This build makes you immortal in 1v1. Very hard to be killed even outnumbered and dagger & teleport makes it very easy to run away from unwinnable fights, but the lack of damage is too frustrating!!! Imagine taking forever to downstate someone in a 1v2, then you have to watch someone ress him without being able to do much. The pressure is too low. It's very frustrating! If you wanna be immortal in 1v1, this is the build for you, but don't expect much nowadays.
The type of build that, if played correctly, can make you immortal. Lots of sustained healing, mobility, evades and cc. Only thing it lacks is damage, but against squishier targets you can be pretty effective. Really not suited for anything other than roaming or small scale fights.
Strong sustain with underwhelming damage, celestial sw/d weaver lacks adequate dps to finish kills timely yet proves tanky enough to escape and survive many 1vX situations. Weaver lacks the ability to secure downs due in large part by lengthy rotations and the risk associated with double attuning -i.e., the potential number of skills on cooldown-. Assuming a target stays within range of primordial stance and other skills or assuming one can keep up with your opponent, there is the opportunity to build up sustained damage and secure kills.
As a celestial weaver, you will not burst down other roamers or groups nor will the bulk of your fights in your favor complete in a timely manner, however.
If the enemy pays attention, then a celestial sword weaver will rarely be the main reason they down. The rule of thumb for building into the celestial stat is to invest deeply into it to be effective. Anything beyond a minor tweak would mitigate or go against the whole reason for investing into celestial or else you risk greatly diminished performance. Builds that can build into sustain with less investment outperform cele weaver currently (e.g. a holo or spellbreaker make better damage sponges and outputting superior dps also, while even a stealth trapper druid poses a greater risk than a cele weaver). The build is viable, but no amount of tinkering will make this build great.
Nearly immortal in 1v1s, cele just works so well with weaver in WvW. It's up there in Spellbreaker tier when it comes to sustain. CC and mobility are quite good as well.
Damage is the only thing that's going to be a problem sometimes. Against opponents with similar level of sustain you may just end up in a neverending duel. Consumables may help you ease that a bit, or a couple of more offensive trinkets (Sinister or Viper, maybe? I'll try that later)
I have used this build with several changes quite a lot for both roaming, and zerg play. When playing in a zerg, I tend to run a more support based role for rezzez, protection, and healing, and while roaming, I can usually hold my own against even a 1v2. Definitely a very versatile build, but is not an absolute master of anything. Brings back the feeling of the old Celestial DD ele, but with a MUCH higher skill cap. This build will take a LOT of time to master, and am still learning new things and tweaking after a month of play in WvW and similar build in PvP. Stats are definitely adjustable depending on comp or personal preference.
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