Vale Guardian - Bouncing Quickness

Introduction

This team makes use of double chronomancers for insane quickness and aclarity uptime and thus boost the party DPS tremendously. It also has plenty of sustain from engi and druid. The druid can be an alternative tank.

Team Composition

Divided by boon sharing priority

Sub Team Class Role
1 Guardian Icon Color.png Guardian/ Warrior Icon Color.png Warrior/ Ranger Icon Color.png Druid Tank/ Aggro Control
1 Ranger Icon Color.png Druid/ Warrior Icon Color.png Warrior Primary Support: Healer as Druid or Phalanx Strength-Banners as Warrior
1 Engineer Icon Color.png Condition Engineer Range DPS
1 Engineer Icon Color.png Condition Engineer Range DPS
2 Revenant Icon Color.png Revenant Boon duration enhancement
2 Mesmer Icon Color.png Chronomancer Quickness and Aclarity generation
2 Mesmer Icon Color.png Chronomancer Quickness and Aclarity generation
3 Revenant Icon Color.png Revenant Straight DPS
3 Revenant Icon Color.png Revenant/ Reaper/ Thief Icon Color.png Daredevil/ Warrior Icon Color.png Berserker/ Straight DPS or condi DPS
3 Revenant Icon Color.png Revenant/ Reaper/ Thief Icon Color.png Daredevil/ Warrior Icon Color.png Berserker/ Straight DPS or condi DPS

Divided by roles during the DPS phase

Role Team Member
Range - Green Lightning AoE Mesmer Icon Color.png Chronomancer x2, Engineer Icon Color.png Engineer x2
Subtitute Range team Revenant Icon Color.png Revenant or Ranger Icon Color.png Druid
Melee Six other team members

Divided during the split phase

Role Team Member
Red Boss Engineer Icon Color.png Engineer x2 + Condi DPS (Engineer or Ranger/Druid)
Blue Boss Revenant Icon Color.png Revenant x2 + Mesmer Icon Color.png Chronomancer x2
Green Boss Three other team members

Builds

Chronomancer

Skill Bar

Greatsword
Healing
Utility
Elite
Spatial Surge
Activation.png
Spatial Surge
Shoot a beam at your foe. The farther away they are, the more damage you deal.
Damage.png3Damage if range is less than 300: 132
Damage.png3Damage if range is between 300-600: 165
Damage.png3Damage if range is between 600-900: 198
Damage.png3Damage if range is greater than 900: 231
Book.pngNumber of Targets: 3
Range.pngRange: 1,200
Mirror Blade
¾Activation.png
8Recharge.png
Mirror Blade
Throw an illusionary greatsword that bounces between targets, damaging foes and giving might to allies. It creates a clone at its first target.
Damage.pngDamage: 273
Might.png3Might (10s): 90 Power, 90 Condition Damage
Vulnerability.png3Vulnerability (3s): 3% Incoming Damage
Book.pngNumber of Bounces: 3
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Unblockable.pngUnblockable
Mind Stab
¼Activation.png
12Recharge.png
Mind Stab
Thrust your greatsword into the ground, damaging foes and removing 1 boon.
Damage.pngDamage: 246
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Phantasmal Berserker
¾Activation.png
20Recharge.png
Phantasmal Berserker
Phantasm. Create a phantasm that uses a whirling attack to damage and cripple foes.
Damage.png4Damage: 812
Cripple.png4Cripple (1s): -50% Movement Speed
Book.pngNumber of Impacts: 4
Book.pngNumber of Targets: 5
Range.pngRange: 1,200
Illusionary Wave
½Activation.png
30Recharge.png
Illusionary Wave
Push back all foes in front of you with a wave of magical energy.
Damage.pngDamage: 73
Knockback.pngKnockback: 450
Book.pngNumber of Targets: 5
Range.pngRange: 450
Signet of the Ether
1Activation.png
35Recharge.png
Signet of the Ether
Signet Passive: Gain health every few seconds, based on the number of active illusions you control.
Signet Active: Heal yourself and refresh all phantasm skill recharges.
Heal.pngHealing: 5,560
Heal.pngPassive Heal - 3 Illusions: 980
Heal.pngPassive Heal - 2 Illusions: 660
Heal.pngPassive Heal - 1 Illusion: 340
Radius.pngInterval: 3 seconds
Signet of Inspiration
¾Activation.png
30Recharge.png
Signet of Inspiration
Signet Passive: Grants swiftness and an additional random boon every ten seconds.
Signet Active: Copy all of your boons to nearby allies.
Aegis.pngAegis (10s): Block the next incoming attack.
Fury.pngFury (5s): 20% Critical Chance
Might.pngMight (20s): 35 Power, 35 Condition Damage
Protection.pngProtection (3s): -33% Incoming Damage
Regeneration.pngRegen (5s): 650 Heal
Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
Swiftness.pngAlways receive - Swiftness (5s): 33% Movement Speed
Vigor.pngVigor (5s): 100% Endurance Regeneration
Book.pngNumber of Targets: 5
Range.pngRange: 600
Well of Recall
1Activation.png
40Recharge.png
Well of Recall
Well. Creates a well that steals memories from foes, damaging and chilling them. When it expires it restores memories to allies, speeding their skill recharge.
Damage.pngDamage: 186
Alacrity.pngAlacrity: Skills recharge 66% faster.
Chill.pngChilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 3s
Radius.pngRadius: 240
Combo.pngCombo Field: Ethereal
Range.pngRange: 900
Well of Action
¾Activation.png
30Recharge.png
Well of Action
Well. Create a well of delayed time, damaging and slowing foes. When the well expires, time snaps back, granting quickness to allies.
Damage.pngPulse Damage: 186
Slow.pngSlow (1s): Skills and actions are slower.
Quickness.pngQuickness (3s): Skills and actions are 50% faster.
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 3s
Radius.pngRadius: 240
Combo.pngCombo Field: Ethereal
Range.pngRange: 900
Time Warp
¼Activation.png
180Recharge.png
Time Warp
Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
Quickness.pngQuickness (1s): Skills and actions are 50% faster.
Slow.pngSlow (1s): Skills and actions of enemies are 50% slower.
Book.pngNumber of Targets: 5
Book.pngPulses: 11
Duration.pngDuration: 10 seconds
Radius.pngRadius: 360
Combo.pngCombo Field: Ethereal
Range.pngRange: 1,200
Sword/Shield
Mind Slash
Mind Slash
Chain. Slash you foe to make them vulnerable.
Damage.pngDamage: 146
Vulnerability.pngVulnerability (5s): 1% Incoming Damage
Book.pngNumber of Targets: 3
Range.pngRange: 130
Blurred Frenzy
½Activation.png
12Recharge.png
Blurred Frenzy
Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks.
Damage.png8Damage: 584
Distortion.pngBlur (2½s): Evade all attacks.
Book.pngNumber of Targets: 3
Range.pngRange: 130
Illusionary Leap
¾Activation.png
12Recharge.png
Illusionary Leap
Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.
Damage.pngDamage: 1
Cripple.pngCripple (1s): -50% Movement Speed
Vulnerability.png2Vulnerability (5s): 2% Incoming Damage
Range.pngRange: 600
Echo of Memory
Activation.png
30Recharge.png
Echo of Memory
Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants alacrity to allies. If an attack is blocked, Déjà Vu is usable for a short time.
Damage.pngDamage: 347
Alacrity.pngAlacrity (2s): Skills recharge 66% faster.
Slow.pngSlow (2s): Skills and actions are slower.
Duration.pngDuration: 10s
Radius.pngRadius: 240
Range.pngRange: 900
Tides of Time
½Activation.png
40Recharge.png
Tides of Time
Launch a wave of temporal energy that damages and stops enemies it passes through and buffs allies. The wave then returns to you. Touching the returning wave reduces the recharge of this skill.
Damage.pngDamage: 264
Quickness.pngQuickness (1½s): Skills and actions are 50% faster.
Stun.pngStun: 1s
Book.pngBlocks Missiles
Book.pngRecharge Reduced: 10s
Combo.pngCombo Field: Ethereal
Range.pngRange: 600
Slot Changes

Elite:

Gravity Well Gravity Well
1Activation.png
90Recharge.png
Gravity Well
Well. Create a powerful well that warps space in an area, knocking down, floating, and pulling foes caught in its event horizon. When it expires, foes still inside the well take heavy damage.
Damage.pngPulse Damage: 160
Damage.pngFinal Damage: 798
Radius.pngPull: 240
Float.pngFloat: 1s
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 3s
Radius.pngRadius: 240
Combo.pngCombo Field: Dark
Range.pngRange: 900

to deal with break bar and Seeker management

Utility:

Well of Precognition Well of Precognition
¼Activation.png
45Recharge.png
Well of Precognition
Well. Creates a well that gives allies the ability to see the future and allows them to evade all incoming attacks. When the well ends, allies within the well regain endurance.
Distortion.pngDistortion (1s): Evade all attacks.
Stability.pngStability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Book.pngEndurance Gained: 30
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 3s
Radius.pngRadius: 240
Stun-Break.pngBreaks Stun
Combo.pngCombo Field: Ethereal
Range.pngRange: 900

over

Well of Action Well of Action
¾Activation.png
30Recharge.png
Well of Action
Well. Create a well of delayed time, damaging and slowing foes. When the well expires, time snaps back, granting quickness to allies.
Damage.pngPulse Damage: 186
Slow.pngSlow (1s): Skills and actions are slower.
Quickness.pngQuickness (3s): Skills and actions are 50% faster.
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 3s
Radius.pngRadius: 240
Combo.pngCombo Field: Ethereal
Range.pngRange: 900

as safety blanket during later burn phase

Weapons: Sword offhand over Greatsword for Phantasm DPS, Focus for pulling Seekers.

Specializations

Domination
Illusion of Vulnerability
Mesmer-minor-trait.pngIllusion of Vulnerability
Interrupting a foe inflicts 3 stacks of vulnerability for 5 seconds.
Specialization line.png
Confounding Suggestions
Trait I.pngConfounding Suggestions
Increases daze and stun duration on foes by 25%. When you would daze a foe, you stun them instead (5s ICD). Fixed a bug which caused this trait to not update the skill facts for the racial skills Technobabble and Raven Shriek
Empowered Illusions
Trait II.pngEmpowered Illusions
Your illusions deal 15% more damage
Rending Shatter
Trait III.pngRending Shatter
Shatter skills inflict 1 stack of vulnerability for 8 seconds on foes they hit.
Specialization line.png
Dazzling
Mesmer-minor-trait.pngDazzling
Dazing a foe inflicts 5 stacks of vulnerability for 8 seconds
Specialization line.png
Shattered Concentration
Trait IV.pngShattered Concentration
Shatter skills remove 1 boon from foes they hit.
Blurred Inscriptions
Trait V.pngBlurred Inscriptions
Reduces recharge of signet skill by 20%. Gain distortion and remove 1 condition when you use a signet.
Furious Interruption
Trait VI.pngFurious Interruption
Gain quickness for 3 seconds whenever you interrupt a foe (5s ICD).
Specialization line.png
Fragility
Mesmer-minor-trait.pngFragility
Deal 0.5% more damage to foes for each stack of vulnerability on them
Specialization line.png
Imagined Burden
Trait VII.pngImagined Burden
Reduces recharge of Greatsword skills by 20%. Gain 2 stacks of might for 5 seconds whenever you or an illusion uses Spacial Surge. All of your other greatsword skills inflict cripple for 2s when they hit.
Mental Anguish
Trait VIII.pngMental Anguish
Shatter skills deal 15% more damage. This bonus damage is doubled on foes that are not activating skills
Power Block
Trait IX.pngPower Block
Interrupting a foe inflicts damage and causes weakness for 5s. Additionally if the interrupted skill has a recharge time greater than 0 it is put on a 15 second recharge.
Inspiration
Mender's Purity
Mesmer-minor-trait.pngMender's Purity
Whenever you use a healing skill you cast Power Cleanse. This trait benefits from Harmonious Mantras.
Specialization line.png
Medic's Feedback
Trait I.pngMedic's Feedback
Revive allies 10% faster. When you start reviving an ally cast Feedback. This trait benefits from the recharge bonus provided by Temporal Enchanter.
Restorative Mantras
Trait II.pngRestorative Mantras
When you finish preparing a mantra you heal allies around you.
Persisting Images
Trait III.pngPersisting Images
Phantasms you summon spawn with retaliation for 6 seconds and have 20% more health.
Specialization line.png
Inspiring Distortion
Mesmer-minor-trait.pngInspiring Distortion
Whenever you grant distortion to yourself, you also grant it to nearby allies for 1 second (5s ICD)
Specialization line.png
Warden's Feedback
Trait IV.pngWarden's Feedback
Focus weapon skills reflect projectiles and have their recharge reduced by 20%.
Restorative Illusions
Trait V.pngRestorative Illusions
Using a shatter skill removes 1 condition from you and heals you based on the number of illusions shattered
Protected Phantasms
Trait VI.pngProtected Phantasms
Newly summoned phantasms gain distortion for 1 second. When you use a shatter skill, all illusions gain protection for 2 seconds
Specialization line.png
Healing Prism
Mesmer-minor-trait.pngHealing Prism
Each illusion you control grants you 100 healing power. Whenever you heal yourself, you heal nearby allies by a small amount.
Specialization line.png
Mental Defense
Trait VII.pngMental Defense
Whenever you successfully block or evade an attack cast Phantasmal Defender on your attacker. This trait benefits from the recharge bonus provided by Illusionist's Celerity and Persistence of Memory
Illusionary Inspiration
Trait VIII.pngIllusionary Inspiration
Phantasms grant 3 seconds regeneration to allies near them every 3 seconds. If you have any boons when you summon a phantasm you cast Signet of Inspiration. This trait benefits from the recharge bonus provided by Blurred Inscriptions
Temporal Enchanter
Trait IX.pngTemporal Enchanter
Glamour skills last an additional 2 seconds. When you first create any glamour nearby allies within the glamour radius gain 2 seconds of superspeed and 3 seconds of resistance
Chronomancer
Time Splitter
Mesmer-minor-trait.pngTime Splitter
Gain access to continuum split/shift which allows you to revert to an earlier point in time.
Specialization line.png
Delayed Reactions
Trait I.pngDelayed Reactions
Interrupting a foe slows them. (3s of Slow)
Time Catches Up
Trait II.pngTime Catches Up
Activating a shatter gives your illusions Super Speed
All's Well that Ends Well
Trait III.pngAll's Well that Ends Well
Wells grant alacrity (2s) to allies when they end.
Specialization line.png
Flow of Time
Mesmer-minor-trait.pngFlow of Time
Gain alacrity when you shatter. (1s)
Specialization line.png
Danger Time
Trait IV.pngDanger Time
Gain additional critical hit chance against slowed enemies. (30%)
Illusionary Reversion
Trait V.pngIllusionary Reversion
Gain a clone after you activate a shatter skill
Improved Alacrity
Trait VI.pngImproved Alacrity
Alacrity applied to you lasts longer. (33%)
Specialization line.png
Time Marches On
Mesmer-minor-trait.pngTime Marches On
You move 25% faster. The duration of incoming movement-impairing conditions is reduced by 25%. (Cripple. Chilled, Immobilize)
Specialization line.png
Lost Time
Trait VII.pngLost Time
Every 3rd critical hit will slow your target. (2s of Slow)
Seize The Moment
Trait VIII.pngSeize The Moment
Gain quickness for each illusion you shatter. (1s of Quickness)
Chronophantasma
Trait IX.pngChronophantasma
Your phantasms respawn the first time they are shattered.
Remove ads

Remove all ads across the entire website for only $4.99! Click here for more info.