Holosmith - Protection Holo

5 stars
5 stars
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11 Ratings
5 stars
Hanz gave this build 5 stars 2 weeks ago

One of the best holo builds atm, great sustain/utility and decent damage. Looks like the shield buffs may be enough to bring this archetype back.

EDIT: updated for the February patch. Will fix the usage sometime next week.

5 stars
Greens gave this build 5 stars October 2019

A great, easy and versatile build for duels and support.

5 stars
DeDoctor gave this build 5 stars August 2019

This build has great sustain, good damage, and pretty good support with boons and cleanses from protection. A great side node duelist!

5 stars
Katzenfutter gave this build 5 stars March 2019

A great build. It got a lot of sustain, decent damage and is a great addition to teams which rely on boons.

5 stars
Ulkhan gave this build 5 stars January 2019

Amazing at matches, a bit slow at duels but win them all. Nice variant for everything, and especcially- condi.

5 stars
Bobruler0896 gave this build 5 stars August 2018

In my honest opinion though; the basic build is 'okay', you just have to re-tune it to your playstyle. I do honestly believe the S/Sh works a lot better for this build. Rifle is too lack-luster and useless for anything other than auto-spamming. Plus you get a lot more tankiness and easy access cleansing with shield o/h.

5 stars
Shirin gave this build 5 stars July 2018

Great build ton of sustain and lots of fun to play!

5 stars
AlekSeven gave this build 5 stars April 2018

A good build that helped me and team to survive the condi bomb of 2 Scourges. Good mobility with PH 2 and a lot of boons with convert and Supply crate with Exp Turrets. Ran this in ranked it it deserves its good note.

5 stars
Zoopop44 gave this build 5 stars April 2018

great to play and throw you enemies off by not expecting a build like this.

5 stars
Filthi gave this build 5 stars March 2018

as of my own understanding of gw2 mechanics/meta right now, i cant see why maurader isnt present as the main or secondary choice for amulet using this build. My Decision for marauder factors on the low health pool vs meta condi scourge. Having the extra hp for fighting condi is a big help. more hp = more time to kill them before healing yourself for a bigger burst. the time givin in fighting condi builds is helpful.

toughness counters power ---> but does not mitigate condi damage

vit counters condi --->but higher hp pool requires more heal

once the condi gets toned down i could perhaps see demolisher ammy as more viable

5 stars
CGSN gave this build 5 stars February 2018

This score reflects how powerful Hard Light Arena with the inventions/alchemy condition converting is. We talked a bit about how great the toolbelt for Medic Gyro was with inventions/alchemy as a 5X protection pulse while Hard Light Arena with its 12 pulses initially escaped our theorycrafting.

Thumper turret is pretty clever with the smoke bomb offering a double smoke blast escape from CC.

The third utility slot is real difficult to find something that feels great. I haven't tried Photon Wall in this build yet but it was nice to play with in the SD build, so I'll try that out for a bit.

Regardless of the small details though, Hard Light Arena is one of the strongest condition-hate skills in the game now with inventions/alchemy and will hard carry teamfights on its own.