Information[edit]
A bit more tanky than the common staff WvW-zerg build in order to support my more aggressive elementalist playing style. This build is far from being optimized (for example Sigils and Runes) as it is the version I am actually playing.
Weapon Set
Staff Fire Attunement
Utility
Elite
1
Fireball
6
Lava Font
½
10
Flame Burst
20
Burning Retreat
3¾
30
Meteor Shower
¾
25
Arcane Brilliance
40
Lightning Flash
30
Arcane Wave
75
Armor of Earth
1¼
90
Glyph of Elementals
¾
Water Blast
1
4
Ice Spike
¾
20
Geyser
40
Frozen Ground
1½
45
Healing Rain
¾
Chain Lightning
1½
10
Lightning Surge
¼
25
Gust
¼
25
Windborne Speed
¾
40
Static Field
¾
Stoning
1¼
6
Eruption
30
Magnetic Aura
Reflect projectiles with magnetic energy.
Magnetic Aura (5s): Reflect projectiles with magnetic energy.
¼
30
Unsteady Ground
Create unsteady ground that foes cannot cross.
Duration: 3 seconds
Range: 1,200
¾
30
Shockwave
Variants[edit]
Feel free to add content here.
Can't find such trait "Elementalist"! Please refer to our trait index
Can't find such trait "Elementalist"! Please refer to our trait index
Can't find such trait "Elementalist"! Please refer to our trait index
Can't find such trait "Elementalist"! Please refer to our trait index
Can't find such trait "Elementalist"! Please refer to our trait index
Weapons[edit]
First Weapon Set
- Staff
- Stats: Carrion
Superior Sigil of Energy 9 Superior Sigil of Energy Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Corruption Superior Sigil of Corruption Gain a charge of +10 condition damage each time you kill a foe, five if you kill an enemy player.
Equipment[edit]
Armor
- Stats: Soldier
Superior Rune of Infiltration Superior Rune of Infiltration (1): +25 Power (2): +35 Precision (3): +50 Power (4): +65 Precision (5): +100 Power (6): +10% Damage to Enemies below 50% Health; gain 5 seconds of Vigor after entering stealth. (Cooldown: 30s)
- Stats: Soldier
Superior Rune of Dwayna Superior Rune of Dwayna (1): +25 Healing Power (2): +10% Regeneration Duration (3): +50 Healing Power (4): 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45s) (5): +100 Healing Power (6): +20% Regen Duration; When you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10s)
- Stats: Soldier
Superior Rune of Balthazar Superior Rune of Balthazar (1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.
- Stats: Soldier
Superior Rune of Balthazar Superior Rune of Balthazar (1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.
- Stats: Soldier
Superior Rune of the Forgeman Superior Rune of the Forgeman (1): +25 Toughness (2): +10% Burning Duration (3): +50 Toughness (4): +20% Burning Duration (5): +100 Toughness (6): +20% Burning duration; gain fire aura for 4 seconds when struck by a foe while below 75% health. (Cooldown: 20s)
- Stats: Soldier
Superior Rune of Balthazar Superior Rune of Balthazar (1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.
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Accessories
- Stats: Magi
- Stats: Mellagan's Whorl
- Stats: Healing Signet
- Stats: Soldier
- Stats: Soldier
- Stats: Magi
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Food/Potions/Other consumables[edit]
Stay in the blob where the enemies can't proof your build to be an utter mess, even if the commander pushes towards the enemy. However, keep out of fields of red circles and stay away from the enemy melee train.
Reliability[edit]
I do not take responsibility for broken armor pieces if someone tries this build. However, if someone thinks there is a spark of hope, feel free to overhaul this build and post a copy to the mainspace or leave a comment at Arcan/Elementalist - FC-Staff.
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