Solid build, finding myself liking the rotation the more I play with it. Going too defensive on this build counters the whole point of it, your a CC machine that acts like a thief but can survive 3 out of 4 1-1’s. Gotta know which fights to take and which ones to leave. Holosmiths and burn guardians are to two scariest ones, else, I can stick it out in most fights and have good disengages with teleport or even tornado.
I have climbed to first and second tier platinum with this and had a lot of fun doing so.
U need avatar build i give 4.5
Updated review: I was a little unkind in my first review due in part to my usual playstyle. 4 stars is now about right
Pros: great utility in teamfights, 2v2s, +1 situations with CC and weakness and Tornado is kind of OP. Dramatically amplifies the true output of your teammates by locking down opponents. Huge burst potential. One with air gives fantastic movement across the map and in combat.
Cons: awful dueling build. Doesn't have the damage sustainability to win against tankier specs 1v1. Struggles massively against condi builds, especially condi+toughness builds. If your team is very bad, this build really struggles to pick up the slack. If your team is equal to the opposing team, this build is excellent.
Summary: you're a thief with much better teamfight utility but worse at everything else.
The only decently playable weaver now. If this gets nerfed. Weavers must be a "PvE" only class.
It's a strooong side noder but very weak to condis. Since it's Condi meta now, you have to pick your fights very carefully. Follow grimmjack for more guidance
Another decent weaver build, but not sure if I'd recommend it for beginners. The damage and CC is amazing once you get used to it, but sustain's on the low end and therefore it requires good situational awareness / understanding of CDs.
EDIT: bumping my rating up to a 5, way stronger in the current patch.
A decent build, offers lots of CC/weakness spam and sustain options.
Another variant I really liked... recommend trying Avatar amulet for a more duelist approach as well as a tankier version (barriers and heals scale up, Mender's is overkill). I also take Conjure Earth Shield for ranged CC and invuln, and magnetic aura. For heavy condi (as 2v2's suggest as of late) Rune of Orr or even Svanir coupled with a passive Water Signet will significantly help alleviate pressure.
Posted a comment about this below - Forgot to rate it. Not a bad build. If you want a bit of a challenge with Ele, this is your boy. See my comment below for full review! :)
I actually really enjoy this build! It feels like I'm running a fresh air sword build but the dps feels viable in pvp due to the dagger's many dashes, extra range, and extra sustainability against the current meta. On top of that, focus has always been a really good pick for spvp because of its utilities as an offhand. I did end up swapping the sigils for more condi cleanse and also swapped elements of rage for invigorating strikes for a little extra sustain, but overall the idea of this build is great!
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