to boot.
Fortunately it's weak to heavy pressure, but even with Infuse Light that can often not be a problem at all. And depending on the upcoming changes, this build is either going to be gutted or even more broken...
Underrated, this build has the potential to deal with any types of build if played right. The only problem with this template is that it features a terrible choice of rune, Rune of Lyssa is waaaaaaaaaaaaay better as it compliments everything about the Rev, condition duration for a majority of the skills including Sword 5, the condition cleanse after recovering health with infuse light from facet of chaos which shares the exact same cooldown as the rune after being fully used and making your critical chance up to 100%, also the passive boon on heal skill is really useful, even if you don't fully use the facet, you still gain the boon which is often Aegis, protection or retaliation and those last for quite a while.
If you die using this build in 1v1's you most likely made a mistake while fighting, the only very weakness of this build comes from the thief ability to either spam boon rip unblockable S/D, condi spam evade steal or headshot spam from D/P. Yet they aren't impossible to kill if you are clever enough, since the rev damage spike is massive.
It's mobile, very strong, and most importantly fun to play. Unlike Scourge, this build has a hard time eating up heals because of how often you need to be moving around, so practicing self-sustain is key.
I agree that the treatment of Rev by ANet isn't really making sense.
Nice and Funny build.
The nerfs to certain condi builds and boon removal have made this slightly more viable, but you still need to know what you are doing. This build is good, but Revenant as a class remains not recommended for beginners as it is very punishing for mistakes.
I like the power damage it can do, it is a bit glassy, especially against Necros/Deadeyes but which class isn't. Otherwise it can withheld 4 enemy easily until reinforcements arrive or just obliterate other 1v1.
Extremely brutal. Delete enemy firebrand, faceroll, win. The incredible burst power damage is perfect to counter anti condi support builds.
Can't make it work? Then stop crying on every media you find and start getting good instead. Herald always had its weaknesses and is a generally hard build to play well no shit don't expect to faceroll it as if you were a scourge. Some builds weren't made for monkeys, if that's a problem then find something else.
yeah the following ratings are clear exagerations, sorry but this is nonsensical. Revenants are definately not top dog now, but to call it bad is nothing more then nonsense. Power shiro always suffered weak condi cleanse, And always was used by veteran(not even pro players btw) players who had a tad bit of understanding of the game. I will admit tought that A-net constantly nerfing a class that is broken in the most litteral sense of the word is infuriating even with the latest patch but we gotta be real. It's bassically like berserker now. U can still with skill win a fair amount of matchups, it's really the condis that are going to be a bummer to deal with, But druid,scrapper, holosmith,core war,weaver,core fresh air are all possible matchsup to be won. the build is still quite mobile and still does a poor mans thief job at picking up targets. Bieng weak against one aspect of the game doesn't make it a terrible build. it makes one of those builds not to be picked up by newer players.
Fun and super active build with steep learning curve. High risk medium reward in this meta.
Also, I suggest adding twitch.tv/xkratosz to the list of streamer list. As Kratos and RarNark are the only two good active revs left. Phantaram and Toker already quit the game so linking their channel is kinda irrelevant.
I've been playing this build for a couple of weeks now and I have no doubt I'm playing it wrong but I can't help but feel insanely squishy. I get popped by other classes using bursty builds. Fighting thieves and Necros is a total nightmare too.
Unmatched power dps. Great sustain, pretty hard to play perfectly. Obviously weak to conditions (Personaly i like to swap sigil of blood for generosity for a little bit more condi resistance. As said, the best defence against condis is just not to get hit. Staff and shield offer a lot of blocks and overall great mobility.
Very good Duelist or DPS depending on how you play, Staff really boosts the utility and sustain. Suggest always running Invocation with Leadership with the amount of Necros and Mesmers playing in ranked. Never has it not been in a Pro Team Composition.
Not usefull against condi team
Good mobility, sustain, damage, CC and team support via boons. I personally prefer the invocation-marauder combo with a hoelbrak rune. The only downside I can think of the build in general is that the current meta is loaded with unblockable stuff that can make the shield a bit weak but even that is remedied by timing it well. A staple build of the current sPvP experience.
Great sustain, great damage, only struggles with condition. The best DPS build in this meta
good CC, good sustain, good dmg.. what are even the bad things of this build? I like playing it from time to time and it is really strong especially when played properly.
IMO Soothing Bastion in Herald isn't worth taking due to the nerf. It also gets you in trouble a lot of times when you are about to cast say an evade or a teleport and then you automatically shield. Also classes like necros will mark you when you shield, which is a death trap when it triggers.
IMO the stability is a good choice to run instead if you run retribution. But Elder's Force is awesome since you are rocking a paladin amulet and you have 5-6 boons on you constantly.
Running sigil of force on your sword is also a decent alternative. Because sword autos are used alot in conjunction with quickness, the damage racks up pretty rapidly and is great for cleaving.
I personally run the Invocation variant, the Paladin gives you all the tankiness you need, but Retribution is also very good. Invocation gives you a lot more damage through fury and damage modifiers, and also the stun break and the removal of a condition isn't too bad although by far that isn't the crux of running Invocation.
Absolutely incredible sustain for the damage output — though as some other posters have mentioned, Revenant skill bugs will occasionally bring you down on this build. Unrelenting Assault, Phase Traversal, and Riposting Shadows all have glitches associated with them.
That being said, if you learn to juggle your damage mitigation, set up your bursts intelligently, and make use of quickness stomps you can easily come out on top in many 1vX situations with this build.
I'm running Devastation + Retribution + Herald on the Durability Runes variant. The only other change I made was taking Hardening Persistence over Radiant Revival for more casual (AKA selfish) play.
Using this build running Rune of Durability and Hammer instead of staff provides great ranged burst.
Possibly the best stratagem and build for use in PVP with the Revenant. Even with the addition of a cooldown on Shiro's shadowstep skill, the build remains solid and reliable. Though the skill cap for the class is extremely high, in the right hands, this build can be a top competitor.
Only 100% working build so far, require great skills as a player to be able to handle and score well but it works ( Alots of glitch ruins you're DPS during 3 on sword skill and phase traversal ). Everything else tried on Revenant doesn't have any place in high level plays.. can't wait for Anet to actually provide us alternatives worth playing.
I played 20 matchs on PvP with this build since the HoT launch and it's a solid build. I won most of 1v1 situations and go range when medium fights to avoid high damage. Played with marauder and berserker amulet, marauder helped me to stay alive longer on medium fights with 3+ enemys. IMO the marauder amulet works better. I'm missing heal skills on Assassin Stance. The Enchanted Daggers didn't work for me, but the Assassin's utilitys compensates for the loss. Just need to be more cautios and precise on Assassin Stance. The Herald heal is amazing, so on this stance we can take some risks. The sigils are great, maybe change the Sigil of Battle, but this work too. Everything is working weel for me with this build: the weapons, traits, stances. My vote: Great!
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