Recent changes made this build better, but playing either full damage or full heal is bad. A mix of zealot and crusader might give you what you need for a good hybrid build: you'll still have damage, but you'll able to support your team via heals, really good fury/might uptime and a lot of condi cleanse (especially if you're running trooper runes). With 1.3k healing power (full zealot with a crusader helmet, chest and leggings), you're looking for about ~2.5k heal per shout, which is pretty much the same amount of healing you'd do in full minstrel gear, besides a good amount of damage and cc (if picking hammer, which i highly recommend). This build is by no means better than any other meta healer, but it's a good option if you want to play something different that isn't completely useless.
A hybrid of two builds, both of which are mostly superior to this one. Brings good utility, CC and of course Winds, but not incredible compared to other builds bringing the same and more.
Played around with this build already a few month ago, in publics and gvg environment. Tried different gear options. In that kind of setup i preffered a mix of magi, cleric an or zealot gear for additional healing power. With that gear, and stacked out healing power and effectiveness i have reached shouts that healed 5k+ per target... So 25k for your group, If everybody is missing that much. While maintaining regular 3k hits with hammer crits, which is enough for a frontliner imo. 3k+ armor and above 20k hp and 30% critchance without fury and around 2-2.2k power.
Overall a solid build that doesnt just stand around while the zerg is shipping at 1200 range.
The gear is honestly a matter of choice, if you want to be more Dmg heavy or more the support type of person. I wouldnt recomment minstrel tho, since it lacks healing power compared to other stats and boonduration is pretty much wasted on warrior.
The impact of the bubble has been reduced bit by bit in the recent patches, now with the latest nerf of Full Counter, people are slowly leaving the full damage route. The alternative that sees use is utilizing the tactics line and warhorn to regain old "Worker" functions. While this is certainly not detrimental, especially in groups that still don't expect much more of a Spellbreaker than placing a, now considerably weaker, bubble, it isn't exactly necessary either. The shouthealing is a nice topper at best, even when using healer equipment the standard dedicated healers Firebrand and Scrapper are still better at continuous and burst healing respectively. Similarly the condition cleanse while certainly strong, affecting up to 10 players, often removing 3 or more conditions at once, is not that integral to condition counterplay which is usually sufficiently covered by the standard classes.
What's left is the bubble which is independent of the rest of the build and could still be run on the DPS build just as well.
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