Strong heals, good support through Bulwark and Sneak Gyro, decent cleanse. This build can now outheal the FB, and brings unique support options. Strong defensive support build with a great block in the toolkit bubble with Stability, damage mitigation from bulwark and very solid, consistent healing. Outstanding cleanse capability in the game, second to Tempest, with better healing.
Has high(est) amount of cleanses in the game. Good amount of healing. Good utility. Easy acces to stealth field.
Even stronger after the big patch. The only source of massive healing among the supports, the biggest cleaner in the game today, high mobility. Easy to play, hard to master but fun to play. And please correct the guide, Scrapper cannot equip two weapons, nor exchange them during combat, it is not worth having two weapons and placing different runes if you cannot exchange them during combat.
Absolute staple to each party along with firebrand. The recent changes were almost entirely nerfs, though the superspeed uptime is much better now and it has a little more survivability against burst despite the -300 vitality. No changes are necessary to the build.
If your melee has superspeed + stealth and enemy doesn't, you just win so heal scrapper is necessary providing both.
Not to mention this build provides you massive amount of heals, reflects and cleanses making any party with scrapper + firebrand unkillable.
Great healer, great condi cleanse and some unique stuff up his sleave.
Scrapper is here again. "Better, faster, stronger"
With the restoration of superspeed this build is one of the best group builds for WvW. Best healing in the game, good cleansing and the most access to superspeed of any class. Plus add in stealth and stealth gyro becoming a smoke field.
Power AoE Superspeed and meta defining access to stealth for engage and re engage. Also provides amazing healing, high boon uptime, and such high condition cleanse that it can nullify condition based damage dealers.
Amazing build. It is able to provide huge amounts of healing and cleanse. Also not being as punitive as FB for not having important CDs up (just sit on medkit#1 and #2) neither suffering from downtime since you can easily swap/drop between engi kits.
Good sustained heal and obscene condition cleanse packed into a relatively easy to play build. Shouldn't be overstacked though, as its effectivity quickly reaches its maximum at around 3-4 players in a 50 man squad due to a maximum of cleansable conditions and healable damage coming in.
Still one of the best Builds in group-setups. it really shines after a zerg size about 15 but is noticeable still at 50. On average, overheal and - cleansing of one healscrapper for 15 people is sufficient. Heal numbers should be between 6 and 9k hps. In our 25-player guild setup, I'm able to heal up to 25% of all incoming damage (acc to ArcDPS).
It can't replace guards since it lacks stability, but the heal and cleanse is higher and always available. You can't prestack boons as with chronomancers or heralds, but during the fight, boon uptime is the same. In addition, it brings strong cleanse, group super-speed, damage reduction and nice CC. The group-superspeed is noteworthy since the 3 gyros (bulwark, blast, function) create a pulsing lightning field. 4 times 5 allies can get superspeed in each field, which is great for zerg movement.
Compared to other engineer builds the learning curve is not as steep. Beginners still survive pretty easily while providing strong heals and cleanses. Experienced players can play with synergy effects (for example EG-5 + Mortar-5 + Rapid-Regen + Soothing detonation) that the build offers.
An alternative to the superspeed setup is using applied force and elixir U to maximize quickness for medikit-1. In theory, this grants greater heal, but is more difficult to use and is less movement-support via superspeed for the group.
It's an okay Build, nothing special, nothing bad. I always wanted support scrapper to work, but i don't thing the Med Kit justifies it.
Anyway, giving it a good rating, it's a fun build to play, but nothing gamechanging. Would rather have a bruiser type scrapper than a Healing one atm.
i've been testing a different version of this build with celestial gear since the first day in WvW.
It offers CRAZY heals, stability and projectile walls, blast finishers light and water fields, and (with celestial gear) you can swap to hammer for surviability or supp damage, and trust me, you can still do some decent damage with hammer or mortar.
Could this build replace firebrand? No, but it can easily become meta as support role alongside with it.
Great when paired with guards for extra stability. Offers some crazy heal spam provided you blast your water fields :D
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