Trait tooltip

No trait with such title exists.

Description[edit]

Creates tooltip for a single trait, attached to an icon. Uses {{Trait tooltip format}} to stylize the tooltip.

{{Trait tooltip|<unnamed param 1>
| inactive = 
| textonly = 
| label = 
| size = 
}}

Parameters[edit]

unnamed param 1
Trait pagename. It MUST match the wiki pagename, not the actual canonical name. If no trait with the informed pagename is found, the template will attempt at locating traits whose canonical names start with the passed parameter.
inactive
Optional. Applies a semi-transparency to the trait icon if set. Defaults to false.
textonly
Optional. Hides trait icon if set. Defaults to false.
label
Optional. Displays trait name beside the icon if set, this causes the icon to become smaller to match label text height. Defaults to true.
size
Sets the icon size. Defaults to 22px if label is set, or 36px otherwise.

Examples[edit]

{{Trait tooltip|Zephyr's Speed (elementalist)|inactive=y}}
Zephyr's Speed Zephyr's Speed
Zephyr's Speed (elementalist).pngZephyr's Speed
Move faster while attuned to air.
Book.pngMovement Speed Increase: 25%
{{Trait tooltip|Geomancer's Training|label=n}}
Geomancer's Training
Geomancer's Training.pngGeomancer's Training
You recover more quickly from crippling, immobilizing, and chilling. Reduces recharge on all earth weapon skills.
Immobilize.pngImmobilize: Unable to move.
Crippled.pngCrippled: -50% Movement Speed
Chilled.pngChilled: -66% Skill Recharge Rate, -66% Movement Speed
Book.pngRecharge Reduced: 20%
Radius.pngDuration Decreased: 33%
{{Trait tooltip|Conjurer|textonly=y}}
Conjurer
Conjurer.pngConjurer
Gain fire aura when an ally picks up a conjured weapon. Conjured weapons have more charges.
Fire Shield.pngFire Shield (5s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker).
Book.pngAdditional Charges: 10
{{Trait tooltip|Harmonious Conduit|label=n|inactive=y}}
Harmonious Conduit
Harmonious Conduit.pngHarmonious Conduit
Gain stability when beginning an overload. Upon successfully completing an overload, gain increased damage for a period of time.
Stability.pngStability (4s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Harmonious Conduit.pngHarmonious Conduit (5s): 10% Damage
{{Trait tooltip|Stone Heart|label=n|size=58}}
Stone Heart
Stone Heart.pngStone Heart
You cannot be critically hit while attuned to earth.
Stone Heart.pngStone Heart: You cannot be critically hit while attuned to earth.
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