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Boottspurr/Sandbox

Information[edit]

The Burning Gladiator build is a fun, strong build for conquest that excels in 1v1 situations. It is capable of shutting down targets in solo or team fights while also putting out a decent amount of condition damage.

Build[edit]

First Weapon Set

Mace/Sword
Utility
Elite
Mace Smash
½Activation.png
Mace Smash
Chain. Smash your foe.
Damage.pngDamage: 195
Range.pngRange: 130
Counterblow
Activation.png
10Recharge.png
Counterblow
Block the next attack. Counter with an attack if you are in melee range. Gain adrenaline if not attacked.
Damage.pngDamage: 487
Attribute bonus.pngAdrenaline If Not Attacked: 6
Range.pngRange: 130
Pommel Bash
15Recharge.png
Pommel Bash
Daze your foe with a brutal pommel bash.
Damage.pngDamage: 97
Daze.pngDaze (1s): Unable to use skills.
Range.pngRange: 130
Please define type parameter for Skill/Impale. Available types: dagger, sword, spear.
Riposte
Activation.png
15Recharge.png
Riposte
Block the next attack. Riposte and bleed your foe if you block a melee attack. Gain adrenaline if you are not attacked.
Damage.pngDamage: 122
Bleed.png4Bleeding (12s): 2,040 Damage
Attribute bonus.pngAdrenaline If Not Attacked: 6
Range.pngRange: 130
Healing Signet
Activation.png
20Recharge.png
Healing Signet
Signet Passive: Regenerate health.
Signet Active: Heal yourself, and grant yourself resistance.
Heal.pngHealing: 2,320
Healing Signet.pngHealing Signet: 362 Heal
Resistance.pngResistance (6s): Conditions currently on you are ineffective; stacks duration.
Radius.pngInterval: 1 second
Bull's Charge
1Activation.png
40Recharge.png
Bull's Charge
Physical. Charge your foe and knock down fleeing foes.
Damage.pngDamage: 183
Knockdown.pngKnockdown: 2 seconds
Combo.pngCombo Finisher: Leap
Range.pngRange: 900
Endure Pain
60Recharge.png
Endure Pain
Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
Duration.pngDuration: 4 seconds
Stun-Break.pngBreaks stun
Please define type parameter for Skill/Kick. Available types: rampage, ranger, warrior_utility, warrior_drowning.
Rampage
1Activation.png
180Recharge.png
Rampage
Physical. Take the form of a massive juggernaut, reducing the damage you take and the duration of incoming movement-impeding conditions.
Damage.pngDamage Reduced: 25%
Stability.png2Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Swiftness.pngSwiftness (3s): 33% Movement Speed
Immobilize.pngDuration Decreased
Cripple.pngDuration Decreased
Chill.pngDuration Decreased
Radius.pngBoon Application Interval: 3 seconds
Radius.pngDuration Decreased: 33%
Duration.pngDuration: 15 seconds

Second Weapon Set

Sword/Shield
Sever Artery
Sever Artery
Chain. Bleed your foe with a slash.
Damage.pngDamage: 146
Bleed.pngBleeding (8s): 340 Damage
Range.pngRange: 130
Savage Leap
¾Activation.png
8Recharge.png
Savage Leap
Lunge at your foe, striking them with your sword.
Damage.pngDamage: 183
Cripple.pngCripple (3s): -50% Movement Speed
Combo.pngCombo Finisher: Leap
Range.pngRange: 600
Final Thrust
¾Activation.png
15Recharge.png
Final Thrust
Strike your foe with a final powerful thrust that does extra damage against injured foes.
Damage.pngDamage: 365
Damage.pngDamage against foes under 50% health: 731
Range.pngRange: 130
Shield Bash
½Activation.png
20Recharge.png
Shield Bash
Bash your foe with your shield and stun them.
Damage.pngDamage: 244
Stun.pngStun (2s): Unable to use skills or move.
Combo.pngCombo Finisher: Leap
Range.pngRange: 450
Shield Stance
3Activation.png
25Recharge.png
Shield Stance
Block attacks.
Duration.pngDuration: 3 seconds

Skill Variants[edit]

Skill variants go here.

  • Battle Standard Battle Standard
    2Activation.png
    240Recharge.png
    Battle Standard
    Banner. Place a battle standard that revives falled allies and grants fury, might, and swiftness to allies.
    Fury.pngFury (3s): 20% Critical Chance
    Might.pngMight (10s): 30 Power, 30 Condition Damage
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Duration.pngDuration: 60 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    Signet of Rage Signet of Rage
    1Activation.png
    60Recharge.png
    Signet of Rage
    Signet Passive: Grants adrenaline.
    Signet Active: Gain fury, might, and swiftness.
    Signet of Rage.pngSignet of Rage: Gain adrenaline.
    Fury.pngFury (25s): 20% Critical Chance
    Might.png5Might (25s): 150 Power, 150 Condition Damage
    Swiftness.pngSwiftness (25s): 33% Movement Speed
    - drop in damage in favor of inreased party support via a long CD AoE res.
  • Optional.png Optional.png - optional slots can also be used

Traits[edit]

AdeptMasterGrandmaster

Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index

Trait Variants[edit]

Trait variants go here. Feel free to add content here.

Weapons[edit]

First Weapon Set
  • Main Hand
Hammer
Superior Sigil of Battle Superior Sigil of Battle
9Recharge.png
Superior Sigil of Battle.pngSuperior Sigil of Battle
Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Intelligence Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
Second Weapon Set
  • Main Hand
Longbow
Superior Sigil of Air Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)

Sigil Variants[edit]

Sigil Variants

  • Superior Sigil of Paralyzation Superior Sigil of Paralyzation
    Superior Sigil of Paralyzation.pngSuperior Sigil of Paralyzation
    +30% Stun Duration
    over
    Superior Sigil of Battle Superior Sigil of Battle
    9Recharge.png
    Superior Sigil of Battle.pngSuperior Sigil of Battle
    Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
    .
    • if you do this you should replace a Longbow sigil with
      Superior Sigil of Battle Superior Sigil of Battle
      9Recharge.png
      Superior Sigil of Battle.pngSuperior Sigil of Battle
      Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
      .

Equipment[edit]

Armor
  • Head
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Shoulders
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Chest
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Hands
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Legs
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Feet
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Accessories
  • Amulet
Stats: Berserker (Power/Precision/Vitality/Ferocity)



Equipment Variants[edit]

Superior Rune of Hoelbrak Superior Rune of Hoelbrak
Superior Rune of Hoelbrak.pngSuperior Rune of Hoelbrak
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.

- cuts might duration, but reduces the duration of conditions applied to you by 20%. (Consider

Dogged March Dogged March
10Recharge.png
Dogged March
Incoming movement-impeding conditions have their durations reduced. Gain regeneration when you are affected by one of these conditions.
Regeneration.pngRegen (3s): 390 Heal
Immobilize.pngImmobilize: Unable to move.
Cripple.pngCripple: -50% Movement Speed
Chill.pngChilled: -66% Movement Speed, -66% Skill Recharge Rate
Radius.pngDuration Decreased: 33%

with this rune as well)

Usage[edit]

Build usage goes here. Feel free to add content here.

Counters[edit]

Build counters goes here. Feel free to add content here.

Video Guides[edit]

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